Grand Palace - The king's palace is not just a dwelling but a place of government, a stockpile for the People's needs, and a symbol of strength to outsiders (5-7? action commitment, -1 Econ and Art per action)
Great Temple - With the ability to cut larger and larger blocks of stone and still shape it precisely, fantastically larger complexes to the gods and spirits can be raised (5-7? action commitment, -1 Econ and Art per action)
The Mountain - What greater display of strength can the People make than to pile stone upon stone so as to create an artificial mountain that all can see? [King] (8-14? Action commitment, -1 Econ per action)
Some new mega projects we can do.
 
We spent close to a century in constant mass warfare did we at least gain better tactics and strategy to put us on equal footing with the rest of the nearby civs? @Academia Nut also to clairfy the nomads snuck in through the place where we were told putting a new March would be helpful right?
 
The Mountain - What greater display of strength can the People make than to pile stone upon stone so as to create an artificial mountain that all can see? [King] (8-14? Action commitment, -1 Econ per action)

@Pandemonious Ivy does this sound like a pyramid to you?
 
[X] Challenge belief (Begins event chain)
[X][Main] Grand Sacrifice
[X][Secondary] Change Policy Defense
[X][Secondary] Expand Economy

We need to change out policy off of Offense, chose defense as the last turn showed us that we need more defenses. Main Grand Sacrifice will bring us to 0 Stab and out of the danger zone. Expand economy for more econ and the potential additional effects.
 
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also to clairfy the nomads snuck in through the place where we were told putting a new March would be helpful right?

No, they technically went in through Blackriver but avoided looting until after they had forded the river at a good place and then began cutting a swath through Northshore.

what does challenging a belief mean and how will it work in we choose to do it?

It means someone openly challenges the belief and why it is held, rather than it fading away or transforming into something else. It is very disruptive but if successful can bring great things.
 
[X] Challenge belief (Begins event chain)
[X][Main] Grand Sacrifice
[X][Secondary] Change Policy Defense
[X][Secondary] Expand Economy

We need to change out policy off of Offense. Main Grand Sacrifice will bring us to 0 Stab and out of the danger zone. Expand economy for more econ and the potential additional effects.
I'll support this except that I'm changing econ to forest. We need the passive defenses that they provide.

[X][Main] Grand Sacrifice
[X][Secondary] Change Policy Defense
[X][Secondary] Expand Forest - Stallion Tribes
 
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[X] Challenge belief (Begins event chain)
[X][Main] Expand Festival
[X][Secondary] Change Policy Defense
[X][Secondary] Grand Sacrifice
 
[X] [Main] Grand Sacrifice
[X][Secondary] Change Policy Defense
[X][Secondary] Expand Economy
[X] Challenge belief (Begins event chain)

I like the chance to challenge the belief because I see it as a way to challenge the idea of Debilitating Beliefs. Second Checks on things and verification and the like would be wonderful.

We need Stability fixed up pronto. Something is going to go crunch in the Lowlands what with the TS rebelling.

Expand Econ to offset some of the costs, and for additional effects.

Defensive policy so we can close off the hole the Nomads got through and prepare to send off the NE March next turn.

Challenge belief is a risk, but it is not a crisis risk. May delay the March which is the only truly terrible bad spot.

Sadly I can't argue or debate these choices for the next hour or two so see you folks in a bit.

E: I could be convinced to switch Expand Econ to Expand Forest Stallions.
 
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[X] Challenge belief (Begins event chain)
[X][Main] Grand Sacrifice
[X][Secondary] More Chariots
[X][Secondary] Expand Economy

I really want us to keep waging war to the nomads to the point that even the Father son pair's descendants will feel it
 
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Hm... thinking on it. If we want to challenge the belief we need to have two stability increasing actions so that we'll be at positive stab. As there's likely going to be high amount of stab hit events probably.
 
[X] Challenge belief (Begins event chain)
[X][Main] Grand Sacrifice
[X][Secondary] Change Policy Defense
[X][Secondary] Expand Economy

Seems good to start with but if we are challenging the belief we may want to consider studying metal or getting higher mysticism than the 4 we currently have to better synergize.
 
[X][Main] Grand Sacrifice
[X][Secondary] Change Policy - Balanced

There are many things that need doing in our society. We need defences, economy expansion, surveys (necessary for more iron), and much more. We need flexibility to do all those things if we want to get optimal results.
 
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Also, @Academia Nut ,
1. Why did we lose Nobility in Humility and how can we possibly regain it?
2. Seeing as we lack current targets for War Missions, will Offensive result in just provinces expanding their armies?
 
