CA means that we aren't likely to get one. We're FAR to cosmopolitan to object to the occaisional child sacrifice. When in Rome, you know.
change child to kid plz

Ex: "I can't believe Romans sacrificed kids and then slandered the Carthaginians for doing the same!"
 
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It will change how holy sites are expanded.
Oooh. Nifty.

Can't wait to see that.

E:
@Academia Nut How evolved is our new trade trait? I can't imagine it's an entry level trait at that power level.
This is at least like a tier three in my mind. It seems really powerful, on the level of Stewards of the Land.
Adhoc vote count started by BungieONI on Jun 1, 2017 at 12:01 PM, finished with 44762 posts and 99 votes.
 
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The one big downside to losing Greater Good is that festivals are capped at 2 Stab. Our best golden age-trigger is proclaim glory now, which is more inefficient. Still more efficient that Grand Sacrifice without the trade bonuses though.
Enforce justice also has a limit of legitimacy, at the cost of a secondary action
 
Sure. But that gives a TON of centralization, which makes it not universally usable.
Do remember that i am a proponent of getting to yellow centralization to start procing admin/gov upgrades more...and that if there's ever atime to be at high centralization, its when we start a golden age, so that the innovation rolls are more likely to be admin/gov upgrades...
 
[X] [Temple] Fythhagyna
[X] [Crow] Alien but knowable
[X] [Boats] Size
[X] [Drought] Weed out troublemakers (Main Restore Order)
[X] [CA] Bring in whoever comes (Chance of stability loss, +2 Econ)

Tactical vote. Really don't like Crow worship as primary

Edit: yes, I'd rather have yellow centralization myself. But it's in exactly that state that we can't enforce justice.
 
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[X] [Temple] Fythhagyna
[X] [Crow] Benevolent
[X] [Boats] Not the boats, but where they are made
[X] [Drought] Weed out troublemakers (Main Restore Order)
[X] [CA] Bring in whoever comes (Chance of stability loss, +2 Econ)

Benevolent because it might give us our own version of Greater Good
 
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Adhoc vote count started by Umi-san on Jun 1, 2017 at 12:04 PM, finished with 44762 posts and 99 votes.
 
How evolved is our new trade trait? I can't imagine it's an entry level trait at that power level.

It's not entry level, that's for sure, but well... it's downside is actually pretty nasty once you experience it.

What's happened to their "we must return freely given gifts" trait?

That behaviour was an intersection of tradition and Greater Good. Remember that they consider their lives to be gifts from the gods.

For that matter, @Academia Nut can you give us a rough percentage of how much of our land is forested these days?

Depends on province, and how you conceptualize 'forested'. Sacred Forest, Redshore, and Southshore and basically fully forested, while Valleyhome and Northshore are something like 25% "forested" but that's pretty much all orchards and bocage and there isn't much more room to plant forests without planting over agricultural land. The rest of the place is currently bad terrain for significant forest, although Redhills might be able to be more extensively forested.
 
Most likely.

The Chinese found it by having a few of their shit and piss pits becoming "vigorous" *wiggles eyebrows*. <- (this is what I vaguely remember, could be wrong)

I mean what are the components of black powder (early gunpowder)?

Sulfur

Charcoal

Potassium nitrate (Other nitrates work to apparently)

What is in the black soil pits?

Rotting bio matter (A source of possible nitrates, possibly potassium nitrate)

Some sulfur compounds from waste (small amounts usually unless the right circumstances occur)

Charcoal from burning and that we mix in before hand

We've been unlucky so far that the right mix hasn't been found yet, but all the ingredients should be there, or able to be found and accidentally mixed in.

I'm confident we have a very high nitrate content in our Black Soil because it is so fertile and nitrogen is an important fertilizer component for plants.
Not unlucky. We've been setting it on fire, which basically means it won't have gunpowder ingredients.
I get the feeling that veekie is going to keep pushing aginst getting the dam until it is downgraded from a great project to an extended project. First it was: we need more experience building walls and step-farms. Then it was: we need experience building walls at sea. Now its: we need more experience building aqueducts and massive walls.

Its okay to not want to ever build the dam. I'm just getting annoyed by these constantly shifting goalposts.
Please actually read the argument:
-Mountain
-- Will not help Dam
-Aqueduct
--Will help Dam
---Oh hey, we already built that
-Massive wall
--Will help Dam
---Oh hey, we already built that

Aka, I'm saying we've already done all the prep we could do for the Dam, the Ziggurut will not meaningfully help advance it.

All that's left is opportunity, considering the Temple-Library-Palace trifecta will be taking a fair bit of time, and is urgently needed to tame the growing difficulties of administrating our civilization.

And bloody Nomads.
And bloody Lowlands.
And Dread RNG.
No, I mean actually farming.
Sure, if rainfall patterns changed and you could get the entire steppes to stop raiding any of the nomads who decide to settle. The Marches are vastly better defended than any Steppe Nomads who choose to settle down and they nearly got wiped out before without the backing of a stable nation.


Not particularly, mostly focused around river and they can't get them to extend very far past that. They primarily use the trees as a form of bocage.

Ah, too dry. You need to lay down a lot of forest before rainfall patterns start to shift, or use Aqueducts to ferry enough water to a region to kickstart a forest. Hmm...and that'd be expensive because the Aqueducts won't be put to proper use irrigating fields and paying back the economic costs, while also being one of the more expensive places we could build those.
 
Are we going to have to attack people in order to retain our trade superiority...
*sees the insightful from AN*

Greeeeeeaaaaat.

We'll get causus beli and/or stability drops from people being dicks in our markets. Yay...
Adhoc vote count started by BungieONI on Jun 1, 2017 at 12:13 PM, finished with 44768 posts and 99 votes.

Adhoc vote count started by BungieONI on Jun 1, 2017 at 12:14 PM, finished with 44769 posts and 100 votes.
 
[X] [Temple] Fythhagyna
[X] [Crow] Alien but knowable
[X] [Boats] Not the boats, but where they are made
[X] [Drought] Found March in the North-East
[X] [CA] Bring in whoever comes (Chance of stability loss, +2 Econ)
 
We'll get causus beli and/or stability drops from people being dicks in our markets. Yay...
They don't even have to be dicks, they just have to compete with us.

So if the Hathatyn get better at dye? War.
If the Metal Workers start producing salt? War.
If the HK somehow learn iron-making from our swords? Not war, cus it's not a trade good, atm. But we'll still be pissed.
 
Are we going to have to attack people in order to retain our trade superiority...

Crap, AN insightfulled this.

Honestly, with trade goods the best thing we can do is put a secondary into one of our leading goods every turn or so. This should help maintain our lead. Currently, we lead in salt, dyes, and soon to be wine. Frankly, if that's the case, wine is going to need a main action to get production high enough to ensure we are leading by a significant margin. If we want to take over any markets, I think it requires a main at the very least, and possibly a main +1 secondary.
 
Why are there so many snails?!
The snails stand for the Visgoths that were powerful(slimy) and at the same time seen as hounorless as they lost Italy and some other things in the 13th century. It later became a meme in transcriber circles so they often used it. There were also some tips on how to draw snails in a famous book about how to draw images in your manuscript.
 
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