Year One: Life Moves On
The air cracks as your hands fly through it at top speed.
There's a point at which your strength means you're no longer creating something so
plebeian as sonic booms when you punch. Eventually you get so powerful that you punch fast enough to make air molecules stand still in comparison. And when hit by a Super Saiyan, those air molecules break.
But you're not punching hard enough to make that effect cascade, so your surroundings remain intact. Nonetheless, you are training to the sound of very, very small fission explosions every time you throw a punch, wrapped in the fiery gold of your aura.
"You're being careless."
You snort, ignoring your Dad.
"Kakara, stop."
You huff and straighten. "What, Dad?"
He steps forward, further into the Hall. "Kakara, you need to control yourself. There's a reason why Super Saiyans don't move through the world in a haze of mushroom clouds.
Use your ki, and ease your way through the air."
You look away, folding your arms.
He sighs. "Kakara, we haven't talked about what happened last week yet..."
You don't reply.
"Kakara, look at me," he says.
You turn, gazing determinedly off into the space just left of his head. Once again, he sighs.
"I haven't punished you for doing what you did." He pauses, waiting for a response that doesn't come. He continues, "I understand how it can be difficult to watch things like that, and harder to understand why they're necessary. But it
was necessary. You saw how Jaffur acted when pushed. And you didn't see her then, but when Lady Vegeta came to speak with me the night before the Sealing, she'd been beaten to a pulp,
by him. He needed to be contained."
Your teeth grind against each other for a moment.
"Kakara, I need you to understand that this was for the best."
You sigh. And then, finally, look him in the eye.
He flinches slightly at the look you give him.
You stare him down for a moment, and then say, "You will
never convince me that you did the right thing."
He stares at you for another moment, and you can see that you've hurt him, deeply. Then you turn away, and continue training.
You know that what happened was wrong. The next time something like it happens, you
won't be helpless to stop it.
Never again.
* * *
News of the year!
Hello, folks, and welcome to Saiyan Radio. I'm Papata Fren, your host, here to bring you the breakdown on what all went down last year. We've brought you the news all year long, and now it's time to break down the biggest events for all us lonely Exiles.
As a reminder to all you folks, this channel is
encrypted, and the local humans don't even know that this frequency works, so please do clear your surroundings before tuning in. If you're hearing indecipherable static, that's good! On the other hand, it means you're trying to tune in from a non-networked radio, so you should feel very silly.
Now folks, when we look back on the year, nobody needs to ask what the biggest event of all
of it was.
We've got us a pair of Super Saiyan Scions!
Well, one Scion.
Yeah, when the leaders of our little world in exile went down to the Training Hall last summer, we expected something great, but nothing
like what happened. First Jaffur Vegeta, and then Kakara Goku transformed, and what transformations they were! Kakara Goku, in particular, has our earnest respect for becoming the first Saiyan to ascend in battle since before the Exile.
But what has everybody talking is the following, very important, question: What about the Sealing?
It should surprise nobody that Saiyan society is in an uproar over the decision. Full disclosure folks: I'm Vegetan. I'm less than happy about what's happened. And the Clan as a whole is in an uproar. Everybody is asking why this was necessary, what it means for us, and finally, who's next?
And our cousins over in Goku aren't much happier either. Everybody is wondering what this means, if a Sorcerer can steal away our abilities and memories, leaving us human.
But nobody, it seems, is more outraged that House Senzu. As you all remember, they've withdrawn from our society in general -- and more worryingly, every attempt to go out and talk to them has failed to find their Hall. Listeners may recall that Head Raditz's brother Dandelor is -- was
-- the only Vegeta Sorcerer aside from Lady Vegeta herself, and many are crediting him with this sudden disappearance. None more so than Lady Vegeta, who when questioned on the topic tends to get very offended by Dandelor's defiance. If he can evade even her, though, we certainly can expect great things from him in the future. But before that, we all have to face the increasingly-urgent issue: what do we do about the shortage of Senzu Beans that we now face?
