Divine Stewards
Through the blessings of the spirits and the efforts of the People, the land is reshaped, and its management and protection is a good above all others. No effort is to great when it comes to the stewardship of the land.
Pros: Bonuses to all actions relating to land management, bonuses when fighting on own terrain, additional Econ and Stability whenever completing a land management type Megaproject, may spend Stability to double the effort of megaprojects and in defensive wars
Cons: Additional strife caused by deliberate environmental disruption unless it is for the long term betterment of the land, or loss of territory to others
General Comments:
Clearly rooted in an environmentalist philosophy and regard for nature, balanced by an
emphasis on land management and "
stewardship."
Functional Points:
-Bonus to all actions relating to
land management
-Bonus when fighting on own terrain
-E&S bonus when completing
land management megaproject
-Kicker
-Strife as a result of non-net positive environmental disruption
-Strife as a result of loss of territory
Potential Changes:
-Bonus to land management increased to a bonus to all management or knowledge of the land, i.e. bonuses to survey and study actions related to the land (i.e. Tailings but not Metal).
-Bonus to fighting on own, neighboring, or similar terrain.
-E&S bonus increased from land management to all ecological/spiritual actions.
-Kicker applicability increased in scope
-Kicker decreased in cost (i.e. to a chance of loss)
-Strife mitigated/delayed
Greater Justice
Justice exists for the good of all, protecting the community from the depravity of those who would do it damage.
Pros: Justice is a community objective that can be served through the careful application of punishment
Cons: The needs of the many can outweigh the needs of the few
General Comments:
Justice with an emphasis on
community benefits,
protection from harm, and
punishment.
Functional Points:
-Justice is a community objective
-Careful
punishment
-The few can be harmed for the benefit of the many.
Potential Changes:
-Justice as both a community and individual objective
-Remediative/preventative punishment or community actions (i.e. increased emphasis on charity/kindness/etc. to forestall crime)
-Mitigation of harm to few
Cosmopolitan Acceptance
The People see not outsiders but fellow humans in need of assistance, and are always willing to offer aid, knowing that even when friendship is uncertain the act of offering is a cleansing one.
Pros: Enhanced absorption of new ideas, +1 social value from current or historical neighbours, whenever a neighbour suffers a stability drop have the option to also suffer a stability drop in exchange for a large boost to Econ and technological and social advancement by absorbing especially large numbers of people, the first Econ boost a turn only has a chance of causing a stability drop rather than a guaranteed drop
Cons: Many think you weak, no longer have the option to turn away the needy, sometimes you get values you didn't expect
General Comments:
Lack of
xenophobia; emphasis on
offering friendship.
Functional Points:
-Enhanced absorption of new ideas
-+1 social value from current or "
historical" neighbors
-Can take in Econ and advancements by
absorbing especially large numbers of people
--First econ boost as a result of this only has a chance of causing a drop
-Makes people think we're weak
-Must take in some amount of people
Potential changes:
-People don't see us as weak.
-Starts being able to pull social values from actual historical neighbors (ties in with library, actually)
-Number req. to get advancements decreased
-Decreased stability drop
-Increased amount of people required
Symphony
All have their part to play in this world, be it their interaction with each other or with the spirits. When all the parts of a group are moving in accord, the result is greater than the sum of the parts.
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts
Cons: Disharmony is to be corrected, require casus belli to declare war
General Comments:
Emphasis on collective action and accord, bonuses as a result.
Functional Points:
-Bonus to collective action
-Bonus to spiritually and ecologically harmonious actions
-Bonus to concerted efforts (somehow different from collective action, maybe means over time rather than all at once??)
-Disharmony is to be corrected
-Require casus belli
Potential Changes:
-Decreased requirement of size of collective action
-Increased scope of collective action
-Harmonious martial actions get a bonus
-Added emphasis on creating harmony where it did not exist (i.e. evangelizing or stability restoration)
-Added emphasis on getting along/increased xenophilia
-Collective actions w/ negative aspects have negatives decreased
-Gets rid of casus belli req.
Honourable Death (Spiritual/Honour)
Death in service to the People and the spirits is the best death of all, removing the fear of death from the truly honourable.
Pros: Warriors fight harder, losses in battle are less disruptive
Cons: Seeking a good death, and the means to achieve it, becomes desirable
General Comments: Death in service is good and honourable; dying in such a manner is not a thing to be feared, but a chance to be treasured.
Functional Points:
-Warriors fight harder
-Losses in battle are less disruptive i.e. lowered stability loss?
-People look for "a good death" and try to achieve it
Potential Changes:
-A good life becomes equally important
-Shift toward non-martial death? I.e. martyrism?
Love of Wisdom (Maxed development)
The People have learned not just to be aware of the world around them and to follow the patterns they see, but to also carefully test the patterns to see if they are actual patterns or just coincidence.
Pros: Significantly improved use of study actions and innovation rolls
Cons: Can question social foundations
General Comments: Pay attention to stuff, study the result.
Functional Points:
-Improved use of study and innovation actions
-Can question social foundations
Potential Changes:
-Atm not applicable.
Quality of It's Own
The People are well served by having a large contingent of warriors, although these warriors are also drawn in part from the labouring classes, such that losses can negatively affect productivity
Pros: Gain +1/3 of Econ as bonus Martial
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
General comments: Numbers are rad; who has a lot of numbers? the proletariat.
Functional Points:
-Gain 1/3 of Econ as bonus Martial
-Damage to martial can impact econ
Potential Changes:
-Increased amount of Econ as bonus martial
-Decreased overflow of martial
-Minimum bonus in addition to proportional bonus
-Decreased impact of martial loss
-Increased respect toward labouring classes?
-Scope increased to include rest of society?
Honour of Elites
The perfection of a skill in service to others, particularly martial skill, is among the highest achievements a person can have. Of course, who can afford to achieve perfection is not always even...
Pros: Increase Martial gain from raising elite units
Cons: Increased potential Martial loss in fighting, increased social stratification
General Comments:
-Excellence in service is cool, especially if it's martial. If you can't achieve excellence it's less cool.
Functional Points:
-Elite units get more martial
-Martial loss increased
-Social stratification.
Potential Changes:
-Scope increased from martial to other things.
-Emphasis on balance rather than "a skill"
-Emphasis on balance rather than "perfection"
-Increase gain in regard to other areas, e.g. increase diplo from trade good actions, increased mysticism/results from study actions, etc.
-Decreased martial loss
-Decreased social stratification
Lord's Loyalty
The ties between the People bind tight, and while this increases the obligations of the superior, it also makes the subordinate more likely to listen.
Pros: +1 Subordinate States, subordinate states less likely to break away
Cons: Minimum force commitment in defence of subordinates and allies increased one step, worse consequences for failure to assist
General Comments:
You take care of me; I listen to you.
Functional Points:
-+1 Subordinate states
-Subordinate states less likely to break away
-Minimum force commitment increased
--Worse consequences for not fulfilling
Potential Changes:
-Increased subordinate states
-Decreased likelihood further decreased
-Institutes a required tithe/backflow from subordinates
-Emphasis on debt toward lowers decreases social stratification? Decreases corruption?
-Loyalty increased from solely vertical to both vertical and horizontal.