Because we focused on extra hero units rather than extra national actions, in order to catch up we should do multiple quests per turn when we can.
 
I honestly would love to have another one.

Also I do like that plan to do all the things. Because it seems reasonable and it spreads our Heroes rather evenly.
I'm not sure it'll actually be a good idea this turn, what with us needing Russ and Mirage in like five different places each, but we do have 3 different quests on deck right now. Banging out the Toontown Railroad and one quest this turn and then two quests the next is another reasonable option.
 
OK, but here's the catch.

If Jumba ends up working for one of our competitors... he does, that's all. It's not a disaster. There are plenty of good scientists out there. It's not great, but it's not a disaster.

If LA turns into a toon-crime hellhole because Negaduck takes the place over and turns the disaffected toon population to crime, that's going to have much more far-reaching consequences.

I'm not saying we need Russ, personally, on that Toon Railroad action, but we really, really do need to take that action. We've stirred up the pot with Judge Doom, and he's pursuing his own schemes and ambitions very actively. We kind of ignored that for a while so we could set up the Vegas heist, but we can't do it forever.
You're right, a major increase in Toon crime would be a disaster and we really should do something about

Though I would argue that losing Jumba would also be a disaster, partially because of the lost potential and partially because whoever we lose him to suddenly has the ability to create their own army of unique little monsters that could come back to haunt us

Evelyn Deavor is a prime candidate for the person who leaked the gala information to us, and given how she played everyone in Incredibles 2, it's perfectly credible that she has Intrigue 40 or so.
Evelyn could be the person that leaked the information to us you're right though I still doubt that she's in a position to take over Kronos Corp from within, getting DevTech out from underneath them is a different matter however
Some of the others may figure it out eventually, especially if we start rolling out technology that looks suspiciously like Syndrome's tech.
Eventually yes but not immediately and just because we happened to take advantage of the chaos to steal some tech doesn't necessarily mean that we were behind it
After all, aside from the big players on that balcony, there are really only two obvious suspects: Shego and Doof... and we were conspicuously together at the party, suggesting that even if Shego was behind it, we were also behind it.
I mean there's no shortage of people that hate Syndrome, all of the people on the balcony will suspect each other before Doof and even if they do suspect Shego they'll probably think that Doof was at best a willing, if surprisingly capable, accomplice rather than the mastermind

Janna is pretty much pure benefit if we throw her at a "study magic" action in general. She's +15 on the die roll, and the worst case scenario is... nothing happens. No big explosion, just... nothing happens. Given that the event DCs are probably going to be pretty high, rolling d100+15 with a one sixth chance of the action going 'pfft' with no effect is probably safer than rolling a flat d100 and eating a 30% or whatever risk of a critical failure.
I 100% agree with this
Khan is not a bad choice for this kind of thing. The complication is that Norm Prime is really bad at certain Martial actions. Depending on what we want to do next turn and how we switch things out, we may be better off sending Norm on the Donald Duck quest.
It's worth pointing out that depending on how much the DC on crushing crime has been lowered Norm could be capable of doing it himself, even if his trait kicks in he still gives a total bonus of either +31 and +45, which would clear Khan up to do something else, such as Blue Hawaii
Also, there are good arguments for just, y'know... waiting a turn. Because then we can put Russ on the quest for Donald. Given that Russ's morale tends to bump upwards whenever we have him do anything toon-adjacent, that's going to be doing him a favor, and his excellent Intrigue is going to make actually finding Donald a lot easier. Even Janna and Khan only have so much Intrigue between them, and Goofy's contribution is effectively nonexistent while Dennis' is less than nonexistent.

We may just have to accept that we can only do so many cool things at a time.
I also agree that there's no real reason to rush on Birds of a Feather, there's no point in scrambling together a team that will do when we can wait and put together the best team we can
Yeah, I doubt I'll actually think this is the optimal plan when it's time to vote, but as we find ourselves with so many different things we want to do I was curious if our hero pool was deep enough to just do them. And I think we can shuffle our heroes such that we can do a decent job of doing everything, which is neat.

It's probably not optimal, but it is neat.
Honestly I don't see any real reason why we couldn't go through with your plan, the only things about it are that A) It would require the Kronos DC to be too high to be worth risking even with a +60 from Mirage, which is a very real possibility and B) It questionable if Birds of a Feather should be done this turn as well but that's just a matter of opinion
 
Next turn I definitely want to get Blue Hawaii done with. We're already falling behind in the one area we should be king. Getting another learning specced hero would be great.
 
