Voting is open
EDIT: Also, after his Zenkai he did reach the Super Perfect Cell state that many people consider to be an equivalent since he had a similar lightning aura to SSJ.
Pretty sure that was just to keep with the theme of Cell being the evil opposite of someone. Imperfect Cell was the evil opposite of Piccolo with his intellect and cunning, Semi-Perfect Cell was the evil opposite of Vegeta with his boisterous attitude and his arrogance, Perfect Cell was the evil opposite of Goku with his relative laid-backness, and Super Perfect Cell was the evil opposite of Gohan with his sadistic and violent manner.

Huh...I vaguely remember something about that. Where does Lord Chilled and SSJ Bardoc (because of SKoT shenanigans) fit in there? a 'relatively stable' mutant bloodline or is episode of Bardoc Non-cannon, I forget.
Bardock Special is canon, Episode of Bardock is non-canon.
 
Quite the leap in logic just to argue that Cell would've been super duper powerful if he trained like Frieza.
To be fair, I'm not saying he could. I'm just sort of nerding over the possibility.
No, it was definitely genetics. To elaborate, he and his father were mutants of his species which are normally much less powerful than them and also nowhere near as sadistic. The Ginyu Force was also all mutants. This is canon by the way.

Though I would assume some serious motivation helped. Literally going through hell tends to have an effect on people.
 
Bardock Special is canon, Episode of Bardock is non-canon.
Actually, I don't think either are canon. In this quest, however, the events of both happened (Bardock was referred to as the first Super Saiyan, at least).

@PoptartProdigy, how many Seers are there in total? About 1% has the potential, but I'd imagine most of them don't get tested (as they're not particularly interested in being creepy seers). About a thousand? Five hundred? Less?
 
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@PoptartProdigy, I have a suggestion for how you run your game. When I was first reading this, we would occasionally gain traits through the things we did and experienced. However, the descriptions for those traits weren't in the updates themselves, they were in the character sheet. I was abstaining from looking at the character sheet to avoid spoilers and in doing so missed out on knowing what the traits did. My suggestion is to include the description of traits in the updates themselves so that new readers can know what they do without spoiling themselves.

Hm, fair idea. I'll go back and put those in.

Actually, I don't think either are canon. In this quest, however, the events of both happened (Bardock was referred to as the first Super Saiyan, at least).

@PoptartProdigy, how many Seers are there in total? About 1% has the potential, but I'd imagine most of them don't get tested (as they're not particularly interested in being creepy seers). About a thousand? Five hundred? Less?

*hunts through posts to find old population figures, whinges about really needing to make a Lore Screen*
~300,000(population)x0.01(incidence)=~3,000
~3,000(Seer population)x0.1(creepiness modifier)=~300
~300(practicing population)x1.7(derived by error calculations, accounting for the fact that all of the above are approximations)=510

At the last count there are 510 Seers who know of and practice their abilities, out of a total Saiyan population of roughly 300,000.
 
