The settlement was in the south-east Redhills, so actually yes it does explain why we can now settle the far-east and far north-east Redhills.
How does that explain anything? Black soil expansion seems much more likely, as it would explain the new land we can bring under cultivation now. AN has mentioned in the past that we would need black soil expansion to make the eastern hills more productive.
 
16 years old and the name is sarissa
given that he worked his way through anatolia before getting to actual persian territory, I'd say 4 years before he actually hit persia is a good estimate.
whats a sarissa? A Big. Honkin'. Spear.
I don't have enough knowledge on the subject to comment on whether or not Alexander theGreat was inbred, or whether the people he faced were either.
 
Last edited:
given that he worked his way through anatolia before getting to actual persian territory, I'd say 4 years before he actually hit persia is a good estimate.
whats a sarissa? A Big. Honkin'. Spear.
I don't have enough knowledge on the subject to comment on whether or not Alexander theGreat was inbred, or whether the people he faced were either.

Sorry, yeah he was 22 at the time 334BC and it was the Sassanid Empire the incestual practice.

So yeah i'm totally wrong.

The first persian empire died of chronic back-stabing.
 
OK, so let's work out how to do it differently to Greece and Rome.

I mean, for starters, they only allowed Greek/Roman participants, right? So if we want to promote international cooperation, that's a change right there.

Then there's the option to make it more wargames than "strange foreign rituals". Everyone understands war, and apparently the impetus for the games arose from "Honor of Elites" producing young men who wanted to fight in their free time. And surely the nomads have some kind of sparring/training. It doesn't need to be all that foreign.

And we make the prizes tempting.

If other people couldn't make it work, we don't need to assume that it's impossible. We figure out why they failed. The modern world makes it work.

Actually not quite:
-While the Olympics only allows freeborn Greeks to participate, these people were from different countries, who were often at war with each other. Only people within their cultural sphere was interested.

-If you presented the idea of a 'fake' war to the Nomads or the Lowlands at present...optimistically they think it's another bit of Ymaryn crazy, pessimistically it's mocking them.

-Prizes...sorry but prizes are not even a consideration here, particularly not for foreign warrior-noble athletes who'd have to travel for months, possible a year to participate. The big deal here is the prestige, but the prestige does not translate outside.

Cultural differences here.
The Games only have value because of Honor of Elites at present, so they present a legitimate source of social advancement/social position stability.

To cultures with Honor of Elites, it's still strange and foreign, but comprehensible.
To cultures without Honor of Elites, it'd be just...public performance, man these Ymaryn warriors are manwhores.
Well, yeah, but when we have 15 Econ Expansion slots available, a much nicer option would be to fill those slots :).
Not quite.
Remember, Baby Boom + Main Expand Economy from Balanced policy consumes 8 slots in one turn, while without either one, we can generate 8 slots in one turn. This means that if we have a capacity of less than 16, we cannot maintain a tilt in one direction or the other without running out of slots or generating too many.

If the capacity becomes 19(with 1 more Aqueduct), then we'd actually be able to take a Focused Turn again without throwing everything into a mess.

This is particularly important if we want to create new provinces, as each settlement spawns an average of 4 slots, absorbing the Western Wall, or creating new Eastern Hills provinces will push us closer to losing a city fairly rapidly.
Making new trails does next to nothing for our administration. It gives us nothing more than 1 Centralisation, which is just means we can administrate 1 place better. The Palace, the library (Valleyhome is huge), and the Census would far exceed the improvements they'd make to our administration than trails by applying everywhere to everything. The palace in particular could very well increase our Centralisation cap, which would be good because that's one of the main things limiting us from making new trails.
Actually, New Trails does serve to compress the administrative DISTANCE, but not nearly as much administrative POWER. New Trails makes cultural drift in remote provinces less significant, and increases the maximum distance before a Province becomes unsustainable.
I would point out that the legacy title is One of Each (Three). This implies to me that future evolutions will be by increasing the number of distinct types of peripheral states; the Three is malleable, not the One.

Seems pretty clear:
-You get the One of Each if you have one of every type of known Peripheral State
-You get the Three of a Kind bonus(which is a dedicated slot) if you have three of a specific kind of Peripheral State.

So if we want additional slots, the fastest route is 2 Trade Posts(though the North needs better boats to reduce the difficulty and the Trelli needs better naval combat power to protect) or 2 more Colonies(fastest route is to grab the two Eastern Hills provinces, which should unlock an Eastern Hills Colony, or eat enough of the Hathatyn and convert the Hat March to a Colony)
 
You know, I have half a mind to not actually try and settle new provinces yet. They are great, don't get me wrong. You get more provincial actions and you get stat cap raise....which is going to be detrimental if we're going to churn out Golden Ages.

