Vote tally:
##### 3.19
[X] Plan Steady as She Goes
No. of votes: 1
Walkin' Man
[x] Plan Aranfan
[x]Attend School (Mandatory, choose one of the following): Time-consuming, tiring, and the part that you're most likely to be discovered doing. Unfortunately, you really have no choice. Current grades: trending A-. Effect: Attend school.
-[x] Slack (1 action): You have better things to do! Slack off on schoolwork to focus on other pursuits. Effect: Possible grade loss. You're smart and this is primary school, you you have a decent chance of not dropping a grade.
[x] Strange Peg For a Strange Hole (1 action): The Misfits are, oddly enough, the place you fit into the most. So you'll make sure to put in the time to really fit in with them. Friends are nice, and they demand the extra effort. Effect: Go above and beyond the effort needed to merely
maintain your new friendships, and try to strengthen your new bonds. You will almost certainly succeed.
[x] Improve Masque Affinity (1 action): The human world of Garenhuld offers many intriguing possibilities, but when you're Masqued, you're well aware that you're always just a little bit...off. You've never made the rookie mistake of trying to grab a chair with your tail, but it's been close. If you wish to involve yourself deeper in the human world, you'll need to improve your comfort in your Masque first. Effect: Grind your Masque Affinity, reducing your tells in human form and unlocking more involved options. Success in this is guaranteed with any amount of time investment; the only thing in question is how much you'll improve by.
-[x] Train in 'normal human' martial arts (possibly with a Masqued Gokun-Saiyan teacher) and try to get our friends to join us.
[x] Training (Mandatory, 1 action): You have mastered the transformation, and now all that's left is to finally reach your limits.
-[x] Train Base Strength: 375 million units...it was just last year that that felt like an unreachable pinnacle of strength. Now you look ready to hit it by the end of the year. Effect: Raise your base form's strength by conventional training. WILL COMPLETE THIS YEAR.
[x] A Warrior's Path: being a warrior is about more than brute strength. Master the art of combat to gain your people's respect. Your mindset will hold you back in all aspects, though.
-[x] Train Ki Manipulation (2 actions): You already have something of a gift in this, although again Jaffur proved more skilled in the combat applications. Maybe you could close that gap. Effect: Train your skill in ki manipulation, and thereby your facility in its involved talents. You are enough of a prodigy that you would suffer no maluses to improvement here.
-[x] Train Specific Skill (1 action, may be taken multiple times): As you train your skill in an overall field, your skill at individual techniques will rise to match it, but maybe you can focus on something in particular. Effect: Choose a specific Skill you wish to train or learn. Crowd fighting? Fighting in a team? Specific ki projection techniques like the Kikoho? Odder stuff, like the multiform? (ask your GM for an extended list of techniques if you're not sure) This would give a higher chance of success than simply training the whole related field.
--[x] Multiform
-[x] Train Oozaru (1 action): You failed to figure this out last year, despite the very good odds in your favor. Despite that, you are determined to continue, your odd hunch growing only stronger. And with lessons learned, you
know you'll succeed this time. Effect: As the QM increasingly loses patience with the dice, automatically succeed in gaining control over the Oozaru form and gain a variable amount of strength in it.
[x] The Mysteries: You are a Seer, an heir to the legacy of Bardock. This alone has radically changed your path in life. Yet despite this, you cannot ignore the impact of Sorcery on your life.
-[x] Train With Sensei (1 action): Nothing for it but time. Effect: Grind your talent in Seer abilities. Sensei tells you that this will be
gruelingly hard, and take years to master no matter how much of a prodigy you are.
[x] The Pulse of Life: You are a part of this society, and it's the people who make it tick.
-[x] Family First (1 action): Your relationship with your Father has stopped actively collapsing, but the two of you are still distant from each other. You want to fix that, even though it'll never again be what it once was. Effect: Repair relationship with Dad.
-[x] A Scion's Duties II (1 action): You've begun the first of your training and learned the basics of how your society works. Now it's time to really delve into it. Effect: Learn the art of diplomacy and Clan management at the feet of your father, improving your Communication Skill and learning about the practical side of managing hundreds upon thousands of Saiyans who all want a fight.
[x] Breaking the Seal: You know some of the details of Jaffur's Seal, and have an ally in your Grandma Apra. What else is there to do?
-[x] Contact House Senzu (1 action): House Senzu has withdrawn from society at large with all members, including their Sorcerer, and their Senzu Beans in tow, but when last you met you were allies. Perhaps if you find them...somehow...you can be again. Effect: Search for House Senzu, and if possible bring them in on the plot.
No. of votes: 10
Aranfan,
adaer,
Terrabrand,
Andres110,
Nathaniel Wolff,
Macros,
KnightDisciple,
KaintukeeBob,
Kairos123,
veekie
[X] Plan Bommelom
[X]Attend School (Mandatory, choose one of the following): Time-consuming, tiring, and the part that you're most likely to be discovered doing. Unfortunately, you really have no choice. Current grades: trending A-. Effect: Attend school.
-[X] Slack (1 action): You have better things to do! Slack off on schoolwork to focus on other pursuits. Effect: Possible grade loss. You're smart and this is primary school, you you have a decent chance of not dropping a grade.
