I might switch if Expansion can get a bit more support. More Provinces is always a good thing.
Throw your vote in as well. We use Approval Voting after all, vote for both.

Try 20 years per update 1 turn = 1 generation
That's per turn. She was just barely born at the start of last turn, she's in her 20s now.

It seems likely that expansion will lose us our True City, however. Note that we're at 11, looking to lose 7 before factoring in the action bonus. We don't know how much expansion room two new provinces will gain us but I'm guessing a lot.
Provinces still only give us ~+4, but they open up new settlement locations as well. We're losing 4 per turn from the Baby Boom. And honestly, I don't mind losing it for a turn or two.
 
This king should be enshrined as a Saint, for it was under his Enlightend reign that the people's minds broke free of the shackles of communism, and gazed upon the divine light of privitisation.

Let us hope they embrace the light, not just stare at it.
 
[X][Main] War Mission - Hathatyn
[X][Secondary] Enforce Justice
[X][Secondary] Change Policy - Expansion

Need more forests, and hopefully we will have the time to switch to either Defense or Infrastructure to harden up our new gains while doing the palace.

Somehow I am guessing the Palace will both raise our Centralization Cap and gives us +1 per turn.
(Guessing based on how most Civs have difficulty keeping it up)
 
I do. It had to do with sending assistance to the Stallion Tribe. One of our Econ equaled one Econ for them due to distance and difficulty sending supplies that north. That means that peripheral states have smaller units than the main body of our polity. Starting a Mercenary Company is likely to actually give them Martial 10.
Not what was being discussed exactly, which was "How much martial do we send on each Secondary or Main War Mission?" Citino said 2 Marital per secondary, which I don't remember seeing ever.

I DO remember what you're talking about, but it's not like that 10 martial Mercenary Company has any more people than the 5 martial that we used to start it, and I imagine it's fighting strength is equal to what it was before. Balance would be completely out of whack if that was true.
 
I can't be the only person who sees the enormous disadvantage of setting up private armies that are loyal only to whoever gives them the most shiny. I'm pretty sure Machiavelli and the Romans can give damn good reasons why mercenaries should be avoided like the plague.
 
Provinces still only give us ~+4, but they open up new settlement locations as well. We're losing 4 per turn from the Baby Boom. And honestly, I don't mind losing it for a turn or two.

Well, remember that regaining the status might be tricky as well. We likely need a pretty large econ influx, crossing some threshold. But you're right that it might not be an issue...

Eh, hell with it. It's been too long since we've had an expansion boom, anyway. We'll likely have to change this policy next turn or so to avoid overextending but that should hopefully not be an issue...

[X][Main] War Mission - Hathatyn
[X][Secondary] Enforce Justice
[X][Secondary] Change Policy - Expansion
 
I can't be the only person who sees the enormous disadvantage of setting up private armies that are loyal only to whoever gives them the most shiny. I'm pretty sure Machiavelli and the Romans can give damn good reasons why mercenaries should be avoided like the plague.
Actually, mercenary armies were quite common and useful to the states who employed them in ancient times. They might be untrustworthy at times, but major state backed groups usually were careful about their reputation. If you betray someone, and others find out, good luck getting hired again.
 
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@Academia Nut We require Assistance!

This Project!

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Can you please explain it further?
Not what was being discussed exactly, which was "How much martial do we send on each Secondary or Main War Mission?" Citino said 2 Marital per secondary, which I don't remember seeing ever.

I DO remember what you're talking about, but it's not like that 10 martial Mercenary Company has any more people than the 5 martial that we used to start it, and I imagine it's fighting strength is equal to what it was before. Balance would be completely out of whack if that was true.
You were talking about both things. Sorry for misunderstanding what your vague statement wanted proof for >3>
 
This king should be enshrined as a Saint, for it was under his Enlightend reign that the people's minds broke free of the shackles of communism, and gazed upon the divine light of privitisation.

Let us hope they embrace the light, not just stare at it.
Not so long as I have something to say about it.
This is the hill I will fight and die upon.
 
She also boosts relevant actions, which is Art Patronage or Mercenary Company.

I kinda doubt that, especially the last option,
Given her narrativ fame I rather believe that study Alchemy & War mission against the Hath are which are boosted by her, maybe Art Patronage too, but probably less so then the other two since unlike the other two it both covers a greater range of things and is an action that is taken directly by the king (as in the king decide in the end which art is worthy of his patronage and which is not)

I mean yeah we could get stuff like coloured glass apparently due her innovation, but we could get just as well get something pottery related or metal related, that has nothing to do with her discovery however was technically available to us for a long time and thus got discovered by some random scrub, which then actually could make it more difficult for her
 
I can't be the only person who sees the enormous disadvantage of setting up private armies that are loyal only to whoever gives them the most shiny. I'm pretty sure Machiavelli and the Romans can give damn good reasons why mercenaries should be avoided like the plague.
The main problem is employing foreign mercenaries.

