"Say, wait a second," Doofenshmirtz said. "Aren't you two a little young to have seats on the city council?"

"Why yes. Yes we are."

"Huh. Weird. How'd you manage it then?"

"We rebuilt the former mayor's swimming pool," Ferb explained.

"Ah, figures. My brother Roger always was a sucker for public wetness makers."

Phineas tilted his head. "You know, I think you're the first person ever to ask the follow up question."

Ferb nodded in agreement.
HAH!

"Then it's settled. Phineas and Ferb, welcome to Doofenshmirtz Evil Incorporated!"
Yey.

"Oh, yes. I almost forgot. Now that I have an advanced AI to do most of your work for me…" Doofenshmirtz trailed off.

Another councilmember gulped.

"I'm increasing your vacation days to ten weeks! Plus holidays. Take a couple days to settle into a new normal, then let me know how the Copacabana is this time of year."

The room cheered.
Now that is how you take someone's job with automation with panache, AUTO, you scrub!
 
Given their effective low stewardship with that trait, perhaps
[ ] Improve Recycling Programs
DC 45
Next turn on them? It's certain to be memorable, and is low enough that multi-crits might be a possibility.
 
So, every really big Stewardship project Phineas and Ferb tackle with be a critical success upon success, in exchange for "only" having an effective Stewardship bonus of 18.

Yeah, that's pretty good.
No, it's actually having an effective bonus of 20, because their loyalty scales off their higher base score.

Which is... still better than pretty much everyone we have, even ignoring crits and the reduced likelyhood to critfail; I think only Wile, Khan, Mirage and Jumba beat them out on CoS for actions.

Given their effective low stewardship with that trait, perhaps
[ ] Improve Recycling Programs
DC 45
Next turn on them? It's certain to be memorable, and is low enough that multi-crits might be a possibility.
We roll 24+40-20= effective 44 with them, 54 with XP. They're just flat out our best option for the second action if we have Khan, Mirage, and Jumba on their main stats, to say nothing of critting.
 
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[ ] Instruct your Coworkers.

Being ze smartest person in the room is exhausting. Zankfully, you haf years of experience in pedagogy to fall back on, and plenty of udda people to teach ze joy of knowledge.

-[ ] Choose a hero unit

The benefits of this roll will change depending on the aptitude and temperament of the hero unit, as well as how much of a difference there is between Ludivine's stats and theirs.
He and his brother had applied their enthusiasm to their schoolwork with the same fervor they had given building giant gelatin palaces or sit-in movie theatres for all of their friends, and that had paid dividends in jumping a couple grade levels.
Learning: 16 (Phineas and Ferb have a firm grounding in most of the practical sciences, but they are still in grade school and have a lot more to learn.)
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.

Schoolbound: Phineas and Ferb are still attending school and are only available for any projects or tasks on the May/June and July/August turns. On any other turn, they can take no actions.
And there's no restrictions on assigning another hero to them.

Not that we need them for Learning when they're so good at Stewardship, obviously, but just thinking about the benefits of them getting a mad-science-tier education to back up the mad engineering...

It's probably not a high priority but boy do I wanna try it and see what happens.
 
So could we have P&F revamp the farms? Cause a critical success on that would solve our food problems in the short term or at the very least make it less of an issue.

On the other hand we could have the boys help with power generation for TECHNOR or maybe setting up a new mass transit system or something.

However, now with P&F I'm sure we'll get some new Stewardship options we didn't have before.
 


...
Big Ideas: The world has never seen engineers like Phineas and Ferb. Any Stewardship action related to construction, creation, or otherwise 'Big Idea-able' attempted with Phineas and Ferb that succeeds will automatically critically succeed. However, the DC is also boosted by 20, as they are not content to stay within the boundaries you laid out on paper.

This DC must still be passed in order to actually keep the project, as anything below the DC will result in a set of random circumstances mysteriously conspiring to wipe all traces of their project from existence. A bare failure will not reduce the DC on further turns.

In addition, a project can only be attempted once with this unit- if they fail, they will not try the same action twice. The same restrictions apply to their products as your inators- they can't be mass produced, they can't be replicated more than once, and you can't bypass technology developments using them.
Hm. Interesting.

So effectively, they're Stewardship 18 (because of the DC boost), and if they fail... um.

@Made in Heaven , I'm trying to figure out what would even happen if we put P&F on, say, moving Castle Doofenshmirtz. If they succeed, we get a critical success. But if they fail the DC... what happens to the castle?

Mysterious Force: If you assign Phineas and Ferb to a Big Idea stewardship action on any turn you do not Tinker With Your Inators, your Inator roll has a 5 in 6 chance of being cancelled out. Candace gains 1 Paranoia Point.
Heh. Well, the inator roll being canceled out isn't necessarily that bad. After all, a lot of inator rolls are bad.

Naive Appeasers: Phineas and Ferb are undoubtedly brilliant, but they lack a certain degree of ruthlessness and finesse that's necessary when it comes to the business world. Any actions related to corporate dealings to which they are assigned have their DC increased by 30.
Yeah, that narrows their options down. Still, wow.

Loyalty: 25

Eternal Optimists: +25 (Phineas and Ferb believe the best about everyone they meet, and don't care much for details. Their loyalty will not change unless modified by 25 or more at once.)
To be fair, finding out about Perry... might shift this.
 
