DocMatoi
Theoretical Lover of Girls
- Location
- within 2 hours of the White House
- Pronouns
- They/Them
no but i voted the bandwagon so its fineummm... will the other options that you voted for still be counted by the tally?
no but i voted the bandwagon so its fineummm... will the other options that you voted for still be counted by the tally?
Fuck.Basically Centre of Trade is a primitive version of trade that can form when a people realize that they can serve as a trade hub of one sort or another, but because of the relative primitiveness of systems threatening the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
Let's do that then.Crap, AN insightfulled this.
Honestly, with trade goods the best thing we can do is put a secondary into one of our leading goods every turn or so. This should help maintain our lead. Currently, we lead in salt, dyes, and soon to be wine. Frankly, if that's the case, wine is going to need a main action to get production high enough to ensure we are leading by a significant margin. If we want to take over any markets, I think it requires a main at the very least, and possibly a main +1 secondary.
Is this real?The snails stand for the Visgoths that were powerful(slimy) and at the same time seen as hounorless as they lost Italy and some other things in the 13th century. It later became a meme in transcriber circles so they often used it. There were also some tips on how to draw snails in a famous book about how to draw images in your manuscript.
Combo this with our new guild setup....Basically Centre of Trade is a primitive version of trade that can form when a people realize that they can serve as a trade hub of one sort or another, but because of the relative primitiveness of systems threatening the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
... which means enforcing monopolies is perceived as defending Ymaryn citizens. Yeah, that's going to be a mess.the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
fun times... which means enforcing monopolies is perceived as defending Ymaryn citizens. Yeah, that's going to be a mess.
It seems I was wrong it was the Lombards, but here is an article about it.
...Basically Centre of Trade is a primitive version of trade that can form when a people realize that they can serve as a trade hub of one sort or another, but because of the relative primitiveness of systems threatening the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
I don't suppose us having multiple monopolies and near monopolies will mitigate that, because if dyes lose some value when a new blue dye gets found by <insert civ>, we still have oodles of salt and wine to trade? I guess to extend that question to world building, how specialized are our traders? Like, do certain merchant families specialize in salt, or dye? or is it more a little of everything for everyone?Basically Centre of Trade is a primitive version of trade that can form when a people realize that they can serve as a trade hub of one sort or another, but because of the relative primitiveness of systems threatening the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
"The best".
Well...hopefully our provinces will do some Survey to find minerals and Study actions to discover new goods.Crap, AN insightfulled this.
Honestly, with trade goods the best thing we can do is put a secondary into one of our leading goods every turn or so. This should help maintain our lead. Currently, we lead in salt, dyes, and soon to be wine. Frankly, if that's the case, wine is going to need a main action to get production high enough to ensure we are leading by a significant margin. If we want to take over any markets, I think it requires a main at the very least, and possibly a main +1 secondary.
On the plus side we're as well situated as we can be to evolve and moderate that, since we span regions that barely get any traffic between each other normally. Closest thing I can see might be pressure to eat up the Hathatyn coast to control trade though.Basically Centre of Trade is a primitive version of trade that can form when a people realize that they can serve as a trade hub of one sort or another, but because of the relative primitiveness of systems threatening the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
It's funny really, The Dead Priest Kingdom with all its military might couldn't scratch us even when they tried, but their trader city state successor will probably cause more damage to our society via accidentally giving us the wrong trait at the wrong time.
Depends where our stability is, and honestly? We should be able to get rid of this trait very soon. We tend to shuffle traits relatively easily.OKAY then. Pbluekan had a good idea of dropping secondaries to expand our things. Let's do that shall we? *stepford smile* fucking Xohyssiri. *crunching noises*
Keep your pussy arse wheat god, I'll take the god of mystery, the creator god, the only being with wisdom as my patron.[] [Temple] Fythhagyna
Vote the caring and peaceful goddess! Her domain efforts are measurable and obvious while Crow's domain is random tricks.
At the end of the day honest people's honest work will fill their belly and no work is more honest than farm work.
Which do you perfer? Tricks or food? Do you want to worship an alien trick god that hides their intention? Or do you want to worship the farm god that has been and will continue to be benevolent?
I don't suppose us having multiple monopolies and near monopolies will mitigate that, because if dyes lose some value when a new blue dye gets found by <insert civ>, we still have oodles of salt and wine to trade? I guess to extend that question to world building, how specialized are our traders? Like, do certain merchant families specialize in salt, or dye? or is it more a little of everything for everyone?
Question, don't we get the option of changing who we pull our trait from every time we take people in? If so, does that mean there is a good chance of us being able to switch traits with this current immigrant influx?
Yeah, this is pretty funny.Also, I think it is amusing that the Xohyssiri tend to go through cycles of "Are we the baddies?" and don't really think about you much other than being those rich guys in the hills who occasionally poke their heads out to trade, while to the thread they are a long term mortal enemy... who they fought like once, halfheartedly, and unleashed the predecessors of the current biggest threat upon.
Ahah so that's where the root of the problem lies. Okay that's actually not that bad, just make sure to stay in the lead, but don't gain more products than you can sustainably maintain a lead in.
Okay, that explains that, and I'm going to ask everyone in general. Do you think it's worth changing?Only if you take in more than the minimum does that ever become a possibility.
It's not worth the loss in stability. We're doing a lot of religious stuff so we need every scrap we can get, just in case.Okay, that explains that, and I'm going to ask everyone in general. Do you think it's worth changing?
On the one hand, we want to get rid of this trait ASAP, on the other hand, we're at -1 stability, so we'd have to switch to Main Enforce Justice or something else, as the risk of us shattering is too great.
I may be fighting off a continued bout of <Incoherent Screeching!> but right now no. I think right now is the time to fix our stability, and then maintain it long enough to absorb a bigger refugee wave. It's also possible looking at, to mitigate the issue by staying in the lead in salt, dye, gaining the lead in copper and silver, and wine. I'm also thinking of more questions for AN regarding this.Okay, that explains that, and I'm going to ask everyone in general. Do you think it's worth changing?
On the one hand, we want to get rid of this trait ASAP, on the other hand, we're at -1 stability, so we'd have to switch to Main Enforce Justice or something else, as the risk of us shattering is too great.
We're likely to lose stability either way, and we don't currently have a slot to stick an evolved version in.on the other hand, we're at -1 stability, so we'd have to switch to Main Enforce Justice or something else, as the risk of us shattering is too great.