Man, I'm looking at these, and imagining a fully kitted-up and leveled uplift fighting Hidan and Itachi, and it looks pretty good.

Except for Amaterasu. I have no idea if/how to dodge those stupid cursed eye-flames, and all the rocketboots and lightning-buffs and transparent barriers in the world might not cut it against a lethal attack that targets just by looking.

I kinda want to ask Oro for a defensive technique that can neutralize Amaterasu.
It would suck to give up on a different superjutsu, but Itachi, will be coming for us, and we'll need an answer.
A dodged it in canon on reaction time and sheer speed alone. We might be getting a similar technique. The earth tentacles can also act as barriers to physically obstruct it and besides.. if we always start first then we can just reverse summon or blitz him.

Its feasible the Whirlwind would just block its use too.
 
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Except for Amaterasu. I have no idea if/how to dodge those stupid cursed eye-flames, and all the rocketboots and lightning-buffs and transparent barriers in the world might not cut it against a lethal attack that targets just by looking.
I'd personally recommend attacking Itachi with this while on SkyWalkers half a mile away.

Orochimaru is right. Any plan to kill someone that requires you to be in the splash zone is a terrible plan.
WotS 69: 76 (Level + AB) + 18 (Chakra Boost)
Bolt 1: 94 + FD
Bolt 2: 94 + FD
Bolt 3: 94 + FD
Bolt 4: 94 + FD
Bolt 5: 94 + FD
Bolt 6: 94 + FD
Bolt 7: 94 + FD
Bolt 8: 94 + FD
Bolt 9: 94 + FD
Bolt 10: 94 + FD
Bolt 11: 94 + FD
Bolt 12: 94 + FD
Bolt 13: 94 + FD
Bolt 14: 94 + FD
Btw we can still add three buffs on top of this.
 
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We have a seal from Jiraiya that stores fire techniques. It seems to be based on the seal he used in canon... to seal Amaterasu
Man, we should really research those.

But I bet Amaterasu has chakra, and sealing it won't be straightforward. And we don't have any source of Amaterasu to test it on until Itachi tries to kill us.

Risky, but having any chance is great.

I'd personally recommend doing this while on SkyWalkers half a mile away.
Itachi can see us from further than that.
And we can't supriseambush an awareness-specilist Essie who can see chakra.
 
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But I bet Amaterasu has chakra, and sealing it won't be straightforward. And we don't have any source of Amaterasu to test it on until Itachi tries to kill us.

Risky, but having any chance is great.
Naruto explicitly said Jiraiya used them when fighting Hiruzen in spars, like Jiraiya was sealing Hiruzen's fire jutsus

So shouldn't be a problem there

But it's true we won't be able to test if they work until Itachi is like... using Amaterasu on us :V
 
Itachi can see us from further than that.
And we can't supriseambush an awareness-specilist Essie who can see chakra.
If Itachi actually has an instant kill from 28 zones away the world would look very different.

Even still, a Mari SC on SkyWalkers casting an ultra-boosted Wrath of the Storm is an utterly terrifying, nearly undetectable, and completely disposable assassin.

Not that you're much safer from up close either. She's getting her S-Rank genjutsu barrier in this deal and the move-first jutsu she requested as well.

S-Rank Mari is a-go!
 
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1) All these moves are why I've been team "raise Chakra when we can" consistently (though admittedly much more aggressively on Kakashi).