Clan Vegeta's management has largely been taken up by Lady Vegeta in her husband and son's absence, and the Clan as a whole is not happy about it. Many are asking why we should listen to her after what she did, and only our respect for her position keeps us from acting out. Were this Clan Goku, we'd already be rioting!
And speaking of Clan Goku, Lord Berra remains stubborn in his refusal to comment on the Sealing or allow his daughter to speak to us. What happened that day and why he chose to step into Vegetan affairs remains a mystery, and it seems we'll have to wait for young Kakara to grow up a bit before we learn any details.
Everything comes back to the Sealing, and the consequences are still unknown. What do the Lord and Lady Apra Goku and Yammar Vegeta think of the situation? Will Lady Vegeta's reign hold? Nobody knows, and the answer to these questions will have to wait another year.
For now, I'm Papata Fren, and this has been the news of the year.
* * *
Actions Available! [12 (10 Base, 1 from Driven, 1 from A Cause which must be applied towards opposing Lady Vegeta or reversing the Sealing]: You have always tried to achieve a lot with your time, but you have extra motivation now. You will work as hard as you can to purge this injustice.
Opportunities Available!
Masquerade: maintaining the appearance of being a human is exhausting, but in the event of somebody investigating Earth, potentially vital. This is your part in it.
[ ]Attend School (Mandatory): Time-consuming, tiring, and the part that you're most likely to be discovered doing. Unfortunately, you really have no choice. Current grades: trending A-. Effect: Attend school.
-[ ] Slack (1 action): You have better things to do! Effect: Slack off on schoolwork to focus on other pursuits. Effect: Possible grade loss. You're smart and this is primary school, you you have a decent chance of not dropping a grade.
-[ ] Maintain Grades (2 actions): You're good where you are. Let's just get the effort in to stick it out and then focus on other things. Effect: Maintain grades.
-[ ] Raise Grades (3 actions): These grades are good...but they could be better. Effect: Hit the books for a possible grade gain. You are very smart, and thus should almost certainly succeed.
[ ] Queen of the School (1 action): No better Masque than blending in! Effect: Socialize as a human. Start building a social circle. You'd do very well here, most likely.
[ ] The Power of Learning (1 action): Quite aside from school, the human world has always fascinated you. Maybe you can learn something from them? Effect: Become a bookworm in (insert field of study) or just read as widely as possible if nothing specific catches your eye. This is something you'd be good at.
Saiyan: While the Masquerade is important, you
are nobility. You really do need to pay attention to this stuff.
[ ] Training (Mandatory, 2 actions): You have a responsibility to master the transformation you unlocked last summer. Dad's going to require you to train hard until you manage that. It might take a while, though.
-[ ] Train Base Strength (Mandatory, counts as 1 of Training's 2 actions): You can hardly conceive of being at 375 million units. But if Dad has his way, you'll get there soon. Effect: Raise your base form's strength by conventional training.
-[ ] Train Super Saiyan Strength (Mandatory, counts as 1 of Training's 2 actions): If 375 is a big number, try 750. By undergoing the specialist training required to become a Full-Power Super Saiyan, you just might hit it. Effect: Through rigorous meditation and endurance training, increase your Super Saiyan strength.
[ ] A Warrior's Path: being a warrior is about more than brute strength. Master the art of combat to gain your people's respect. Your mindset will hold you back, though.
-[ ] Train Hand-To-Hand (2 actions): Jaffur showed you exactly how far you have to go. You've learned your lessons from him in dueling, but you can improve other forms of combat as well. Effect: Train your skill in hand-to-hand combat, and thereby your facility in its involved talents.
-[ ] Train Ki Manipulation (2 actions): You already have something of a gift in this, although again Jaffur proved more skilled in the combat applications. Maybe you could close that gap. Effect: Train your skill in ki manipulation, and thereby your facility in its involved talents.
