[X] Challenge belief (Begins event chain)
[X][Main] Grand Sacrifice
[X][Secondary] Change Policy Balanced
[X][Secondary] Restoration of Order
 
And the veekiewagon is off!
I wanted the roughly same thing and his vote actually has a shot at winning as opposed to GS+Festivals, so...


I wonder, would constructing an actual Veekiewagon count as a Grand Project? And if so, how can we build one?
(the Xohi built a wall of skulls, so clearly some stupidly awesome things are capable of being made)
First, walls. Then, aqueducts and surveys. Then, MORE IRON. Then probably another saltern and a library.
 
[X] Challenge belief (Begins event chain)
[X][Main] Grand Sacrifice
[X][Secondary] Restore Order
[X][Secondary] Change Policy-Expansion
 
For the records thing, remember writing with ink versus clay tablets will dramatically change how that works (assuming it's even feasible with tablets), so we definitely want to build the Library first.
Good point. However pretty much the main reason ink worked at all was paper, ink on clay or stone tended to get flaked off.
But you made a good case for Library first, because Library will improve language for records purposes, which will help the Palace.
Humble people can still be assholes. Although more quiet assholes are inherently less annoying than the boisterous ones proud people tend to make.

And to answer your earlier question:
Well, considering the context of how we gained Honorable Death, Honor of Elites and Quality of it's Own, we are unlikely to ever be rid of them while we're dealing with Nomads.

Currently I'm trying to figure out how to fuse or evolve them. Lord's Loyalty and Honor of Elites are natural fusions for instance, which once fused should begin trying to eat Quality of it's Own. Getting contemplative and reasonable Honor values requires living in an era when you don't have to consider war a problem after all.

Fortunately Cosmopolitan Acceptance and Symphony are sealed in, or the constant war would warp those too.
 
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[X] Challenge belief (Begins event chain)
[X][Main] Grand Sacrifice
[X][Secondary] Expand Forest - Stallion Tribes
[X][Secondary] Change Policy-Expansion

MOAR Forests.

We have been drifting dangerously away from being the hill/forest elves and seem to be believing we a Dorfs.
Pls do not Dorf, that way lies FUN-times.
Moar Woods, moar Elf.
 
[X] Modify belief (WotG begins to become a Value rather than Debilitating Belief)
[X][Main] Grand Sacrifice
[X][Secondary] Expand Forest - Stallion Tribes
[X][Secondary] Change Policy-Expansion
We shall show our dominance over the nomads by planting phallic-symbols all over their border.
 
Tally
Adhoc vote count started by Killer_Whale on May 21, 2017 at 2:30 AM, finished with 38234 posts and 52 votes.
 
[X] Modify belief (WotG begins to become a Value rather than Debilitating Belief)
[X][Main] Grand Sacrifice
[X][Secondary] Expand Forest - Stallion Tribes
[X][Secondary] Change Policy-Expansion

Forest is All!
 
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Currently I'm trying to figure out how to fuse or evolve them. Lord's Loyalty and Honor of Elites are natural fusions for instance, which once fused should begin trying to eat Quality of it's Own. Getting contemplative and reasonable Honor values requires living in an era when you don't have to consider war a problem after all.

A lot of construction projects might shift 'Honour of Elites' onto a more society-wide perfectionism.

Quality of its Own basically needs invention of better organisation and discipline to become hilariously scary, because iron-armed heavy infantry is going to be all but outside context problem for the enemies. Not sure I even want to fuse it, mass warfare is pretty good thing.

Also, with iron, writing and stuff, as soon as we get paved roads and max out centralisation, we can start expanding into lowlands because our tech kinda allows us to hold them.
It is almost time. After Palace and Library to manage it all, I'd say.
 
@veekie do you have any ideas for how challenging the belief will work out and actions to support it? One of the main ways I think fighting the belief will be supported by studying metal and tailings so our people better understand metal but I would like your thoughts.

Also how soon do you think it will take to get a survey in redshore since you mentioned it definitely has iron and more iron further cements our advantage over everyone else.
 
Well our Honour values just made us super High Elf. I'm not sure what people are worried about saying we are becoming more dorf...

Heheheheheheheh.

We must be cautious we do not become beset by hubris. We must remember the lesson of Ashryn.

[X] Modify belief (WotG begins to become a Value rather than Debilitating Belief)
[X][Main] Grand Sacrifice
[X][Secondary] Expand Forest - Stallion Tribes
[X][Secondary] Change Policy-Expansion
We shall show our dominance over the nomads by planting phallic-symbols all over their border.
:rofl: Goddamit... NO! Do not fall to the temptation of The Hugger!