2) The Earth one is really solid for Hazou, as we've established. It's good on anyone, but a couple points for analysis that I haven't seen yet.
A) First, it's half-cost into the 50s, which makes it relatively cheap to boost as a major combat item.
B) Second, protecting allies works with general ninja life, but as a SC user and a summoner, we can also add or start as our own allies, circumstances pending. Yes, this all competes for Chakra, but it's nice to have options, and it makes even a medium tier dog hard to hit.
C) Hazou's pyramid and the amount of things he needs to prioritize is wild. Resolve, PS, Sealing, Chakra, Athletics, Alertness, just to name a few (not counting things like the ES mystery box, that's lower priority since we're getting bones of the earth (which we also need to learn and may need to level, or things like Deceit that are path specific). Any move that fills multiple combat niches for him at once is not only that much more efficient in battle, it's that much more efficient from a training and XP perspective. Inferno Vulpix talked about it's role in our toolkit, and with other team members, so I won't go over that, but it doesn't just let us be relevant, it lets us be relevant quite soon, if we need to be.
D) It would like rad as heck.
E) The biggest downside to the move is that people can leave. We can either keep it from happening antlion style with seals or runes, if that's the direction we're going. Or if they back off, we dimension hop out of there. It's useful for keeping heat off of us, and combines with seals and runes to make us the ultimate "this is prepared ground, it's not worth it" fighter. For half a minute at least.

3) Both the lightning ones are awesome. I was thinking a lightning buff before we got these, and I am VERY down with that still seeing speed of the storm. I think it would do good-scary things to Mari's toolkit, and that Yuno would benefit from it (Haru has lightning bucklers, I don't think they can stack(?), and I don't know if this would really help Kagome aside from initiative). And the fact that it's the most flushed out move description is encouraging for me.

4) As an aside, the lightning one is exactly the sort of "screw this one target in particular" move that the earth kraken doesn't hit. I am not necessarily saying Hazou should go lightning element right now (where would he even find the time), but I AM saying that those three moves together gives him a complete kit, or close to it. Like the Nara move kit, but turned up to 111. Those three plus summoning plus seals and runes? Honestly starts to remind me of Jiraiya's loadout.

5) Noburi is getting medical jutsu, and maybe (if it's compatible) a cool dangerous water whip scalpel. Given that, I don't feel too bad about not getting something water-y. I still kinda want something for Kei, since the shadow techniques are useful but more control and defensive if I'm remembering correctly, and sometime that improves or complements her ranged weapon fighting would be neat. (Dang, I wish shadow shuriken existed in this world, it would be pretty dang perfect for her). I'm just... Weirdly, of the 4 (DNRIP, PFR* Akane), Kei feels the farthest from an Essie? Good and diverse skillset, sure. But lacking the quintessential "my skills and abilities synergize and combine to form a Voltron of F&CK You" that Akane was starting to approach, that Noburi has a lot of the pieces for, and that Hazou will have the potential for but likely never actualize due to being pulled in so many directions as our protagonist. Mari getting her barrier seal and at least one of those lightning techniques is the sort of thing that can get her across that threshold. Unless I'm mistaken, Kei just doesn't have that clear path forward.

All that to say, I'm pitching the two following plans.

[X][Jutsu] Magnetic Release The Dogs of War
1) Speed of the Storm (or similar lightning buff)
2) Earth Kraken (Earth Kraken would be so cool visually, come on, do it for the cool)
3) Wrath of the Storm (or similar)
Back up for wrath of the storm: a big FU single-target Earth Jutsu
Back up for speed of the storm: A Wind offensive buff that synergizes with thrown weapon fighting.
Back up for Earth Kraken: some other Earth mobility/buff technique.

(If we can't get earth kraken, we can try to trade Naruto for swamp of the underworld for the AoE if we need it)

[X][Jutsu] Something for Everyone
1) Speed of the Storm (or similar lightning buff)
2) Earth Kraken (Earth Kraken would be so cool visually, come on, do it for the cool)
3) A Wind offensive buff that synergizes with thrown weapon fighting.
Back ups:
1: a big FU single-target Earth or Lightning Jutsu (like wrath of the storm)
2: Some other Earth mobility/buff technique.
3: best offensive water support move that helps both water whip and water dragon bullet.


*: Do Not Rest In Peace, Prepare For Rescue
 
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I'm looking at these and I think it looks less good, because y'know who has more than three S-rank techniques? Actual S-rank ninjutu specs, like Itachi. (And, for that matter, Ōnoki, who Itachi one-shotted with Amaterasu at Nagi island.)
I think we've been told that an S-ranker is someone who can throw around combat numbers in the 80-90s, and has a crazy trick or two besides.