Which incidentally, is how I think the Xoh's managed to keep their GA for so long. Their state as a OPM (One Province Minor) makes their entire stat capped so low that it is easy trying to raise two of them in succession, even discounting their True City.
 
You know, I have half a mind to not actually try and settle new provinces yet. They are great, don't get me wrong. You get more provincial actions and you get stat cap raise....which is going to be detrimental if we're going to churn out Golden Ages.

Which incidentally, is how I think the Xoh's managed to keep their GA for so long. Their state as a OPM (One Province Minor) makes their entire stat capped so low that it is easy trying to raise two of them in succession, even discounting their True City.

The extra action helps make it easier to raise stats, so it should be neutral.
 
yo is this like... a joke
Not in the least. See Palace makes a centralized government building. That allows local areas to coordinate via sending things through the Palace. This is a building wonder so is the prototype for a government center. More land to be controlled by the same area faster and more efficiently. Once their are two nodes said nodes can talk to each, then the orders radiate out from that node to the area the node is responsible for. Saving the central node from handling areas that aren't nodes or each nodes immediate area of responsibility. This saves each node time.

By relaying orders only to nodes and their immediate subordinate areas, rather than everywhere at once. You can govern through contact with dozens of nodes instead of hundreds or thousands random points. It also means the central government can delegate tasks to other nodes for the orders and then those nodes handle the details and spread. Send one message and a province is contacted. Roads are then no longer the only thing making national orders possible to dictate.

By delegating to nodes and trusting them to handle the lower levels of complexity you get levels of government. Suddenly, its no longer State and province, its State province, the town. After a while a new level pops in and you have district. Each level is decentralizing you by one step.

State>Province>country/district/local

Two extra steps are added into the mix in that example. Each extra step allows you to delegate one step further. That means each step decentralizes the central government to exist... as makes more roads required to connect lesser roads with higher level nodes. All the control is there only chopped up into bite sized pieces. Thus saving the King from having to deal with arguments over the fence being three feet into the next farmers land. More time can be spent on dealing with the higher level decisions.
So yes... the Palace is a rather logical way to get decentralization actions.
 
So yes... the Palace is a rather logical way to get decentralization actions.
.... what you described is a way to increase hierarchy, not decrease centralization. More correctly, it's a refinement on our existing system which will probably result in few functional changes even to hierarchy, but merely serve a multiplicative or cap-raising effect.
 
The extra action helps make it easier to raise stats, so it should be neutral.
I still feel as if it is somewhat slanted for balance reason that smaller civs have an easier time reaching GA because as the game and the mechanics gets more complex, the slog to reach two capped stats becomes a lot harder, not to mention reaching +3 Stability which as we've learned and try to do, is a hard proposition.

Not that I am adverse to the notion of getting more provinces of course. Heck, I don't think there are any Civs who have passive double stat increase and refund like we do. Of course, there is the not!Egyptian down in South West but at the least, we can safely say that locally, we have the easiest chance of getting to a GA.
 
You know, I have half a mind to not actually try and settle new provinces yet. They are great, don't get me wrong. You get more provincial actions and you get stat cap raise....which is going to be detrimental if we're going to churn out Golden Ages.

Which incidentally, is how I think the Xoh's managed to keep their GA for so long. Their state as a OPM (One Province Minor) makes their entire stat capped so low that it is easy trying to raise two of them in succession, even discounting their True City.
I have a feeling that while having a smaller stat cap makes it easier to gain a golden age, it also makes it so that it is harder to get anything out of it.

IIRC, each turn of a golden age gives potential innovations at the cost of stats. It stands to reason that the higher the stats are going into a golden age, the more that can be purchased before being forced out of it.
 
I have a feeling that while having a smaller stat cap makes it easier to gain a golden age, it also makes it so that it is harder to get anything out of it.

IIRC, each turn of a golden age gives potential innovations at the cost of stats. It stands to reason that the higher the stats are going into a golden age, the more that can be purchased before being forced out of it.
That does remind me, what did the Xoh gained from their own GA? We do know that they got chinampas and ended their GA in exchange for being an Empire but that can't surely be their only two innovations....

....unless most of their innovations are Martial based which does makes sense. Martial is the end node for overflow and AN did say that they were planning to stack as many Martial possible before doing, and I quote, "something" which we now know as the PU with TH. Any reduction in Martial would be considered less than nothing if they keep on overflowing it.
 
Back
Top