Economy 4->5
Chugging along just fine and dandy. Ready for a Megaproject are we~
Does spawn superstitions galore though, so we'd need to find some way to purge those over time.
Holy shit. Literally.
An empirical theory of health and we have the universal treatment for fevers. The ability to rehydrate and replenish salts for those rendered unconscious by one disease or another is going to be a massive boost for a lot of illnesses which you would have been able to survive if only you had the ability to eat.
One side has the car, axe and a house. The other has unbroken continuity as a nomadic state. This is going to be fun I guess?
Oh, that explains why they didn't attack us, their cousins still remember the promise to never raid the Ymirri as long as their sons remain in power!
Even four out of six is insanely low.
People volunteering for fatal medical experiments...this is going to creep the hell out of everyone else. What the Dead Priests use their slave caste for, we have people offer themselves up to sacrifice.
This was basically stuffing people with thousand dollar notes to cure them.
Yellow is sulfuric acid probably.
And there's hydrogen sulfides too.
That's sedimentary iron!
...hey, is that Warpstone/Gromril theory?!
The Garden - The canal has greatly expanded the People's knowledge of controlling and directing water. A smaller but more personal project has been proposed to improve Valleyhome [Stewards] [King] (3-6? action commitment, -1 Econ per action)
Garden costs 3-6 Econ to complete.
Megaproject Focus allows for Main(state) + Main(Law) + Main(Province), so we can complete it in 1-2 turns provided with have Econ 7
Saltern - Building in the sea and experience with wall construction and fish traps suggests the possibility of trapping large amounts of water to extract tremendous quantities of salt [Stewards] (4-7? action commitment, -1 Econ per action)
Saltern costs 4-7 Econ to complete.
Megaproject Focus allows for Main(state) + Main(Law) + Main(Province), so we can complete it in 2-3 turns provided we have Econ 8
As such:
How many refugees?
[] No more than usual (Tiny chance of Stability loss)
[] A significant number (-1 Stability, +2 Econ)
[] There is a war going on too you know (-2 Stability, +4-5 Econ)
[] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
Largest influx will cause us to hit overcrowding immediately btw. We only have 7 slots left.
The best option here is A significant number + Gardens, allowing us to finish the megaproject in one turn AND do a Restore Order in the same turn.
This will do the following:
Stability 0
Refugees -1
Next turn:
Main Restore Order +1/+2
Megaproject start +1
Megaproject end(Stewards) +1
Which takes us from 0 Stability to 3.
You have discovered powerful new magic
[] Keep it secret (Chance of Stability loss)
Eh, not worth it. Few people can USE it, considering it takes Honey and Salt...of which we're kind of the regional supplier.
[] Share with friendly groups (Chance of other effects)
Neutralish. It's hard to screw up, but only groups trading with us can even implement it.
[] Share with everyone who will listen (+1 Stability, other effects)
This will spread things to the Thunder Horse and Highland Kingdom, which will help stabilize them and makes the Eastern Hills harder to grab.
However, taking this will block us from using Restore Order next turn.
[] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
Well...tempting, but only if we eat a very large refugee influx.
As such, my vote will be:
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with friendly groups (Chance of other effects)
[X] Megaproject Support
With the goal of next turn:
[][Main] The Garden
[][Secondary] Restore Order
[][Secondary] Restore Order x2
For Stability 3 in 2 turns.
Chugging along just fine and dandy. Ready for a Megaproject are we~
And we have the Observance line from the STs! The one we kept trying to get but could not.Observance
Through careful study of the world, the will and workings of gods and spirits can be determined and understood.
Pros: Improved use of study actions
Cons: I know it worked this one time...
Does spawn superstitions galore though, so we'd need to find some way to purge those over time.
And glazing is officially ours!
Medicine
Empirical primitive sanitary theory
Oral rehydration therapy
Holy shit. Literally.
An empirical theory of health and we have the universal treatment for fevers. The ability to rehydrate and replenish salts for those rendered unconscious by one disease or another is going to be a massive boost for a lot of illnesses which you would have been able to survive if only you had the ability to eat.
We've also fixed the problem with mines. Now they should only do one Stability damage.
Cutting off trade has consequences. History passes into myth.Stories more myth than anything else said that the lowlands were cursed, and those who lived there were stalked by evil spirits, all too eager to reap the souls of those so foolish as to dwell there. Perhaps there was even some wisdom in the now half-legendary Dead Priests trying to appease such monsters, but by all accounts it had not availed them.
...succession crisis?The Thunder Horse had sent representatives to the Highlands Kingdom with news that they would be reining in their raids against protected territory and even offered tribute in apology, because honestly they had better things to deal with, like the fact that their 'cousins' who insisted on also calling themselves the Thunder Horse were returning from the hills in the far east...
