Basically Centre of Trade is a primitive version of trade that can form when a people realize that they can serve as a trade hub of one sort or another, but because of the relative primitiveness of systems threatening the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
 
Basically Centre of Trade is a primitive version of trade that can form when a people realize that they can serve as a trade hub of one sort or another, but because of the relative primitiveness of systems threatening the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
Fuck.



E: And we just got occupational admin. Double Fuck.
 
Crap, AN insightfulled this.

Honestly, with trade goods the best thing we can do is put a secondary into one of our leading goods every turn or so. This should help maintain our lead. Currently, we lead in salt, dyes, and soon to be wine. Frankly, if that's the case, wine is going to need a main action to get production high enough to ensure we are leading by a significant margin. If we want to take over any markets, I think it requires a main at the very least, and possibly a main +1 secondary.
Let's do that then.
And then Snails, we haven't done them in a while.
Mixed in, do an expansion on the current Saltern somewhat slowly, cus it takes the most $ but provides the greatest return.

The snails stand for the Visgoths that were powerful(slimy) and at the same time seen as hounorless as they lost Italy and some other things in the 13th century. It later became a meme in transcriber circles so they often used it. There were also some tips on how to draw snails in a famous book about how to draw images in your manuscript.
Is this real?

Basically Centre of Trade is a primitive version of trade that can form when a people realize that they can serve as a trade hub of one sort or another, but because of the relative primitiveness of systems threatening the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
Combo this with our new guild setup....
 
Clearly we should just start trading iron, which we have a total monoply on and therefore won't be threatened.

I am certain there are no possible side-effects from this action.
 
Basically Centre of Trade is a primitive version of trade that can form when a people realize that they can serve as a trade hub of one sort or another, but because of the relative primitiveness of systems threatening the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
...
Question, don't we get the option of changing who we pull our trait from every time we take people in? If so, does that mean there is a good chance of us being able to switch traits with this current immigrant influx?
 
It's funny really, The Dead Priest Kingdom with all its military might couldn't scratch us even when they tried, but their trader city state successor will probably cause more damage to our society via accidentally giving us the wrong trait at the wrong time.
 

[] [Temple] Fythhagyna

Vote the caring and peaceful goddess! Her domain efforts are measurable and obvious while Crow's domain is random tricks.

At the end of the day honest people's honest work will fill their belly and no work is more honest than farm work.

Which do you perfer? Tricks or food? Do you want to worship an alien trick god that hides their intention? Or do you want to worship the farm god that has been and will continue to be benevolent?
 
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Basically Centre of Trade is a primitive version of trade that can form when a people realize that they can serve as a trade hub of one sort or another, but because of the relative primitiveness of systems threatening the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
I don't suppose us having multiple monopolies and near monopolies will mitigate that, because if dyes lose some value when a new blue dye gets found by <insert civ>, we still have oodles of salt and wine to trade? I guess to extend that question to world building, how specialized are our traders? Like, do certain merchant families specialize in salt, or dye? or is it more a little of everything for everyone?
 
[X] [Temple] Fythhagyna
[X] [Crow] Alien but knowable
[X] [Boats] Not the boats, but where they are made
[X] [Drought] Weed out troublemakers (Main Restore Order)
[X] [CA] Bring in whoever comes (Chance of stability loss, +2 Econ)
 
Please read your own words.

@Academia Nut Well, that's shitty.
"The best".
Like I said previously, we already had been ready for the Dam ever since we did The Garden, as per the original plan. All further architecture upgrades are both minor and expensive(heck, the Massive Walls cost half a dam by themselves, so you'd be better off just building it the slow way).

We've just been repeatedly setting our hair on fire so we couldn't.
Crap, AN insightfulled this.

Honestly, with trade goods the best thing we can do is put a secondary into one of our leading goods every turn or so. This should help maintain our lead. Currently, we lead in salt, dyes, and soon to be wine. Frankly, if that's the case, wine is going to need a main action to get production high enough to ensure we are leading by a significant margin. If we want to take over any markets, I think it requires a main at the very least, and possibly a main +1 secondary.
Well...hopefully our provinces will do some Survey to find minerals and Study actions to discover new goods.
The wine will be difficult to break into for the lowlanders for a fairly long while, wrong type of soil.
The Dye we'd need to expand a lead on, while for metals we'd be outcompeted.

On the other hand...Casus bellis!
Basically Centre of Trade is a primitive version of trade that can form when a people realize that they can serve as a trade hub of one sort or another, but because of the relative primitiveness of systems threatening the early monopolistic conceptions results in people who have their livelihoods tied up in trade absolutely losing their shit.
On the plus side we're as well situated as we can be to evolve and moderate that, since we span regions that barely get any traffic between each other normally. Closest thing I can see might be pressure to eat up the Hathatyn coast to control trade though.

That's probably the big one. And eat into the hills to get more metals.
 
It's funny really, The Dead Priest Kingdom with all its military might couldn't scratch us even when they tried, but their trader city state successor will probably cause more damage to our society via accidentally giving us the wrong trait at the wrong time.

