Why are people voting to make a Mercenary company and send that Mercenary company to fight for the Highlanders when we're at war?!?!?! It makes no sense. Make the Mercenary company, sure, we could do that, but to lose 5 martial when we're fighting just seems stupid - and that's the outcome if we send them to fight for the Highlanders.
 
Why does everyone want the Art Patronage? It'd help her become king a bit, but the text makes it pretty obvious that she's doing that fine on her own.

Pretty sure our provinces know better than to open up mines with no forests. If they do survey, they will also make another forest.
They can survey without needing to make the mines immediately, so it's very much a thing. And Surveys can find things other than new mine locations.
 
Why are people voting to make a Mercenary company and send that Mercenary company to fight for the Highlanders when we're at war?!?!?! It makes no sense. Make the Mercenary company, sure, we could do that, but to lose 5 martial when we're fighting just seems stupid.
If we support the Highlanders, then they can free up more men to hit the Hathatyn. Also, a full main commits a max of 4 martial, 2 per secondary I believe. It's a better use of our military then just a main.
 
Why are people voting to make a Mercenary company and send that Mercenary company to fight for the Highlanders when we're at war?!?!?! It makes no sense. Make the Mercenary company, sure, we could do that, but to lose 5 martial when we're fighting just seems stupid - and that's the outcome if we send them to fight for the Highlanders.
It only has two votes, calm down.

How about doing an Art Patronage to help us get a Heroine Queen? :)
 
Why does everyone want the Art Patronage? It'd help her become king a bit, but the text makes it pretty obvious that she's doing that fine on her own.


They can survey without needing to make the mines immediately, so it's very much a thing. And Surveys can find things other than new mine locations.
She also boosts relevant actions, which is Art Patronage or Mercenary Company.

Not with our latest trait.
 
Except it wouldn't be so. AN has explicitly said that everything would pushed forward, that means both dye and glass. The only difference is what is emphasized more. We push dye more, the provinces are going to pick Glasswork to accommodate the increase better, word of AN. The opposite however is not true as Rulwyna would not have pushed it and the new dyes would be marginalized as the snail dye merchants would be against it.
Forward, but not by the central government. Note one of my prime reasons is that the central government (daddy grants funding) is that glassworks proves the government is moving towards fixing a safety issue they discovered. The other options mean that safety isn't being handled by those incharge its your personal problem.
Wildcat Prospecting
By letting those who locate mineral deposits develop them and claim the profit, new mines can be rapidly developed at the cost of some centralized control
Pros: Resources discovered in survey actions can be developed in the mid-turn in addition to other reaction actions
Cons: Reactive development costs Centralization
Decentralization! Something that can be evolved and expanded upon.
This trait is solidly meh. Certainly, being able to use a mid-turn action to reduce Centralization is good, but we typically have other useful stuff that we want to do mid-turn.
Traits evolve. This means we can subcontract things at the cost of being able to build more roads or do stability crackdowns. If it evolves that means large scale semi-private enterprise is a thing, however things still regulated by the government and the lands are still owed by the government. They screw up things they get removed from management. They do well they are permitted to stay in charge.

The trick here is making sure its capitalism that is practiced and not profiteering. Mines use skilled labor so abusive practices are already nerfed. Abuses are a blackbird away from a crackdown.
 
How about doing an Art Patronage to help us get a Heroine Queen? :)
I'm pretty sure that we don't need to do Art Patronage to make her king. She's pretty much set to become one anyways.

Hell, you guys do realize she's only in her mid-twenties, right? 5 at the start, 10 years per update. Her already being king would be weird.
 
If we support the Highlanders, then they can free up more men to hit the Hathatyn. Also, a full main commits a max of 4 martial, 2 per secondary I believe. It's a better use of our military then just a main.
It seems very unlikely that the Martial we send to help the Highlanders will be used to fight the Hathatyn in a one to one basis - ie if we send them 5 Martial I bet 2 extra martial will be sent to fight the Hathatyn with the rest going towards their fight with the Xoh.

As for committing a max of 4 martial, what's the evidence? I honestly haven't seen any one way or another.
 
We should Expand Forests this turn since with the new trait our provinces are likely to do Survey. We really want to make sure we have the forests available so that we can immediately use those new mines.

I'm still waiting on AN's answer to whether the provinces know that and will take expand forests to afford new glassworks as part of their normal trade dominance patterns on balanced to vote, but yeah it seems like we'll need to expand forests or face issues.
 
It seems very unlikely that the Martial we send to help the Highlanders will be used to fight the Hathatyn in a one to one basis - ie if we send them 5 Martial I bet 2 extra martial will be sent to fight the Hathatyn rather than the Xoh.

As for committing a max of 4 martial, what's the evidence? I honestly haven't seen any one way or another.
AN gave an approximation earlier. No way I'm digging through the thread to find it tho.

And it doesn't need to be a 1 to 1 ratio. As long as the Highlanders are strengthened, that means the Xoh can't take the lowlands, and the Hathatyn will take more damage from the highlanders, reducing the force they can apply on us.

Also, AN implied that Rul could take over the mercenaries, so, you know, heroic martial possible.
 
She also boosts relevant actions, which is Art Patronage or Mercenary Company.

Not with our latest trait.
We don't actually know what actions she boosts. She might not boost Mercs any more, and Glassworks, Dye, and others are plausibly also boosted by her. Plus province actions might take them.

And the new trait gives an option, not makes it a requirement. They can still survey one turn and make a mine later without taking the Centralization damage.
 