-[ ] Train Specific Skill (1 action, may be taken multiple times): As you train your skill in an overall field, your skill at individual techniques will rise to match, but maybe you can focus on something in particular. Effect: Choose a specific Skill you wish to train or learn. Crowd fighting? Fighting in a team? Specific ki projection techniques like the Kikoho? (ask your GM for an extended list of techniques if you're not sure) This would give a higher chance of success.
-[ ] Command Training (1 action): You will be expected to lead your Clan if war comes. You may as well be good at it. Effect: Learn the art of battlefield command. Gain "Leadership" skill and set your starting skill level. Your mindset won't impact you
as badly here.
-[ ] Train Your Tail (1 action): It frickin' hurts when somebody grabs that thing. Even Dad was helpless when Jaffur did it. You don't like that. Effect: Train to overcome and work past the sensitivity of your tail, removing a crippling weakness.
-[ ] Train Oozaru (1 action): The Giant Ape form is rife with drawbacks, from a complete loss of sanity to a massive growth in size that makes you a huge, slow target. To boot, it doesn't even boost you as much as Super Saiyan at its meanest does. Still, you can't shake the feeling that there's potential there... Effect: once monthly, during the full moon, torture yourself with attempts to bring the Giant Ape form under your full control and to become comfortable in it. You feel like you'd do better with this than most other things in this category.
-[ ] Maintain Your Skills (1 action): You're not really focused on training. Why is everybody so obsessed with strength, anyway? Effect: Focus only on maintaining your current standing in Combat and its component skills. Does not need to be taken if any of the above are
successfully taken. If you take some of the above but fail all of them, you still risk skill atrophy. I'll cop to it, this is for game balance over realism.
[ ] Style Training: The mark of a true warrior is one who unifies their various skills and abilities into a cohesive whole. You're not really suited to fighting, but this could help you.
-[ ] Train Style [Goku] (1 action): As you progress with your training, look to integrate the philosophies and techniques of Goku into your form. Effect: Progress Style level.
-[ ] Research Styles (1 action): There are many styles out there for the eager student to learn. Effect: Go searching for a style that suits you, gaining a comprehensive list of known styles and their effects and then having the opportunity to pick one to begin training. [Hidden Effect]
-[ ] Create Style (2 actions): Your path is your own. You will build a style for yourself. Effect: Invest immense time and energy into building a form from the ground up. It won't be easy, and given your mindset you may fail, but the rewards are potentially enormous. Work closely with your QM to determine the mechanics.
[ ] The Mysteries: You have always wondered about the strange abilities your people sometimes possess. Nobody expects either of a Scion, and after this summer you feel uncomfortable with sorcery in particular, but you could choose to study here...
-[ ] Test for Seer/Magic Abilities (1 action): Do you even
have these? Effect: Discover latent Seer or Sorcery abilities. You don't feel quite comfortable with magic after this summer, but you'd still like to know.
-[ ] Study Seers/Magic (1 action): Maybe you do, maybe you don't, but
boy are you curious. Effect: Begin scholarship into the ways of the Seers and Magic.
[ ] The Pulse of Life: You are a part of this society, and it's the people who make it tick.
-[ ] Socialize! (1 action, may be taken multiple times): These are the only people you can be truly honest with. You want to talk to them! But who...? Effect: Spend large amounts of time with existing friends or acquaintances to improve relationships (specify who at one person per action; presently restricted to your little brother Mato, your little sister Fasha, or your toddler brother Endivan).
-[ ] Making Friends (1 action): You kind of have a small social circle now. Let's fix that! Effect: Take advantage of social opportunities to meet new people and establish relationships.
-[ ] Family First (1 action): Some things were said and done last summer between you and your Dad. He's not a superhero to you, not anymore, but he's still your father. You'd like to patch things up. Effect: Repair relationship with Dad.
