- Location
- Source of confusion itself.
Or improve it, by making it into symphony of war.I'm worried that if we get too warlike we will break our symphony trait.
Or improve it, by making it into symphony of war.I'm worried that if we get too warlike we will break our symphony trait.
Truth: Having enough warriors to do what you need and having a reserve is good. False: Having half again as much military as you can actually use is good.
You fail to understand what people do to handle boredom... bordom leads to the below and more!
1. Winning Darwin Awards.
2. Setting things on fire by 'accident'.
3. Trying to impress people with stupid human tricks.
4. Eating random things you find on the ground out of bets.
5. Hundreds of pages of paperwork explaining the fall out.
6. Elaborate experiments in things your hideously unqualified to handle.
7. Property destruction.
8. Grievous bodily harm from doing things you can't even begin to explain to other people.
9. Red vs. Blue.
10. Attempting to sneak into places where you should not be.
11. The entire squad of chariots balanced on top of tree with no remotely explained method for them to get there.
12. Land wars in distant lands during winter.
13. Disgruntled shamans dislodging items from bodily orifices.
14. Oneupmanship challenges that end up with severed limbs.
15. Inventing dangerous, near useless hobbies.
16. Making lists.
I've said this before, but what you need to deal with the TH is to make it be not worth sending an army over here. This means harassment tech and tactics militarily and being worth more as a trade partner civilian wise.. You don't need to defeat their army only keep them off your lawn. To this point I'm very happy that HK finally gets the concept that expanding endlessly towards the vassal collectors and ignoring fortifying your lands is stupid.
The trick here is it may take multiple tries to find a new mine site. That is best left to the provinces as they can burn though actions if we fail to find a new site at first or at least not find a mine location. We can get 3 actions by subcontracting or maybe the Stallion find metal. Surveying is the one option that is up in the air. if its a gamble your willing to take so be it. For me, its the built in point of failure. Everything else can be handled with main governments actions and we need 4 of them in 3 turns. Grand Sacrifice will eat actions from the stability party unless completing actions manages to cancel out the metal curse fears.
Said only by those who don't have a clue the revolution was coming. Combat experience is actually valuable... unless it depletes the hell out of your troops or burns your stuff. etc.. etc...
The issue you are failing to grasp is that 'Bored warriors create their own incentives to fight'. Bored warriors will find something to fight. Each other. Not us peoples. Random woodland creatures. Officials they think they are better than. When the option is go make a base to fight nomads or do nothing... that is where 'Suddenly expeditions to elsewhere!', 'How the hell did they set those rocks on fire?' and 'How the hell did we end up at war?' come in.
Making sure your warriors have chances to fight is a main point of Marches. The People aren't heavy on travel restrictions. Also, echoing the war turn the turn before point.
I think you mean 'skilled warriors' as the listed form is silly, but half true. Militarized politicians is one option, which is at least useful in a march. Others include rebels, rabble rousers, deserters, and 'that idiot that started that giant fire'. Oh also deserters from boredom are the kind of jerk that leaves and comes back with an invasion force.
Except it isn't star metal lying around that is being used, that is a naturally occurring steel and far better than this weird 'iron' stuff. 'Iron' is this stuff you just pull out of the ground and use. Unless they think The People harvested some dead Civ that ticked off all the gods to the point of ortilery bombardment they are going to have some big questions.
You seem to have misunderstood the Civ this quest is running here. This is the Civ that is closest to getting that message.
Symphony is not about peace with outsiders it is about working together. War can take advantage of that trait as much as peace.
it specifically limits the warrior caste and sets rules for our interaction with other polities.Spiritual Values (3/3)
Symphony
All have their part to play in this world, be it their interaction with each other or with the spirits. When all the parts of a group are moving in accord, the result is greater than the sum of the parts.
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts
Cons: Disharmony is to be corrected, require casus belli to declare war
Well, war can be both beneficial and detrimental. Like Charles Tilly said: "War made the state and the state made war." There's a reason it was the European states that eventually managed to leverage enough of the resources within their individual states to dominate most of the world. It was the fundamental and prolonged competition for survival in Europe that made the modern state come into existance by necessity. The states that failed to continuously improve their ability to leverage the resources within the state were simply destroyed by those who did. On the other hand, there's been many examples of incredibly powerful states that have stagnated because of a lack of real competition with external enemies. The complacency that a lack of competition against a state engenders can be a killer just as much as any potential war.WHUT?!
