Anyways, here's my plan. It's a bit more focused on politics and such than KnightDisciple's.
[X]Attend School (Mandatory): Time-consuming, tiring, and the part that you're most likely to be discovered doing. Unfortunately, you really have no choice. Current grades: trending A-. Effect: Attend school.
-[X] Slack (1 action): You have better things to do! Effect: Slack off on schoolwork to focus on other pursuits. Effect: Possible grade loss. You're smart and this is primary school, you you have a decent chance of not dropping a grade.
This is primary school, we can always catch up later, and being a slacker in school is not exactly suspicious.
[X] Training (Mandatory, 2 actions): You have a responsibility to master the transformation you unlocked last summer. Dad's going to require you to train hard until you manage that. It might take a while, though.
-[X] Train Base Strength (Mandatory, counts as 1 of Training's 2 actions): You can hardly conceive of being at 375 million units. But if Dad has his way, you'll get there soon. Effect: Raise your base form's strength by conventional training.
-[X] Train Super Saiyan Strength (Mandatory, counts as 1 of Training's 2 actions): If 375 is a big number, try 750. By undergoing the specialist training required to become a Full-Power Super Saiyan, you just might hit it. Effect: Through rigorous meditation and endurance training, increase your Super Saiyan strength.
These are mandatory.
[X] A Warrior's Path: being a warrior is about more than brute strength. Master the art of combat to gain your people's respect. Your mindset will hold you back, though.
-[X] Train Specific Skill (Ki Control) (1 action, may be taken multiple times): As you train your skill in an overall field, your skill at individual techniques will rise to match, but maybe you can focus on something in particular. Effect: Choose a specific Skill you wish to train or learn. Crowd fighting? Fighting in a team? Specific ki projection techniques like the Kikoho? (ask your GM for an extended list of techniques if you're not sure) This would give a higher chance of success.
-[X] Command Training (1 action): You will be expected to lead your Clan if war comes. You may as well be good at it. Effect: Learn the art of battlefield command. Gain "Leadership" skill and set your starting skill level. Your mindset won't impact you as badly here.
-[X] Train Your Tail (1 action): It frickin' hurts when somebody grabs that thing. Even Dad was helpless when Jaffur did it. You don't like that. Effect: Train to overcome and work past the sensitivity of your tail, removing a crippling weakness.
At this point, training Hand-To-Hand is unnecessary. Due to our Hand-To-Hand (Dueling) skills already being Exceptional, we're not getting any better at fighting 1-on-1. We could get better at fighting as a group or fighting multiple opponents, but anyone who isn't a Super Saiyan is mook tier to us and the only person there'd currently be a point in ganging up on is Berra, but currently there's no one on our level we could gang up on him with.
We're a prodigy at ki manipulation, so we should definitely train something that has to do with that, but I'd rather focus on Ki Control than train the whole bunch. Since our Ki Sense is already Exceptional, I very much doubt we'll be able to increase it through training, so trying to train all three ki abilities would be a waste of time, and while improved Ki Control should make it easier for us to master Super Saiyan as well learn techniques and we should therefore improve it as soon as possible, there's no benefit to getting better at flying now rather than in, say 2-3 years.
A non-trained tail is a crippling weakness, and if I had known Berra hadn't trained off his tail weakness, I'd have gone for his tail rather than teleport away. In addition, as Goku demonstrated in the 22nd budokai against Tenshinhan, you can actually use a mastered tail to fight, so training off our tail weakness should improve our Hand-To-Hand skills as well.
Command training is basically there because I want to be sure we succeed at improving something so our combat skills doesn't atrophy, but it could likely also be useful if we were attempt to garner support for unsealing Jaffur.
[X] The Mysteries: You have always wondered about the strange abilities your people sometimes possess. Nobody expects either of a Scion, and after this summer you feel uncomfortable with sorcery in particular, but you could choose to study here...
-[X] Test for Seer/Magic Abilities (1 action): Do you even have these? Effect: Discover latent Seer or Sorcery abilities. You don't feel quite comfortable with magic after this summer, but you'd still like to know.
While I hope we're a sorcerer, thanks to the whole meeting-our-dead-ancestors-in-dreams thing I actually wouldn't be surprised if were were a seer.
[X] The Pulse of Life: You are a part of this society, and it's the people who make it tick.
-[X] A Scion's Duties (1 action): You'll moderate these fractious, violent people one day...you'd better start practicing. Effect: Learn the art of diplomacy and Clan management at the feet of your father, improving your Communication Skill and learning more about Clan politics.
Social skills are important if we want allies.
[X] Personal: Sometimes, you just want to do things on your own time.
-[X] Contact House Senzu (1 action): House Senzu has withdrawn from society at large, but when last you met, you were allies. Perhaps if you find them...somehow...you can be again. Effect: Search for House Senzu.
--[X] If you manage to get Yammar's trust to at least some extent, try to see if he knows where they are or at least has any leads.
--[X] If possible, try to keep secret from your that (I'm pretty sure writing this isn't necessary, I just like to be sure. Sorry).
-[X] Contact Yammar Vegeta (1 action): The Butcher of House Talt has a fearsome reputation, but he was the last Lord Vegeta. You doubt he appreciates what's happened. Effect: Sound out Yammar Vegeta.
--[X] If he refuses to believe that you didn't help seal Jaffur, make sure to tell him that the Senzus would be willing to vouch for you (if either of you could find them, at least).
--[X] If possible, try to keep secret from your dad (as with searching for Senzus, just writing this because I sometimes have problems with micro-managing votes).
-[X] Write-in: Your dad used some kind of technique to rip out Lady Vegeta's location from your mind. If you could do that, you find out exactly what Dandeer did to Lord Vegeta and Jaffur, and, more importantly, how to undo it. Therefore, you're going to find out what it was. Read the library, ask around, and try to find out both what the technique was and if there's anyone who could teach you (if it isn't possible to learn it by yourself). (1 action).
--[X] Be careful, though, you wouldn't want your dad to find out you're learning this. The teacher should also preferably be someone not too fond of your dad or Dandeer (feel free to tell them how you really feel about the Sealing if they refuse to teach you because of that), or, if that's not possible, someone who will at least promise not to tell your dad. Also try to word your questions so that even if you do get found out, you can spin it as trying to learn how to defend yourself from it and not how to use it.
--[X] If you manage to get in contact with Yammar or the Senzus, ask them about this, and also ask the Senzus if they'd mind if you practiced on them (you'd only try to find unimportant information such as what they ate yesterday or what clothes they were, of course, not anything important or personal).
-[X] Gentle Soul (1 action): You don't like fighting, and you don't think you ever will. Effect: As you age and mature, take the time to reflect on your thoughts towards fighting and violence, and what they mean for you and your life. Develop "Gentle" trait.
I have a feeling that the quicker we get to Lord Yammar, the easier it'll be to convince him that we don't approve of the sealing. In addition, having those Yammar and the Senzus vouch for us would do wonders if we ever announced our true feelings about the Sealing.
Mind Delve sounds like a really useful skill, especially for interrogation or finding out if someone is telling the truth. I'd also like to find out if we could develop some sort of combat telepathy that'd let us know what our enemies are about to do.
As Gentle is one of our foundational traits, I'd like to turn it into something useful as soon as possible, or at least something that doesn't hamper our training.