Really think we shouldn't send our troublemakers to the Doofania Jails, as they could escape from them and return to cause us unneeded problems (considering that we fought both of them, there is no chance we can persuade either one of them to work with us now). We may want to send them to Riker's, which should significantly increase the chances that they won't bother us ever again.
 
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Honestly I want to recruit Stanley somehow because that gets us access to his tech trees. If we jail them that gives a chance they get really biased against us and become small time rivals... but maybe we can make a deal once they have had time to sample our hospitality some, so to speak?

You can never have enough hero units! Especially science ones!

Btw, I'm torn between terraform and anti grav. The latter might have some hidden applications in moving the castle, too.
 
i say the terraform is works well both with a lot the current things we want to do and accomplish. Hovertech is much more common and may be gotten from blue Hawaii .
 
I'll be honest I didn't think we were going to succeed in fighting both of them, but I am happy to be wrong right now. Anyway I say we get the anti grav to help with Flubber and perhaps making a flying car, and sending them to our jail so we can recruit one of them.
 
I honestly want Terraforming in order to combine it with the Closed Controlled Environment tech. If Stanley was able to make literal mountains in hours, that stuff will allow us to basically reshape our territory at will. Pity we couldn't get any of Lizzie's tech, but ah well.

Sending them to Rikers is basically parking them in Xanatos' lap. I'd really rather not do that, especially since it's shaping up into the new St. Canard. Besides, if we hold them in Doofania, we can assign them community service; as well as try to flip them.
 
Lizzie might be easier to recruit since Stanely seems to have delusions of grandeur. Since we proved that we are competent enough to defeat the two of them, she may be willing to work for us as long as we don't fuck things up. Plus this might be one of those, we can only have one of them work for us since they hate each other.
 
If we jailed them in our town, can we make them do "community services" later?
Property damages are still damages after all.
 
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Inserted tally edit: yeah Looks like negotiate with Lizzie and attack Stanley definitely won edit2: never mind
Adhoc vote count started by CorruptJester on Jul 24, 2020 at 1:47 AM, finished with 290 posts and 73 votes.
 
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Nope, the final tally was 27 who want to attack Stanley and talk with Lizzie, and a total of 28 who want to attack both, the disparity came from the way one of the votes was formatted.
 
I'm tempted by the Hoplite Bots for the sole reason that they can replicate, integrating that into our Normbot army will pay dividends. Though the Terraforming does synergize well with the Climate Controlled Environments. The limitless possibilities of that have me salivating.

With Mirage now loyal and gaining a boost to Kronos related things, the DC for a Hostile Takeover seems to be in our grasps.

Next turn, we should mostly focus on ourselves and make sure Doofania is secure and upgrading everything we have in case of future attacks. Also, we should study the Platinum Chip just to make sure that it doesn't have any hidden surprises.
 
That does make sense if she no longer has her wand, and I think the timeline for this escapade does line up with Toffee's vanishing act.
I'm think Mina, the old racist Warhawk, pulled a Big Hero moment. She attacked the place where Star was kept, and may have even perished. Star escapes and she took Mina's battleax in place of her wand. Now, she's on the run, and considering how time can be different in other dimensions Star may potentially be on the lamb for some time now.
 
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