[X] Modify belief (WotG begins to become a Value rather than Debilitating Belief)
[X] [Main] Grand Sacrifice
[X] [Secondary] Expand Forest - Stallion Tribes
[X] [Secondary] Change Policy - Balanced


Don't feel like challenging belief.
 
I just realised - how is it possible to build a library out of stone carvings? It would fill up so very quickly...

I think building the Library will get us writing.
 
A single Grand Sacrifice will only get us to 0 stability. The single-issue voters doing GS+RO can expect an average of 1.3 stability at the end of the turn.
With Policy - Restoration, we have a strong chance of instantly returning to 3 stability, especially if we throw a manual Enforce Law in there as a bonus.

Policy - Restoration means that we can pursue the likely stability-costing event chain without needing to worry about our stability ourselves. It even gives us a free switch once it's complete.

Why is no one else even considering it?
 
We don't get many chances at this.

Walls help out alot better in that regard, they allow 10 to fight 100.

Quibble, walls are effective if there are means of inflicting damage with reduced strength and stamina requirement. If you have too few or too much area to cover, then don't count on wading off enemies.

Also, challenging belief is risky and -2 stability isn't the best time.
 
I just realised - how is it possible to build a library out of stone carvings? It would fill up so very quickly...

I think building the Library will get us writing.

We do have writing, it's just a hassle to store it for a long time and the mountain of tablets are hard to go through.

If we have good ink and writing medium....
 
[X] [Main] Expand Economy
[X] [Secondary] Change Policy - Restoration
[X] [Secondary] Enforce Law
[X] Challenge belief (Begins event chain)
 
Purely for reference in case anyone forgot/can't find what Nobility in Humility was:
Honour Code Gained
Nobility in Humility
True greatness is expressed in quiet dignity and humility. That one's nose is not stuck up and their head not in the ground can greatly prevent tripping, although perhaps their dreams will also be less grand.
Pros: Reduces the odds of critical failures, leaders feel less need to be ostentatious
Cons: Reduces the odds of producing hero units, people find new ways to express pride

Other notes:
Annoyingly, Place to the Stars got more action expensive as I guess it'll be bigger now with better tools, not cheaper like I was hoping for.

[X] Modify belief (WotG begins to become a Value rather than Debilitating Belief)
[X] [Main] Grand Sacrifice
[X] [Secondary] Enforce Law
[X] [Secondary] Change Policy - Balanced

I have 0 confidence in the thread's ability to navigate event chains, especially when the prevailing vote will only likely have us at 0 stab at the time.
Change policy balanced is fine and will save actions overall down the line for the sake of not changing. There's a lot of actions that the thread as a whole does not view as important but the people in-game do and will do to good effect (not to the same scope as when we have a Heroic Admin taking over but the same philosophy).
 
A single Grand Sacrifice will only get us to 0 stability. The single-issue voters doing GS+RO can expect an average of 1.3 stability at the end of the turn.
With Policy - Restoration, we have a strong chance of instantly returning to 3 stability, especially if we throw a manual Enforce Law in there as a bonus.

Policy - Restoration means that we can pursue the likely stability-costing event chain without needing to worry about our stability ourselves. It even gives us a free switch once it's complete.

Why is no one else even considering it?
Mostly because no one else mentioned it, to be honest. Would it be a single admin roll to see if the policy change happens before the quest, or would all the provincial stability boosts be admin rolls?

Quibble, walls are effective if there are means of inflicting damage with reduced strength and stamina requirement. If you have too few or too much area to cover, then don't count on wading off enemies.
The nomads have no way of dealing with high walls - unless they're completely unmanned (which won't be the case) the worst-case scenario is just that neither side can hit the other.
Also, challenging belief is risky and -2 stability isn't the best time.
That's why we're voting for multiple stability-boosting actions. We give up a different main or secondary action, but I think that the chance of evolving Observance is worth it - I mean hey, we might roll well and end up with high stability!

We do have writing, it's just a hassle to store it for a long time and the mountain of tablets are hard to go through.

If we have good ink and writing medium....
Sorry, I meant writing as opposed to carving, not writing as in written language.
 
A single Grand Sacrifice will only get us to 0 stability. The single-issue voters doing GS+RO can expect an average of 1.3 stability at the end of the turn.
With Policy - Restoration, we have a strong chance of instantly returning to 3 stability, especially if we throw a manual Enforce Law in there as a bonus.

Policy - Restoration means that we can pursue the likely stability-costing event chain without needing to worry about our stability ourselves. It even gives us a free switch once it's complete.

Why is no one else even considering it?
Because leaving offensive on will result in provinces making troops for us, which, on Martial 5, is not bad, really.