One side has the car, axe and a house. The other has unbroken continuity as a nomadic state. This is going to be fun I guess?
Oh, that explains why they didn't attack us, their cousins still remember the promise to never raid the Ymirri as long as their sons remain in power!
...I think the Spirit Talkers might have been onto something about the place being cursed.Only the Highlander king was a little busy being dead while his sons and war chiefs tore each other apart over who got to be the new king.
Awkward.
Future Eastern Hills province remains in good condition.In any case, the north of the lowlands were relatively peaceful even as the far east and west of the area were torn apart by civil war and a three way brawl between the Thunder Horse, the eastern Thunder Horse, and the Dead Priests going at it.
Relatively.
The Stability people, it seems, were right about triggering a stability loss event, now striking people dead with Cholera.And then, whatever demons that plagued that place decided that the violence was not sating their bloodlust fast enough and unleashed a curse of the likes that had not been seen since the dread tales of the star pox had swept through there during the Comet Time. Where before the demons had unleashed purulent fevers that maimed and disfigured and killed, now they conjured up a new epidemic to inflict upon those people. Random and swift, it struck without warning, causing people to collapse in agony where just a moment before they had been fine, inflicting upon them a terrible aching of the guts that soon resulted in the violent and explosive voiding of those guts. A person's vital essence could be drained in mere hours, leaving them a shriveled, sunken, blue-skinned corpse.
Star rocks = curse!Given their retrieval of the star fragments, there were many that feared that the People had sinned, had repeated the hubris of the Thunder Horse in mythical ages past, and that disease was coming for them next, and unlike with the star pox they had no protection.
Crow bless the Carrion Eaters and Sacred Warding. We tanked the Cholera spread roll.People fled the lowlands, demons of plague and disease howling and snapping like wolves at their heels, tearing down the most vulnerable among them as they tried to make the already parching trip through the badlands. Both people and demons were met with a stern faced wall of men and women in deathly silent crow masks. To those seeking refugee they were given food, water, shelter, and comfort.
To the demons?
They gave nothing and took everything!
AN: Imagine this, only the Persians are replaced by cholera (except for the well part, there mentally run that bit in reverse)
And it seems the solutions to literacy was to create assistants, so shamans could, like chiefs, fully dedicate themselves to work rather than having to do upkeep and all that stuff.The continual expansion of holy sites had not increased the number of shamans terribly much, but it had increased the number of part time assistants so that those who were truly blessed by the spirits could devote all their time to spiritual matters, and a fire and mania gripped the shamans.
...our infant mortality rate is insanely low for our era.They had beat the star pox, and they struggled every season with the other diseases, struggled to keep the number of children buried from four out of six to three out of six. They would not let this new curse enter their lands! Nor would they cower and hide from it, turning the desperate away.
Even four out of six is insanely low.
I love Observance already.Perhaps it was the earlier orders of the king to study the fallen star and metal and how people reacted to various herbs and treatments, perhaps it was the knowledge that the key to defeating the star pox had come from noticing that those who worked with cows caught a lesser version, but they studied the curse like a hunter studies prey or a mason studies a stone for faults to break along.
Honorable Death triggers.People volunteered to test treatments, and while far too many died - painfully, perhaps needlessly - these were losses against a foe greater than them, and more than one person passed on with a smile on their face as well as pained tears in their eyes - if their death meant the salvation of friends and family, then no matter how hideous it would be a good death. And with the shamans carefully tending to each new case, all confined to Lower Valleyhome, each death did bring some new little scrap of insight.
People volunteering for fatal medical experiments...this is going to creep the hell out of everyone else. What the Dead Priests use their slave caste for, we have people offer themselves up to sacrifice.
...and we accidentally developed the merits of glazed ceramic lavatories at the perfect time.The curse could not be transmitted through blood, not like star pox.
Simply touching the sick could not get you ill, but improper cleanliness while handling the copious amounts of waste the sick produced could.
Sometimes people got sick for no apparent reason... but the People had a clue from another project. They had been struggling to understand the curses from turning stone to metal, setting aside forests and fields to study the problems, and they had seen a few things. The act of breaking apart a metal from its air could curse the air in obvious and subtle ways, and that which was not metal could mix with water to make poisons that stained the land. One of the major breakthroughs however was that if you filled a pit with the refuse of mining and smelting, you had to line it with waterproof pottery or the poison would seep out over the seasons. Another insight was that while some of the poisons were immediately obvious with the staining colours they produced, sometimes you could dilute out the colour but still detect bitter or sour flavours if you took a careful sip. Might there still be poison left even after further dilution?
So it was that the shamans tracked the disease and noted that so long as those who came fleeing its influence were kept in Lower Valleyhome, there were no cases in Upper Valleyhome. The sickness could not swim upriver. But perhaps it could seep out of the latrines if one was not careful? Increased care with waste handling was obviously needed to prevent the spread of this illness.