Because we focused on extra hero units rather than extra national actions, in order to catch up we should do multiple quests per turn when we can.
To be fair, you have a point.

On the other hand, I stand by that strategy, because national actions taken without hero units tend to be untenable, so gaining more national actions when you don't have satisfactory hero units to carry out the relevant actions just leads to a lot of failures. Doof's overall stats, outside of Learning, aren't high enough for him to get away with just spamming national actions and hoping for the best.

You're right, a major increase in Toon crime would be a disaster and we really should do something about

Though I would argue that losing Jumba would also be a disaster, partially because of the lost potential and partially because whoever we lose him to suddenly has the ability to create their own army of unique little monsters that could come back to haunt us
I mean maybe. On the other hand, we have no specific reason to expect a Jumba-related disaster to arise almost immediately, whereas the situation in Toontown is rapidly spiraling out of control already. And furthermore, Jumba creating an army of little monsters for another King might cause us problems, but it might also benefit us in some ways! It's hard to foresee exactly what would happen. Not all the other Kings are resolutely hostile to us, after all! But Doom definitely is hostile, and Negaduck is hostile to everyone.

Evelyn could be the person that leaked the information to us you're right though I still doubt that she's in a position to take over Kronos Corp from within, getting DevTech out from underneath them is a different matter however
Maybe. One point to bear in mind is that if she's on the inside of Kronos, in a position to subvert their security, she may well have her own Intrigue-based options for taking over partial or full control of the company while Syndrome is doped up on painkillers in a hospital bed in traction.

It's worth pointing out that depending on how much the DC on crushing crime has been lowered Norm could be capable of doing it himself, even if his trait kicks in he still gives a total bonus of either +31 and +45, which would clear Khan up to do something else, such as Blue Hawaii
You're not wrong. If it turns out we really have crippled organized crime in Doofania this turn between the tail end of the quest action and Genghis Khan's campaign against them, and all we have to do is poke them one more time and whole rotten edifice collapses, great!

...On the other hand, in that case we might as well use Major Monogram, because his "And Put A Stop To It!" trait is very well suited for hulking him out to help deal with comparatively minor Martial problems.

See, I think we've previously established that Norm DOES end up fighting at half Martial against organized crime, simply because it's not a straight-up fight where his terrifying robot strength counts decisively, and he's just not that good a planner and we haven't upgraded his cognitive abilities that much yet. At which point Norm's only contributing, like, +18 (actually +17 or +22 depending on how the ACME weaponry trait pans out I guess?), whereas Monogram is contributing +17+10 or something. And while Monogram is, don't get me wrong, useful as a generalist to accompany Blue Hawaii or another quest, he's hardly irreplaceable in that role. And keeping Norm at home lets him do personal actions that might improve him or something.

Next turn I definitely want to get Blue Hawaii done with. We're already falling behind in the one area we should be king. Getting another learning specced hero would be great.
I don't think we're falling behind in Learning. We're taking two actions a turn and usually succeeding- it's just that the nature of a tech tree is to branch outward from the starting point, so each successful Learning action we take tends to unlock one or more others, and so we don't feel like we're "finishing" anything.

But if you look at all the Learning actions we've taken, we've got a pretty respectable mad science track record, even if it's not utterly supreme.
 
I don't think we're falling behind in Learning. We're taking two actions a turn and usually succeeding- it's just that the nature of a tech tree is to branch outward from the starting point, so each successful Learning action we take tends to unlock one or more others, and so we don't feel like we're "finishing" anything.

But if you look at all the Learning actions we've taken, we've got a pretty respectable mad science track record, even if it's not utterly supreme.

I mean, we do have some high DC Learning actions that, at the current moment, we're just not able to preform. Like, we do have a few DC 120 Actions, as well as a single DC 200 actions(though, with all the A.I. upgrades we now have, we may be able to lower that down), and the new tech we just unlocked is probably going to have some high DCs. Jumba's help would undoubtedly make those super high DCs far more manageable.

Plus, if we do want to take a relatively low DC Learning action, we can easily put him in a quest that would require a high Learning stat, like the BnL Wasteland quest, where he would doubtlessly be essential to every science roll in said quest.
 