This feels like a peak behind the hood. This is how dudes in thier 20s get the huge combat numbers. And we can also learn it!
Once the raw combat number disparity is reduced, I's just down to countering their weird tricks and coming up with our own.


Unless most Essies are throwing around 80+ combat skills BEFORE buffs, in which case... eep!
 
Kei feels the farthest from an Essie? Good and diverse skillset, sure. But lacking the quintessential "my skills and abilities synergize and combine to form a Voltron of F&CK You"
This is why she needs an awesome buff for RW

Frozen Skein and force wall shuriken will put her firmly in the Jonin camp but if we want her to be bisecting Hidan's skull she needs some juice
 
Wind Element: Cloak of the Wind God
TypeManeuverStrain
ElementWind
Effect1 to 2xABFor Effect 1, 2, 3, 4, 5...
+(10, 30, 60, 100, 150…)
Duration30 seconds+60
Durabilityn/a
Range-2 (personal)
Casting SpeedSupplemental+20
AOE1 target (caster)
AdvantageMulti-TaggableFor Effect 1, 2, 3, 4, 5...
+(30, 60, 100, 150, 210...)
Advantage+Weapon:Effect/2+60
AdvantageArmor Piercing+30
Advantage+Range:Effect/2For Effect 1, 2, 3, 4, 5...
+(20, 40, 60, 80, 100...)
AdvantageAllows enhanced sprint actions+20
AdvantageAllows movement when broken+20
DisadvantageBreaks on hit-10
DisadvantageMust buy to level 20 before becomes functional-30
Totals170
+ (10, 30, 60, 100, 150, 210…) [Effect]
+ (20, 40, 60, 80, 100, 120...) [Range]
+ (30, 60, 100, 150, 210, 280…) [MT]
170 + (60, 130, 220, 330, 460, 610…) [Total]
34
+ (2, 6, 12, 20, 30, 42…) [Effect]
+ (4, 8, 12, 16, 20, 24...) [Range]
+ (6, 12, 20, 30, 42, 56…) [MT]
34 + (12, 26, 44, 66, 92, 122…) [Total]

A combination RW buff/movement jutsu. The user wreaths themselves in wind chakra, granting the following effects:
  • Each turn, the user gets [Effect] tags to use on RW or Athletics rolls as desired. With the [Multi-Taggable] advantage, more than one tag can be added per roll.
  • If at least one tag is added to a RW attack, that attack is made with +(Weapon:Effect/2), has +(Range:Effect), and ignores Effect points of Armor Rating, the rare Armor:Energy(Wind) is still effective.
  • If the user desires, they can instead spend 1 tag to add one shift to the SDC made when Sprinting.
    • That is - if they generated 5 shifts on the SDC they could spend 2 tags to increase that to 7
    • Or if they were using a Supplemental to move they could spend 2 tags to increase that to 3
  • When the user takes any damage, the jutsu breaks, producing an explosive gust of wind. This allows the user to move up to [Effect] Zones in a direction of their choice.
  • If their attacker is in Melee range, the attacker rolls Athletics vs. CotWG level. If they fail, the attacker is moved up to [Effect] Zones in a direction of the user's choosing.
 
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[X][Jutsu] Magnetic Release The Dogs of War

I would like something for Kei dont get me wrong - but Hazou needs something like the Kraken if he is to get a jounin kit after PS 26. And Mari requires the two jutsu for her S-rank ignition event.

Once we have an actual essie in the clan, our options go way up. And then there is a prospect of giving the lightning techs to Naruto, who they would be a ridiculously good fit for. If we are to consider staying in the village - and I would rather not leave - then Naruto must be capable of beating an Akatsuki pair by himself, Mari must finally cross into the S-rank and Hazou needs to be an actual jounin with the survivability to match. Letting Kei meaningfully damage enemies is not critical in comparison, especially since Mari's barrier jutsu may well work for her too.

