Current Lead Votes after (
Interlude - Local Religions):
A definite leader vote or group of leaders after the reset has not been collated/found.
Please check back later.
Costs/Benefits for each 1st Action vote:
Taking Expand Carrion Eaters:
[] Expand Carrion Eaters (-1 Econ, -1 Mysticism, +1 Martial, many more Carrion Eaters, additional effects), 1 free Main = + 2 secondary actions
-1 Econ = -1 secondary action, -1 Mysticism = -1 secondary action -1 Econ = -2 two actions total, +1 Martial = +1 Econ +1 secondary.
Total action cost = [- 1(Econ) - 2(Mysticism) + 2(Martial)] + 2(since it is a free mid turn action) = 1 secondary action generated.
Opportunity losses = No jumping right into the Garden. No Study Stars and Survey Lands.
Beginning Work on the Gardens:
[] Begin work on the Garden (-1 Econ, +1 Stability, starts megaproject)
-1 Econ = -1 secondary action, +1 Stability = +2 Econ +1 secondary action, -3 to -6 Econ = -3 to -6 econ based actions - 6 to 12 secondary actions, 1 free Main = + 2 secondary actions
Total action cost = -1(Econ) + 3 (Stability) - (3 to 6 econ based actions + 6 to 12 actions) + 2(free Main)= 4 secondary actions - anywhere from 9 to 18 secondary actions = -5 to -12 actions.
Opportunity losses = No expansion of Carrion Eaters. No Study Stars and Survey Lands.
Staring at the stars and poking the dirt:
[]Study Stars (continues chain) + Survey Lands
+1 Mysticism = +1 secondary action + 1 Econ, continues the chain, + surveying our lands = 1 secondary action(if this is only a secondary, cost changes if it is a main to -1 Econ)
Total action cost = + 2(Stars) + 1(Survey) or -3(Main Survey) + 2(free Main) = 5 actions or 2 actions
Opportunity losses = No expansion of Carrion Eaters. No jumping right into the Garden.
I feel like I fucked up this math. Someone please correct me on it.
Costs/Benefits for each 2nd Action vote:
[] Highland Kingdom
Opportunity = The Poppy trade becomes available. We establish some form of relations, hopefully friendly. Angry Scots are a pain in the arse to deal with. Perhaps finding out more about what is beyond their hills and mountains. We can also determine how stupid the New King is and how inclined he is gonna try to grab at the Lowlands while in the midst of a Megaproject. Hopefully not at all.
[] Metal Workers
Opportunity = We find out the advancement they made. We can see if we can use it, and plan for what we would need to do if we can't. We also check on this part of the world and see if there is trouble brewing from this axis due to a competitor or something. Also, what else has changed about them?
[] Thunder Horse
This is more ambiguous. Meeting with their new king would be good for relations. We can also determine more accurately how much of a problem the Eastern TH are and if we need to intervene.
They also might know some of the east and north east. What other social advances have they made? How do they see the Star Axe?
[] Xohyssiri
We can confirm how much of a douchey group they are. We can find out more about the world to the south and east and start the Poppy trade. We can also gain a better understanding of the tech level, even if we don't gain anything, of the second oldest polity in the region behind us.
[] No one (No cost)
Nothing really here besides just letting it all go as it will. Alea Iacta Est if you will. Also making friends with any one of these may obligate us to get involved in any snafu's they stick their silly dicks into.