Just taking advantage of an opportunity to get Stability cheaply, since the Highland Kingdom's civil war means that they aren't competing with Southshore this turn, but ARE likely to spawn more refugees in the coming turns.
*shrug* As someone else said, if we say salt is a magical cure and aren't able to provide it for a price people will want salt, so an enterprising family member of the HK will be like "why not leave this chaos and settle near the seaside?" And bam, we've lost our monopoly on beach-front property.
If we do The Gardens, unkicked, we are likely to be able to start the Saltern the next turn, with Econ 5-8. Which allows us to immediately start the Saltern with the Gardens bonuses on top. And grab a new province a long the way if we want to. No need to stop to rebuild Economy.
Whereas if we Kick the Saltern we're not going to be able to pay for the Gardens, as we're going to need to rebuild the Economy AND spend more actions restoring the Stability cost.
The Stability cost of a kick is balanced out by the extra +1 stability, so we end up at a net 0 including the cost of taking in people for -1 Stability +2 Econ.
Still, its just quibbling over sequence of events.
Whether we go for(optimistic timeline):
Turn 1 - Gardens Started, Gardens completed
Turn 2 - Salterns Started
Turn 3 - Salterns Completed
Or:
Turn 1 - Salterns Started
Turn 2 - Salterns Completed
Turn 3 - Gardens Started, Gardens completed
Salterns can be finished in 4 turns which means it might possibly finish in one turn if we kick it. It's also just better suited for this turn.
I mostly just want to do it > The Garden because then we can do The Dam before The Garden, aka finally have The Damn Dam finished.
...and after all this writing I just realized the most likely reason to trigger the Ymirri might be the HK and TH trying to murder the DPs too hard...
Only if we don't share cholera with everyone, including the DP. Which will lose us Diplomacy because we're sharing w/ people other people hate but *shrug.* It might gain us it too.
This would not give us a casus belli, it would basically force us to go total war on whoever did it, regardless of what we were actually planning to do at the time, or what problems we had.
This scares me too, which is why I support sharing the info far-and-wide so that everyone knows everyone else knows and thus there's no point.
You would get 2 Stability, but man would that be a drain on the economy.
Wow. On the one hand I really want to do this, on the other hand I really don't want to do this.
Turn One:
King:
Main The Garden
Main Saltern
Kick The Garden
Provinces:
Main The Garden?
Main Saltern?
Econ - 4, Stability + 1. The Garden is likely to finish in one turn, and if it doesn't, it likely will if we do the same actions, assuming we have another 8 econ to burn which is like... actually possible, if Baby Boom gives us +3 this turn.
"Ummm... who's farming your land?"
"We have reserves. We'll endure."
"Oh. I see... I guess that explains why your women are here too."
"Your children didn't come?"
"They, too, are reserves. Which is why we put them in with the reserves."