Do consider that we could simply train these bs jutsu and our combat stats for a few months after reaching PS 26 and it would massively improve our chances at opposing Akatsuki afterwards - if we wish to do so. I still dont think we should.
 
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Wind Element: Cloak of the Wind God
TypeManeuverStrain
ElementWind
Effect1 to ABFor Effect 1, 2, 3, 4...
+(10, 30, 60, 100, 150…)
Duration30 seconds+60
Durabilityn/a
Range-2 (personal)
Casting SpeedStandard+0
AOE1 target (caster)
AdvantageMulti-TaggableFor Effect 1, 2, 3, 4...
+(30, 60, 100, 150, 210...)
AdvantageWeapon:Effect/2+60
AdvantageArmor Piercing+30
AdvantageAllows enhanced sprint actions+20
AdvantageAllows movement when broken+20
DisadvantageBreaks on hit-10
DisadvantageMust buy to level 20 before becomes functional-30
Totals90
+ (10, 30, 60, 100, 150, 210…) [Effect]
+ (30, 60, 100, 150, 210, 280…) [MT]
18
+ (2,6,12,20,30,42…) [Effect]
+ (6, 12, 20, 30,42,56…) [MT]

A combination RW buff/movement jutsu. The user wreaths themselves in wind chakra, granting the following effects:
  • Each turn, the user gets (Effect) free tags to use on RW or Athletics rolls as desired. With the [Multi-Taggable] advantage, more than one tag can be added to each roll
  • If at least one tag is added to a RW attack that attack is made at Weapons:Effect/2 and ignores Effect points of Armor Rating, the rare Armor:Energy(Wind) is still effective.
  • If the user desires, they can instead spend 1 tag to add one shift to the SDC made when Sprinting.
    • That is - if they generated 5 shifts on the SDC they could spend 2 tags to increase that to 7
    • Or if they were using a Supplemental to move they could spend 2 tags to increase that to 3
  • When the user takes any damage, the jutsu breaks, producing an explosive gust of wind. This allows the user to move Effect/2 Zones away from their attacker in a direction of their choice.
  • If the attacker is in Melee range, the attacker rolls Athletics vs. CotWG level. If they fail, the attacker is moved Effect/2 Zones in a direction of the user's choosing.
Thanks, this is really cool!

I think this really wants to be a supplemental to activate, and I think Kei can afford the CP.

Any chance you can explain why you went for standard action activation?

EDIT: Also, why the weapon value? Currently she uses weapon 4 explosive tags, and we plan to make force shuriken,both of which are larger than 1/2 AB.
 
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Unless most Essies are throwing around 80+ combat skills BEFORE buffs, in which case... eep!
I want to point out that Mari can throw around 14 separate rolls of 94 before FD without using any buffs….at only level 69 (admittedly this is through the combination of two seperate Sannin-Tier techniques).

Oh, and she can do this from a SC that's running through the air on skywalkers half a mile away from its target.

[X][Jutsu] Magnetic Release The Dogs of War

Six months from this deal she's going to be an S-Rank assassin.

And while I'm at it…

[X][Jutsu] The Future is Full of Sparks
  • Lightning Element: Speed of the Storm
  • Lightning Element: Wrath of the Storm
  • Orochimaru's strongest Lightning Element melee buff (boosts MW/Tai and maybe Ath)
Here's one that does that and also gets us a Sannin-tier melee buff for Yuno, Mari, Kagome, Haru, and one day Noburi and Hazō. We could get this in a different element, but it'd be way weaker and useable by far less people.

@Twinnstars @faflec
 
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Thanks, this is really cool!

I think this really wants to be a supplemental to activate, and I think Kei can afford the CP.

Any chance you can explain why you went for standard action activation?
Most buff jutsu are Standard Actions:
Flame Aura
Hozuki's Mantle
Pangolin Flash
Pangolin Earth Armor
etc.

If it was a Supp IMO it shouldn't be able to do nearly as much. This one does enough things that it should probably be a Standard.
 
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