Only in the late ripening phase. Dry heat (or just warm wind) reduces the water content in the berries and concentrates the sugar content. The exceptional taste is subjective. If you want sweet and/or alcohol rich wines, that's the way to go. If you want light, fruity wines it's more of a negative.

During the normal vegetation period, rain isn't that critical as long as there is some. As long as they had at least one year to grow they develop an impressive root network, which gets even better over the next ~2-3 years. If the vines got planted in the black soil, it's practically a given that they had the time and energy to develop well.

So in conclusion, for it to delay wine production it has t be a fairly impressive drought as vines can take a hell of a beating in that regard.
I believe given our current scenario, we're probably mainly looking for the powerful kick and high sweetness at this point, since the main selling point was that wine could be far higher alcohol content than the mash we currently use.

Fruity and light seems a later development as people get more discerning than "holy shit this thing kicks like a pony".

@Academia Nut

Is grain trade getting to the stage where it's practical to trade dye and salt for food and bring it home?
Main barrier is transport technology, and the only thing that changed since we last asked that question was Spoked Wheels and Gravel Roads(which we...aren't really using because we still hadn't built them, so they can't improve the nonexistent roads with gravel)

If you want to speed it up, then go for Boat Size, or improve the docks so we can build shitloads of boat for cheap to make it economical.

The grain trade in the iron age was nearly all oceanic/riverine. Using wagons to move food long distances overland wouldn't really be economical until the railway or truck I suspect.
How extensive are our fisheries? Are they improving with all the boats we build for them?
IIRC we mostly maxed them out aside from Southshore, where we had some Hathatyn squabbles. We need to be able to go further out mostly.

Or make boats way cheaper
 
[x] [Temple] Mathulmyn
[x] [Crow] Benevolent
[x] [Boats] Not the boats, but where they are made
[x] [Drought] Weed out troublemakers (Main Restore Order)
[x] [CA] Bring in whoever comes (Chance of stability loss, +2 Econ)
 
Depends on what you want the library to do. As a center of research and philosophy? Sacred Forest. As a reference guide to the Chiefs when making decisions? Valleyhome.

I seriously doubt the library is exclusive. It's likely an Infrastructure extended project.
A fair enough argument, though we shouldn't delude ourselves too much in thinking that we're going to do extended projects on a fequent basis. That said, the Library should be relatively cheap compared to the Saltern and Aqueducts. It might not even be an actual extended project.

Pretty sure Study Stars is how we get Calendars. Note how we actually can't make more festivals anymore, instead we just improve our existing ones.
I think a place to the stars will be critical in developing a calendar.
Well...AN also mentioned that we could have had a really exciting time if we rushed the temple, because instead of gradual religious debate while the priests hammer out what we believe in, we'd cram a hundred years of religious debate and thought of how to build the temple into thirty.

Expect some of the cut and thrust of debate to become literal.
I think this means we should be careful about always rushing projects that aren't just raw works of engineering.
-The Library is probably fine, but in the rush to write EVERYTHING down, some incidents may occur with the writing process. Though I don't see any incidents that would hurt it's functionality, just generate some events while we deal with quadrupling the number of scribes over the course of a generation.
-The Dam/Mountain should be fine, with Dam being slightly riskier if we take less than 3 turns to do it, since we might not be giving the soil and bedrock enough time to adjust to the water burden. Unlikely to matter, we have a lot of experience at this.
-The Place to the Stars should be fine. Construction might not account properly for long term patterns unless we have a 5+ Study Stars streak maintained though.
-Grand Palace should not be rushed for the same reasons as Great Temple, there will be administrative changes involved in the process, and we'd need the time to adjust for bad decisions along the way.
-The Games really should not be rushed. It's a social engineering project.

HOWEVER, rushing the final stretch isn't so bad.
I suppose this is an interesting enough topic as, despite our claims to the otherwise, voting who to enshrine will mostly be about personal preference and we've mostly discussed the implications so people can make an informed decision based off of that.

