Like at this point guys, we can't really afford to have an older king candidate drop the ball due to their focus or view, starting fresh with Rulwyna lets us take faith in the advisor system we've set up and hopefully.... She'll become competent through training like most other Heirs.
 
Grab a complete outsider, with no idea of the system, who then spends all the resources boosting Martial(which is helpful) at the cost of Econ(which we cannot afford)

We actually can afford it pretty well, so far as I can see. 1 econ and 2 wealth. And he's not a heroic admin, so he probably won't take over the turn.
 
[X] [Hat] Yes, become a Colony
[X] [Refugee] Take in as many as possible (-2 Stability, chance of further loss, +6-8 Econ, different benefits if Hatvalley a colony)

Not touching the leader problem.
 
Theres the highland kingdoms the xoh and the thunder speakers and even the trelli. It's the bloody Iron Age? Existence is good enough reason for war.
Except all of those have retreated into their core areas, and the bandits that infest the lowlands can easily be taken out by our iron weapons. We don't need more weapons for that we just need to go and do it. Not spend a turn maining building friggen chariots! That what annoys me! We'll waste yet another turn doing unproductive stuff!
 
Rulwyna is the CHOSEN ONE, SHE WILL HAVE LEGENDARY STATS
SHE SHALL BUILD A WALL AND MAKE THE NO- e
rae er I mean uh SHE'LL BE OUR KING ARTHUR EXCEPT FEMALE!
 
Like at this point guys, we can't really afford to have an older king candidate drop the ball due to their focus or view, starting fresh with Rulwyna lets us take faith in the advisor system we've set up and hopefully.... She'll become competent through training like most other Heirs.
Actually, Dythuwyn has 1 turn left in him. However bad his policies, he'd be gone.
 
Honestly, @Academia Nut , it is less salty choice then you scared us by.

[X] [King] Phygrif (-1 Legitimacy, Main Build Chariots, Heavens Hawk become a March)
[X] [Hat] Yes, become a Colony
[X] [Refugee] Take in as many as possible (-2 Stability, chance of further loss, +6-8 Econ, different benefits if Hatvalley a colony)


Okay, problems with Phygrif: he is warmonger (which will be counterbalanced by entrenched oligarchs, so not a big deal), he is probably mysoginist as fuck (but we just had an OP Queen, so, while bad, it's not the end of the world).

Benefits: outsider, so probably less influenced by local politics, our Restoration policy means that -1 Legitimacy can be just shrugged off via Proclaim Glory, we get a 'free' March out of the deal.

As long as we can prevent him from going full hereditary and fucking over our foreign policy too badly (and we don't have much in a way of warmongering tradition, so his ways of fucking us over are limited), it is passable...oh shit.


@Academia Nut ,will we be able to continue building a current megaproject under the new king?
As far as I can remember we have never stopped a megaproject/extended project in the middle, so perhaps that will be one of the traditions he will know to follow?
 
Provinces – [Sec] Study Stars, [Sec] Art Patronage, [Sec] Expand Econ, [Sec] Build Docks
Stallions – [Main] War Mission – Nomads, [Main] Expand Forests
Western – [Main] New Settlement, [Main] Build Mill, [Sec] Survey, [Sec] Expand Econ
Greenshore – [Main] Build Boats, [Main] Trade Mission – Trelli
Hatvalley – [Main] Build Mills, [Main] Survey
Province actions edited in; with luck the dock and mills trigger tech ups after this midturn; no tech changes on the civ sheet right now, and no boat improvement option as of yet.
Go check the last turn, I edited in something.
Hmm...was it this:
[] War Mission
-Target Options: Northern Nomads, Xohyssiri (Baby Eaters)
...wait, can these candidates take over the turn despite not being heroes??? ...Or otherwise declare war on their own accord?

Edit: Oh yeah, voting:
[X] [King] Dythuwyn (+1 Stability, Sec Expand Econ + Sec Art Patronage)
[X] [King] Phygrif (-1 Legitimacy, Main Build Chariots, Heavens Hawk become a March)
[X] [Hat] Yes, become a Colony
[X] [Refugee] Take in as many as possible (-2 Stability, chance of further loss, +6-8 Econ, different benefits if Hatvalley a colony)
Approval voting for now, my vote will change either if it turns out Phygrif can take over the turns and declare war on the Xoh, or in the morning based on the competitive choices
 
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huh, you know for a succession crisis where no one has a strong claim to the throne this isn't that bad. The result is some flavor of not so good to a bad king. Much smaller succession crises have straight up destroyed far more advanced nations.
 
[X] [King] Phygrif (-1 Legitimacy, Main Build Chariots, Heavens Hawk become a March)
[X] [Hat] Yes, become a Colony
[X] [Refugee] Take in as many as possible (-2 Stability, chance of further loss, +6-8 Econ, different benefits if Hatvalley a colony)

Urgh, reading the early discussions this is my vote, but I don't like any of the king options.
 
Province actions edited in; with luck the dock and mills trigger tech ups after this midturn; no tech changes on the civ sheet right now, and no boat improvement option as of yet.

Hmm...was it this:

...wait, can these candidates take over the turn despite not being heroes???
Nomad king has heroic martial, so I'm assuming he could take over a turn by declaring a conquest.
 
Province actions edited in; with luck the dock and mills trigger tech ups after this midturn; no tech changes on the civ sheet right now, and no boat improvement option as of yet.

Hmm...was it this:

...wait, can these candidates take over the turn despite not being heroes???
Certainly seems so, and i'd really rather not risk a war coming up due to the nomad king.....
 
huh, you know for a succession crisis where no one has a strong claim to the throne this isn't that bad. The result is some flavor of not so good to a bad king. Much smaller succession crises have straight up destroyed far more advanced nations.

That's the benefit of Elective Monarchy for ya.
Imagine how worse would it be were we full Hereditary.
 
Do we have any hints as to what changes in the large refugee wave from Hatvalley being a Colony?
I can think of arguments for basically every side, so I'm really not sure.

If Hatvalley is a colony, it is likely to absorb some of the communities directly, giving you less immediate Econ but boosting it's ability to reclaim mines quickly.

on that note, now that (i think) they're all dead, can you share our hero triumvirates stat spreads with us?

Sobtuthyn was Heroic Diplo.

Ynarthyn was Heroic Martial.

Rulwyna was Heroic Admin, Heroic Diplo, Excellent War, and Good Mysticism.

,will we be able to continue building a current megaproject under the new king?

It's mandatory, so yes.

...wait, can these candidates take over the turn despite not being heroes???

Probably not.
 
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I can't believe the child is managing to get votes after all the times we went crazy about hereditary rule and laughing at the HK and their problems with succession.
 
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