They would still have to punch through the other lowland players before getting to us. Even if they manage it their hero will be dead by the time that happens and their martial strength dented.
Yeah, that's not my concern. My concern is them joining in on punching the daylights out of the HK, which leaves there exactly 0 "other lowland players" if "other" is defined as "not affiliated with the TH."
A trade post sounds good. Expands our coastal trade, too.
Yeah, that's not my concern. My concern is them joining in on punching the daylights out of the HK, which leaves there exactly 0 "other lowland players" if "other" is defined as "not affiliated with the TH."
A trade post sounds good. Expands our coastal trade, too.
I'm pretty sure AN was saying more "you basically can't over-saturate the salt market at this tech level. If you could it would be because you were so giant and powerful and stable that you've already won", as opposed to it being something we can do
You'll get an alert for neighbours who you are in good contact with as you'll notice that they seem to be doing great.
The Xoh are deliberately rejecting golden age advances as they are attempting to build up their stats to max while still also fulfilling the military duties the Thunder Horse want of them. With everything at max, they can use their dominant fine pottery advantage to not have to worry about losing their True City status and then do... things.
We get an additional 1+ diplomacy income for every 2 salterns we built. Southshore Saltern is 0/6 salterns, which will cost us 3 secondary actions for 6 econ.
Producing a shitload of salt just means that we get a shitload of wealth from much further afield, because even at ridiculous production levels for this era, we still won't crater the value of salt, because unlike currency inflation, salt is constantly deflating due to consumption.
Oooor we could do Megaproject support and get a Temple + Library to be damn sure we are set on Mysticism front.
Balanced is...I mean, with the new value it may give us more trade-related actions like Snails, so it's not all bad, but I'd definitely prefer to knock out a couple of megaprojects fast, then go do something else. I concede that we physically cannot chain 3 because of Econ slots, but 2, one of them Mysticism-based, should be fine.
Crow teaches you wisdom, once you are wise, once we understand Crow we will no longer become reliant on the Spirits, as we would be reliant upon the goddess.
Slavery you ask? Yes slavery, if we are kept from knowledge we will be enslaved by our ignorance in the dirt of the fields your goddess needs us to fill. If she is to choose between letting us explore the world and keeping us to till her fields, which will she choose?
Crow is unknowable, but he had shown to be trying to teach us wisdom. It is wisdom that will set us free.
I have been the one saying that Crow will show us how to walk alongside the spirits and gods as equals. Does your goddess offer that? No! Your goddess is content to have us till her fields. Crow wants something we do not know. But it is more than living a life as a farmer
Oooor we could do Megaproject support and get a Temple + Library to be damn sure we are set on Mysticism front.
Balanced is...I mean, with the new value it may give us more trade-related actions like Snails, so it's not all bad, but I'd definitely prefer to knock out a couple of megaprojects fast, then go do something else. I concede that we physically cannot chain 3 because of Econ slots, but 2, one of them Mysticism-based, should be fine.
Library only consumes 2 econ so it won't really impact Econ slots. Same with The Games, but I'd rather do The Dam first, and prevent us from being as impacted by future drought, or PttS, to check the last box of our generally observance-linked train.
With our new trait, by far the fastest way to gain action-equivalents is by dominating trade in something we're already leading in. With multiple "leading"s, we're in a great position to get that. Overflowing Diplo -> Art -> Mysticism is actually going to be cheaper than fixing our Mysticism problem directly.
So based on the information from AN and our new delicate stability situation, this is the plan I've come up with assuming we have no new options or crises.
{M} Improve Festival
{S} Change Policy - Megaproject Support
{S} Build Vineyard (Or expand vineyards as the case may be)
Provinces:
2x Megaproject
Law Megaproject
Generic Secondary, likely a trade good or study stars.
This yields:
9 econ slots: 6(start)+3(megaproject support and Law doubling)-1(vineyard)+1(Festival)
Between -1 and 2 stability.
Edit: I forgot we were in the process of a restore order. So main a festival. Disregard the next, spoilered bit.
Maining Restore Order is the only way to use it. It is essentially twice the chances of a favorable result with the risks of one. Using a secondary simply lessens our chances of getting a favorable result. This is also the only stability booster that does nothing to our other stats. Furthermore, it makes some narrative sense. We are finishing a drought, just reformed our societal structure within Valleyhome, and are setting up a Trade Hub. Additionally we had an 'incident'. Restoring Order makes sense. This is also the only time we can really use it to it's fullest efficacy. Further stability improvements can be done using a combination of proclaim glory and improve festival.
We need to get this megaproject done. It, and the other three that are fairly crucial (library, palace, and dam) need to be done ASAP. The megaproject policy has a chance of finishing the temple in a single turn if we use it, even without the benefits of Symphony.
The vineyard is simply there because it will enhance a leading trade good and reduce our econ slots. Additionally, that overflowing diplomacy that turns into art can be used in a proclaim glory next turn to further boost our stability.
With our new trait, by far the fastest way to gain action-equivalents is by dominating trade in something we're already leading in. With multiple "leading"s, we're in a great position to get that. Overflowing Diplo -> Art -> Mysticism is actually going to be cheaper than fixing our Mysticism problem directly.
With our new trait, by far the fastest way to gain action-equivalents is by dominating trade in something we're already leading in. With multiple "leading"s, we're in a great position to get that. Overflowing Diplo -> Art -> Mysticism is actually going to be cheaper than fixing our Mysticism problem directly.
But with promised nasty downside, maintaining those leads will be hard, harder for each one, and sliding will punch us...probably in Stability - and without TGG giving us GS, we do not have emergency +2 guaranteed stability button.
So, while this is a powerful tool, I would much rather prefer to limit it to one trade good, maybe two, because otherwise we will, down the line, tie our actions in maintaining the leads or dealing with consequences of losing them.
Who is more likely to encourage our People forward towards parity with the spirits? A goddess of harvest who needs us to till her fields? Or a being of wisdom, a being whose plots and plans span the world, who created us with the compacity for wisdom and innovation?
I'm just stating the simple fact that Crow offers us the stars and sky and world entire, whilst your goddess offers us only the dirt and would have us till away stuck in the filth for her benefit more than ours.
While I do see the immense advantage in getting a new saltern, the last few turns have indicated that we should really try to get Stability up, at least a little bit. We're doing major stuff with our religion so it's probably wiser to get some stability up more than it is to get a new saltern up as quickly as possible.