[x][Value] Do not spread
[x][Main] Black Soil
[x][Secondary] Enforce Justice
[x][Secondary] Change Policy - Balanced
 
@Crowhunter?

You do realize that I just spelled out how my plan has a nasty negative synergy with Ancestral Deeds, right?

Please don't vote to actively start an official caste system; either drop the value support or go with a different plan.
 
Ok this is silly.

[x][Main] Black Soil
[x][Secondary] Enforce Justice
[x][Secondary] Change Policy - Progress

Secondary Restore Order is a terrible idea. Especially considering the admin modifiers. Enforce Justice guarantees us one stability, if Proclaim Glory continues to win out that's another.
 
[x][Value] Do not spread
[x][Main] Black Soil
[x][Secondary] Enforce Justice
[x][Secondary] Change Policy - Balanced

Sure, why not.
 
[X][Value] Do not spread
[X][Main] Black Soil
[X][Secondary] Enforce Justice
[X][Secondary] Change Policy - Progress
 
...So you guys think NOW with our lousy admin king, low stability, and crap econ, is the best time to start turning rocks over looking for an event chain that will require us to basically turn our society upside down to fix things if the problem even exists?
 
[x][Value] Do not spread
[x][Main] Black Soil
[x][Secondary] Enforce Justice
[x][Secondary] Change Policy - Balanced
 
...So you guys think NOW with our lousy admin king, low stability, and crap econ, is the best time to start turning rocks over looking for an event chain that will require us to basically turn our society upside down to fix things if the problem even exists?

I'm voting Progress primarily as a protest vote, the meat of my vote is the Enforce Justice. I'll take anything we can get over Secondary Restore Order.
 
...So you guys think NOW with our lousy admin king, low stability, and crap econ, is the best time to start turning rocks over looking for an event chain that will require us to basically turn our society upside down to fix if it even exists?
They seem to be bandwagoning, they aren't responding to counter arguments or counter logic
What, the argument that we should dump four actions into expand economy rather than ever trust our provinces to do something right?

Yeah, I'm ignoring it.
The main part of your argument consist of saying about how 'ah that admin so bad' even when it's not even marginal.

That's part of my argument, you need to stop overemphasising a minor issue and look at what people are saying, sacrifice overflow in stats because one king has slightly less Admin and you are blowing it out of proportion is stupid

Seems like you are just ignoring things you don't like that contradict your argument
 
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[X] [Value] Spread value (+Hero Generation)
[X] [Main] Black Soil
[X] [Secondary] Enforce Justice
[X] [Secondary] Change Policy: Balanced
 
Diplomacy 9 [+4]
Economy 1 [-1+4]
Econ Expansion 9 [+1-4]
Martial 9 (+1) {9}

So instead of taking the option that would give us overflow on Martial, Diplo and econ you decide to leave it up to the provinces to decide?
D: 9 + 4 = 13 (for all choices)
E: 1 - 1 + 4 + (4x2=) 8 - 1 (PG) + 1 (settlement) = 12 v 1 - 1 + 4 + + 1 (2 x 2: Law= ) 4 = 9
M: 9 + 1 = 10 + 4 v 3 = 14 v 13

Result:
Diplo is the same.
Econ is 3 less (ignoring other potential province actions)
Martial has a 1 point difference.

E:
Ec.Ex.
9 + 1 - 4 = 6
6 + 1 (PG) - (4x2=) 8 + 4 (settlement) = 3
6 - 1 (BS) - (2x2=) 4 = 1, ignoring potential province actions.
 
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Some old quotes for everyone voting for Ancestral Deeds:
In other villages, being a half-exile is a semi-hereditary position as while the children of half-exiles are not supposed to be also half-exiles, they have very few political connections so if the chief needs someone to do crap work on a long term basis it's trivially easy to find 'bad apples among the trash'.
Ah, but that's the thing: the kids aren't half-exiles, it's just that its extremely easy to recast them as half-exiles once they reach adulthood if the local authorities decide that they want to do that. Because they often aren't treated particularly fairly, all the chiefs need is to get them to lash out once when they're young adults (like that's uncommon) and then hit them harder with punishments than is entirely necessary or even recommended.
We're currently basically set up to turn that into a caste system. After all, why go to all the work of getting kids to act out so you can declare them half-exiles when everyone knows they're going to go that way because of their parents anyway?