[X] Challenge belief (Begins event chain)
[X] [Main] Grand Sacrifice
[X] [Secondary] Restoration of Order
[X] [Secondary] Restoration of Order x2

Ok Restoration of Order, don't be a fuck up. This is your chance to make me like you so do your best. :p

The coming turn we need to found that NE March. The Nomads may have snuck in through Blackriver, but they left through the north east going by this quote from AN.

No, they technically went in through Blackriver but avoided looting until after they had forded the river at a good place and then began cutting a swath through Northshore.

By putting that NE March down they run into a wall, and we have the door closed from the other side to so they cannot slip in directly through Stonepen. It also helps against the Thunder Horse coming through the East and North. I'm really really glad to hear the Thunder Speakers have started rebelling. Ganbare our dear Thunder Friends!

Also when the March is put down I think switching to Balanced is a must. It's a more sustainable form of defense that is not constantly dropping our econ.
Leaving the current policy on Offense should be fine like folks are saying and have gone over already.

@veekie do you have any ideas for how challenging the belief will work out and actions to support it? One of the main ways I think fighting the belief will be supported by studying metal and tailings so our people better understand metal but I would like your thoughts.

Also how soon do you think it will take to get a survey in redshore since you mentioned it definitely has iron and more iron further cements our advantage over everyone else.
I may not be veekie but would you care for my thoughts?
 
[X] Modify belief (WotG begins to become a Value rather than Debilitating Belief)
[X][Main] Grand Sacrifice
[X][Secondary] Expand Forest - Stallion Tribes
[X][Secondary] Change Policy - Defence
 
sry someone else did it and I didn't see. Too lazy to delete this tho
Adhoc vote count started by Umi-san on May 21, 2017 at 2:41 AM, finished with 38239 posts and 53 votes.
 
A lot of construction projects might shift 'Honour of Elites' onto a more society-wide perfectionism.

Quality of its Own basically needs invention of better organisation and discipline to become hilariously scary, because iron-armed heavy infantry is going to be all but outside context problem for the enemies. Not sure I even want to fuse it, mass warfare is pretty good thing.

Also, with iron, writing and stuff, as soon as we get paved roads and max out centralisation, we can start expanding into lowlands because our tech kinda allows us to hold them.
It is almost time. After Palace and Library to manage it all, I'd say.
Hmm, so something the thread is likely to to on our own, spam Extended Projects. Building aqueducts across the whole country gives us a different way to express Lord's Loyalty(that loyalty does not extend merely to war, but also to achieving for your people what they cannot achieve alone), and thus evolve it to be broader.

Quality of It's Own worries me heavily because it puts our Economy directly in the line of fire in times of war. It's powerful, but makes our Stability a lot more vulnerable, since we'd be taking Economy damage even if we win, which can produce a failure cascade. It makes war all-or-nothing for us. Due to that, we'd need more Marches to secure our stuff. Evolving it via administrative improvement interests me, but I don't really see how we can keep it without removing the drawback, unless we somehow fuse it into Honor of Elites.
 
Also how soon do you think it will take to get a survey in redshore since you mentioned it definitely has iron and more iron further cements our advantage over everyone else.
Well, we do need to switch to Progress sometime, because every province needs a survey and we did not do much of studying forests or art patronage.

Problem is, defensive->infradtructure->megaproject policies are all even more called for.
 
Well, we do need to switch to Progress sometime, because every province needs a survey and we did not do much of studying forests or art patronage.

Problem is, defensive->infradtructure->megaproject policies are all even more called for.
we'll probably do Progress after we finish those, if it makes you feel better. <3
 
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Hmm, so something the thread is likely to to on our own, spam Extended Projects. Building aqueducts across the whole country gives us a different way to express Lord's Loyalty(that loyalty does not extend merely to war, but also to achieving for your people what they cannot achieve alone), and thus evolve it to be broader.

Quality of It's Own worries me heavily because it puts our Economy directly in the line of fire in times of war. It's powerful, but makes our Stability a lot more vulnerable, since we'd be taking Economy damage even if we win, which can produce a failure cascade. It makes war all-or-nothing for us. Due to that, we'd need more Marches to secure our stuff. Evolving it via administrative improvement interests me, but I don't really see how we can keep it without removing the drawback, unless we somehow fuse it into Honor of Elites.
Administrative shifting of manpower on a large scale kinda leads into organisational improvements to mass warfare, I guess. Beyond that, well, expanding warriors and using them as our backbone probably should help.
Basically, practice?

Still, we need all the aqueducts, walls everywhere in the north, all the roads and survey every province, especially redhills.
After that, another megaproject-chain (Library, Palace, Stonehenge) and we are fully set to safely expand into lowlands without falling apart.