General
Diplomacy 14 (overflowing) [+1]
Economy 7
Martial 5 (+1)

Stability
Stability -2 (upset)
Legitimacy 3 (max)

Organizational
Centralization 3
Hierarchy 6

Cultural
Art 6
Mysticism 4
Prestige 8
Econ changed as expected, -1 -> 7 via tools
Martial didn't change, so the war mission cost us the 2 points we just gained
Stability and legitimacy changed as expected
Art and mysticism got updated as per the Canal bonus from the mine
Quality of It's Own
The People are well served by having a large contingent of warriors, although these warriors are also drawn in part from the labouring classes, such that losses can negatively affect productivity
Pros: Gain +1/3 of Econ as bonus Martial
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
Hmm...Not sure how to feel about this change...sounds like it might help slightly de-hereditify the non-elite military maybe?
Early Iron Bringers: Materials advancement always a possibility during Golden Ages, regardless of available excesses
Iron Blooded: Expand Econ actions produce an extra +1 Econ
Very nice bonuses! I wonder what "iron blooded" would have been if we picked weapons... probably a boost to martial generating actions i guess?
New tech!
New weapons!
Build Wall - Long experience with retaining walls has lead to the idea of a settlement wall for protection, and with the ability to more easily work stone the walls grow ever higher (Redhills and Blackmouth heavily walled; Redshore, Northshore, and Stonepen capitals walled; Northshore and Stonepen partially walled elsewhere)
* S: -1 Econ, minor walls
* M: -2 Econ, major walls
Main walls is 2 econ cost now, but is also probably at least as big as the skull wall is...
Expand Economy - Encourage the growth of food producing activities such as farming, pastures, or fishing, depending on where focus is placed
*S: +2 Econ, potential additional effects
* 18 Econ remain before requiring new territory
Boosted as expected, 16->18 econ slots, can't tell if thats from the people who died, or from the iron tools opening up slots...
Expand Forests - The People have knowledge of how to regrow and repair forests, which extends to bringing them to places they have never been, with considerable effort. With charcoal now in higher demand, can also provide a sustainable supply (1/4 currently locked up)
* S: -1 Econ, grows forest, +1 Econ next turn if in settled territory and controlled
* M: -1 Econ, grows forest, +2 Econ next turn if in settled and controlled territory
Expand forests has a new use, but that wont matter until/unless we have more things using charcoal
Expand Snail Cultivation - While now more reliably grown and harvested, the snail domestication has only managed to hold environmental changes at bay rather than increase production. More investment would increase cultivation
* S: -1 Econ, +1 Diplo
* M: -2 Econ, +3 Diplo, potential additional effects

Expand Warriors - More men can be inducted into the ranks of the warriors every year and not face major food shortfalls
* S: -1 Econ, +1 Martial
* M: -2 Econ, +3 Martial, potential additional effects
These two actions give an extra point for a main, but not for a secondary, for some reason
Extended Projects- Extended Projects are major infrastructure projects that take more than a single Main action to complete but aren't as all consuming as megaprojects
Saltern - Northshore Saltern Expansion (0/10). Each {S} committed consumes 2 Econ for 2 Progress. Completion gives additional Diplomacy and every 2 salterns or expansions increases the per turn Diplomacy by +1
Saltern expansion opened up, but won't improve the per-turn diplo yet
Aqueduct - Redshore (0/8), Lower Valleyhome (0/4), Stonepen (0/6), Blackmouth (0/8), Sacred Forest (0/4), Redhills (0/6). Each {S} committed consumes 2 Econ for 2 Progress. Completion adds +4 Econ Expansion and can allow for the formation of another True City
Aqueducts got way cheaper; we could do all of these in 5 turns if we used all our actions on them and had our provinces expanding econ the whole time...damn thats awesome
Mega-Projects - Mega-Projects can require many generations to complete, take an unknown amount of time to do so, and drain Econ while active, but can produce massive benefits once complete. Once chosen, the occupy the Main Focus slot until either completed or stopped early. Early stopping once started does not refund any of the investments and increases social strife. To reduce confusion, mega-projects are not listed as part of the voting project list and must be "written-in".
Grand Palace - The king's palace is not just a dwelling but a place of government, a stockpile for the People's needs, and a symbol of strength to outsiders (5-7? action commitment, -1 Econ and Art per action)
Great Temple - With the ability to cut larger and larger blocks of stone and still shape it precisely, fantastically larger complexes to the gods and spirits can be raised (5-7? action commitment, -1 Econ and Art per action)
Great Dam - The river can run wild and dangerous when the rains come strong, but could it not be controlled by the same principles by which the water on the hills is channelled and contained, merely on a larger scale? (5-7? action commitment, -1 Econ per action)
The Library - The People need to store ideas, not records [Observance] [King] (4-6? Action commitment, -1 Mysticism and -1 Art per action, 2 Econ total commitment)
The Mountain - What greater display of strength can the People make than to pile stone upon stone so as to create an artificial mountain that all can see? [King] (8-14? Action commitment, -1 Econ per action)
Place to the Stars - The shamans have noticed deeper patterns among the stars than they ever imagined, and setting up long term memories of where things should be could be intensely useful, if also labour intensive to get sufficiently durable markers in place (7-10? action commitment, -1 Econ per action, some Mysticism commitment)
New megaprojects! Also, Dam takes an extra turn but is likely way safer. Place to the stars is 1-2 actions more, but likely way more awesome


Here are the diffcheckers i used btw:
Diff Checker (Civ sheet differences)
Diff Checker (Action differences)
 
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