Please consider the costs that will come with that heightened hero generation.
 
Tally
Adhoc vote count started by Crazy7s1 on Jun 11, 2017 at 11:04 AM, finished with 52163 posts and 81 votes.
 
D: 9 + 4 = 13 (for all choices)
E: 1 - 1 + 4 + (4x2=) - 1 (PG) 8 = 11 v 1 - 1 + 4 + + 1 (2 x 2: Law= ) 4 = 9
M: 9 + 1 = 10 + ~4/3 v 3 = 14/13 v 13

Result:
Diplo is the same.
Econ is 2 less (ignoring other potential province actions)
Martial has a potential 1 point difference.
Okay so Diplo gets +4 next turn taking it to overflow, with the New Settlement we'd have enough Expand Econs that all the provinces could take them (and would take them due to Megaproject Support), the result would mean overflowing or cap econ, which links to WHR to create artificially overflowing Martial.
 
[X] [Value] Spread value (+Hero Generation)
[X] [Main] Black Soil
[X] [Secondary] Enforce Justice
[X] [Secondary] Change Policy: Balanced

To preempt something.
You do realize that I just spelled out how my plan has a nasty negative synergy with Ancestral Deeds, right?
I seriously think you all are misunderstanding the additional effects of black soil. By a LOT. You don't need to worry too much, though, the trait doesn't look like it's going to win. I'm voting for this because I'd prefer not to drop econ to 0 if possible. That has had bad effects in the past, and with two people who would just love to hurt us, I'd prefer to not take the risk.
 
Okay so Diplo gets +4 next turn taking it to overflow, with the New Settlement we'd have enough Expand Econs that all the provinces could take them (and would take them due to Megaproject Support), the result would mean overflowing or cap econ, which links to WHR to create artificially overflowing Martial.
Diplo gets taken to max, with no overflow into other stats.
With new settlement... oh, made a mistake it's going to be 12 not 11. 12 isn't overflowing btw.
Yes, WHR applies to both plans, both of them result in "overflowing" i.e. maxed out martial (because martial can't overflow into other stats), with a 1 point difference. Ignoring potential provincial actions, of which there can be 1 1/2 mains.
 
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D: 9 + 4 = 13 (for all choices)
E: 1 - 1 + 4 + (4x2=) - 1 (PG) 8 = 11 v 1 - 1 + 4 + + 1 (2 x 2: Law= ) 4 = 9
M: 9 + 1 = 10 + ~4/3 v 3 = 14/13 v 13

Result:
Diplo is the same.
Econ is 2 less (ignoring other potential province actions)
Martial has a potential 1 point difference.

E:
Ec.Ex.
9 + 1 - 4 = 6
6 + 1 (PG) - (4x2=) 8 + 4 (settlement) = 3
6 - 1 (BS) - (2x2=) 4 = 1, ignoring potential province actions.
So are we just ignoring how WHR means the more econ you have the less chance there is of taking Martial damage?
Overflowing econ means that we get to smack the Hath and Nomads down more easily when they come, we need every advantage we an take
 
[X] [Value] Spread value (+Hero Generation)
[X] [Main] Black Soil

[X] [Secondary] New Settlement - south-eastern Redhills
 
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[X] [Value] Don't spread value
[X] [Main] Black Soil
[X] [Secondary] Enforce Justice
[X] [Secondary] Change Policy: Balanced

I'm fine with this plan, it seems more flexible.

I oppose spreading the ancestral deed value, it seems like/others have stated that it would increase the nepotism active in our society and vastly decrease social mobility.
 
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