We should totally send a fuckton of resources to the north soon though. They've taken one hell of a beating for us.

Also, where is my Stability 3? :(
 
@veekie do you have any ideas for how challenging the belief will work out and actions to support it? One of the main ways I think fighting the belief will be supported by studying metal and tailings so our people better understand metal but I would like your thoughts.
Proliferation of metal use without it's drawbacks. Actions involved:
-Expanding Forests - We need 3 more expansions here to fuel iron production
-Restoring Stability - We're probably going to eat at least 2 more Stability hit events. Keep it up(meaning keep Economy up so we can afford to)
-Survey for additional metal sites - We can put it on Balanced and the provinces will do this.
-Open more mines and prove nothing is wrong.
-SOME research actions necessary to properly challenge things, but theyr'e abit of a wildcard.
-More shamans to figure things out

So either Balanced or Progress Policy is best for it. Provided Nomadson doesn't come for his rematch after all.

Also how soon do you think it will take to get a survey in redshore since you mentioned it definitely has iron and more iron further cements our advantage over everyone else.
Redhill. Balanced would Survey on it's own probably...
 
[X] Challenge belief (Begins event chain)
[X] [Main] Grand Sacrifice
[X] [Secondary] Restoration of Order
[X] [Secondary] Restoration of Order x2

Since this is the plan that has us staying at offensive this is the plan I am voting for
 
So something really interesting that I just noticed:
Thanks to the way Overflow works, the most efficient way of raising all our normal stats (econ, diplo, mysticism, art, martial) is to actually just overflow econ by a ton. That gives us 2 stats/action, which is far better than every actual direct way of raising the various stats.

Stability is still ridiculously important and that can't overflow automatically, so we still need to raise that via normal actions. The overflow of econ goes
Econ -> Diplo -> Art -> Mysticism -> Martial.
Martial is very difficult to get via overflow so it still makes sense to raise it manually if we might need it in the short term. If we run out of Econ slots we'll also start having problem, Study Stars becomes a viable action then despite being half as efficient as Expand Economy.
Mysticism -> Art -> Diplo -> Econ -> Martial

@Academia Nut
Is this intended?

Also, where is my Stability 3? :(
Gone with my plan's failure. We seriously had a ~90% chance of hitting Stability 3 if the provinces did what I expected them to do, but it would've left our military depleted so I'm fine with Veekie's plan instead.
(2x [Main] Grand Sacrifice -> +4 Stability. 1x [Main] Restore Order -> 77% +1 stability. manual [Secondary] Enforce Law -> ~50% +1 stability)
 
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[X] Modify belief (WotG begins to become a Value rather than Debilitating Belief)
[X][Main] Grand Sacrifice
[X][Secondary] Expand Forest - Stallion Tribes
[X][Secondary] Change Policy-Expansion
 
Stability is still ridiculously important and that can't overflow automatically. The overflow of econ goes
Econ -> Diplo -> Art -> Mysticism -> Martial.
Martial is very difficult to get via overflow so it still makes sense to raise it manually if we might need it in the short term. If we run out of Econ slots we'll also start having problem, Study Stars becomes a viable action then despite being half as efficient as Expand Economy.
Mysticism -> Art -> Diplo -> Econ -> Martial

@Academia Nut
Is this intended?
As far as I can tell it is. For instance Literacy and Astronomy are gated behind Holy Site quality, so if we only used overflow or study stars to get it, we're not actually improving it. We can get Art from diplomacy overflow, but we're missing out on new kinds of ceramics and pottery. We get Diplomacy via Salt, but we're getting more and more insular, as trade connections don't get expanded(meanwhile the Xohyssiri have discovered the magic of trade mission overflow). We can get Economy via overflowing Mysticism, but it won't fill cities like taking the action would, and we won't feed the forges like expanded forests would.
 
Gone with my plan's failure. We seriously had a ~90% chance of hitting Stability 3 if the provinces did what I expected them to do, but it would've left our military depleted so I'm fine with Veekie's plan instead.
(2x [Main] Grand Sacrifice -> +4 Stability. 1x [Main] Restore Order -> 77% +1 stability. manual [Secondary] Enforce Law -> ~50% +1 stability)
Chenghizson: Chenghiz Harder may well return, so rebuilding military makes sense. Policy: Restoration would be fine too, but not now, I guess.

Also, Chariots+Warriors will give us 7 Mil for 4 Econ alone, so we'll probably be sitting on Military 12. If we want to create a new march, we can do it simultaneously with Support Subordinate to kickstart their economy and defenses. Or we can send those to Stallions because poor soods have taken a beating and need it more than we do.

Also, just to reflect on it: we've fought off two nomadic heroes in a row. That's legitimately impressive feat to pull off.
 
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