Sending out your own troops as mercenaries to foreign powers is wonderful. It allows us to stay below red martial (which I think is only a problem if we are not at war and at negative stability), keep the lowlands a clusterfuck without having to spend war missions, drains the wealth of those who emloy them, and keeps the employers reliant on our good graces to stay in power.

It is an absolutely awesome periphery state.
 
I can't be the only person who sees the enormous disadvantage of setting up private armies that are loyal only to whoever gives them the most shiny. I'm pretty sure Machiavelli and the Romans can give damn good reasons why mercenaries should be avoided like the plague.
Actually, mercenary armies were quite common and useful to the states who employed them in ancient times. They might be untrustworthy at times, but major state backed groups usually were careful about their reputation. If you betray someone, and others find out, good luck getting hired again.
Also, these would be Ymarynian Mercenaries. Are you implying they wouldn't be trustworthy?:mob:

Also, something to remember, is that these would be iron clad mercenaries with the Martial trait Best of the Best, supplemented by Carrion Eaters and Blackbirds. These are the sort of Auxiliary Forces our neighbors have wet dreams about.

Also alerts them further that we have ironworks already...
 
I don't remember ever seeing AN give that approximation. Can anyone else remember? And hopefully provide a link?
I searched all of Academia Nut's posts on this thread for Martial Mission, and I separately searched Academia Nut's posts on this thread for Martial Secondary, and I separately searched for Martial Action. Nothing about a cap on the amount of martial sent on war missions due to the amount of actions spent. Anyone else remember anything about this?

@Academia Nut We require Assistance!

This Project!

[] Distribute Land

Can you please explain it further?

You were talking about both things. Sorry for misunderstanding what your vague statement wanted proof for >3>

No worries
 
Being able to send out Martial to nations we feel the need to bolster and get Wealth out of it is fantastic and potentially come back with lowland infantry techs is gravy, and we know two nations who very much need it to resist Persia. Unfortunately, we currently have a war of our own on, that I don't want to lose 5 Martial on.

[X] [Main] War Mission - Hathatyn
[X] [Secondary] New Settlement - Far Eastern Redhills
[X] [Secondary] New Settlement - Far Eastern Redhills x2
 
(mostly poor and downtrodden)
What poor? They all have enough to eat, thanks to our "free food for the masses" system. All of the People are cared for, and live lives that are the envy of the people of other Lands.
Downtrodden? Our main downtrodden is the half-exiles, and guess what? They'll be downtrodden under capitalism too, as the bourgeoisie exploit them in the name of profit.
 
Private land ownership!? Heresy! Purge it in flames! Suffer not the landed noble to live!
Its not private land ownership, its shuffling population around to better use the available land better. This causes decentralization by braking up connections and the system as is. In this incarnation anyway.
i Dislike this trait.
Capitalism pls go.
Capitalism always exists. Even if its only the state permitted to do it.
Honestly, I am shocked that the Hath aren't crumbling yet and managing to produce a stalemate of all things. Sure, they still got their own Heroic Martial but we got Rulhuthyn (Had anyway, RIP our second Martial Hero) as well as iron weaponry on our side and Tormid on HK's side whaling at Hath's flank. So either a) Tormid and by extension HK shifted their focus to the Xoh now that their backs are secure or b) Hath's Heroic Martial really went out with a bang on his last years. @Academia Nut, can you give us some insight on this?
The People had a war mission with the goal of keeping the Hats away from The People's lands, not wipe them out. It was a counter-offense for a tributary invasion. That said they are persistent.
Except AN disproved that. Everything would have gone forward.
You failed to actually read what you were responding to didn't you? I specifically said 'Forward, but not by the central government.' Dye makers are always going to make more dye... its what they do. Glass was already being made, if in smaller amounts.

Note I said that 'daddy', a.k.a. the king, was paying for this regardless of what 'this' was. So its a central government action that is being done... in this case the government was funding the glassworks to make things safer and address a new problem that was discovered. Its also why I said it was risking a stability issue if people found out short term profit was more important that people's lives.

Safety and security is one of governments main reasons to exist. Protecting the population from demons (diseases and disasters) is very much in that purview.

edit: (from demons not for demons, stupid typo)
 
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I searched all of Academia Nut's posts on this thread for Martial Mission, and I separately searched Academia Nut's posts on this thread for Martial Secondary, and I separately searched for Martial Action. Nothing about a cap on the amount of martial sent on war missions due to the amount of actions spent. Anyone else remember anything about this?
I can't find AN post on it, probably using the wrong key words. But it has been constantly used by others over the course of the thread.
 
What poor? They all have enough to eat, thanks to our "free food for the masses" system. All of the People are cared for, and live lives that are the envy of the people of other Lands.
Downtrodden? Our main downtrodden is the half-exiles, and guess what? They'll be downtrodden under capitalism too, as the bourgeoisie exploit them in the name of profit.
If you think that thinks are all peachy in our "communist" utopia than you need to reread the non update posts of our QM overlord

Yes! To rid ourselves of our bleeding Hathatyn enemies so that we may show them the true path of Communism!
Yeeaaa no, I'd rather NOT be the Soviets,
 
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