And while Monogram is, don't get me wrong, useful as a generalist to accompany Blue Hawaii or another quest, he's hardly irreplaceable in that role. And keeping Norm at home lets him do personal actions that might improve him or something.
The issue with this is that - unless I've just been wildly misreading all of the quest rolls - each roll for a quest takes the bonuses for two of the heroes present, unless the hero taking the action is completely on their own. So while Russ's 36 Intrigue is respectable, if we want to get full value out of our high-tier Intrigue assets we need to pair him up with someone else who's at least decent at Intrigue. That, combined with the fact that Russ's Blue Hawaii DC reductions effectively allow Monogram's trait to work on checks up to DC 110, makes Russ + Monogram a natural combo for the Blue Hawaii quest.

And if Norm really is that bad a fit for the martial action, we can have Wile E. do it. He's got a solid 25 Martial, and, amusingly, doesn't seem to have any penalties for national-scale Martial Actions. Plus, after Loyalty/Trait modifiers, Wile E.'s +28 is about a match for Monogram's +28/29.
 
Also useful to assemble our team of teenagers with attitude. (I swear if we don't get a all teenager quest at some point in this quest I'm going to be disappointed)
Can we make them functioning, colour-coded super-sentai suits?

Bit of an weird suggestion, but maybe we should look into hiring Juniper, the High Voltage girl. While we're not hurting for martial heroes, another never hurts.

But more importantly, she's worked with Technor before. Her dynamo might be able to give him enough power, or at least mitigate his malus to some extent.
It has been some time since Doof put together a musical number. I mean, we just went to freaking Vegas and there was no musical number. We really ought to correct there.
 
I mean maybe. On the other hand, we have no specific reason to expect a Jumba-related disaster to arise almost immediately, whereas the situation in Toontown is rapidly spiraling out of control already. And furthermore, Jumba creating an army of little monsters for another King might cause us problems, but it might also benefit us in some ways! It's hard to foresee exactly what would happen. Not all the other Kings are resolutely hostile to us, after all! But Doom definitely is hostile, and Negaduck is hostile to everyone.
You're right that it wouldn't be an immediate disaster but it could easily still become one and the Kings I trust with access to the things Jumba can create can be counted on one hand

Plus I just really don't want to lose the opportunity to get Jumba for ourselves

Honestly though, I'm all for "Plan Do Both" the odds of the DC for Kronos being Lowe enough that we can actually buy them is very low and Hego can probably get us something like DevTech
Maybe. One point to bear in mind is that if she's on the inside of Kronos, in a position to subvert their security, she may well have her own Intrigue-based options for taking over partial or full control of the company while Syndrome is doped up on painkillers in a hospital bed in traction.
True, it's certainly possible at the very least
You're not wrong. If it turns out we really have crippled organized crime in Doofania this turn between the tail end of the quest action and Genghis Khan's campaign against them, and all we have to do is poke them one more time and whole rotten edifice collapses, great!

...On the other hand, in that case we might as well use Major Monogram, because his "And Put A Stop To It!" trait is very well suited for hulking him out to help deal with comparatively minor Martial problems.

See, I think we've previously established that Norm DOES end up fighting at half Martial against organized crime, simply because it's not a straight-up fight where his terrifying robot strength counts decisively, and he's just not that good a planner and we haven't upgraded his cognitive abilities that much yet. At which point Norm's only contributing, like, +18 (actually +17 or +22 depending on how the ACME weaponry trait pans out I guess?), whereas Monogram is contributing +17+10 or something. And while Monogram is, don't get me wrong, useful as a generalist to accompany Blue Hawaii or another quest, he's hardly irreplaceable in that role. And keeping Norm at home lets him do personal actions that might improve him or something.
Huh, I think you're actually right

Monogram gives a total bonus of +41 (17+1+10+13) whereas Norms bonus varies pretty wildly depending on his ACME roll and how Loyalty mechanics work

For example assuming that his Loyalty bonus applies before his Martial gets halved by his trait then he provides either +34 (18+5-2+13) or +44 (18+5+8+13)

Whereas if the Loyalty bonus applies after his Martial gets halved then it's only +31 (18+2-2+13) or +41 (+18+2+8+13)

