although I think this got answered.
It has been, yes, but I appreciate your time all the same. Thank you.
basically yes. I'm likely to regret using an analogy but...
My own common sense is basically telling me 'If a blunt Kunai could travel in a straight line and reach the target, so too would this rune effect.' I guess your howitzer artillery analogy is more on-point, but less suitable for our characters describing it to each other. Leaf canopy? Not a problem. Wall of flames? Might deter a person, but not this. Thin paper door you could walk through? Won't stop it either. Tree trunk? Now we're getting into the edge cases. Thick tree might stop it, thinner tree probably not. Waterfall? The kind a monk might meditate under wouldn't stop it, if for example you were hiding behind one in a cave. But something massive like Niagara falls might. These edge cases would probably require in-universe experiments to nail down for sure.

Now here's what I'm curious about; would a wind jutsu specifically designed to deflect/turn away projectiles, like the blunt kunai I mentioned, do anything to affect the long ranged explosive? That's the kind of question common sense doesn't have an answer for. Depends more heavily on the actual mechanics of the rune, which we can generally treat as a projectile but seems to not actually launch anything... at least nothing we can detect.

I'm not actually asking for you to answer this, by the way. Hazo has no reason to know this, at the moment, and I'm content with that.

We haven't discussed this point but I would imagine that if you can hit the target then you can hit the target. After that, the explosion works as normal. If you're picturing something like a narrow shaft that leads down into a multi-zone underground cavern then my assumption is that yes, the explosion would spread into the adjacent zones.
I think what he was asking was about the coin-flip mechanic for targeting a zone. Yes, if you win the coin flip and hit the target, the zones next to it will also be affected because of the size of the explosion, but I think he was asking if, based on the coinflip mechanic, you could hit the untargetable zone directly. Like there's a brick wall between you and the zone you want to hit, so you just aim next to it instead and 'miss', and oops you just broke reality and hit the unhittable. Nice work! Except... no, I really doubt that's possible. Feel free to correct me if I'm wrong and mechanics make possible the narratively impossible because of a technicality in the wording. Given my track record of prioritizing narrative sense and being proven wrong, I wouldn't even be surprised.

It was described as a difficulty in aiming the rune properly since each rune comes out slightly different, and you'd need to fire it to learn and adjust to those differences. He was asking if we can beat the coinflip/randomness of trying to target a zone by making it the only zone that qualifies as a valid target.

Going back to my amazing powers of common sense, I imagine the coin flip would determine whether the Rune targeted the zone we're aiming at, or on a loss it might explode against the side of the tunnel you described instead, @faflec. I don't imagine it would somehow hit an un-targetable zone instead. It's described as a user-aiming problem, not some inherent random element causing it to magically strike the zone next to the target because magic. Just for clarity's sake, I think the QMs (@Paperclipped) should set a range limit where this no longer applies. Say you were targeting the zone you're in, aiming at the floor directly under your feet, you should be accurate enough to hit it even without calibrating the sight of your sniper-rune. If we invent an even longer range variant, firing it from say 2.5 miles might have only a 1/4 chance of hitting the target initially and can miss by up to 2 zones instead of just hitting the adjacent zone, or some other numbers idk I just read the threadmarks I don't do math.
 
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Paper sealing seems almost certainly insufficient for the task. To the point where I am unwilling to spend the FP on the diff check. If we do it, this will need to be a rune.
Sure. that's a bit risky, but I'm game.
Yeah, Remote Explosives are *almost* powerful enough to kill Akatsuki, and creating a Remote Explosiver is probably sufficient for the job. Hits at 110/130. That's enough to get anyone with a physical body. We set up 10-20 on skytowers surrounding the Rift and take it out. Even Konan might not be able to take the repeated hits.
Given how low the DCs have been for our explosives research, why not hop right to Remote Explosiver Runes? It'll probably get done significantly faster.

