- Location
- Mid-Atlantic
See, I get that, but the consequence is the same.Okay, Simon? I think you might be looking at this the wrong way. By all indications currently, from what we saw in that, this isn't something that is just cultural, or the result of a weird biological quirk making things harder to comprehend or anything. They know the physical laws, they know how to explain how things work, and they're fully capable of adapting to change.
Except, from what was shown, the Garenhulders have basically had spikes driven into their brains that electrocute them while also stimulating the fear response when they're responded to technological innovation.
The prohibition isn't consistent, because it's something forced upon them, and it only trips in response to certain things.
What you're thinking: "Physical laws that allow you predict exactly what happens? That's impossible, you can't do that!"
What I'm thinking: "The physical laws allow us to know exactly how things will react. *zap* BUT IT MIGHT ALSO ACT AS A MAGICAL RITUAL TO SUMMON CTHULHU!"
My basic point is that this is as written, this magical curse induced disability is more crippling than I think the author intended, in that it is too crippling for the Garenhulders to be managing even the most rudimentary aspects of their own newfound technical base. It's not just that they couldn't have invented it, it's that in any meaningful sense they couldn't adapt it anymore, in the sense of "dig out a flat spot to build The House." Due to the increased complexity of the new technology.
Too much of the "adapt old technology" task, when dealing with 20th century technology, looks less like "dig flat spot to build The House" and more like "ham+sandwich=ham sandwich."
This is in addition to the strangeness of the patterns governing when the curse applies its "zaps." Which COULD be deliberate authorial decision, but creates further confusion in the context of whether the Exiles are capable of, say, programming a computer given the hardware and compilers to do so. Or rewriting their own legal codes. Or discovering abstract mathematics. If changing a bolt is more Unknown than changing the tax code, or if programming a computer is more Unknown than deciding where to dig a series of drainage ditches to keep a field dry during the rainy season.
But with the ramped-up version of the creativity-zapper in place... We end up with a situation where the saiyans are in proportionately much more control of the system than previously expected and much busier doing it, to the point where Kakara would probably be at least vaguely aware of how much of her civilization was constantly busy holding the Garenhulders' hands and helping them arrive at basically every single technology-based or tech-related decision.
...
It's like, suppose I said "where I grew up, it was very cold" and you said "fine."
And I said "in fact, it was so cold that the air froze solid and we had to walk through drifts of frozen air to get where we were going."
You might reasonably say "wait what, then what did you breathe?"
Whether the place I grew up is cold? That is not the problem and is probably not in dispute. How cold it was? Problematic, and the sort of area where a person might find themselves overstepping and making their fictional setting too cold, colder than it needed to be to achieve the desired narrative result, cold enough to actively interfere with the achievement of that result...
Likewise, my argument is, once again, that as written the Curse of Uncreativity is so effective it renders the Garenhulders unable to maintain their own technological economy. Not just unable to invent it, unable to do what it has been explicitly said they can do, in the context of modern technology. So incapable that the Exiles have to do so much for them that it could damage the Masquerade.
The problem is that just beginning to write a computer program requires you to sit down, crack your knuckles, and envision from scratch a tool that does an entirely new thing, built up out of existing tools that you already have (the computer language, hardware, OS, and so on).They can. They can also document it properly because they do careful preplanning, scope definition, use highly modular code, preform (excessive) testing cycles, extensive code reviews, structure the code for long-term maintenance, and totally understand what the code is doing. It may be painfully slow and expensive from our point of view but, contrary to what Hollywood and what some "I'm soooo special" programmers say, there is absolutely nothing magically creative about basic coding.
Which is exactly what Garenhulders can't do, apparently. I'd have expected them to be able to do it, and to therefore be able to program computers in the fashion you describe... but Poptart has of late been very, very insistent that the kind of basic "combine two Known tools to create a third Known tool" or "use two of a Known tool to be more effective at the job the tool used to do" are borderline inconceivable to Garenhulders.
Apparently the magic curse zaps them whenever they try to engage in reasoning about how to redesign a tool towards a desired goal, and that would really penalize computer software development.
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