Cariyaga
Handsome Gentleperson
- Location
- United States
To prank his future self.
To prank his future self.
So he can level Alertness into the 40s :Hazoulook:
@ProperAttorney is the keeper of the sheets, but gist is that we yeet 3k XP into combat stats to bring them up to 59/60, bring TH up to 40 and MS to the 30s. That's about 6k IIRC
Don't advertise that we're a ninja until we know how ninja are regarded.
of which the IN is an offshoot, so perhaps there's a connection there.
I can put a contingency inWe really are spilling the beans here, do we really just tell him that or do we trust Hazoupilot to adjust if the Hermit seems dangerous/unreasonable
If the Hermit seems hostile or malevolent instead of eccentric. Don't share any details of the IN.
For fun, of course
It's a weird consequence of skill pyramids. We're not going to find a fully satisfying explanation because this isn't a problem that really makes sense outside of mechanics rules.
I dont think the QM will appreciate us gamifying the system in such a way - when there is clear, horrifying ic consequences for Hazou and is thus not a behavior he will ever do IC.It's a weird consequence of skill pyramids. We're not going to find a fully satisfying explanation because this isn't a problem that really makes sense outside of mechanics rules.
This is exactly accurate.[X] Action Plan: Witty Title
I dont think the QM will appreciate us gamifying the system in such a way - when there is clear, horrifying ic consequences for Hazou and is thus not a behavior he will ever do IC.
Is losing a tiny fraction of your memories a horrifying consequence? Seems melodramatic to me[X] Action Plan: Witty Title
I dont think the QM will appreciate us gamifying the system in such a way - when there is clear, horrifying ic consequences for Hazou and is thus not a behavior he will ever do IC.
Considering he has no control over which memory is lost and that this process has to be repeated from time to time, I seriously don't think it would be a decision Hazou would make lightly, or at all.Is losing a tiny fraction of your memories a horrifying consequence? Seems melodramatic to me
I would claim that it is not us gamifying the experience, but instead merely a response to the gamefied nature of skill pyramids. Does it make sense that someone can't train their taijutsu any more because their skill with Shadow Clone is at a certain level? Not really, but that's the world Hazo lives in.
This process explicitly does choose what memories are given up, so it would be... what, Hazo training Shadow Clone most recently? Not exactly a treasured memory, though even if it was, Hazo would give it up if it helped him get strong enough to return to his loved ones.Considering he has no control over which memory is lost and that this process has to be repeated from time to time, I seriously don't think it would be a decision Hazou would make lightly, or at all.
What's the IC justification here exactly? That Hazou gives up random memories in exchange for becoming more "optimal"?
Who's to say that "tiny memory" isn't the detail of his first meeting with Akane, or a small but cherished childhood moment with his mother?
Would Hazou really say, "Yeah, it's just a tiny memory, it's fine," when he can't know which one he'll lose—and worse, he won't even realize it's gone?
Would he truly be okay if, one day while reminiscing, he suddenly can't recall a detail he should remember—especially one tied to something he emotionally cherishes?
So yeah, I do think it would be something horrifying for him tbh
Nope, it's easy to choose what gets taken. Your basic premise here is wrong.Considering he has no control over which memory is lost and that this process has to be repeated from time to time, I seriously don't think it would be a decision Hazou would make lightly, or at all.
What's the IC justification here exactly? That Hazou gives up random memories in exchange for becoming more "optimal"?
Who's to say that "tiny memory" isn't the detail of his first meeting with Akane, or a small but cherished childhood moment with his mother?
Would Hazou really say, "Yeah, it's just a tiny memory, it's fine," when he can't know which one he'll lose—and worse, he won't even realize it's gone?
Would he truly be okay if, one day while reminiscing, he suddenly can't recall a detail he should remember—especially one tied to something he emotionally cherishes?
So yeah, I do think it would be something horrifying for him tbh
So he's losing a few memories of training Resolve or whatever. This is not anything more than routine. Hazou's established character is one that does uncomfortable or boring things because they're most efficient. If that means losing some memories of Resolve training or whatever, then so be it."How do you choose what gets taken?"
She shrugged. "It's not hard. Just… keep it in your mind, but don't hold onto it. Imagine the memory like a box that you look into to relive it. Keep the box closed, then throw it up in the air. If you're still attached to it, you'll pull it back, but if you truly let go… it'll go in the air and stay there, and never come back. Does that make sense?"
You are assuming that the mechanic is a direct translation of IC when the negative xp mechanic hardly translate well; People don't just lose memories of skills in the afterlife but of places, events and who they are. Just because mechanically only skills is affected (How would you mechanically represent anything other than skills regressing anyway?) doesn't meant that is the case IC, where your entire memory is affected.Nope, it's easy to choose what gets taken. Your basic premise here is wrong.
So he's losing a few memories of training Resolve or whatever. This is not anything more than routine. Hazou's established character is one that does uncomfortable or boring things because they're most efficient. If that means losing some memories of Resolve training or whatever, then so be it.
What is under discussion is purposefully losing additional specific memories via the method Stompy quoted. Hazo can choose to forget explicitly only the Resolve training. Sorry if you don't like "because game mechanics" as the answer, but that's the reality because as we are constrained by game mechanics.You are assuming that the mechanic is a direct translation of IC when the negative xp mechanic hardly translate well; People don't just lose memories of skills in the afterlife but of places, events and who they are. Just because mechanically only skills is affected (How would you mechanically represent anything other than skills regressing anyway?) doesn't meant that is the case IC, where your entire memory is affected.
I'm not sure I understand the QM stance here. Why was Hazo explicitly told, in-character, that he can pick and choose specific memories to lose by character(?) with much more experience handling memories who also explained how to do it and demonstrated doing it? This seems to be a very strange element to include in the story if you wish for the deliberate removal of specific memories to be a purely OOC conceit.