mangawriter77
Otaku^9000 (In my own opinion)
- Location
- You'll neeever guess
- Pronouns
- He/Him/His
Wait, @Made in Heaven , would investigating Crime in LA count as a toon-related national action?
Yes it would, considering how the crime ring is made up of a lot of Toon escapees from St. Canard.Wait, @Made in Heaven , would investigating Crime in LA count as a toon-related national action?
no ones really disagreeing there its just a matter of time management and realizing that it can be put off just a little bit longer. Its still high on the priority list.To be honest, we should do "reaching out to Shego" and some of the other reaching out options regardless of what our current situation is or whether we believe an alliance is necessary. Establishing basic diplomatic channels with the other most powerful people in the United States' traditional mainland borders is a basic thing that should be done, regardless of whether those channels will need to be immediately used in the next few turns or not.
Movaje covered some points well. There seem to be more villains pouring into Los Angeles (Quackerjack, anyone?) and I'd like to shine a light on them. I also want to shine a light on Agent Russ, because I enjoy Russ and this is very much his "thing". If anyone can overcome that mystery roller, its him.@weredrago2
I've got to ask, why do LA crime at all, why do it before we turn hawk and can use his people there to help us, and why believe we can even succeed given what we saw of the DC Doom had to deal with?
Guys. This means Russ would get a +15 bonus to his Intrigue (which is 36) to whatever he rolled, plus any other modifiers we might miss. There's a very good chance this could workYes it would, considering how the crime ring is made up of a lot of Toon escapees from St. Canard.
I mean, you guys were disagreeing there. The only time anyone has made an argument to establish diplomatic channels with any of the Kings is when you guys feel you want to make an alliance with them. That's why you guys finally got around to talking with Xanatos, and it's why you're finally trying to talk to Shego in this turn or the next. That's why I said anything at all. I'm not arguing anything about whether the actions should be taken this turn. I just find the underlying logic that we should only approach Kings when we have long-term ambitions for an alliance to be rather short-sighted.no ones really disagreeing there its just a matter of time management and realizing that it can be put off just a little bit longer. Its still high on the priority list.
On checking, this applies to your plan too, so hopefully I can convince you. I realize my current plan won't win, but I think this is genuinely important, so unless there's a sea change I'm going to end up basing my vote on whichever either takes these into account or convinces me that they don't hold.[X] Plan: I Have the Honor to be Your Benevolent Overlord, H. Doof
-[X] Dinosaur Calvary
-[X] Reach out to Shego
-[X] Lobby against the SRA
-[X] Develop a new social media platform
-[X] Rebrand Insuricare's anti-Super Policies
-[X] Investigate Toffee
-[X] Investigate crime in LA
-[X] Survey Galfed Ship
-[X] Research Doppelganger AI
-[X] Research Alchemy
Personal:
-[X] Write a Musical
-[X] Read your Spellbook
-[X] Chat with the Bossman
--[X] Goofy
-[X] Hire Dickens Detective Agency
--[X] Look for Star and Marco
--[X] Commodore
Goofy:
-[X] Work for Dr. D.
--[X] Lobby against the SRA
Ghengis Khan:
-[X] Quest Leader: You Made Me Love Xanadu
Wile E. Coyote:
-[X] Look through ACME's records
Francis Monogram:
-[X] Work for Doctor Doofenshmirtz
--[X] Investigate Toffee
Agent Russ:
-[X] Work for the Good Doctor
--[X] Investigate crime in LA
Dennis the Duck:
-[X] Help the Pharmacist
--[X] Dinosaur Calvary
Hego:
-[X] Manage Bueno Nacho
Technor:
-[X] Psychoanalyze
--[X] Janna
Max:
-[X] Quest: You Made Me Love Xanadu
Mirage:
-[X] Work for Dr. Heinz
--[X] Rebrand Insuricare's anti-Super Policies
Vannessa:
-[X] Work for Dad
--[X] Reach out to Shego
Janna:
-[X] Quest: You Made Me Love Xanadu
Dr. Jumba Jookiba:
-[X] Work for fellow evil genius
--[X] Survey Galfed ship
Ludivine Von Drake:
-[X] Quest: You Made Me Love Xanadu
Queen Lizzy:
-[X] Work for Doofenshmirtz
--[X] Research Doppelganger AI
Tobe and the Vagabound Ninja:
-[X] Work for Sensei
--[X] Research Alchemy
Phineas and Ferb:
-[X] Work for your Summer Boss
--[X] Develop a new Social Media Platform
LOVEMUFFIN
-[X] Buy out Lee Industries
Quest: You Made Me Love Xanadu
-Temujin (Leader)
-Janna
-Ludivine
-Max
-[X] Don't overclock Technor
-[X] Don't activate an Inator
re: Xanadu. I think we should send lizzie instead of Von Drake. Here's why.
