A highly enjoyable update,
@eaglejarl.
People were mentioning that writing plans for
Marked for Death is stressful, but I find it
exciting. Yes, it's easy to make a mistake, either in the process of planmaking or when conveying your intent in plans, and the stakes are high, but that makes the times when you're successful all the more pleasant. Like this time, for example: if setting up a double-deception reverse-seduction was easy, it wouldn't have been nearly as fun for me (even as I still remain concerned about potential non-obvious oversights).
Also, I note that Hazou played his part perfectly. It seems we
could use him for complicated social missions, provided that we plan everything out sufficiently well.
Regarding Ami, I'll only add that
she has ontological inertia. Even if Hazou doesn't interact with her now, she will remain out there, pursuing her unknown goals.
Let's grant that she is so terrifying that even a short casual conversation with her requires ASI-level precautions. If we decide not to talk with her now, we will remain ignorant of that fact, as well as of her goals. Several years later, we'll bump into her at some meeting, and she'll socially eviscerate Hazou into telling her all his secrets, just like she would now — except then we'll have even
more secrets to lose. If she does this now, at least we'll know that we must drop a WMD on her ASAP.
More plausibly, she isn't any more dangerous to talk to than the Oyabun, or Pantsaa, or than Jiraiya was back when we were missing-nin. We'll talk to her, learn something about her goals (or at least about what she wants us to think her goals are), get Jiraiya some non-useless intel. We will forbid all worst OPSEC breaches by direct commands, instruct Hazou to remain careful, and if she manages to manipulate him anyway, we'll set him straight the next update like we did with Hana.
Yes, it's still risky, but it's
less risky than it will be at any future point.