OK, so let's work out how to do it differently to Greece and Rome.
I mean, for starters, they only allowed Greek/Roman participants, right? So if we want to promote international cooperation, that's a change right there.
Then there's the option to make it more wargames than "strange foreign rituals". Everyone understands war, and apparently the impetus for the games arose from "Honor of Elites" producing young men who wanted to fight in their free time. And surely the nomads have some kind of sparring/training. It doesn't need to be all that foreign.
And we make the prizes tempting.
If other people couldn't make it work, we don't need to assume that it's impossible. We figure out why they failed. The modern world makes it work.
Actually not quite:
-While the Olympics only allows freeborn Greeks to participate, these people were from different countries, who were often at war with each other. Only people within their cultural sphere was interested.
-If you presented the idea of a 'fake' war to the Nomads or the Lowlands at present...optimistically they think it's another bit of Ymaryn crazy, pessimistically it's mocking them.
-Prizes...sorry but prizes are
not even a consideration here, particularly not for foreign warrior-noble athletes who'd have to travel for months, possible a year to participate. The big deal here is the prestige, but the prestige does not translate outside.
Cultural differences here.
The Games
only have value because of Honor of Elites at present, so they present a legitimate source of social advancement/social position stability.
To cultures with Honor of Elites, it's still strange and foreign, but comprehensible.
To cultures without Honor of Elites, it'd be just...public performance, man these Ymaryn warriors are manwhores.
Well, yeah, but when we have 15 Econ Expansion slots available, a much nicer option would be to
fill those slots
.
Not quite.
Remember, Baby Boom + Main Expand Economy from Balanced policy consumes 8 slots in one turn, while without either one, we can generate 8 slots in one turn. This means that if we have a capacity of less than 16, we cannot maintain a tilt in one direction or the other without running out of slots or generating too many.
If the capacity becomes 19(with 1 more Aqueduct), then we'd actually be able to take a Focused Turn again without throwing everything into a mess.
This is particularly important if we want to create new provinces, as each settlement spawns an average of 4 slots, absorbing the Western Wall, or creating new Eastern Hills provinces will push us closer to losing a city fairly rapidly.
Making new trails does next to nothing for our administration. It gives us nothing more than 1 Centralisation, which is just means we can administrate 1 place better. The Palace, the library (Valleyhome is huge), and the Census would far exceed the improvements they'd make to our administration than trails by applying everywhere to everything. The palace in particular could very well increase our Centralisation cap, which would be good because that's one of the main things limiting us from making new trails.
Actually, New Trails does serve to compress the administrative DISTANCE, but not nearly as much administrative POWER. New Trails makes cultural drift in remote provinces less significant, and increases the maximum distance before a Province becomes unsustainable.
I would point out that the legacy title is One of Each (Three). This implies to me that future evolutions will be by increasing the number of distinct types of peripheral states; the Three is malleable, not the One.
Seems pretty clear:
-You get the One of Each if you have one of every type of known Peripheral State
-You get the Three of a Kind bonus(which is a dedicated slot) if you have three of a specific kind of Peripheral State.
So if we want additional slots, the fastest route is 2 Trade Posts(though the North needs better boats to reduce the difficulty and the Trelli needs better naval combat power to protect) or 2 more Colonies(fastest route is to grab the two Eastern Hills provinces, which should unlock an Eastern Hills Colony, or eat enough of the Hathatyn and convert the Hat March to a Colony)