Vote tally:
##### 3.19
[X] Plan Steady as She Goes
No. of votes: 1
Walkin' Man
[x] Plan Aranfan
[x]Attend School (Mandatory, choose one of the following): Time-consuming, tiring, and the part that you're most likely to be discovered doing. Unfortunately, you really have no choice. Current grades: trending A-. Effect: Attend school.
-[x] Slack (1 action): You have better things to do! Slack off on schoolwork to focus on other pursuits. Effect: Possible grade loss. You're smart and this is primary school, you you have a decent chance of not dropping a grade.
[x] Strange Peg For a Strange Hole (1 action): The Misfits are, oddly enough, the place you fit into the most. So you'll make sure to put in the time to really fit in with them. Friends are nice, and they demand the extra effort. Effect: Go above and beyond the effort needed to merely maintain your new friendships, and try to strengthen your new bonds. You will almost certainly succeed.
[x] Improve Masque Affinity (1 action): The human world of Garenhuld offers many intriguing possibilities, but when you're Masqued, you're well aware that you're always just a little bit...off. You've never made the rookie mistake of trying to grab a chair with your tail, but it's been close. If you wish to involve yourself deeper in the human world, you'll need to improve your comfort in your Masque first. Effect: Grind your Masque Affinity, reducing your tells in human form and unlocking more involved options. Success in this is guaranteed with any amount of time investment; the only thing in question is how much you'll improve by.
-[x] Train in 'normal human' martial arts (possibly with a Masqued Gokun-Saiyan teacher) and try to get our friends to join us.
[x] Training (Mandatory, 1 action): You have mastered the transformation, and now all that's left is to finally reach your limits.
-[x] Train Base Strength: 375 million units...it was just last year that that felt like an unreachable pinnacle of strength. Now you look ready to hit it by the end of the year. Effect: Raise your base form's strength by conventional training. WILL COMPLETE THIS YEAR.
[x] A Warrior's Path: being a warrior is about more than brute strength. Master the art of combat to gain your people's respect. Your mindset will hold you back in all aspects, though.
-[x] Train Ki Manipulation (2 actions): You already have something of a gift in this, although again Jaffur proved more skilled in the combat applications. Maybe you could close that gap. Effect: Train your skill in ki manipulation, and thereby your facility in its involved talents. You are enough of a prodigy that you would suffer no maluses to improvement here.
-[x] Train Specific Skill (1 action, may be taken multiple times): As you train your skill in an overall field, your skill at individual techniques will rise to match it, but maybe you can focus on something in particular. Effect: Choose a specific Skill you wish to train or learn. Crowd fighting? Fighting in a team? Specific ki projection techniques like the Kikoho? Odder stuff, like the multiform? (ask your GM for an extended list of techniques if you're not sure) This would give a higher chance of success than simply training the whole related field.
--[x] Multiform
-[x] Train Oozaru (1 action): You failed to figure this out last year, despite the very good odds in your favor. Despite that, you are determined to continue, your odd hunch growing only stronger. And with lessons learned, you know you'll succeed this time. Effect: As the QM increasingly loses patience with the dice, automatically succeed in gaining control over the Oozaru form and gain a variable amount of strength in it.
[x] The Mysteries: You are a Seer, an heir to the legacy of Bardock. This alone has radically changed your path in life. Yet despite this, you cannot ignore the impact of Sorcery on your life.
-[x] Train With Sensei (1 action): Nothing for it but time. Effect: Grind your talent in Seer abilities. Sensei tells you that this will be gruelingly hard, and take years to master no matter how much of a prodigy you are.
[x] The Pulse of Life: You are a part of this society, and it's the people who make it tick.
-[x] Family First (1 action): Your relationship with your Father has stopped actively collapsing, but the two of you are still distant from each other. You want to fix that, even though it'll never again be what it once was. Effect: Repair relationship with Dad.
-[x] A Scion's Duties II (1 action): You've begun the first of your training and learned the basics of how your society works. Now it's time to really delve into it. Effect: Learn the art of diplomacy and Clan management at the feet of your father, improving your Communication Skill and learning about the practical side of managing hundreds upon thousands of Saiyans who all want a fight.
[x] Breaking the Seal: You know some of the details of Jaffur's Seal, and have an ally in your Grandma Apra. What else is there to do?
-[x] Contact House Senzu (1 action): House Senzu has withdrawn from society at large with all members, including their Sorcerer, and their Senzu Beans in tow, but when last you met you were allies. Perhaps if you find them...somehow...you can be again. Effect: Search for House Senzu, and if possible bring them in on the plot.
No. of votes: 10
Aranfan, adaer, Terrabrand, Andres110, Nathaniel Wolff, Macros, KnightDisciple, KaintukeeBob, Kairos123, veekie
[X] Plan Bommelom
[X]Attend School (Mandatory, choose one of the following): Time-consuming, tiring, and the part that you're most likely to be discovered doing. Unfortunately, you really have no choice. Current grades: trending A-. Effect: Attend school.
-[X] Slack (1 action): You have better things to do! Slack off on schoolwork to focus on other pursuits. Effect: Possible grade loss. You're smart and this is primary school, you you have a decent chance of not dropping a grade.
