Frankly idk why we don't just set the provinces to restoration and just repeatedly kick megaprojects personally. Same basic effect, plus we also get to take blatant advantage of CA without taking the smallest possible option nearly every time.
cus it costs whatever's needed to fuel the stability gain + the cost of the megaproject.
Like sure, festival would give us the art to fuel PG actions and that would pay for the legitimacy to fund RoO actions but like... That just sounds messy, all so that we can kick things rather than just go to three, switch to megaproject mode, and ride it as long as possible.
 
Frankly idk why we don't just set the provinces to restoration and just repeatedly kick megaprojects personally.
Did you look at what they did last turn?

- Expand Econ
- Trade missions to Metal Workers and Trelli
- New settlement
- More towers and walls
- Studying the stars

The Balanced policy does a really good job of juggling our many needs. Switching to a specific policy shifts that burden back onto us.

Although the Expansion policy does seem to have potential, for a turn or two. It allows a number of "keep the lights on" actions (Expand Econ, Expand Forests), while building settlements/provinces that will give us more actions in future. Still couldn't afford to stay on it for long, but the extra actions might give a real boost when we switch back to Balanced. Especially if AN consolidates our provinces into fewer and larger ones (which we know he'll soon do) at about the same time the Hath finally collapse (unless his surprising roll was their recovery) and their lands become available for expansion.
 
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Frankly idk why we don't just set the provinces to restoration and just repeatedly kick megaprojects personally.
Because setting provinces to Restoration is horrifically inefficient compared to setting them to Megaproject Support.

Stability has steadily grown more expensive to acquire over the course of the game, and econ steadily easier. Taking more than the minimum from CA simply isn't desirable, by the numbers - at least, short of a chance to annex someone's province.
 
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Frankly idk why we don't just set the provinces to restoration and just repeatedly kick megaprojects personally. Same basic effect, plus we also get to take blatant advantage of CA without taking the smallest possible option nearly every time.
We could only get 4 actions worth of work done on Megaprojects per turn this way, with no other actions possible. Going for megaproject support can get us 6 actions for megaprojects max with Symphony (WITHOUT spending stability), or 5 actions for megaprojects and two Secondary actions to do with as we please, or 3 actions for megaprojects with all of our directly controlled actions still available to do with as we wish. Or of course we could leave our support on balanced and do the megaproject very slowly, but while also getting all kinds of other stuff.

The provinces also very possibly won't be very good at gaining stability, or at least the way we want them to. They could kill legitimacy if they go RO, or get too much centralization with EJ.
 
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Did you look at what they did last turn?

- Expand Econ
- Trade missions to Metal Workers and Trelli
- New settlement
- More towers and walls
- Studying the stars

The Balanced policy does a really good job of juggling our many needs. Switching to a specific policy shifts that burden back onto us.

Although the Expansion policy does seem to have potential, for a turn or two. It allows a number of "keep the lights on" actions (Expand Econ, Expand Forests), while building settlements/provinces that will give us more actions in future. Still couldn't afford to stay on it for long, but the extra actions might give a real boost when we switch back to Balanced. Especially if AN consolidates our provinces into fewer and larger ones (which we know he'll soon do) at about the same time the Hath finally collapse (unless his surprising roll was their recovery) and their lands become available for expansion.
Err, most of those actions were our subordinates/periphery states, not the provinces, and while subordinates sometimes pay attention to policies, they mostly due their own thing based on their type.
Balanced is still great and i'm glad we're spending time on it, but only the stars/econ/trails/metal were the actual provinces/policy...mind, the metal studying is great and got us iron scale armor, which is amazing :)
 
Did you look at what they did last turn?

- Expand Econ
- Trade missions to Metal Workers and Trelli
- New settlement
- More towers and walls
- Studying the stars

The Balanced policy does a really good job of juggling our many needs. Switching to a specific policy shifts that burden back onto us.

Although the Expansion policy does seem to have potential, for a turn or two. It allows a number of "keep the lights on" actions (Expand Econ, Expand Forests), while building settlements/provinces that will give us more actions in future. Still couldn't afford to stay on it for long, but the extra actions might give a real boost when we switch back to Balanced. Especially if AN consolidates our provinces into fewer and larger ones (which we know he'll soon do) at about the same time the Hath finally collapse (unless his surprising roll was their recovery) and their lands become available for expansion.
Most of that was the periphery states. Balance has seen the continual fueling of filling in the hole the true city has left us (pointless as long as the baby boom is going on), long chains of study stars going on, and a lack of a need to constantly micromanage the current policy that we're on since it's a catch all.

Side note, I'll be sad if George Takei heralds bad things, so I'm hoping this is us radically gaining something amazing.
 
Most of that was the periphery states. Balance has seen the continual fueling of filling in the hole the true city has left us (pointless as long as the baby boom is going on), long chains of study stars going on, and a lack of a need to constantly micromanage the current policy that we're on since it's a catch all.