You know, this treatment is ridiculously expensive for anyone else. Honey was rare and valuable, because people had to venture into forests to gather the substance, but our Managed forests meant that we had large amounts of honey available in general as a luxury. Salt was rare since it was only available on coasts, and collecting it was very inefficient.And then came a most miraculous breakthrough. Just supplying water was not good enough, it could not reliably save those who were infected, but a daring shaman had discovered a magnificent spell. Water could be purified through exposure to cleansing flame enough to boil, and then the addition of the pure substances of salt and honey created a tonic that could restore the vital essence of an afflicted person, increasing the chances that they might be able to fight off the curse with strength alone.
This was basically stuffing people with thousand dollar notes to cure them.
Red waste is iron oxide.The study of metal production also brought up other concerns: if the rocks brought up from the earth could beget poisons when washed with water, were there other rocks out there that might be similar to the ones deliberately exposed, producing poison? One particularly interesting point was that the most obvious poisons tended to be associated with bright colours - copper had a lot of blues and greens, but some of the waste produced was red or yellow - and foul smells, including some rather rotten egg stenches that were honestly confusing to try to explain.
Yellow is sulfuric acid probably.
And there's hydrogen sulfides too.
A frigging iron mine!However, in searching the Land for both the possibility of more metal deposits or other places where nature had produced a natural seep, the People discovered a sea facing cliff face where several layers of stone almost seemed to be bleeding.
More than that, while not much had been learned from studying the fragments of the fallen star other than that they were incredibly tough, it was noted that some of the stones around the Bleeding Cliff sort of looked like some of the stony bits of the fallen star, or the one red residue they had made in seeing if the fallen star produced poison like other metals.
That's sedimentary iron!
Superstitions meanwhile proliferate. Metal in general was considered a cursed material that could be unleashed. Which would align with the Star Axe.Perhaps... perhaps a star had fallen here in the past and left a wound in the earth? Maybe metal, being different from other materials, was all derived from the heavens, and the poisons were merely whatever curses were locked away in such disturbance of the celestial order being unleashed? Maybe... maybe not. Hard to tell, but it would probably be worth further study in the future.
...hey, is that Warpstone/Gromril theory?!
Reminder:Special Note: Because of the discovery of needing clean water and large amounts of salt to most effectively fight these sorts of disease, starting the Saltern or the Garden next turn will provide +1 Stability as the People are assured that the king is being proactive in protection against demons
The Garden - The canal has greatly expanded the People's knowledge of controlling and directing water. A smaller but more personal project has been proposed to improve Valleyhome [Stewards] [King] (3-6? action commitment, -1 Econ per action)
Garden costs 3-6 Econ to complete.
Megaproject Focus allows for Main(state) + Main(Law) + Main(Province), so we can complete it in 1-2 turns provided with have Econ 7
Saltern - Building in the sea and experience with wall construction and fish traps suggests the possibility of trapping large amounts of water to extract tremendous quantities of salt [Stewards] (4-7? action commitment, -1 Econ per action)
Saltern costs 4-7 Econ to complete.
Megaproject Focus allows for Main(state) + Main(Law) + Main(Province), so we can complete it in 2-3 turns provided we have Econ 8
As such:
How many refugees?
[] No more than usual (Tiny chance of Stability loss)
[] A significant number (-1 Stability, +2 Econ)
[] There is a war going on too you know (-2 Stability, +4-5 Econ)
[] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
Largest influx will cause us to hit overcrowding immediately btw. We only have 7 slots left.
The best option here is A significant number + Gardens, allowing us to finish the megaproject in one turn AND do a Restore Order in the same turn.
This will do the following:
Stability 0
Refugees -1
Next turn:
Main Restore Order +1/+2
Megaproject start +1
Megaproject end(Stewards) +1
Which takes us from 0 Stability to 3.
You have discovered powerful new magic
[] Keep it secret (Chance of Stability loss)
Eh, not worth it. Few people can USE it, considering it takes Honey and Salt...of which we're kind of the regional supplier.
[] Share with friendly groups (Chance of other effects)
Neutralish. It's hard to screw up, but only groups trading with us can even implement it.
[] Share with everyone who will listen (+1 Stability, other effects)
This will spread things to the Thunder Horse and Highland Kingdom, which will help stabilize them and makes the Eastern Hills harder to grab.
However, taking this will block us from using Restore Order next turn.
[] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
Well...tempting, but only if we eat a very large refugee influx.
As such, my vote will be:
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with friendly groups (Chance of other effects)
[X] Megaproject Support
With the goal of next turn:
[][Main] The Garden
[][Secondary] Restore Order
[][Secondary] Restore Order x2
For Stability 3 in 2 turns.