[X] Strange Peg For a Strange Hole (1 action): The Misfits are, oddly enough, the place you fit into the most. So you'll make sure to put in the time to really fit in with them. Friends are nice, and they demand the extra effort. Effect: Go above and beyond the effort needed to merely maintain your new friendships, and try to strengthen your new bonds. You will almost certainly succeed.
[X] Training (Mandatory, 1 action): You have mastered the transformation, and now all that's left is to finally reach your limits.
-[X] Train Base Strength: 375 million units...it was just last year that that felt like an unreachable pinnacle of strength. Now you look ready to hit it by the end of the year. Effect: Raise your base form's strength by conventional training. WILL COMPLETE THIS YEAR.
[X] A Warrior's Path: being a warrior is about more than brute strength. Master the art of combat to gain your people's respect. Your mindset will hold you back in all aspects, though.
-[X] Train Multi-Form (1 action, may be taken multiple times): As you train your skill in an overall field, your skill at individual techniques will rise to match it, but maybe you can focus on something in particular. Effect: Choose a specific Skill you wish to train or learn. Crowd fighting? Fighting in a team? Specific ki projection techniques like the Kikoho? Odder stuff, like the multiform? (ask your GM for an extended list of techniques if you're not sure) This would give a higher chance of success than simply training the whole related field.
--[X] If it won't hamper your chances to learn this technique, try to learn it in secret (perhaps at Sensei's place?)
-[X] Train Oozaru (1 action): You failed to figure this out last year, despite the very good odds in your favor. Despite that, you are determined to continue, your odd hunch growing only stronger. And with lessons learned, you know you'll succeed this time. Effect: As the QM increasingly loses patience with the dice, automatically succeed in gaining control over the Oozaru form and gain a variable amount of strength in it.
[X] The Mysteries: You are a Seer, an heir to the legacy of Bardock. This alone has radically changed your path in life. Yet despite this, you cannot ignore the impact of Sorcery on your life.
-[X] Train With Sensei (1 action): Nothing for it but time. Effect: Grind your talent in Seer abilities. Sensei tells you that this will be gruelingly hard, and take years to master no matter how much of a prodigy you are.
-[X] Beg Sensei To Teach You How to enter people's dreams and, if possible, talk to them (1 action): Waiting is boring. Effect: Make a hard Communication check to convince Sensei to deviate from his plan and then train the skill selected. I'll tell you if it's not a thing.
--[X] If possible, do this while or after sounding sensei out. If Sensei responds positively to you sounding him out, explain you want to learn this so Jaffur will at least have someone to talk to while trapped in his own mind.
[X] The Pulse of Life: You are a part of this society, and it's the people who make it tick.
-[X] A Scion's Duties II (1 action): You've begun the first of your training and learned the basics of how your society works. Now it's time to really delve into it. Effect: Learn the art of diplomacy and Clan management at the feet of your father, improving your Communication Skill and learning about the practical side of managing hundreds upon thousands of Saiyans who all want a fight.
-[X] Garenhuld II (1 action): Society is buzzing with news of the news of the Cult demanding Lady Dandeer's presence at the Training Hall over the summer as part of a conference to address the status of the Cult in the modern world. You definitely haven't been invited, and your Dad tells you that High Priest Celeran already had the Hall booked for the day, so you doubt your presence is welcome. But this could be important. Effect: Sneak through all of the security surrounding the Training Hall on the night of the Council, and try to listen in on what's going on.
--[X] If you get good enough with the Multi-Form technique, people don't know you know said technique and it won't hamper anything but your power level, try to use Multi-Form to place a clone at home/where you're supposed to be/somewhere public while you infiltrate the council in order to provide an alibi.
[X] Breaking the Seal: You know some of the details of Jaffur's Seal, and have an ally in your Grandma Apra. What else is there to do?
-[X] Sound Out Sensei (1 action): Your Sensei is a Seer, like you, and seems sensible. You think he should understand why you're working to reverse this. But...depending on how aware he's being of the future, even deciding to talk to him will tip him off to your intentions. Effect: Take a risk. Chance your Sensei blowing your newborn conspiracy wide open, and try to sound out his opinion. If possible, bring him in on the plot.
--[X] If possible, do this before trying to contact House Senzu.
-[X] Contact House Senzu (1 action): House Senzu has withdrawn from society at large with all members, including their Sorcerer, and their Senzu Beans in tow, but when last you met you were allies. Perhaps if you find them...somehow...you can be again. Effect: Search for House Senzu, and if possible bring them in on the plot.
--[X] If you manage to convince Sensei to help, ask him to help you find them.
--[X] If you've learned to enter people's dreams and talk to them, try to do so before contacting them in any order way so that you won't have to risk you and the Senzus being discovered meeting in person.
--[X] If have to meet them in person and you you get good enough with the Multi-Form technique, people don't know you know said technique and it won't hamper anything but your power level, try to use Multi-Form to place a clone at home/where you're supposed/somewhere public to be while you go off to meet the Senzus.
[X] Personal: Sometimes, you just want to do things on your own time.
-[X] Ki (1 action, may be taken multiple times): Despite your disinterest in fighting, you really do like using your Ki, and you're good at it! Effect: In your spare time, improve Ki Talents (1 per action).
--[X] Ki Control
No. of votes: 1
Bommelom