Either way at absolute best Norm will only provide three more than Monogram does and most likely less or the exact same
The issue with this is that - unless I've just been wildly misreading all of the quest rolls - each roll for a quest takes the bonuses for two of the heroes present, unless the hero taking the action is completely on their own. So while Russ's 36 Intrigue is respectable, if we want to get full value out of our high-tier Intrigue assets we need to pair him up with someone else who's at least decent at Intrigue. That, combined with the fact that Russ's Blue Hawaii DC reductions effectively allow Monogram's trait to work on checks up to DC 110, makes Russ + Monogram a natural combo for the Blue Hawaii quest.
The issue with that is that I'm not sure if saving Jumba will trigger Monograms trait, since specifically for things that foil villains though it could be argued that GalFed counts as a villain
And if Norm really is that bad a fit for the martial action, we can have Wile E. do it. He's got a solid 25 Martial, and, amusingly, doesn't seem to have any penalties for national-scale Martial Actions. Plus, after Loyalty/Trait modifiers, Wile E.'s +28 is about a match for Monogram's +28/29.
Thats also a good point, with his 25 Loyalty, though almost certainly higher after his interlude, Wile actually provides a +41 bonus as well
It has been some time since Doof put together a musical number. I mean, we just went to freaking Vegas and there was no musical number. We really ought to correct there.
I mean, with Doofs four Personal Actions and us having finished recruiting Vanessa that means that we can Meet with Roger, Study Magic and Tinker with our Inators while still having time for something else

I'm up for spending that on writing a musical
 
The issue with that is that I'm not sure if saving Jumba will trigger Monograms trait, since specifically for things that foil villains though it could be argued that GalFed counts as a villain
Yeah, I am assuming GalFed count as villains for Monogram's purposes, between them effectively holding the entire population of Hawaii captive, literally being the Villains for Hawaii in Disney Villains Victorious, and, most heinously, treating mosquitos as a protected species.

The monsters.
 
It has been some time since Doof put together a musical number. I mean, we just went to freaking Vegas and there was no musical number. We really ought to correct there.

Juniper says she only does team ups and duos now. I'm getting the impression that she'll be a bit like Wile E. Coyote in that she can assist other hero units in their actions, something that can be quite useful.

Maybe. Bit of conjecture on my part, but at the very least having another musically inclined hero can only be a good thing, since all we really have in that department would be the Phineas and Ferb characters.

C'mon people, think of the musical number! And the potentially immense mechanical benefit, but seriously, MUSICAL NUMBER.
 
I had a commission made for the quest.


If you're interested in the artist doing a commission for you or want to see his other works you can find his Twitter here. He's a cool guy.
 
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The issue with that is that I'm not sure if saving Jumba will trigger Monograms trait, since specifically for things that foil villains though it could be argued that GalFed counts as a villain
We have a baseline for this. Did Monogram's trait trigger during the Vegas heist? Because if Syndrome's security doesn't count as villains, I'm pretty sure GalFed doesn't either.

But there are alternatives to sending Monogram. If we're not specifically banking on Monogram's trait firing (and I don't know if it would)... Genghis Khan is a contender, who has good all-round skills, and the advantage of toweringly high Martial in case our Blue Hawaii team gets into trouble. Vanessa would be a good choice except that I'm pretty sure the quest counts as 'dangerous*.' If we are specifically looking for Intrigue and other stats aren't very important, we could even send Janna, who's Intrigue 20 and would probably appreciate the weird shit.

...

@Made in Heaven , would I be correct in assuming that "Blue Hawaii" is too dangerous to send Vanessa on?
 
Yeah, I am assuming GalFed count as villains for Monogram's purposes, between them effectively holding the entire population of Hawaii captive, literally being the Villains for Hawaii in Disney Villains Victorious, and, most heinously, treating mosquitos as a protected species.

The monsters.
Let's be fair to the GalFed, they aren't really harming the Hawaiian population, which is much better than some of the Kings in the setting, and Jumba is literally a Mad Scientist with no morals. Monogram might not consider them "evil" like he would other foes. Especially since they are an actual government, if an incredibly bureaucratic one.

Hell, even the mosquito thing can be excused when you consider that they're a keystone species like the bumblebee. (Even though they are quite annoying.)
@Made in Heaven , would I be correct in assuming that "Blue Hawaii" is too dangerous to send Vanessa on?
The GalFed troops have Plasma rifles.
 
@Made in Heaven , did the high-scoring success mean we have more options or lower DCs on those options?
No, this was the free roll you got from critting on the Mendel-Gruman acquisition. You would've succeeded anyway, actually rolling was just a formality.