We just spent something like 12-15 action equivalents fighting, with one minor tech development coming from it. That's a HORRIBLE waste.
And that's ignoring the incredible anti-humanitarian perspective that has. Our villages were burned. Our women raped. Our men brutally killed. And you want to say that was beneficial??
volley fire and morale-breaking tactics. its scarier to see a lot of guys go down at once then to see em get picked off one by oneI know what it is, I just don't know why it's significant or what the special effect they're talking about is.
Also are we still in Offensive policy since that means our Provinces will rebuild the martial we just sent to the new March.
it specifically limits the warrior caste and sets rules for our interaction with other polities.
Imagine a wave of arrows darkening the sky and suddenly half of your friends are on the ground, screaming and dying.
Any sane person would turn and run away from death.
To be fair, if they have simple shields then the damage are less.
That just means that they do things externally based on the problem they think needs to be solved. I'd rather not see what problem they think needs to be solved by them.I understand and generally agree with what you are saying.
In this particular case though. It's highly unlikely that the warriors will cause significant internal problems for us if any at all. The yimir culture makes it unlikely for them to do what other cultures do when they run out of easy enemies (turn on each other or get political ).
You know how the battle of Agincourt was won? Longbowmen against a bunch of poorly disciplined French knights.
This has only been made possible because of constant, never-ending effort to ensure that this is the case. Doing things which in another culture would make people turn on each other/get political will undo that progress.The yimir culture makes it unlikely for them to do what other cultures do when they run out of easy enemies (turn on each other or get political ).
Yet more reason for a Balanced policy.On a side note, we need expand forest 3 times to ensure our current charcoal use doesn't deplete our forest.
It would suck if we break our holy forest mega project.
It's partially because it demolishes formations. Infantry generally has a hard time not-breaking individually, so they tend to be in some form of formation (even if it's just a crowd.) Holding formation is done by comparing your position to the people next to you. Under aimed fire, you can respond gradually as your numbers are depleted. Under volley fire, both the people next to you fall the the ground screaming; you lose almost all of the formation's force at keeping you in place and will often break and run before whatever massacred them gets you. And all it takes is a handful of people running to break cohesion entirely, because everyone has to figure out if it's time to run now.
True, which is why I said it was the counter to chariot archers. It is very, very hard to fire while attempting to dodge hoards of things faster than you are. I'm not aware of any other Civ that has basically infinity wood for arrows. The main counter to arrow walls is indeed shields and thick armor... but at present that means it counters all those stupid nomad chariots. Infantry is much better at soaking arrows as they don''t lose their major advantage (speed) as the counter.To be fair, if they have simple shields then the damage are less.
Balanced is probably better since we've been told that provinces won't take stability-costing actions, even on Progress.
Balanced means we we will trust the provinces to provide us resources and deal with outside threats while we deal with completing the challenge, and they know the exact requirements so they'll be working to help us and will take Study Health when they can. Progress is thus just worse than Balanced right now, since it can only help with Study Health which can be taken on Balanced anyway.
I think the 1/4 locked means that 1/4 of our forest is going into providing charcoal, so we can make 3 more Mines before we're dooming our forest. (We don't want to get that close to the limit though)On a side note, we need expand forest 3 times to ensure our current charcoal use doesn't deplete our forest.
They were many things but lacking in discipline was not one of them.
No undisciplined mob charges through swamp like grounds while arrows rain on you, and those lacking in discipline definitely don't continue the charge as casualties pile up and men drown in the mud as they are trampled by thier comrades.
Pride and hubris (and geography) was thier death. Not want of discipline and courage.
I agree, butI think the 1/4 locked means that 1/4 of our forest is going into providing charcoal, so we can make 3 more Mines before we're dooming our forest. (We don't want to get that close to the limit though)
Charging... WAS the battle plan.No. The discipline is not being hot headed by charging into the enemy, and by sticking to the battle plan.