It's rather obvious and likely that megaprojects are things we should approach slow in many cases. They are rarely about simply building something and often far more about the thought process of what a project means and what is necessary to build it. Let's start by trying to figure out how much we want each mega project:
  • The Games: An improvement to festivals and/or a new festival seems the most likely. It will help with stability concerns and may help with our troop quality. The true need we'd have for it would depend greatly on the outcome of the Temple. If we gain a good stability boost set of actions, then it's a bit redundant for some time, if we don't, it's probably a rather important project.
  • Grand Palace: A straight improvement to our administration and overall government. This is not a necessity, but it is probably one of the strongest boosts we can get, as a more effective government means a lot of good things.
  • Great Dam: A project that is about creating a man made lake and reserves of water. Combined with our new form of farming from the Xos, this has some rather good possibilities. It should also greatly improve our construction methods, which will certainly be important. It's a step bellow an absolute 'must have' like the Grand Palace which organizes our government, but do to our nature it is not even close to being a more luxury project like The Mountain is.
  • The Library: A basis towards improving writing and general intellect. This is something that will likely give us similar boons as The Grand Palace, but in the realm of knowledge and likely a bit more focused. I wouldn't say it is quite as much of a must have, but it will certainly improve things a lot.
  • The Mountain: Effectively a luxury megaproject, and really the least needed. That said, it is a pretty safe way of massively improving our engineering abilities. The result will be unimpressive, the important thing here is the act of building. It might be wise to build this before the dam in hopes of more greatly improving the dam.
  • Place to the Stars: This will likely help the Study Stars action a great deal, if not outright just have the action used once a turn. It's not truly critical, but it will be of some rather major importance and getting it built sooner, rather than latter, is likely in our best interest.
So, looking at this short term, what do we want?

Depending on the payout of The Temple, we're likely looking at either wanting to fix our stability issues or mysticism issues. If Stability, we should probably start working on The Games to try and get an upgraded festival. If Mysticism issues persist, A Place to the Stars is likely in order. If both of those get fixed, it's probably in our best interest to build the Grand Palace, as an improvement for our government.

Let's take a look and see how many turns all of these mega projects will likely take now, assuming we can do them in a semi-optimal way.
  • The Games: We don't want to rush this at all, since the entire thing is going to be about testing our organizational skills and it's best to bite off those chunks slowly so we don't have problems. The full lengths is likely necessary, which should put it at about 5 turns.
  • Grand Palace: It will likely take as long as the Great Temple, our current project, as we slowly adjust and reform our entire government to make it work. That's currently looking to be about 4-5 turns.
  • Great Dam: If we do this right, it will likely take 1-2 turns, especially if we get construction experience from The Mountain first. It's one of the things we specialize in and we're going to build it in an area where we don't mind too much if it fails since it won't hurt us.
  • The Library: We should have the tech that makes this hard already done with the primitive indexing. The difficulty likely comes with an immense level of manpower being put into the effort to record lots of stories. Realistically this should take no more than 1 turn.
  • The Mountain: This is going to be a major project that will take a good deal of time. I'm going to have to disagree with veekie that we can afford to rush this all the way through, as the construction process will involve careful forethought and figuring out how to build tall before we actually put our back into it. I'd give this roughly 3-5 turns.
  • Place to the Stars: If we can go into this with a large study stars chain already going, we can likely afford to rush it, so it should take 2-3 turns.
Let's see, all together this would add up to...
16-21 turns.
I honestly feel that each one of these projects is too good to ignore too, so I would like to start encouraging that we just have our Main action constantly dedicated to megaprojects so we can start getting through this pile. We have a good enough infrastructure to actually support doing this, and if we keep our provinces on balance during most of the time, we can still advance as a society.

Do note this is my 'Long Term Plan,' which basically amounts to keeping on building megaprojects as long as we can. The Short Term Plan is paying attention to what megaproject we may want after this. We aren't super war like, so we don't have war missions to constantly eat up our actions, though we should still prepare defenses. Our best strength currently is hyper advancing our tech and such, which megaprojects are a good way to reliably do that. Other things we should likely work on alongside this include exploration, tech increase through actions like Main Art Patronage, probably Main More Boats, and honestly I suspect that Main Black Soil will unlock something rather important at this point. We should also see about either completing our northern wall and getting a new march, setting up a trade post, or exploring to see about better prospects for a new periphery state.
 
Just decided I want a nice guy in charge
[X] [Crow] Benevolent
 
Should have known they'd optimize it...