This seems pretty decisive.
 
Roughly a fifth of the Saiyan population.
Are Ancestor Cultists spread evenly accross the Saiyan population, or are certain demographics more religious than others? For example, is either of the two Clans more religious than the other, and are Sorcerers/Seers less or more likely to be religious than the general population?

Also, I understand that the Ancestor Cult reveres the Ancestors, but does Kakara know what other beliefes they have? Do they have any rituals? Things that are forbidden or required to do? Do they believe that the Ancestors are capable of intervening in mortal affairs (even if they can only subtly do so)?

Since Krillin was referred to as an "ancestor" in one of the books Kakara read (even though he's not actually anyone's ancestor), does that mean the Ancestor Cult reveres the humans too? What about Piccolo?

Oh, and do the Garenhulders have any religions? If so, how many are there, what does Kakara know about them, and have any Saiyans started to believe in them?

(I know I asked about Garenhuld religions before, but I think I put it in next to so many other questions you forgot to answer it. Sorry!)

Edit:
Also, how many extra actions will Multi-Form give us? One? Two? Three?

..And will a higher rank in Multi-Form give us more extra actions?
 
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Also. I don't suppose I could convince anyone to vote for a version of Aranfan's plan that switched something (maybe Oozaru training, a Scion's duty, masque training or Family First/improving our relationsship with Berra) for infiltrating the Garenhuld Conference/Ancestral Council/Space Vatican?

I'll try to lay out my reasons for wanting to do so, at least.

Firstly, unlike every other action on our list, this is a one-time opportunity. If we don't infiltrate the Space Vatican now, we'll have no idea what happened in that meeting for years (eventually we might be able to use our Seer powers to see it, but the Ancestor Cult could very well put whatever plan they're making in action before that point).

Secondly, the QM has essentially said that assuming we learn Multi-Form, keep it secret and use it to give ourselves an alibi, it'd be basically impossible to find us even if we actually get caught. That means that in a worst case scenario, we'll be wasting an action on confirming that they're not actually planning something dangerous (and we might still get a trait out of it).

Thirdly, the Ancestor Cult is a major player in Saiyan politics with access to one Mastered Super Saiyan (Apra). If they're planning something big, (I believe they are, since they've only held a council like this once and that's when they codified/organized their religion) its going to have major repercussions for Saiyan society as a whole. Deposing Dandeer and/or unsealing Jaffur (possibly killing Jaron and causing Jaffur to go apeshit and break both the masquerade and Saiyan society) isn't actually the most radical thing they could be planning (not the least radical thing either, of course), and I wouldn't deem it impossible that they're going to either secede, decide it's time to break the masquerade or try to rule Clan Vegeta as a theocracy. Therefore, if we don't find out what they're up to, we could get majorly blindsided and have all our plans screwed completely over.

Fourthly, the cult seems pretty damn secretive (about this, at least), so if they do end up planning something big/making an important decision, it's very likely that they're not going to tell the public about it until they're actually putting it into action. I mean, Apra won't even tell us anything about what the meeting is about.
She's not actually that highly ranked -- she's not a priestess or anything, just a member of the Cult. That said, she'll be welcome to observe in the meeting, and as a religious ex-Lady Goku certainly has many friends in the leadership of the Cult. But she has already shut you down, hard, and told you absolutely nothing about what's going on. She has apologized and said she's not trying to hurt your feelings with it, but insisted that this is a matter of the faith alone and it's not really her secret to share. As it stands, you'll only be privy to whatever the Cult feels is suitable for public release.

Fifthly, from a meta perspective, I can't imagine this Council resulting in a decision that won't majorly affect us, especially as the QM even wrote a special section below the list of actions this year about the Council.

So, right, erm, in short: If we infiltrate the Ancestral Council, in the worst-case scenario (or maybe the best-case scenario, depends on how you see it), which I think is unlikely, we'll just waste an action on learning that the Ancestor Cult is not in fact plotting anything dangerous (which should be relieving), but we'll get more actions next year from Multi-Form anyways, and might still gain a trait. If we don't infiltrate the Ancestral Council, in the worst-case scenario (which I don't think is unlikely), we'll get blindsided by a plan/plot of the Ancestor Cult that completely screws over all of our plans and might destabilize or even completely fracture Saiyan society.

