Don't advertise that we're a ninja until we know how ninja are regarded.

I agree that us advertising that we are a ninja isn't always a good thing. As a side note, I find it suspicious that most people aren't giving us full names, even the mayor didn't introduce himself with a name.

That said, this women recognized Hazou as a ninja due to his reaction,
She clearly noticed his reaction. "A ninja?" she asked.

Seems weird that the mayor of a police state with the "Ultimate Punishment" system would be unable to deal with ninja. Either he is a ninja himself, has allies, is somehow esoterically empowered or we aren't in any real danger.

But sure, going forward we should still stay careful, nothing here sounds really that friendly.

of which the IN is an offshoot, so perhaps there's a connection there.

We really are spilling the beans here, do we really just tell him that or do we trust Hazoupilot to adjust if the Hermit seems dangerous/unreasonable?
 
[X] Action Plan: Witty Title

It's a weird consequence of skill pyramids. We're not going to find a fully satisfying explanation because this isn't a problem that really makes sense outside of mechanics rules.
I dont think the QM will appreciate us gamifying the system in such a way - when there is clear, horrifying ic consequences for Hazou and is thus not a behavior he will ever do IC.
 
Is losing a tiny fraction of your memories a horrifying consequence? Seems melodramatic to me
Considering he has no control over which memory is lost and that this process has to be repeated from time to time, I seriously don't think it would be a decision Hazou would make lightly, or at all.

What's the IC justification here exactly? That Hazou gives up random memories in exchange for becoming more "optimal"?
Who's to say that "tiny memory" isn't the detail of his first meeting with Akane, or a small but cherished childhood moment with his mother?
Would Hazou really say, "Yeah, it's just a tiny memory, it's fine," when he can't know which one he'll lose—and worse, he won't even realize it's gone?

Would he truly be okay if, one day while reminiscing, he suddenly can't recall a detail he should remember—especially one tied to something he emotionally cherishes?

So yeah, I do think it would be something horrifying for him tbh
 
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This is exactly accurate.
I would claim that it is not us gamifying the experience, but instead merely a response to the gamefied nature of skill pyramids. Does it make sense that someone can't train their taijutsu any more because their skill with Shadow Clone is at a certain level? Not really, but that's the world Hazo lives in.
Considering he has no control over which memory is lost and that this process has to be repeated from time to time, I seriously don't think it would be a decision Hazou would make lightly, or at all.

What's the IC justification here exactly? That Hazou gives up random memories in exchange for becoming more "optimal"?
Who's to say that "tiny memory" isn't the detail of his first meeting with Akane, or a small but cherished childhood moment with his mother?
Would Hazou really say, "Yeah, it's just a tiny memory, it's fine," when he can't know which one he'll lose—and worse, he won't even realize it's gone?

Would he truly be okay if, one day while reminiscing, he suddenly can't recall a detail he should remember—especially one tied to something he emotionally cherishes?

So yeah, I do think it would be something horrifying for him tbh
This process explicitly does choose what memories are given up, so it would be... what, Hazo training Shadow Clone most recently? Not exactly a treasured memory, though even if it was, Hazo would give it up if it helped him get strong enough to return to his loved ones.
 
Considering he has no control over which memory is lost and that this process has to be repeated from time to time, I seriously don't think it would be a decision Hazou would make lightly, or at all.

What's the IC justification here exactly? That Hazou gives up random memories in exchange for becoming more "optimal"?
Who's to say that "tiny memory" isn't the detail of his first meeting with Akane, or a small but cherished childhood moment with his mother?
Would Hazou really say, "Yeah, it's just a tiny memory, it's fine," when he can't know which one he'll lose—and worse, he won't even realize it's gone?

Would he truly be okay if, one day while reminiscing, he suddenly can't recall a detail he should remember—especially one tied to something he emotionally cherishes?

So yeah, I do think it would be something horrifying for him tbh
Nope, it's easy to choose what gets taken. Your basic premise here is wrong.
"How do you choose what gets taken?"

She shrugged. "It's not hard. Just… keep it in your mind, but don't hold onto it. Imagine the memory like a box that you look into to relive it. Keep the box closed, then throw it up in the air. If you're still attached to it, you'll pull it back, but if you truly let go… it'll go in the air and stay there, and never come back. Does that make sense?"
So he's losing a few memories of training Resolve or whatever. This is not anything more than routine. Hazou's established character is one that does uncomfortable or boring things because they're most efficient. If that means losing some memories of Resolve training or whatever, then so be it.
 
Nope, it's easy to choose what gets taken. Your basic premise here is wrong.

So he's losing a few memories of training Resolve or whatever. This is not anything more than routine. Hazou's established character is one that does uncomfortable or boring things because they're most efficient. If that means losing some memories of Resolve training or whatever, then so be it.
You are assuming that the mechanic is a direct translation of IC when the negative xp mechanic hardly translate well; People don't just lose memories of skills in the afterlife but of places, events and who they are. Just because mechanically only skills is affected (How would you mechanically represent anything other than skills regressing anyway?) doesn't meant that is the case IC, where your entire memory is affected.
 
You are assuming that the mechanic is a direct translation of IC when the negative xp mechanic hardly translate well; People don't just lose memories of skills in the afterlife but of places, events and who they are. Just because mechanically only skills is affected (How would you mechanically represent anything other than skills regressing anyway?) doesn't meant that is the case IC, where your entire memory is affected.
What is under discussion is purposefully losing additional specific memories via the method Stompy quoted. Hazo can choose to forget explicitly only the Resolve training. Sorry if you don't like "because game mechanics" as the answer, but that's the reality because as we are constrained by game mechanics.
 
I'm personally against giving up a bunch of memories on purpose. In character, it doesn't make sense, and is actively detrimental. And it's weird that so many people want to be able to, but voted to lose the exact minimum amount on Vel's poll. Voting to both eject memories at will but lose the minimum amount by default does 100% feel like gamifying it. That's partially why I voted 10% loss, and don't support forcefully giving it up. We're not at the point of needing that 60 slot immediately, and rushing it potentially means eating things we didn't want to give up later. Plus, you know, narrative consequences for pushing it for no good reason.

Let's just gain and lose XP for a bit and see where we're at, hmm? 6000xp for current build plan (more or less) means 300-600 negative XP. More than enough for at least some fixing. We'll be fine.
 
This is exactly accurate.
I'm not sure I understand the QM stance here. Why was Hazo explicitly told, in-character, that he can pick and choose specific memories to lose by character(?) with much more experience handling memories who also explained how to do it and demonstrated doing it? This seems to be a very strange element to include in the story if you wish for the deliberate removal of specific memories to be a purely OOC conceit.
 
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