Side note, I'll be sad if George Takei heralds bad things, so I'm hoping this is us radically gaining something amazing.
Thinking on the usual implications of "oh my"... Clearly, the invention of soap leads to the invention of the public bathhouse, and Rulwyna used her heroic intrigue to engineer a scandal where all her opponents on the council were caught outside in the nude, securing her the Kingship earlier :p
 
@Diomedon Hey! Another familiar face! Just catching up? Vote just closed though.


The problem is our administrative skills falling behind, so we need to work on centralization to fix that. I believe New Roads would be the path to slowly find the centralization limit

I've been around, just not actively participating that much since I don't have the time/energy to keep up with the pace in this thread and/or the boat arguments. :V

I also kinda enjoy this quest more the less I think about the mechanics, which I would need to learn well to contribute meaningfully to discussion. Since I don't have time to contribute anyway, it's not a hard choice to simply not bother with it.
 
More likely they simply won't use those stability restorers at all, sticking to Improve Festival and [main] Proclaim Glory.

Not terribly fast or efficient, that.
Also a perfect way to breed corruption, since every stab hit increases corruption, and those two actions aren't fully effective on corruption...
 
Most of that was the periphery states. Balance has seen the continual fueling of filling in the hole the true city has left us (pointless as long as the baby boom is going on), long chains of study stars going on, and a lack of a need to constantly micromanage the current policy that we're on since it's a catch all.

Side note, I'll be sad if George Takei heralds bad things, so I'm hoping this is us radically gaining something amazing.
Well *stares back at previous rolls he commented on*

Haddock.jpg has usually been a herald where weird and kinda amazing things have happened. They have usually been good things for us if kinda juggly to get the best out of it.

Takei though? Well it could be anything surprising.
 
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Well *stares back at previous rolls he commented on*

Haddock.jpg has usually been a herald where weird and kinda amazing things have happened. They have usually been good things for us if kinda juggly to get the best out of it.

Takei though? Well it could be anything surprising.
The last Haddock was for the drought, i'm pretty sure:
Drought!
Payouts delayed, stability lost
Nothing else unexpected really happened that update unless i'm failing at my skimming...
 
Also a perfect way to breed corruption, since every stab hit increases corruption, and those two actions aren't fully effective on corruption...
Yea, narratively we'd be whipping our people to complete the megaproject, but trying to distract them from this by making lots of good festivals and saying how awesome the king is. Doesn't seem like a great idea to me...
 
Takei though? Well it could be anything surprising.
It didn't really look like a happy surprise...do you think the TS rolled 100 and took control of the Xoh?

I can't see the Hath steamrolling Hatriver even with a crit, and there aren't any other hostile polities atm...though it's conceivable that Rulwyna either blew herself up or ascended to Maximum Hero status.
 
Yea, narratively we'd be whipping our people to complete the megaproject, but trying to distract them from this by making lots of good festivals and saying how awesome the king is. Doesn't seem like a great idea to me...
Speaking of which, we probably shouldn't kick our megaprojects even if we make it back by its completion (such as with the Great Dam). AN has told us that corruption increases when stability drops, but not necessarily when it increases. We should kick the megaproject if we're in an emergency and we need it done quick, but otherwise we should not. It is a button, and AN has warned us about pressing buttons. We know how pressing this button can go wrong.
 
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My position on stability:
Raise it when we can, don't spend it unless we get something significant for it.

A few more points of econ in refugees isn't significant; an extra [main] generally isn't either.
If we ever hear about the Xohyssiri taking a stability hit and we're high on stability, it'll probably be worth taking in a large number of refugees. The econ is good, but more important is that it gets us tech like their Fine Pottery. Taking large numbers from the Hathatyn while we have high stability might also be worth it as it can let us swap out our current CA trait for that Industrious trait they have.
 
I wonder what Takei will be then.
I'm predicting, rather than overall chaos, something went very wrong or very right for someone, and it's probably a reversal of what AN anticipated (possibly anticipated for an extended period of time). Maybe a dominant party crit-failed and the underdog crit-succeeded, completely reversing the tide of a war (which doesn't bode well for our Hath campaign, but might be good for the Thunder Speakers).
 
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It didn't really look like a happy surprise...do you think the TS rolled 100 and took control of the Xoh?
...I would be very amused if the empire just kept changing overlords; the TS storm Xohyr and displace the Xoh priests with themselves, leaving the TH nobles alive. Then a century later, the Swamp Folk assassinate the emperors until one amenable to their tastes arises...unfortunately for them, the first heir to do so was married to the niece of the Highland King, and so a couple generations later the HK become the leading partner in a personal union...at which point Rulwyna's 5-century plan comes to fruition and a random yeoman farmer from Southshore becomes heir to the Highland-Thunder-Death-Swamp Empire :V
 
more important is that it gets us tech like their Fine Pottery. Taking large numbers from the Hathatyn might also be worth it as it can let us swap out our current CA trait for that Industrious trait they have.
If we really want fine pottery, finally taking that [main] Art Patronage we keep ignoring is a better idea than spending several stability on it.

And I'd rather our civ find out about the problems with private land ownership through Wildcat Prospecting than through the Distribute Land action.
 
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