So, um, please vote for infiltrating the Saiyan Vatican?

I don't think this is a real danger right now, given Grandma's involvement in the cult.
I really wouldn't count out on the cult convincing Apra that the Clan system is currently broken and needs to be replaced, especially because Apra removed the population controls in a failed attempt to unite the Clans, which means the cult could make the argument that if the Lords/Ladies can't unite the clans, someone else (the Ancestor Cult) will have to.
 
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I really wouldn't count out on the cult convincing Apra that the Clan system is currently broken and needs to be replaced, especially because Apra removed the population controls in a failed attempt to unite the Clans, which means the cult could make the argument that if the Lords/Ladies can't unite the clans, someone else (the Ancestor Cult) will have to.

Given Apra's stance on the Senzus, I don't think that's a plausible result. She seems very firmly on the side of the clan structure.
 
Given Apra's stance on the Senzus, I don't think that's a plausible result. She seems very firmly on the side of the clan structure.
Still, I think Bammelom has a point. Learning Multi-form is practically guaranteed, this means that infiltration is also most likely to succeed. This means that it's better to have the information rather than not, since the risk is comparatively low.

We can do all of the other actions later, while this has a small time-window. Maybe drop the Oozaru training? Especially since we're already guaranteed to learn Multiform and that'll prevent our skills from backsliding.

Also this is an actual event where we use our skills. That usually has some bonuses for the character.
 
We can do all of the other actions later, while this has a small time-window. Maybe drop the Oozaru training? Especially since we're already guaranteed to learn Multiform and that'll prevent our skills from backsliding.

We aren't actually garunteed to learn multiform: Dice are involved. We are guaranteed to learn Oozaru, and I'm not willing to ditch it because our teacher in the art of being a seer said it was a good hunch to follow.

Meanwhile: Patching things up with dad is vital, becoming more comfortable as Karen and thus around our friends is equally vital.

I guess if my voters really want to infiltrate the space vatican I can ditch A Scion's Duty. But to be honest I had kinda gotten the feeling that my plan was being perceived as and voted for because it was the anti-infiltration plan.
 
We aren't actually garunteed to learn multiform: Dice are involved. We are guaranteed to learn Oozaru, and I'm not willing to ditch it because our teacher in the art of being a seer said it was a good hunch to follow.
Multi-form, given that you're explicitly interested in it for the purposes of multiplying productivity and letting you sneak places, would actually benefit from a bit of a bonus, making success all-but-assured
If we end up voting for infiltrating the Ancestral Council, I'll definitely spend a cookie on learning Multi-Form, which should turn "all-but-assured" into "assured".

Also, pushing back learning to control the Oozaru form a year is not the same as ditching it. I mean, even if we'll need it to get SSJ4 (if it exists) eventually, we're definitely not getting SSJ4 next year either way.
 
I guess if my voters really want to infiltrate the space vatican I can ditch A Scion's Duty. But to be honest I had kinda gotten the feeling that my plan was being perceived as and voted for because it was the anti-infiltration plan.
You've read Bammelom's post and his assurance in completing Multiform, and I agree with you on not abandoning Scion's Duty. But training Oozaru can be pushed back an year and next turn we'll definitely have the actions to throw at it.

Also, something to consider is that earlier we get Multiform the better, since we'll be getting several actions from it every year. If we get Bammelom's cookie to assure a guaranteed learning chance this year, the next year we can not only make up for Oozaru, but also focus on several other techniques/tasks.
 
Also. I don't suppose I could convince anyone to vote for a version of Aranfan's plan that switched something (maybe Oozaru training, a Scion's duty, masque training or Family First/improving our relationsship with Berra) for infiltrating the Garenhuld Conference/Ancestral Council/Space Vatican?

I'll try to lay out my reasons for wanting to do so, at least.

Firstly, unlike every other action on our list, this is a one-time opportunity. If we don't infiltrate the Space Vatican now, we'll have no idea what happened in that meeting for years (eventually we might be able to use our Seer powers to see it, but the Ancestor Cult could very well put whatever plan they're making in action before that point).