@Made in Heaven , would I be correct in assuming that "Blue Hawaii" is too dangerous to send Vanessa on?
Far too dangerous. Sending your little girl off to a blockaded state filled with (potentially) hostile aliens that (for all you know) want to dissect her? Perish the thought!
 
We have a baseline for this. Did Monogram's trait trigger during the Vegas heist? Because if Syndrome's security doesn't count as villains, I'm pretty sure GalFed doesn't either.
I'm not quite sure, there are a few rolls where I think it did apply but the issue is there's a difference between opposing guards who work for a genocidal madman and guards who work for an organisation who's only crimes are being overly bureaucratic and looking down on humans
But there are alternatives to sending Monogram. If we're not specifically banking on Monogram's trait firing (and I don't know if it would)... Genghis Khan is a contender, who has good all-round skills, and the advantage of toweringly high Martial in case our Blue Hawaii team gets into trouble.
I'm all for sending Khan, he has amazing Martial, great Stewardship and Intrigue that's just as good as Monograms if his trait doesn't apply
 
We have a baseline for this. Did Monogram's trait trigger during the Vegas heist? Because if Syndrome's security doesn't count as villains, I'm pretty sure GalFed doesn't either.
I think so.

Intrigue Check: Does everyone know their roles, and are their disguises adequate?
DC 100 needed: 47(Roll)+36(Russ Intrigue)+28(Mirage Intrigue)+10(?)+5(Russ Secret Keeper)+7(PNC)=133
Success!
Intrigue Check: Can Ray Liotta convince the bouncers to let him inside?
DC 120 needed: 79+36(Russ Intrigue)+28(Mirage Intrigue)+10(?)+5(Russ Secret Keeper)+20(???)(Sinatra is Expected)+7(PNC)=185
Success!
Learning Check: Do you recognize the lizard?
DC 110 needed: 56+15(Russ Learning)+20(Technor Learning)+5(Russ Secret Keeper)=96
Failure!
Learning Check: What is Judge Doom doing?
DC 75 needed: 47+15(Russ Learning)+20(Technor Learning)+20(???)(Russ Toon Affinity)= 102
Success!
Diplomacy Check: Can you bluff your way into the room?
DC 75 needed: 86+16(Russ Diplo)+24(Mirage Diplo)+10(?)+20(???)(Sinatra is Expected)+7(PNC)= 163
Critical Success!
Learning Check: Can you disable the Omnidroids without activating their defense protocols?
DC 75 needed: 52+15(Russ Learning)+20(Technor Learning)+10(?)=97
Success!
Learning Check: Can you get control of the security cameras?
DC 75 needed: 96+15(Russ Learning)+20(Technor Learning)+10(?)+7(PNC)=148
Success!
Learning Check: Can you make a copy of the android plans?
DC 130 needed: 90+15(Russ Learning)+20(Technor Learning)+10(?)+7(PNC)=142
Success!
Intrigue Check: Can you crack the safe silently?
DC 110 needed: 34+36(Russ Intrigue)+28(Mirage Intrigue)+10(?)+5(Russ Secret Keeper)+7(PNC)=120
Success!
That extra +10 only cropped up when thwarting people, not merely when trying to identify randos or mess with Doom, so it seems like Monogram's trait. The DCs do go over 100 for rolls that do have the +10 bonus, but maybe the rules are just different for quests?

I'm all for sending Khan, he has amazing Martial, great Stewardship and Intrigue that's just as good as Monograms if his trait doesn't apply
My concern is that Khan's difficulties with technology are more likely to come up in a fight against the Galactic Federation than in the hunt for Donald.
 
Hoo Boy! I've updated the Unofficial Diplomacy Track-Inator as best I could, because a lot has happened over the past turn, and will continue to happen. Everything is flux... who knows what'll happen next?
Great work, though it might be worth noting that Gwen didn't actually defect to join Sinatron and just faked it and threw Doof under the bus to get away from him
My concern is that Khan's difficulties with technology are more likely to come up in a fight against the Galactic Federation than in the hunt for Donald.
Yes but that would almost certainly only come up on Learning rolls and if Khan is contributing to those then something has already gone wrong

Also I still don't think that going for the Donald Quest right now is the right move, we already have a lot on our plate and I'd like to have Goofy go on it and I don't feel comfortable taking him away from Diplomacy actions until we get a new Diplomacy character or can at least spare Mirage for it instead
 
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