What's the temperature check on that one, playerbase?
Hot!
It's much better outcome, less messy/risky, and will result in a better/more fun naritive in the long term. The only major reason not to do it is if Naruto pulls the trigger first, at which point we'll just join his plan.

We'll set one DoB track to rift research, and round out the rest of our rune toolkit on the other DoB track.
 
I'm for the yoink and run strat. I think if we're willing to open a rift to randomlocation.wav we should absolutely go for this.
 
Personally, I've sat through enough of those cliffhangers the last 700 or so chapters for one story. I'm fine with axing that potential plotline and derailing the Akatsuki stuff in one fell swoop. I think blasting the site to kingdom come, yoinking the Rift to some random location only we know about, and sprinting off into the distance with a shit eating grin plastered on our face would be a fine ending to this mega-arc indeed. We'll need to properly run the CBA there on the success odds and what needs to be done to raise them, but it seems to neatly solve all of our problems without some giant dramatic combat nonsense that relies post-facto on several of the most unreasonably unpleasant human beings I've ever seen acting rationally and reasonably about some random twerp's plans to raise the dead.

What's the temperature check on that one, playerbase?
I agree completely. I don't feel that we're on-track to develop the tools needed to kill the Akatsuki without running an intolerably high risk of total failure. Stealing the rift is much more tractable and would then give us all the time in the world needed to out-research them.
 
I agree completely. I don't feel that we're on-track to develop the tools needed to kill the Akatsuki without running an intolerably high risk of total failure. Stealing the rift is much more tractable and would then give us all the time in the world needed to out-research them.
And also the narrative reason to explore it ourself, which is much more fun.
 
(More seriously, I have no idea how he had this opinion even ignoring the insta-kill rifts. Like, what about all the people in sealing failures who get killed back in time or morphed into an evil crab and shit? Rasengan ain't gonna save you from that. I have to assume he had some kind of control over what the failure would be.)
The impression that I had was that Jiraiya wasn't saying he wasn't concerned about sealing failures (though he separately has a reckless attitude towards them), but that he didn't see the need for Kagome-spec sealing facilities because at his level either he can insta-kill it or no amount of Kagome-spec sealing facility will save him. In other words, he didn't think there was no risk, he just thought the benefits were too marginal to be worth it. (And in fairness, setting up a Kagome-spec facility takes a non-negligible amount of time.)

He's in general the most reckless Sannin (and the only dead Sannin, imagine that), but that one time he sounded super reckless about sealing failures was probably carrying a bit of an "if it's some unblockable instakill then I just die" undercurrent. And, since he made it to ninja old age without dying to a sealing failure, he must not have been rolling sealing failures too often in his regular research.
 
I agree completely. I don't feel that we're on-track to develop the tools needed to kill the Akatsuki without running an intolerably high risk of total failure. Stealing the rift is much more tractable and would then give us all the time in the world needed to out-research them.
Wait. Isn't moving the rift very slow due to the runes? How are we gonna run away?
 
The impression that I had was that Jiraiya wasn't saying he wasn't concerned about sealing failures (though he separately has a reckless attitude towards them), but that he didn't see the need for Kagome-spec sealing facilities because at his level either he can insta-kill it or no amount of Kagome-spec sealing facility will save him. In other words, he didn't think there was no risk, he just thought the benefits were too marginal to be worth it. (And in fairness, setting up a Kagome-spec facility takes a non-negligible amount of time.)

He's in general the most reckless Sannin (and the only dead Sannin, imagine that), but that one time he sounded super reckless about sealing failures was probably carrying a bit of an "if it's some unblockable instakill then I just die" undercurrent. And, since he made it to ninja old age without dying to a sealing failure, he must not have been rolling sealing failures too often in his regular research.
Have you read his sealing style stunt? (titled "we'll do it live!")

Dude definitely rolls occasional sealing failures as part his research.
 
This is a serious problem that has to be somehow addressed with some sort of rune/seal-tech solution. Ideas welcome.