Secondly, the QM has essentially said that assuming we learn Multi-Form, keep it secret and use it to give ourselves an alibi, it'd be basically impossible to find us even if we actually get caught. That means that in a worst case scenario, we'll be wasting an action on confirming that they're not actually planning something dangerous (and we might still get a trait out of it).

Thirdly, the Ancestor Cult is a major player in Saiyan politics with access to one Mastered Super Saiyan (Apra). If they're planning something big, (I believe they are, since they've only held a council like this once and that's when they codified/organized their religion) its going to have major repercussions for Saiyan society as a whole. Deposing Dandeer and/or unsealing Jaffur (possibly killing Jaron and causing Jaffur to go apeshit and break both the masquerade and Saiyan society) isn't actually the most radical thing they could be planning (not the least radical thing either, of course), and I wouldn't deem it impossible that they're going to either secede, decide it's time to break the masquerade or try to rule Clan Vegeta as a theocracy. Therefore, if we don't find out what they're up to, we could get majorly blindsided and have all our plans screwed completely over.

Fourthly, the cult seems pretty damn secretive (about this, at least), so if they do end up planning something big/making an important decision, it's very likely that they're not going to tell the public about it until they're actually putting it into action. I mean, Apra won't even tell us anything about what the meeting is about.


Fifthly, from a meta perspective, I can't imagine this Council resulting in a decision that won't majorly affect us, especially as the QM even wrote a special section below the list of actions this year about the Council.

So, right, erm, in short: If we infiltrate the Ancestral Council, in the worst-case scenario (or maybe the best-case scenario, depends on how you see it), which I think is unlikely, we'll just waste an action on learning that the Ancestor Cult is not in fact plotting anything dangerous (which should be relieving), but we'll get more actions next year from Multi-Form anyways, and might still gain a trait. If we don't infiltrate the Ancestral Council, in the worst-case scenario (which I don't think is unlikely), we'll get blindsided by a plan/plot of the Ancestor Cult that completely screws over all of our plans and might destabilize or even completely fracture Saiyan society.

So, um, please vote for infiltrating the Saiyan Vatican?


I really wouldn't count out on the cult convincing Apra that the Clan system is currently broken and needs to be replaced, especially because Apra removed the population controls in a failed attempt to unite the Clans, which means the cult could make the argument that if the Lords/Ladies can't unite the clans, someone else (the Ancestor Cult) will have to.
Or, you know, you could make that plan yourself.

Well, if you put a cookie into multiform... ask and you shall receive.

