Well, if we want to call for help (say, from seers or Dandelor), we've got to use telepathy anyway. Based on what Poptart has said about how telepathy works, I'm actually pretty sure that Dandeer ISN'T reading our telepathic mail. You're right to worry about Jaffur's mental defenses. On the other hand, Dandeer didn't know Jaffur was even going to be a thing she had to think about until a very short time ago. She hasn't had time to set up any 'wiretapping' in Jaffur's telepathic communications.
...
Let's see... The option of teleporting straight to Dandeer while the Lords are partly incapacitated, which is being discussed, is basically a variation on:
[ ] This cannot distract from what you're doing. Both Lords are effectively out the ability to make snap reactions, and Yammar is occupied. With both of you watching for an opening, and this coordinated, you'll find an opening. When you do, go straight for Dandeer and take her out of the fight. Whatever's happening, she is the linchpin.
That's actually one of the canned options. We could perhaps modify it into
[ ] Write-in: This cannot distract from what you're doing. Both Lords are effectively out the ability to make snap reactions, and Yammar is occupied. With both of you this coordinated, you don't need an opening. Use Instant Transmission together to get a clear shot at Dandeer and take her out of the fight. Whatever's happening, she is the linchpin.
Other possibilities:
The canned option:
[ ] Is now the time for a Genki Dama?! Yes! yes it is! With this spell Jaffur will be better than ever at keeping them off of you, and you have a few seconds where they're unable to interrupt at all while the two of you get ready.
We may not need very long to charge up enough of a Spirit Saiyan boost that Berra and Lord Vegeta cannot meaningfully resist us. A few thousand Exiles combined and we're at an effective power level of three to four billion, at which point we can blow right past them and probably crack Dandeer's shields.
Another canned option:
[ ] You don't know what's going on with Sensei Carrick, but you can't take any chances. Start contacting every Seer you can sense and order them to do anything they can to disrupt his visions since that's a thing Seers can apparently do.
This may nullify Dandeer's ability to pre-empt our moves, which would be a very useful thing to do. If we can disrupt Dandeer's access to prescient knowledge about our attacks, we're far more likely to succeed in any gambits involving Instant Transmission.
Other possibilities:
[ ] Write-in: Use your combined strength to get past Lord Berra and strike at Dandeer. He can't keep up area blasts between you and Dandeer, while changing into an oozaru, and defend himself effectively.
Potential drawbacks: Berra's probably pretty good at fighting as a golden oozaru, and while his absurd Dueling bonuses are now partially neutralized, he DOES have a special trait that gives him part of his Dueling bonus even to Crowd Fighting as I recall.
[ ] Write-in: Use your combined strength to get past Lord Vegeta and strike at Dandeer. Vegeta may be transforming into a regular oozaru- if so, he's too weak and far too slow to block you effectively. Even if he isn't, well, Jaffur's been waiting for this for a looong time.
Potential drawbacks: Lord Vegeta is a master of Vegeta Style, so he DOES have Crowd Fighting which is the direct mechanical counter to Team Fighting. While Vegeta Style is weaker at close range and vulnerable to close-up confrontation, it's more effective at ranged combat, and if we're trying to get PAST Lord Vegeta instead of getting all up in his giant child-abusing apeface, it's ranged combat we're going to have to worry about.
Also, canned options including visions: we'd have to write in a vision, preferably Present Sight, and I don't know what it should be.