First off, remember that if you have a stewardship action that doesn't really fit as a 'big idea', PnF can still do it, and get their full 38 (unless its corporate negotiations) in exchange for not having that trait.

Second, fun fact! There were three main ways to get phineas and ferb:

1. Search for Interesting Stories in the summer

2. Upgrade the City Council

3. End the resistance, getting you aware of the flynn-fletchers

You did none of these things for 9 straight turns... and then did all three at once.
 
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What was it about, specifically, though?

...All's well that ends well?

oh we were being accused of being corrupted by evil magic and vampires and generally being unpious.

we then managed to in order quote the entire holy book without having read it in decades, pass a physical examination with them looking for the smallest excuse to kill us and they found nothing and we managed to convince a whole bunch of them to swap sides to our more moderate boss the Emperor, then we past a third day of religious trials with flying colors leaving only one hardcore nut. Said nut them tried to burn us at a stake. Cue second 100 roll and we didn't catch fire. We were dosed in oil he stuck a flaming torch on us and we didn'tburn. We then ripped our way off of the stake and then bludgeoned the guy with the wood we were tied to with a pithy one liner suggesting that like ourboss whom did the same thing Sigmar protected us with a miracle.

we went from hated by the church to beging one of their golden boys.
 
As Ferb rolled up the blueprints for a new 'community library' that may or may not end up containing high detail holographic renditions of every fiction book in the building, he and Phineas returned to their seats. Generally they spent the rest of the meeting spitballing new big ideas.
So they're inventing those libraries from The Time Machine? Neat. Let's just turn down any options to mine the Moon if we ever start that space program. :p
 
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Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.


And there's no restrictions on assigning another hero to them.

Not that we need them for Learning when they're so good at Stewardship, obviously, but just thinking about the benefits of them getting a mad-science-tier education to back up the mad engineering...

It's probably not a high priority but boy do I wanna try it and see what happens.
*stares in absolute shock... then maniacally grins* I like the way you think...
YEET! *drop kicks*
You had to go and wake up Childish Demon manga... Still, good idea


Von Drake's tutoring won't get them out of school. Their parents won't stand for it.
To quote Stan from South Park... "Dammit."
 
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So, every really big Stewardship project Phineas and Ferb tackle with be a critical success upon success, in exchange for "only" having an effective Stewardship bonus of 18.

Yeah, that's pretty good.
The problem is, of course, that if they fail... Well, I can't tell if they blow the action or if it just goes 'pfft' and we lose something irretrievable. It may depend on the circumstances.

Von Drake's tutoring won't get them out of school. Their parents won't stand for it.
It won't get them out of school, but it might just make Ludivine very happy while giving P&F a boost.
 
Can we have them intern directly under us? It would be nice to let them shadow us as a career opportunity! Also, well ... imagine getting these two an even higher learning stat.
 
oh we were being accused of being corrupted by evil magic and vampires and generally being unpious.

we then managed to in order quote the entire holy book without having read it in decades, pass a physical examination with them looking for the smallest excuse to kill us and they found nothing and we managed to convince a whole bunch of them to swap sides to our more moderate boss the Emperor, then we past a third day of religious trials with flying colors leaving only one hardcore nut. Said nut them tried to burn us at a stake. Cue second 100 roll and we didn't catch fire. We were dosed in oil he stuck a flaming torch on us and we didn'tburn. We then ripped our way off of the stake and then bludgeoned the guy with the wood we were tied to with a pithy one liner suggesting that like ourboss whom did the same thing Sigmar protected us with a miracle.

we went from hated by the church to beging one of their golden boys.
Ohh, right, that.
 
Big Ideas: The world has never seen engineers like Phineas and Ferb. Any Stewardship action related to construction, creation, or otherwise 'Big Idea-able' attempted with Phineas and Ferb that succeeds will automatically critically succeed. However, the DC is also boosted by 20, as they are not content to stay within the boundaries you laid out on paper.

This DC must still be passed in order to actually keep the project, as anything below the DC will result in a set of random circumstances mysteriously conspiring to wipe all traces of their project from existence. A bare failure will not reduce the DC on further turns.

In addition, a project can only be attempted once with this unit- if they fail, they will not try the same action twice. The same restrictions apply to their products as your inators- they can't be mass produced, they can't be replicated more than once, and you can't bypass technology developments using them.

Hmm... that means we'll probably have to either assign them to the Recycling Program or the Dino Farm action if it has a decently low DC...

... or, we could have them do an action that doesn't activate any of their traits, like the "Higher Employees" action:

(Reward: Stewardship/Learning hero units available for hire)

This actually opens up other Stewardship heroes, and they'd probably be our best bet to find a Stewardship hero that could take their place when they're busy during the school year... unless, of course, they get a malus to it sense it could be consider a "business" related action, as they are trying to higher someone for DEI.

Schoolbound: Phineas and Ferb are still attending school and are only available for any projects or tasks on the May/June and July/August turns. On any other turn, they can take no actions.

... that means we only have one more turn with them until next year in-game. Time to make it count.

Von Drake's tutoring won't get them out of school. Their parents won't stand for it.

Yeah... but how would they feel about them getting a super tutor? Not because we want them to get out of school, but just to... help them grow into their full potential.
 
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