Aranfan - oozaru + Garenhuld II

[x] Plan Ninja!
[x]Attend School (Mandatory, choose one of the following): Time-consuming, tiring, and the part that you're most likely to be discovered doing. Unfortunately, you really have no choice. Current grades: trending A-. Effect: Attend school.
-[x] Slack (1 action): You have better things to do! Slack off on schoolwork to focus on other pursuits. Effect: Possible grade loss. You're smart and this is primary school, you you have a decent chance of not dropping a grade.
[x] Strange Peg For a Strange Hole (1 action): The Misfits are, oddly enough, the place you fit into the most. So you'll make sure to put in the time to really fit in with them. Friends are nice, and they demand the extra effort. Effect: Go above and beyond the effort needed to merely maintain your new friendships, and try to strengthen your new bonds. You will almost certainly succeed.
[x] Improve Masque Affinity (1 action): The human world of Garenhuld offers many intriguing possibilities, but when you're Masqued, you're well aware that you're always just a little bit...off. You've never made the rookie mistake of trying to grab a chair with your tail, but it's been close. If you wish to involve yourself deeper in the human world, you'll need to improve your comfort in your Masque first. Effect: Grind your Masque Affinity, reducing your tells in human form and unlocking more involved options. Success in this is guaranteed with any amount of time investment; the only thing in question is how much you'll improve by.
-[x] Train in 'normal human' martial arts (possibly with a Masqued Gokun-Saiyan teacher) and try to get our friends to join us.
[x] Training (Mandatory, 1 action): You have mastered the transformation, and now all that's left is to finally reach your limits.
-[x] Train Base Strength: 375 million units...it was just last year that that felt like an unreachable pinnacle of strength. Now you look ready to hit it by the end of the year. Effect: Raise your base form's strength by conventional training. WILL COMPLETE THIS YEAR.
[x] A Warrior's Path: being a warrior is about more than brute strength. Master the art of combat to gain your people's respect. Your mindset will hold you back in all aspects, though.
-[x] Train Ki Manipulation (2 actions): You already have something of a gift in this, although again Jaffur proved more skilled in the combat applications. Maybe you could close that gap. Effect: Train your skill in ki manipulation, and thereby your facility in its involved talents. You are enough of a prodigy that you would suffer no maluses to improvement here.
-[x] Train Specific Skill (1 action, may be taken multiple times): As you train your skill in an overall field, your skill at individual techniques will rise to match it, but maybe you can focus on something in particular. Effect: Choose a specific Skill you wish to train or learn. Crowd fighting? Fighting in a team? Specific ki projection techniques like the Kikoho? Odder stuff, like the multiform? (ask your GM for an extended list of techniques if you're not sure) This would give a higher chance of success than simply training the whole related field.
--[x] Multiform
---[x] If possible, try to keep that you learned it quiet, at least until after the council.
[x] The Mysteries: You are a Seer, an heir to the legacy of Bardock. This alone has radically changed your path in life. Yet despite this, you cannot ignore the impact of Sorcery on your life.
-[x] Train With Sensei (1 action): Nothing for it but time. Effect: Grind your talent in Seer abilities. Sensei tells you that this will be gruelingly hard, and take years to master no matter how much of a prodigy you are.
[x] The Pulse of Life: You are a part of this society, and it's the people who make it tick.
-[x] Family First (1 action): Your relationship with your Father has stopped actively collapsing, but the two of you are still distant from each other. You want to fix that, even though it'll never again be what it once was. Effect: Repair relationship with Dad.
-[x] A Scion's Duties II (1 action): You've begun the first of your training and learned the basics of how your society works. Now it's time to really delve into it. Effect: Learn the art of diplomacy and Clan management at the feet of your father, improving your Communication Skill and learning about the practical side of managing hundreds upon thousands of Saiyans who all want a fight.
-[X] Garenhuld II (1 action): Society is buzzing with news of the news of the Cult demanding Lady Dandeer's presence at the Training Hall over the summer as part of a conference to address the status of the Cult in the modern world. You definitely haven't been invited, and your Dad tells you that High Priest Celeran already had the Hall booked for the day, so you doubt your presence is welcome. But this could be important. Effect: Sneak through all of the security surrounding the Training Hall on the night of the Council, and try to listen in on what's going on.
[x] Breaking the Seal: You know some of the details of Jaffur's Seal, and have an ally in your Grandma Apra. What else is there to do?
-[x] Contact House Senzu (1 action): House Senzu has withdrawn from society at large with all members, including their Sorcerer, and their Senzu Beans in tow, but when last you met you were allies. Perhaps if you find them...somehow...you can be again. Effect: Search for House Senzu, and if possible bring them in on the plot.
 
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Or, you know, you could make that plan yourself.
Well, I wasn't sure which action those of Aranfan's voters I might persuade would prefer to replaced with Garenhuld II. I mean, my own plan got no voters, so I wouldn't bet on choosing the right action.

Also, would you mind adding something about learning Multiform in secret if possible, and then possibly pretending to learn it after the Ancestral Council has been held?

[X] Plan Ninja

And, right, might as well state it. @PoptartProdigy, if a plan that involves infiltrating the Ancestral Council wins, I'm spending a cookie on learning Multiform.
 
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Having only just joined this quest, I'm not 100% Sure how the best way to add this to a plan would be...

But I think we need to spend some time contemplating the seal and why we find it so abhorrent. We're going to need a rock solid explanation to get Dad on our side.

Particularly I feel the thought process that the seal is a lot like murder could possibly work. Its honestly even more insidious since it's not only death of the mind, but then the body is being piloted by someone else.
 
Well, I wasn't sure which action those of Aranfan's voters I might persuade would prefer to replaced with Garenhuld II. I mean, my own plan got no voters, so I wouldn't bet on choosing the right action.

Also, would you mind adding something about learning Multiform in secret if possible, and then possibly pretending to learn it after the Ancestral Council has been held?
That was because you got somewhat ambitious with the risky/difficult actions. That said, part of the appeal of the oozaru training was that it was a guaraanteed success so it made sure our combat skills didn't atrophy if we failed the other Warrior Path actions. With a cookie in multiform that would be less of an issue.

Added the keep it quiet if possible that you wanted by the way. It doesn't cost us anything so it is no big deal.
 
