We are probably going to want to recruit Grunkle, I'll bet he has a high Occult score.

Do we actually know what he has?
We don't know his score, but we know OOC that he has something that was gotten from a really high RER. Implying that it's so useful that MiH locked it behind either moving the castle or visiting Drusselstein again.
 
Very true. But the main attraction right now is it's the last council seat.

Even if we can't use the double occult the potential bonuses for everything makes it worth thinking about.
Sure, and I've shilled for Big Council before.

But with such a low chance of even lowering the DC, even if we invest three persona actions in it, I just don't think it's worth it. Especially since we couldn't effectively use the bonus second Occult action. Not while we still need to set up basic defenses, at least - once we've got that down I'd be much more willing to spend our Occult actions fishing for the council seat.

Mind, if Kitsune has a nat 45 in Occult, or we find something particularly spicy in Xanadu that lowers the DC or boosts our Occult rolls, or something else like that, that might change things. But with what we know now, I'd rather set up arcane defenses and try to get our castle first.

(Unless we can't spare the Stewardship actions. We do need to set up Dino farms, after all, make sure we can weather any corn-based criticism of our food supply.)
 
My guess is that we can assign heros to them and they would add their stat to the appropriate roll. They probably can't participate in national actions but could still do personal.

That or being on the council removes them from actions entirely.

Still the stat bonus would really help hitting higher dcs.

This is all a guess mind you. I wouldn't be surprised if they did something completely off the wall instead.
I would bet both, IE anyone on a Council Position is automatically counted as "assigned" to any and every national action in that category, ON TOP OF whatever other hero we choose to put on it. Basically, allowing us to assign two hero units, at the cost of the unit now being unable to be used outside that area. So, if we appointed Ludivine as Head Researcher, her Learning bonus would now be added to any Learning NA we take, on top of whatever other hero we assign to it. The cost being that she now can't do ANY non-Learning NAs.

I hear smartymart's having a sale on those!
Nope, nope, nope. That cheapskate is not all he's cracked up to be.
 
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I do actually want to Commedize our Supply Line next turn before the castle simply because we'd want to do it anyway, might as well take advantage of the bonus. We aren't getting Malifenshmirtz in time for the auction anyway, so. Of course, if some sufficiently important Occult actions show up, we might want to just go ahead with it next turn despite it.

So I think Commedize plus Dino-Farming would be what I prefer in Stewardship, plus what someone suggested with Climate controlled environments ad Greco-roman Terraforming for the max econ boost.

That does mean putting Ludivine within 10DC of the Flubber research though, which people seem terrified of. Campaigning for Flubber might be good just so people don't seem terrified of using one of our best Learning Heroes. We will kind of run out of safe stuff to put her on the moment we get Robo-Doppelgangers and Human Genetics. Are we just not going to use her then? It's a bit of a waste.

However, I actually don't like discussing the turn so early, frankly. Many of our most important actions didn't get their results posted, so it feels quite premature. It's best to start discussing this once all the Interludes are out to me.
 
Syndrome had the benefit of being based in Las Vegas, where would we even host such an event?
If we had Castle Doofhawk I'd say there. No to DEI HQ, that'd be a security breach waiting to happen.

I'd be leery of hosting other Kings but if it was open to the public and if what's on display wouldn't be too bad if it got 'misplaced' it'd be great PR.

Maybe some more science inclined Hero units amongst the population of Doofania would seek us out for employment. Or if there's magic under the banner of science then some Occult Heroes who know what they're looking at.

More likely though Doofanians would go 'Neet, that Doof guy is pretty smart.'
Maybe an Expo titled "The Magic of Science", and we cram a boatload of thinly-veiled magic into the exhibits? The general public won't really know what's going on, since sufficiently advanced science is indistinguishable from magic, but Learning and Occult Heroes would pick up on our humblebrag. And if we use the opportunity to announce DEI is always looking for new talent? We might have a hook on some of those heroes, if they're interested.
 
Probably not. We just recruited a occult hero. And I think people are seriously going to push for magical defenses next turn. Or maybe coven depending on kitsunes stats.
All that is left would be the Court Wizard from Form a Coven.
Very true. But the main attraction right now is it's the last council seat.
Unless there's a secret 7th stat!
 
Well, each one is very valuable in its own right, as it offers an additional action; there doesn't need to be a completion benefit to make it a good move.
At least in the Martial case, the double-action action and the "position revealed" action are separate. We got the Council seat from forming our PMC; we need to upgrade it dramatically to get the double action.