-[ ] A Meeting (1 action): Dad tells you that Lady Vegeta would like to speak with you in person about what happened last summer. Effect: Meet with Lady Vegeta and find out what she has to say.
-[ ] A Scion's Duties (1 action): You'll moderate these fractious, violent people one day...you'd better start practicing. Effect: Learn the art of diplomacy and Clan management at the feet of your father, improving your Communication Skill and learning more about Clan politics.
-[ ] Set the Record Straight (1 action): The official story is that you helped Seal Jaffur. It'll mean publicly opposing your Dad and making a definite enemy out of Lady Vegeta, but you could come forward and make your stance on the matter clear. Effect: Share the truth of the Sealing with your people. Increases societal unrest and earns you enemies.
[ ] Personal: Sometimes, you just want to do things on your own time.
-[ ] Ki (1 action): Despite your disinterest in fighting, you really do like using your Ki, and you're good at it! Effect: In your spare time, improve Ki Talents (1 per action).
-[ ] New Tricks (1 action): You are a prodigy in ki use. Surely you should be able to figure out some new techniques. Effect: Discover new ki talents, if applicable.
-[ ] Investigate Clan Vegeta (1 action): You want to know what's going on over there, and this would be a step towards breaking Jaffur's Sealing. Effect: At great risk, sneak around Clan and House Vegeta to find out more about the situation there. If caught, enormous repercussions would ensue.
-[ ] Investigate Clan Goku (1 action): It would be rather easier to sound out your own Clan. Nobody would question that. Effect: At no risk, poll your Clan to find out the specifics of any tensions regarding Jaffur's Sealing.
-[ ] Contact House Senzu (1 action): House Senzu has withdrawn from society at large, but when last you met, you were allies. Perhaps if you find them...somehow...you can be again. Effect: Search for House Senzu.
-[ ] Contact Yammar Vegeta (1 action): The Butcher of House Talt has a fearsome reputation, but he
was the last Lord Vegeta. You doubt he appreciates what's happened. Effect: Sound out Yammar Vegeta.
-[ ] Sound out Apra Goku (1 action): Your grandmother has let her skills slip since your father became Lord, but is still a Super Saiyan. What does she think of recent events? Effect: Sound out your paternal grandmother.
-[ ] Gentle Soul (1 action): You don't like fighting, and you don't think you ever will. Effect: As you age and mature, take the time to reflect on your thoughts towards fighting and violence, and what they mean for you and your life. Develop "Gentle" trait.
-[ ] Excluded (1 action): You don't like fighting, and take a spectacular amount of shit for it. You're done. Effect: Try to stamp out this feeling of gentleness. Lose "Gentle" trait.
* * *
Here you go! Now, this is my first time designing a system like this, so this will almost certainly change over time. In addition, given that I'm new to this:
Until I have my feet under me, feel free to propose write-ins. I won't accept all of them, but I will consider them at least until I get used to handling this kind of gameplay.
Anyway, take a little bit of time to discuss this before diving into the voting wars. Have fun!
Trait Gained!
A Cause: Your mind has centered on the issue of Jaffur's Sealing since that summer at the Training Hall, and you find yourself repelled by the whole affair. Everything about it sickens and horrifies you, and rage at Lady Vegeta for her part in it never fails to follow on its heels. Behind these, though, lingers a more quiet, yet insistent conclusion: that this is
wrong. That everything about this situation, and everything leading up to it, was
wrong. And you will never let it happen again. Experiences heavy vote weighting in favor of options spiting or thwarting Dandeer Vegeta and must pass Willpower checks to act in line with her interests. Slight prejudice against sorcery and its practitioners gained. Gains +1 yearly action that must be used to mitigate or reverse the consequences of Jaffur's Sealing (if you can justify that it aids this to the QM, you can spend this action on it). +10 flat bonus to Willpower at all times, which spikes to +20 when acting against Lady Dandeer Vegeta or Jaffur's Seal.