Hence need to hedge our bets with more stability in case the roll backfires.We don't get many chances at this.
Walls help out alot better in that regard, they allow 10 to fight 100.
We don't get many chances at this.
Walls help out alot better in that regard, they allow 10 to fight 100.
Because we will actually take the action associated with those policies ourselves, as opposed to the two (one?) walls we've ever built ourselves.Why not either policy - restoration or leave it as is for more warriors?
I just realised - how is it possible to build a library out of stone carvings? It would fill up so very quickly...
I think building the Library will get us writing.
Honour Code Gained
Nobility in Humility
True greatness is expressed in quiet dignity and humility. That one's nose is not stuck up and their head not in the ground can greatly prevent tripping, although perhaps their dreams will also be less grand.
Pros: Reduces the odds of critical failures, leaders feel less need to be ostentatious
Cons: Reduces the odds of producing hero units, people find new ways to express pride
Mostly because no one else mentioned it, to be honest. Would it be a single admin roll to see if the policy change happens before the quest, or would all the provincial stability boosts be admin rolls?A single Grand Sacrifice will only get us to 0 stability. The single-issue voters doing GS+RO can expect an average of 1.3 stability at the end of the turn.
With Policy - Restoration, we have a strong chance of instantly returning to 3 stability, especially if we throw a manual Enforce Law in there as a bonus.
Policy - Restoration means that we can pursue the likely stability-costing event chain without needing to worry about our stability ourselves. It even gives us a free switch once it's complete.
Why is no one else even considering it?
The nomads have no way of dealing with high walls - unless they're completely unmanned (which won't be the case) the worst-case scenario is just that neither side can hit the other.Quibble, walls are effective if there are means of inflicting damage with reduced strength and stamina requirement. If you have too few or too much area to cover, then don't count on wading off enemies.
That's why we're voting for multiple stability-boosting actions. We give up a different main or secondary action, but I think that the chance of evolving Observance is worth it - I mean hey, we might roll well and end up with high stability!Also, challenging belief is risky and -2 stability isn't the best time.
Sorry, I meant writing as opposed to carving, not writing as in written language.We do have writing, it's just a hassle to store it for a long time and the mountain of tablets are hard to go through.
If we have good ink and writing medium....
Because leaving offensive on will result in provinces making troops for us, which, on Martial 5, is not bad, really.A single Grand Sacrifice will only get us to 0 stability. The single-issue voters doing GS+RO can expect an average of 1.3 stability at the end of the turn.
With Policy - Restoration, we have a strong chance of instantly returning to 3 stability, especially if we throw a manual Enforce Law in there as a bonus.
Policy - Restoration means that we can pursue the likely stability-costing event chain without needing to worry about our stability ourselves. It even gives us a free switch once it's complete.
Why is no one else even considering it?
A single Grand Sacrifice will only get us to 0 stability. The single-issue voters doing GS+RO can expect an average of 1.3 stability at the end of the turn.
With Policy - Restoration, we have a strong chance of instantly returning to 3 stability, especially if we throw a manual Enforce Law in there as a bonus.
Policy - Restoration means that we can pursue the likely stability-costing event chain without needing to worry about our stability ourselves. It even gives us a free switch once it's complete.
Why is no one else even considering it?
I suspect that the event chain doesn't instantly cost us stability, that it's choices we make over the next couple of turns. As such the effects of the policy change would happen before the potential stability drops the event chain would cause.Would it be a single admin roll to see if the policy change happens before the quest, or would all the provincial stability boosts be admin rolls?
Fair, but we've actually got Martial 8 thanks to Carrion Eaters saving a bunch of troops from last turn and 6 of our Econ counting as martial. My plan as listed doesn't improve that, but Martial 8 is still not too bad.Because leaving offensive on will result in provinces making troops for us, which, on Martial 5, is not bad, really.
5 minimum, possibly 6 if The Law doubles a main.
The nomads have no way of dealing with high walls - unless they're completely unmanned (which won't be the case) the worst-case scenario is just that neither side can hit the other.
will what kind of value will weapons of the gods turn into if we decide to modify it and will it replace another value or will it create a new slot for itself?
Do we have ladders? Have someone thought of building long ladders to build our three story tall dwellings?
Does Hospice include care of curable ill?
Have there been Tailing pond breaches?