Are Ancestor Cultists spread evenly accross the Saiyan population, or are certain demographics more religious than others? For example, is either of the two Clans more religious than the other, and are Sorcerers/Seers less or more likely to be religious than the general population?

Also, I understand that the Ancestor Cult reveres the Ancestors, but does Kakara know what other beliefes they have? Do they have any rituals? Things that are forbidden or required to do? Do they believe that the Ancestors are capable of intervening in mortal affairs (even if they can only subtly do so)?

Since Krillin was referred to as an "ancestor" in one of the books Kakara read (even though he's not actually anyone's ancestor), does that mean the Ancestor Cult reveres the humans too? What about Piccolo?

Oh, and do the Garenhulders have any religions? If so, how many are there, what does Kakara know about them, and have any Saiyans started to believe in them?

(I know I asked about Garenhuld religions before, but I think I put it in next to so many other questions you forgot to answer it. Sorry!)

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Also, how many extra actions will Multi-Form give us? One? Two? Three?

..And will a higher rank in Multi-Form give us more extra actions?

They are surprisingly egalitarian, having a relatively even spread across the length and breadth of the Saiyan population. They have fewer members among the Seers -- which is a part of the reason why no Sighted Mato or Peat has chosen to learn the craft in a century -- and more among the Sorcerers, but all other demographics are very evenly distributed.

They tend to venerate those ancestors who ascended to godhood directly as deities, respect Super Saiyans in general as saints, and revere the old Z Fighters in a similar light as the ancient Greeks would have Heracles. There are few hard rituals given that the faith is, while formalized, highly decentralized, but group prayer is a common pastime -- not in the style of the Catholic church, with the call-and-response from priest to parish, but more of a mass gathering in which many people are praying alongside each other. They believe that the ancestors, and most of all the Holy Three, guide their followers by granting wisdom and strength to those worthy. However, given the obviously contrasting natures of the three, what "worthy" entails isn't necessarily a single set of standards, so they tend not to have strictures on behavior.

I actually referred to him as "the Martyr Krillin," which he...indisputably is, really. :p

The Garenhulders has a broad and varied tapestry of religious faiths. There are five that each claim more than 10% of the population. These five make up 78% of the population of Garenhuld, and the minor faiths, which number in the dozens, split up the remaining 22%. Garenhuld has not experienced any great religious consolidation, and thus remains quite varied, with monotheistic, polytheistic, and even atheistic faiths sharing street space. They have had extremely few converts from the Saiyans; there have been some individuals, but on a societal level, native Garenhulder faiths have basically no traction among the Saiyan population. In part, this is because faith is largely viewed as an intensely private affair in the global culture that Garenhuld has evolved, and thus lends itself poorly to proselytizing or religious tension. You're either curious and want to convert, or the faiths don't really care much. Kakara knows very little about any of the native faiths.

I am presently testing out the game balance of multi-form, and thus can't answer specifics of it quite yet. I can say that you definitely will gain more yearly actions as your facility in the skill improves.

And, right, might as well state it. @PoptartProdigy, if a plan that involves infiltrating the Ancestral Council wins, I'm spending a cookie on learning Multiform.

Noted in the cookie jar.

Having only just joined this quest, I'm not 100% Sure how the best way to add this to a plan would be...

But I think we need to spend some time contemplating the seal and why we find it so abhorrent. We're going to need a rock solid explanation to get Dad on our side.

Particularly I feel the thought process that the seal is a lot like murder could possibly work. Its honestly even more insidious since it's not only death of the mind, but then the body is being piloted by someone else.

Wilkommen!
 
I actually referred to him as "the Martyr Krillin," which he...indisputably is, really. :p
You referred to him as both, actually.
The book said, "To best understand the applications of the Kienzan is to acknowledge all aspects of its use, be they practical, theoretical, consequential (to, naturally, manifold degrees), philosophical, or even sociological (when used to a properly excessive degree, naturally). One must not merely be content with throwing the disk, for as the example of the ancestor Krillin shows such an approach leads to abysmal accuracy. To find true effectiveness-"

And your patience runs out right there. You slam the book down and promptly start hacking and coughing as it raises a cloud of dust left over from all the incredibly-sensible people who, unlike you, had the good sense to take one look at the book, "A Holistic Analysis of the Interpretation of the Turtle School Style of Fighting As Practiced by the Ancestor Krillin: VOL. 14," and keep right on walking. You bury your head into your hands and scream.
 
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