Next Cosmopolitan Pinata is probably the Highland Kingdom then. Would be interesting to see what they made of their Order Above All
According to AN, the playerbase was very salty once they realised what they optimised it to.

But I don't think we should take from the Highlands Kingdom. They're still very much assholes and we don't really want to emulate them. (Even the Xohyssiri would still be better as we won't take their sacrifice trait (way too different from our own values) but they still have lots of trade values.) Instead, I think we should take our boats, send them to far-off lands, and find more reasonable people to take values from.

An unknown, but knowable chief god will be pretty resistant to sect divisions I think. Something like "All these ideas might be true...so, who can prove theirs?"
I don't think it'll work as you think it will. Rather, I think the fact that it's unknowable but knowable makes it more prone to sect divisions. Everyone starts out not knowing, then someone thinks they found out something, and then others either believe him or they don't believe him.

Any of the other interpretations would be the ones resistant to sect divisions, especially alien but unknowable. Someone would go "I know how to interpret Crow correctly! Listen to me!" and the others would go "Bullshit. No one can know him."
 
According to AN, the playerbase was very salty once they realised what they optimised it to.

But I don't think we should take from the Highlands Kingdom. They're still very much assholes and we don't really want to emulate them. (Even the Xohyssiri would still be better as we won't take their sacrifice trait (way too different from our own values) but they still have lots of trade values.) Instead, I think we should take our boats, send them to far-off lands, and find more reasonable people to take values from.

Everyone are assholes in this era. Hell, even the Europeans are asshole to each other well into the 20th century, with their two world wars. Thankfully, they stopped.
 
Everyone are assholes in this era. Hell, even the Europeans are asshole to each other well into the 20th century, with their two world wars. Thankfully, they stopped.
I would like to point out that we are not assholes and that is therefore proof that there might be other people who aren't assholes. (It's also proof that people should stop wanking on about how we should be assholes because it shouldn't be possible for a civ in this era to not be assholes according to them, but that's besides the point.) At the very least we might find some people who aren't quite as much of an asshole as our neighbours.
 
[X] [Temple] Crow
[X] [Crow] Benevolent
[X] [Boats] Not the boats, but where they are made
[X] [Drought] Found March in the North-East
[X] [CA] Open the borders and granaries (-1 Stability, chance of further loss, +4-5 Econ)
 
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So... Crow is a god that does all sorts of weird shit through the natural world AND will heed prayers, but only prayers that don't require doing shit through the natural world?

Not a likely evolution.
It solves the nondeterministic issue by changing/teaching the person, not the world. Though I suppose fate-like happenstance is equally acceptable; the knowable would be figuring out the lesson/how it isn't fate. Crow isn't limited to acting through the natural world anymore than yahweh is. He isn't really the natural world, at least yet.
 
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Everyone are assholes in this era. Hell, even the Europeans are asshole to each other well into the 20th century, with their two world wars. Thankfully, they stopped.
*cough*Brexit*cough*
Adhoc vote count started by Killer_Whale on Jun 1, 2017 at 9:14 AM, finished with 535 posts and 97 votes.

Adhoc vote count started by Killer_Whale on Jun 1, 2017 at 9:34 AM, finished with 44696 posts and 97 votes.
 
The Games: An improvement to festivals and/or a new festival seems the most likely. It will help with stability concerns and may help with our troop quality. The true need we'd have for it would depend greatly on the outcome of the Temple. If we gain a good stability boost set of actions, then it's a bit redundant for some time, if we don't, it's probably a rather important project.
I was thinking it would let us overflow martial safely, since it would give our people a safe and excepted output for their aggression.
 
I was thinking it would let us overflow martial safely, since it would give our people a safe and excepted output for their aggression.
Hmmm... it will help reduce some of the issues. But I don't think it will fully cancel the effects. Not too sure though.
Adhoc vote count started by BungieONI on Jun 1, 2017 at 9:36 AM, finished with 44697 posts and 97 votes.
 
No they are not we cover the north and east side the Hathathyn are at the south side and should be diplo annexable considering how they were disbelieving about our size they must be quite small
Im still not sure if that was supposed to be them doubting our territorial claims on the north coast, or us doubting their territorial claims on the South shore. I asked @Academia Nut but either he didn't see/answer it or I missed/forgot the response
 
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