OKAY then. Pbluekan had a good idea of dropping secondaries to expand our things. Let's do that shall we? *stepford smile* fucking Xohyssiri. *crunching noises*
Adhoc vote count started by BungieONI on Jun 1, 2017 at 12:33 PM, finished with 44791 posts and 101 votes.
 
OKAY then. Pbluekan had a good idea of dropping secondaries to expand our things. Let's do that shall we? *stepford smile* fucking Xohyssiri. *crunching noises*
Depends where our stability is, and honestly? We should be able to get rid of this trait very soon. We tend to shuffle traits relatively easily.

Still waiting for AN to reply to the question though.
 
[] [Temple] Fythhagyna

Vote the caring and peaceful goddess! Her domain efforts are measurable and obvious while Crow's domain is random tricks.

At the end of the day honest people's honest work will fill their belly and no work is more honest than farm work.

Which do you perfer? Tricks or food? Do you want to worship an alien trick god that hides their intention? Or do you want to worship the farm god that has been and will continue to be benevolent?
Keep your pussy arse wheat god, I'll take the god of mystery, the creator god, the only being with wisdom as my patron.

We are Ymaryn, inventors and innovators!
That is the source of our strength!
What is Crow other than the wisest of gods, the one who teaches us the hard lessons, was it not Crow who taught us to adore wisdom? Was it not Crow who gifted the people with the ability to learn by looking at the world and figuring it out for themselves?

You can go glut yourself on wheat and food, I will look at the great Mystery that is Crow, and I will learn at his feat, as our ancestors did, and their ancestors before them, as the gods, celestials and terrestrials did!

Crow is our patron for a reason, and we are great because of it.
 
I don't suppose us having multiple monopolies and near monopolies will mitigate that, because if dyes lose some value when a new blue dye gets found by <insert civ>, we still have oodles of salt and wine to trade? I guess to extend that question to world building, how specialized are our traders? Like, do certain merchant families specialize in salt, or dye? or is it more a little of everything for everyone?

Hmmm... being dominant in multiple positions would make it less worse, but there is a certain minimum backlash whenever you drop out of a dominant trade position.

Also, I think it is amusing that the Xohyssiri tend to go through cycles of "Are we the baddies?" and don't really think about you much other than being those rich guys in the hills who occasionally poke their heads out to trade, while to the thread they are a long term mortal enemy... who they fought like once, halfheartedly, and unleashed the predecessors of the current biggest threat upon.

Question, don't we get the option of changing who we pull our trait from every time we take people in? If so, does that mean there is a good chance of us being able to switch traits with this current immigrant influx?

Only if you take in more than the minimum does that ever become a possibility.
 
Also, I think it is amusing that the Xohyssiri tend to go through cycles of "Are we the baddies?" and don't really think about you much other than being those rich guys in the hills who occasionally poke their heads out to trade, while to the thread they are a long term mortal enemy... who they fought like once, halfheartedly, and unleashed the predecessors of the current biggest threat upon.
Yeah, this is pretty funny.
 
Only if you take in more than the minimum does that ever become a possibility.
Okay, that explains that, and I'm going to ask everyone in general. Do you think it's worth changing?

On the one hand, we want to get rid of this trait ASAP, on the other hand, we're at -1 stability, so we'd have to switch to Main Enforce Justice or something else, as the risk of us shattering is too great.
 
Okay, that explains that, and I'm going to ask everyone in general. Do you think it's worth changing?

On the one hand, we want to get rid of this trait ASAP, on the other hand, we're at -1 stability, so we'd have to switch to Main Enforce Justice or something else, as the risk of us shattering is too great.
It's not worth the loss in stability. We're doing a lot of religious stuff so we need every scrap we can get, just in case.
 
Okay, that explains that, and I'm going to ask everyone in general. Do you think it's worth changing?

On the one hand, we want to get rid of this trait ASAP, on the other hand, we're at -1 stability, so we'd have to switch to Main Enforce Justice or something else, as the risk of us shattering is too great.
I may be fighting off a continued bout of <Incoherent Screeching!> but right now no. I think right now is the time to fix our stability, and then maintain it long enough to absorb a bigger refugee wave. It's also possible looking at, to mitigate the issue by staying in the lead in salt, dye, gaining the lead in copper and silver, and wine. I'm also thinking of more questions for AN regarding this.
 
on the other hand, we're at -1 stability, so we'd have to switch to Main Enforce Justice or something else, as the risk of us shattering is too great.
We're likely to lose stability either way, and we don't currently have a slot to stick an evolved version in.

So, let's hope that wine really does help with festivals, because I don't think we want to hold on to that trait too long. Especially with guilds.

Centers of Trade's advantage is the Diplomacy drip, which is nice but somewhat redundant with the smaller drip from Saltern, and the pressures it'll put on our people to develop more advanced forms of trade.

The thing is, at the moment we don't want pressures on our people; we're trying to patch ourselves back together right now, and get some long-term projects finished up. Stability just became a very high priority.
 
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