And I went with festivals instead of GS because those are long overdue.
 
@Academia Nut will what kind of value will weapons of the gods turn into if we decide to modify it and will it replace another value or will it create a new slot for itself?
 
@Academia Nut book of grudges when?

The Dawi shall look upon our grudges and nod approvingly!

[X] Challenge belief (Begins event chain)
[X] [Main] Grand Sacrifice
[X] [Secondary] Restoration of Order
[X] [Secondary] Restoration of Order x2
 
A single Grand Sacrifice will only get us to 0 stability. The single-issue voters doing GS+RO can expect an average of 1.3 stability at the end of the turn.
With Policy - Restoration, we have a strong chance of instantly returning to 3 stability, especially if we throw a manual Enforce Law in there as a bonus.

Policy - Restoration means that we can pursue the likely stability-costing event chain without needing to worry about our stability ourselves. It even gives us a free switch once it's complete.

Why is no one else even considering it?

I believe the value gained by leaving policy set to Offense for the turn outweighs the benefits of potentially (and it is potentially, from a glance at the math, since we'll only have the four provinces actions going and even then there's the question of whether they can afford it) climbing to maximum stability this turn. This saves us needing to expend even more actions to expand our military back to a semblance of fighting strength when they're inevitably needed again, and next turn we can switch to either Balanced or Defense, getting our stability back to 3 using another Grand Sacrifice.
 
[] [Main] Expand Snail Cultivation
[] [Secondary] Change Policy - Restoration
[] [Secondary] Expand Economy
[] Challenge belief (Begins event chain)

Policy Restoration will be more beneficial to stability than anything else. Expand Econ to pay for Restoration and Expand Snail Cultivation for more Diplo and other effects.
 
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@Academia Nut
Do we have ladders? Have someone thought of building long ladders to build our three story tall dwellings?

Does Hospice include care of curable ill?

Have there been Tailing pond breaches?
 
Would it be a single admin roll to see if the policy change happens before the quest, or would all the provincial stability boosts be admin rolls?
I suspect that the event chain doesn't instantly cost us stability, that it's choices we make over the next couple of turns. As such the effects of the policy change would happen before the potential stability drops the event chain would cause.

Because leaving offensive on will result in provinces making troops for us, which, on Martial 5, is not bad, really.
Fair, but we've actually got Martial 8 thanks to Carrion Eaters saving a bunch of troops from last turn and 6 of our Econ counting as martial. My plan as listed doesn't improve that, but Martial 8 is still not too bad.

four provinces actions
5 minimum, possibly 6 if The Law doubles a main.
Also they can definitely afford it if we don't spend econ on anything this turn, though it'd likely drop our econ low hence the +4 econ as my [Main] action.
Leaving the policy on Offensive isn't bad, but at Martial 8 we don't really need it.
edit: Staying on Offensive is actually scarily likely to cause us to get close to the danger-high limit for Martial. They could 2x Main Build Chariots for +8 Martial and do literally whatever else they wanted and we're well above our expected red zone. proven wrong by AN, they will Expand Econ instead.
 
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The nomads have no way of dealing with high walls - unless they're completely unmanned (which won't be the case) the worst-case scenario is just that neither side can hit the other.

I think the wall gates are made of wood, so they can torch it if the wall archers are being out shot; or if they sacrifice a few chariots for burning charge.

As for writing, if the artists are painting with wet dye; then sooooon.:p
 
will what kind of value will weapons of the gods turn into if we decide to modify it and will it replace another value or will it create a new slot for itself?

Hard to say, but will probably begin bringing martial benefit to the use of metal.

book of grudges when?

Get books first :p

Do we have ladders? Have someone thought of building long ladders to build our three story tall dwellings?

Does Hospice include care of curable ill?

Have there been Tailing pond breaches?

Had ladders for millennia.

Hospice care here is long term care, so mostly it means chronic or terminal illness, but sometimes people get better. About the biggest one where it really helps is major broken bones, where it reduces fatalities and long term impairment considerably.

No major tailings pond breaches yet, although with two mines that will probably come up.
 
[X] [Main] Expand Snail Cultivation
[X] [Secondary] Change Policy - Restoration
[X] [Secondary] Expand Economy
[X] Challenge belief (Begins event chain)

Meh, Humility was a shit value anyway.

Too bad we didn't get that casus belli generator trait.
 
Come to think of it, had our non aligned shamans been traveling out of our territory?

If so... other civs have acquired snippets of our knowledge.

Also, concern rising as ladders exists for long time. Nomads do have means of scaling the walls. Maybe expand regular military instead of specialist and chariots.
 
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