[X] [Main] War Mission - Hathatyn
[X] [Secondary] Enforce Justice
[X][Secondary] Change Policy - Expansion
 
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AN gave an approximation earlier. No way I'm digging through the thread to find it tho.

And it doesn't need to be a 1 to 1 ratio. As long as the Highlanders are strengthened, that means the Xoh can't take the lowlands, and the Hathatyn will take more damage from the highlanders, reducing the force they can apply on us.
I don't remember ever seeing AN give that approximation. Can anyone else remember? And hopefully provide a link?
 
[X][Main] War Mission - Hathatyn
[X][Secondary] New Trails
[X][Secondary] Change Policy - Expansion

For anyone who wants more forests or more provinces, expansion policy let's our provinces take more of those actions this turn than we can with national actions.
 
Actually yeah, I could go for that, but Enforce Justice is better than New Trails here since it gives free Stability at basically no cost. (And the new provinces will hit us with -2 Centralization)

[X][Main] War Mission - Hathatyn
[X][Secondary] Enforce Justice
[X][Secondary] Change Policy - Expansion

edit: Keeping my old vote as well to be safe
[X] [Secondary] Expand Forests
 
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Forward, but not by the central government. Note one of my prime reasons is that the central government (daddy grants funding) is that glassworks proves the government is moving towards fixing a safety issue they discovered. The other options mean that safety isn't being handled by those incharge its your personal problem.

Decentralization! Something that can be evolved and expanded upon.

Traits evolve. This means we can subcontract things at the cost of being able to build more roads or do stability crackdowns. If it evolves that means large scale semi-private enterprise is a thing, however things still regulated by the government and the lands are still owed by the government. They screw up things they get removed from management. They do well they are permitted to stay in charge.

The trick here is making sure its capitalism that is practiced and not profiteering. Mines use skilled labor so abusive practices are already nerfed. Abuses are a blackbird away from a crackdown.
Except AN disproved that. Everything would have gone forward.

As to the last part. The problem Primal had with it is that he believed it would replace our usual midturns(Which AN has already refuted). Mechanical issues rather than Narrative ones.
We don't actually know what actions she boosts. She might not boost Mercs any more, and Glassworks, Dye, and others are plausibly also boosted by her. Plus province actions might take them.

And the new trait gives an option, not makes it a requirement. They can still survey one turn and make a mine later without taking the Centralization damage.
And they might not. Either way, of the ones you named off, Art Patronage is of the best so I chose that one.

In which case, taking Forests this turn is unrequired.
 
[X][Main] War Mission - Hathatyn
[X][Secondary] Art Patronage
[X][Secondary] Art Patronage x2

Tactical voting
[X] [Main] War Mission - Hathatyn
[X] [Secondary] Found Mercenary Company
[X] [Secondary] Found Mercenary Company x2
 
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Distribute Land - By reworking the distribution of land, the king can improve tax income and reduce pressures administrative overhead
*S: -1 Centralization, +1 Wealth
*M: -2 Centralization, +3 Wealth

Enforce Justice - The king is a servant of the law, and he can use the army to remind people of that fact [GJ]
* S: 1 Stability, +1-3 Centralization
* M: 1 to 2 Stability, +2-3 Centralization
* the more settlements with walls outside of the capital, particularly large walls, the less effective this action is
*Max Stability: Legitimacy

OLIGARCHY AND CORRUPTION KILLER!
 
[X][Main] War Mission - Hathatyn
[X][Secondary] Art Patronage
[X][Secondary] Art Patronage x2

I might switch if Expansion can get a bit more support. More Provinces is always a good thing.

And it doesn't need to be a 1 to 1 ratio. As long as the Highlanders are strengthened, that means the Xoh can't take the lowlands, and the Hathatyn will take more damage from the highlanders, reducing the force they can apply on us.
The problem is, they're helping the HK- not us. We don't want the HK to make any gains whatsoever against the Haths, and sending our martial to fight their battles only increases the likelihood of them making gains at the expense of ours. It's an absolutely, totally, terrible idea to send the HK mercs this turn.
 
I don't remember ever seeing AN give that approximation. Can anyone else remember? And hopefully provide a link?
I do. It had to do with sending assistance to the Stallion Tribe. One of our Econ equaled one Econ for them due to distance and difficulty sending supplies that north. That means that peripheral states have smaller units than the main body of our polity. Starting a Mercenary Company is likely to actually give them Martial 10.
 
Actually yeah, I could go for that, but Enforce Justice is better than New Trails here since it gives free Stability at basically no cost. (And the new provinces will hit us with -2 Centralization)

[X][Main] War Mission - Hathatyn
[X][Secondary] Enforce Justice
[X][Secondary] Change Policy - Expansion

It seems likely that expansion will lose us our True City, however. Note that we're at 11, looking to lose 7 before factoring in the action bonus. We don't know how much expansion room two new provinces will gain us but I'm guessing a lot.
 
Try 20 years per update 1 turn = 1 generation
No, we had a midturn. Every time we get another choice like this is 1 'turn'. If it's just reactionary, then it is usually only 10.

Otherwise, we have several 100+ year old kings, considering how many updates they were around. :V

Edit: Proof
Whenever the People and the Hathatyn clashed and the warriors of the People started to falter, the mad teenage girl would come with orders from the elderly but still vigorous king, to help turn the tide of battle.

5 + 1 update (ten years) = 15 = teenage
 
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