Ghostdevil
The Devil of Ghosts
- Location
- United States
Hmmm, our leaders and stuff are gonna have a totally different feel without Humility
Some new mega projects we can do.Grand Palace - The king's palace is not just a dwelling but a place of government, a stockpile for the People's needs, and a symbol of strength to outsiders (5-7? action commitment, -1 Econ and Art per action)
Great Temple - With the ability to cut larger and larger blocks of stone and still shape it precisely, fantastically larger complexes to the gods and spirits can be raised (5-7? action commitment, -1 Econ and Art per action)
The Mountain - What greater display of strength can the People make than to pile stone upon stone so as to create an artificial mountain that all can see? [King] (8-14? Action commitment, -1 Econ per action)
@Pandemonious IvyThe Mountain - What greater display of strength can the People make than to pile stone upon stone so as to create an artificial mountain that all can see? [King] (8-14? Action commitment, -1 Econ per action)
costs a bunch of diplo and I think a main?; would rather change to defense policy & boost defense now, then establish a Trading Post to give us more Diplo to make us recover from integrating the march faster, so that we can establish the next march more or less immediately.
also to clairfy the nomads snuck in through the place where we were told putting a new March would be helpful right?
what does challenging a belief mean and how will it work in we choose to do it?
Cry tears of joy.About the only good news was that the steppes outside the People's territory had mostly been rendered devoid of human habitation from the mad brutality of the fighting, and likely would be that way for a generation or two before new tribes started to wander into the vacated areas.
I'll support this except that I'm changing econ to forest. We need the passive defenses that they provide.[X] Challenge belief (Begins event chain)
[X][Main] Grand Sacrifice
[X][Secondary] Change Policy Defense
[X][Secondary] Expand Economy
We need to change out policy off of Offense. Main Grand Sacrifice will bring us to 0 Stab and out of the danger zone. Expand economy for more econ and the potential additional effects.
Science and skepticism.@Academia Nut what does challenging a belief mean and how will it work in we choose to do it?
It means someone openly challenges the belief and why it is held, rather than it fading away or transforming into something else. It is very disruptive but if successful can bring great things.
but they left through where the march would be helpful?No, they technically went in through Blackriver but avoided looting until after they had forded the river at a good place and then began cutting a swath through Northshore.
Ah, I suppose I should be paging a certain zealot of ziggurats...
Will it start after the end of this turn? Or, if while in this turn, before or after Great Sacrifice effects?
Econ changed as expected, -1 -> 7 via toolsGeneral
Diplomacy 14 (overflowing) [+1]
Economy 7
Martial 5 (+1)
Stability
Stability -2 (upset)
Legitimacy 3 (max)
Organizational
Centralization 3
Hierarchy 6
Cultural
Art 6
Mysticism 4
Prestige 8
Hmm...Not sure how to feel about this change...sounds like it might help slightly de-hereditify the non-elite military maybe?Quality of It's Own
The People are well served by having a large contingent of warriors, although these warriors are also drawn in part from the labouring classes, such that losses can negatively affect productivity
Pros: Gain +1/3 of Econ as bonus Martial
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
Very nice bonuses! I wonder what "iron blooded" would have been if we picked weapons... probably a boost to martial generating actions i guess?Early Iron Bringers: Materials advancement always a possibility during Golden Ages, regardless of available excesses
Iron Blooded: Expand Econ actions produce an extra +1 Econ
New tech!
New weapons!
Main walls is 2 econ cost now, but is also probably at least as big as the skull wall is...Build Wall - Long experience with retaining walls has lead to the idea of a settlement wall for protection, and with the ability to more easily work stone the walls grow ever higher (Redhills and Blackmouth heavily walled; Redshore, Northshore, and Stonepen capitals walled; Northshore and Stonepen partially walled elsewhere)
* S: -1 Econ, minor walls
* M: -2 Econ, major walls
Boosted as expected, 16->18 econ slots, can't tell if thats from the people who died, or from the iron tools opening up slots...Expand Economy - Encourage the growth of food producing activities such as farming, pastures, or fishing, depending on where focus is placed
*S: +2 Econ, potential additional effects
* 18 Econ remain before requiring new territory
Expand forests has a new use, but that wont matter until/unless we have more things using charcoalExpand Forests - The People have knowledge of how to regrow and repair forests, which extends to bringing them to places they have never been, with considerable effort. With charcoal now in higher demand, can also provide a sustainable supply (1/4 currently locked up)
* S: -1 Econ, grows forest, +1 Econ next turn if in settled territory and controlled
* M: -1 Econ, grows forest, +2 Econ next turn if in settled and controlled territory
These two actions give an extra point for a main, but not for a secondary, for some reasonExpand Snail Cultivation - While now more reliably grown and harvested, the snail domestication has only managed to hold environmental changes at bay rather than increase production. More investment would increase cultivation
* S: -1 Econ, +1 Diplo
* M: -2 Econ, +3 Diplo, potential additional effects
Expand Warriors - More men can be inducted into the ranks of the warriors every year and not face major food shortfalls
* S: -1 Econ, +1 Martial
* M: -2 Econ, +3 Martial, potential additional effects
Saltern expansion opened up, but won't improve the per-turn diplo yetExtended Projects- Extended Projects are major infrastructure projects that take more than a single Main action to complete but aren't as all consuming as megaprojects
Saltern - Northshore Saltern Expansion (0/10). Each {S} committed consumes 2 Econ for 2 Progress. Completion gives additional Diplomacy and every 2 salterns or expansions increases the per turn Diplomacy by +1
Aqueducts got way cheaper; we could do all of these in 5 turns if we used all our actions on them and had our provinces expanding econ the whole time...damn thats awesomeAqueduct - Redshore (0/8), Lower Valleyhome (0/4), Stonepen (0/6), Blackmouth (0/8), Sacred Forest (0/4), Redhills (0/6). Each {S} committed consumes 2 Econ for 2 Progress. Completion adds +4 Econ Expansion and can allow for the formation of another True City
New megaprojects! Also, Dam takes an extra turn but is likely way safer. Place to the stars is 1-2 actions more, but likely way more awesomeMega-Projects - Mega-Projects can require many generations to complete, take an unknown amount of time to do so, and drain Econ while active, but can produce massive benefits once complete. Once chosen, the occupy the Main Focus slot until either completed or stopped early. Early stopping once started does not refund any of the investments and increases social strife. To reduce confusion, mega-projects are not listed as part of the voting project list and must be "written-in".
Grand Palace - The king's palace is not just a dwelling but a place of government, a stockpile for the People's needs, and a symbol of strength to outsiders (5-7? action commitment, -1 Econ and Art per action)
Great Temple - With the ability to cut larger and larger blocks of stone and still shape it precisely, fantastically larger complexes to the gods and spirits can be raised (5-7? action commitment, -1 Econ and Art per action)
Great Dam - The river can run wild and dangerous when the rains come strong, but could it not be controlled by the same principles by which the water on the hills is channelled and contained, merely on a larger scale? (5-7? action commitment, -1 Econ per action)
The Library - The People need to store ideas, not records [Observance] [King] (4-6? Action commitment, -1 Mysticism and -1 Art per action, 2 Econ total commitment)
The Mountain - What greater display of strength can the People make than to pile stone upon stone so as to create an artificial mountain that all can see? [King] (8-14? Action commitment, -1 Econ per action)
Place to the Stars - The shamans have noticed deeper patterns among the stars than they ever imagined, and setting up long term memories of where things should be could be intensely useful, if also labour intensive to get sufficiently durable markers in place (7-10? action commitment, -1 Econ per action, some Mysticism commitment)