First, the mechanical. For your quest
Martial (Genghis + Janna) 55+10+12+5+7=89
Diplomacy (Genghis + Von Drake)15+20=35
Stewardship (Genghis + Max)=22+9+5=36
Intrigue (Genghis + Janna) 18+20+5=43
Learning (Genghis + Von Drake)=12+40=52
Occult (Genghis + Janna): 0+10+12+5=27
For a 282 total bonus
With Lizzie
Obviously, Lizzie is mechanically not quite as strong as Von Drake.However, I think Martial is likely to be more important per point in Xanadu than Diplomacy, so Lizzie's trait is at worst net neutral, and she also increases out of combat martial by a lot thanks to her martial 26. Not all quest martial rolls trigger the in combat modifier, as we saw Forex in Drusselstien, where norm had a combat roll to open a heavy door; outside of combat, the stat totals of the two forces are identical, as Lizzie gives +16 martial and +1 stewardship to Von Drake's +7 diplomacy and +10 learning.Martial (Genghis + Janna) 55+10+12+5+7+5=94
Diplomacy (Genghis + Max)15+13+5-5=28
Stewardship (Genghis + Lizzie)=22+15=37
Intrigue (Genghis + Janna) 18+20+5=43
Learning (Genghis + Von Drake)=12+30=42
Occult (Genghis + Janna): 0+10+12+5=27
For 271 Total Bonus
Even if we ignore that, however, we also have to consider marginal utility. A quest generally offers more rewards than a national action, but usually not 6 times more (the casino being an obvious exception, and it used a lot of Hero Units and national actions); Jumba, as incredible as he is, is not more valuable than, say, our pick of 6 people from the Rolodex. Each stat only governs, approximately, a sixth of the quest rolls - less so, considering a good roll in one area can often patch a weakness in another. As such, I believe that given the choice between +10 learning on the quest and +11 learning on Robo-Doppelganger AI, the second is more valuable as well.
Secondly, the narrative. Lizzie and Janna are friends, so sending them both on Xanadu appeals to me; otherwise, she'll only have Max as someone there she can really talk to. On the flip side, Max is likely to appreciate it too - not only is there someone else for Janna to talk about the creepy things that don't really interest him with, there's also one less toon. Generally, the fewer toons there are, the fewer toon shenanigans, and Max has shown an ardent dislike of those in the past. Ordinarily, Von Drake is probably going to be fine by him in this regard, but "mysterious ancient tomb" and "absentminded scientist" are not good combinations for Max's happiness.
Finally, there's flavor. Whether an action is a success or not is determined by stats, but how the result looks is based on flavor. This wouldn't be a problem for, say, adaptive anti-cape AI, as Lizzie is good with robotics and the like and thus isn't working outside her specialty, but Robo-Doppelganger AI seems like a particularly poor choice, as we're asking the person who barely knows how to interact with people to design an AI meant to pass at human. From the action descriptor:
The other suggestion I have is more minor, but I think I'd also prefer to put Hego on outfitting PMC with energy weapons. It's lower DC, so a better use for a turn where we have a lower stat hero on the case, involves technology, so Khan doesn't have a comparative advantage, and also upgrades our PMC. Also, I think it's silly flavorwise to not give Khan the action to give us cavalry.
If that wasn't your point then I really don't know what your trying to argue.
I agree would really rather not recruit the morally reprehensible intrigue hero who has been supporting anti toon rights for years.I've actually turned a little sour on flipping Hawk. I'm still not opposed to it, I'm just now fairly interested in the
[ ] Send Hawk out with a bang- Hawk is on the outs with Doom, and has failed spectacularly as a spymaster. Russ expects Hawk to be fired any day now. You could give him something really spectacular to be fired for.
Reward: Doom is hit with one final grand misdirection before Hawk is fired.
action
Give Doom some bad information so he wastes some actions on stuff that either doesn't matter or, ideally, hurts him/helps us somehow.
Don't know if you seriously think this, but that was a joke.
Guys. This means Russ would get a +15 bonus to his Intrigue (which is 36) to whatever he rolled, plus any other modifiers we might miss. There's a very good chance this could work
The Boot-Inator: Have you ever heard of giving someone the boot? Well BEHOLD my The Boot-Inator! now I can give someone a giant boot to the face whenever I wish !