1) Most of the runes we've had the greatest amount of success with are space-time related.

Orochimaru's rift runes work as a set (one to dislodge, one to move, one to receive IIRC). But they seem to literally move the rift through real-space.

Seems to me like some runes that heavily compress/pinch spacetime from point A to point B (perhaps only in the one direction -- yes, I know, but it's magic chakra bullshit at the end of the day) would vastly accelerate the actual rift yoinking and our escape. Rig some explosives to blow everything to hell after we've escaped. Might require some prior work for veterancy purposes.

2) Might be the case that we should look into combining TH and Runes to make a jutsu to do something like this too if that looks to be going nowhere. That Minato guy took a technique, slapped some sealing shit onto it, and got a combat-viable, instant-dodge teleport that seemingly had insane range. We wouldn't need anything nearly that fancy, just something that turns a heist mission like this into a several minutes long affair.

3) Orochimaru might suck at runes. Try to make his stuff not so bad. Slam our number at it and hope for the best.

4) Orochimaru might be biased. Runes seem to work best when their effects move at large scales. He's got several decades of sealmaster brain going on here, maybe it would be easier to approach the problem from a more epic scale than not.

5) Instead of sending the rift scar 25 miles in one particular direction on the map, send it a few miles upwards (potentially at an angle or something). Triangulate the position with some fancy math. These people apparently still think the world is flat, so basic trigonometry is a power beyond mortal ken as far as they're concerned, which leaves the rift floating idly in a random patch of sky. Water is wet, Aspects are True, and so are running gags in a rationalist medium. :V
 
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These people apparently still think the world is flat, so basic trigonometry is a power beyond mortal ken as far as they're concerned, which leaves the rift floating idly in a random patch of sky.
Have you considered the possibility that, due to our obviously limited knowledge about things like 'kamimoots', multiple 'paths', and other shenaniganry... the world might actually be flat? 'They' all consider it to be flat not out of some weird QM misunderstanding about how much ancient civilizations knew, but rather because that's how the math really adds up. [x files theme]
 
Have you considered the possibility that, due to our obviously limited knowledge about things like 'kamimoots', multiple 'paths', and other shenaniganry... the world might actually be flat? 'They' all consider it to be flat not out of some weird QM misunderstanding about how much ancient civilizations knew, but rather because that's how the math really adds up. [x files theme]

The last one was not a serious suggestion besides the "Put it somewhere in the sky randomly and triangulate its coordinates with some nearby landmarks" bit.
 
Have you considered the possibility that, due to our obviously limited knowledge about things like 'kamimoots', multiple 'paths', and other shenaniganry... the world might actually be flat? 'They' all consider it to be flat not out of some weird QM misunderstanding about how much ancient civilizations knew, but rather because that's how the math really adds up. [x files theme]
I think we were legitimately in the middle of testing this out (delegated via Gaku) but then we had to go missing before he could tell us how the experiment went.
 
This is a serious problem that has to be somehow addressed with some sort of rune/seal-tech solution. Ideas welcome.
Variant runic air dome which involves two or more linked runes at the edges of the effect, rather than one in the center, and heats up all the air inside the dome to molten-lead temperatures. Set it up, wait for the screaming to stop (plus a few hours just to be sure), shut it down, skywalk in over the charcoal, use Oro's techniques to steal the rift, then install a non-air-dome superheater rune covering as close as possible to the same area, with enough of an activation delay for safe exfiltration. Far as any subsequent investigators would be able to tell, it looks like some failure on Sasori's part simply lost the rift scar, and also left the whole island semi-permanently on fire.

Ideally, follow-up by combining veterancy from time compression, the scenery clone array, and possibly various grue-related experiences, to create an illusion which "folds over" the chronological gap between superheater effects, so even if Itachi tries to use some sort of postcognition, it seems like the heat was continuous and we were never there.
 
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