We have an occult stat of 4, and Kitsune rolls at most 45; almost certainly significantly less. That means we have, at best, a 36% chance. More likely, she has a stat in the mid to high 20s and we have a 10-15% chance and a 20% critfail chance.
We may have to grit our teeth and take actions to train up Doof's Occult score; I'm almost sure those will be available as Personal actions.

I wouldn't be surprised if there's some Occult action associated with Malifishmertz that can do for Doof's Occult what Temujin's training course did for his Martial. Though that's not a certainty.

We should also consider having Janna take 'study' actions in hopes that that will increase her Occult stat.
 
In the movie Wreck it Ralph there is a scene of Ralph smuggling a giant cherry out of Pac Man and then eating it like normal food. When we build the Shiva laser I would like to use it to bring virtual food to life and see if it has nutritional value. Depending on if the answer is yes or no we could have one of two products to sell. If the answer is yes then we will have solved all food problems forever and will have a lot of soft power. If the answer is no then we will have the next diet superfood that tastes sweet fills you up and has no calories. Either way we win!
 

They could both learn dance magic too. I think as many units as possible should go through to learn dance magic. In my head I imagine the entirety of DEI putting on Thriller or Walking on Sunshine and fending off Toffee and Bill through the power of synchronized dancing. Too bad Doof made the Dance-inator in season 1.
 
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In the movie Wreck it Ralph there is a scene of Ralph smuggling a giant cherry out of Pac Man and then eating it like normal food. When we build the Shiva laser I would like to use it to bring virtual food to life and see if it has nutritional value. Depending on if the answer is yes or no we could have one of two products to sell. If the answer is yes then we will have solved all food problems forever and will have a lot of soft power. If the answer is no then we will have the next diet superfood that tastes sweet fills you up and has no calories. Either way we win!

I wonder if those Farm Simulator games could be used for improving the food situation...
 
They could both learn dance magic too. I think as many units as possible should go through to learn dance magic. In my head the entirety of DEI putting on Thriller and fending off Toffee and Bill through the power of synchronized dancing. Too bad Doof made the Dance-inator in season 1.
I don't think Felldrake can be very helpful with dance. He had two left feet while he was alive, and no feet now that he's a stick.
 
Fun thing I learned about Dance Magic yesterday by spamming "random page" on the Disney Wiki.

There was a DDR/Card Game in Japan with an companion manga by Tokyo Pop. Couldn't find much on the game but the first few chapters of the manga are officially available. It seems to boil down to "Rin gets a confidence boost about her dancing skills by hanging out with various Disney characters."

Now imagine putting her on Dance Magic and then Mickey and Stitch just show up.
 
They could both learn dance magic too. I think as many units as possible should go through to learn dance magic. In my head I imagine the entirety of DEI putting on Thriller or Walking on Sunshine and fending off Toffee and Bill through the power of synchronized dancing. Too bad Doof made the Dance-inator in season 1.
We could make the flashmob-inator, though. Really, the dance-inator was a good platform to start off of, but it was bad because people couldn't stop dancing. If we refine the concept...

Also, I really want Doofenshmirtz to learn Dance Magic. It seems exactly the sort of easy-to-underestimate silliness that's right up his alley. If we improve upon the concept and create a branch of magic focused on musical numbers...
 
I mean, this isn't guaranteed, no one's said anythign to back it up, but I've been assuming that part of the reason "form a coven's" DC is so high is because, well, we have one Occult character.

One person is not a coven. A coven is, by definition, a group of people.

This might just be a "number of spellcasters" game.
 
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Looking back, I'm kind of surprised Doof didn't get 1 or 2 occult points from learning basic alchemy.

We had 0 points in occult at the beggining of the turn and we succeded a roll that had a 75% chance of failling, I know it got us a new personnal action but it's a bit disheartning and make me a bit reluctant to give Doof a try at occult actions, hopefully, brewing those potions will help us raise Doof's occult stat.
 
Looking back, I'm kind of surprised Doof didn't get 1 or 2 occult points from learning basic alchemy.

We had 0 points in occult at the beggining of the turn and we succeded a roll that had a 75% chance of failling, I know it got us a new personnal action but it's a bit disheartning and make me a bit reluctant to give Doof a try at occult actions, hopefully, brewing those potions will help us raise Doof's occult stat.
If that wasn't the +2 what did we get the +2 for?
 
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