[X] Strange Peg For a Strange Hole (1 action): The Misfits are, oddly enough, the place you fit into the most. So you'll make sure to put in the time to really fit in with them. Friends are nice, and they demand the extra effort. Effect: Go above and beyond the effort needed to merely
maintain your new friendships, and try to strengthen your new bonds. You will almost certainly succeed.
[X] Training (Mandatory, 1 action): You have mastered the transformation, and now all that's left is to finally reach your limits.
-[X] Train Base Strength: 375 million units...it was just last year that that felt like an unreachable pinnacle of strength. Now you look ready to hit it by the end of the year. Effect: Raise your base form's strength by conventional training. WILL COMPLETE THIS YEAR.
[X] A Warrior's Path: being a warrior is about more than brute strength. Master the art of combat to gain your people's respect. Your mindset will hold you back in all aspects, though.
-[X] Train Multi-Form (1 action, may be taken multiple times): As you train your skill in an overall field, your skill at individual techniques will rise to match it, but maybe you can focus on something in particular. Effect: Choose a specific Skill you wish to train or learn. Crowd fighting? Fighting in a team? Specific ki projection techniques like the Kikoho? Odder stuff, like the multiform? (ask your GM for an extended list of techniques if you're not sure) This would give a higher chance of success than simply training the whole related field.
--[X] If it won't hamper your chances to learn this technique, try to learn it in secret (perhaps at Sensei's place?)
-[X] Train Oozaru (1 action): You failed to figure this out last year, despite the very good odds in your favor. Despite that, you are determined to continue, your odd hunch growing only stronger. And with lessons learned, you
know you'll succeed this time. Effect: As the QM increasingly loses patience with the dice, automatically succeed in gaining control over the Oozaru form and gain a variable amount of strength in it.
[X] The Mysteries: You are a Seer, an heir to the legacy of Bardock. This alone has radically changed your path in life. Yet despite this, you cannot ignore the impact of Sorcery on your life.
-[X] Train With Sensei (1 action): Nothing for it but time. Effect: Grind your talent in Seer abilities. Sensei tells you that this will be
gruelingly hard, and take years to master no matter how much of a prodigy you are.
-[X] Beg Sensei To Teach You How to enter people's dreams and, if possible, talk to them (1 action): Waiting is boring. Effect: Make a hard Communication check to convince Sensei to deviate from his plan and then train the skill selected. I'll tell you if it's not a thing.
--[X] If possible, do this while or after sounding sensei out. If Sensei responds positively to you sounding him out, explain you want to learn this so Jaffur will at least have
someone to talk to while trapped in his own mind.
[X] The Pulse of Life: You are a part of this society, and it's the people who make it tick.
-[X] A Scion's Duties II (1 action): You've begun the first of your training and learned the basics of how your society works. Now it's time to really delve into it. Effect: Learn the art of diplomacy and Clan management at the feet of your father, improving your Communication Skill and learning about the practical side of managing hundreds upon thousands of Saiyans who all want a fight.
-[X] Garenhuld II (1 action): Society is buzzing with news of the news of the Cult demanding Lady Dandeer's presence at the Training Hall over the summer as part of a conference to address the status of the Cult in the modern world. You definitely haven't been invited, and your Dad tells you that High Priest Celeran already had the Hall booked for the day, so you doubt your presence is welcome. But this could be
important. Effect: Sneak through all of the security surrounding the Training Hall on the night of the Council, and try to listen in on what's going on.
--[X] If you get good enough with the Multi-Form technique, people don't know you know said technique and it won't hamper anything but your power level, try to use Multi-Form to place a clone at home/where you're supposed to be/somewhere public while you infiltrate the council in order to provide an alibi.
[X] Breaking the Seal: You know some of the details of Jaffur's Seal, and have an ally in your Grandma Apra. What else is there to do?
-[X] Sound Out Sensei (1 action): Your Sensei is a Seer, like you, and seems sensible. You think he should understand why you're working to reverse this. But...depending on how aware he's being of the future, even deciding to talk to him will tip him off to your intentions. Effect: Take a risk. Chance your Sensei blowing your newborn conspiracy wide open, and try to sound out his opinion. If possible, bring him in on the plot.
--[X] If possible, do this before trying to contact House Senzu.
-[X] Contact House Senzu (1 action): House Senzu has withdrawn from society at large with all members, including their Sorcerer, and their Senzu Beans in tow, but when last you met you were allies. Perhaps if you find them...somehow...you can be again. Effect: Search for House Senzu, and if possible bring them in on the plot.
--[X] If you manage to convince Sensei to help, ask him to help you find them.
--[X] If you've learned to enter people's dreams and talk to them, try to do so before contacting them in any order way so that you won't have to risk you and the Senzus being discovered meeting in person.
--[X] If have to meet them in person and you you get good enough with the Multi-Form technique, people don't know you know said technique and it won't hamper anything but your power level, try to use Multi-Form to place a clone at home/where you're supposed/somewhere public to be while you go off to meet the Senzus.
[X] Personal: Sometimes, you just want to do things on your own time.
-[X] Ki (1 action, may be taken multiple times): Despite your disinterest in fighting, you really do like using your Ki, and you're good at it! Effect: In your spare time, improve Ki Talents (1 per action).
--[X] Ki Control
No. of votes: 1
Bommelom
This seems pretty decisive.