It's not about the power. We never had that level of power in the first place. It's the Perception. They knew we weren't that powerful, we knew it (somewhat), but they're seeing us "give up". And someone who hadn't been keeping fully abreast could take that as the "Free Real Estate" light.
there's a lot to say on the "Doofenshmirtz's pride" thing, but while some people may take it as a sign of weakness, that really depends on your perspective? like, it might seen like giving up from our perspective, but in-universe characters might not see it as a sign that we're becoming weaker since the news/US goverment has been making us seem nonserious about it all this time.
they'd need to be canny enough to understand our deal specifically, and even then we've still got our megacorp at full strength.

don't think we need to worry about direct action on us because intrigue attacks would happen regardless of what we did and kings stay away from martial attacks in order to keep things under wraps. maybe security sweep turn after next if we have nothing urgent intrigue-wise, maybe not


Well. That was very heartwarming. While a bit regrettable, this was necessary and I'm glad we did it. I was hoping we'd get a bit more out of this than just Norm coming back with a temporary +10 Loyalty, but eh. Not the end of the world.
norm's back but any possible changes to his loyalty haven't been mentioned, actually? this is more of a long-term character growth thing, they do have a +5 loyalty bonus we don't have access to that might be unlocked but when that happens can't be said for sure. regardless it's not a big issue since norm's actually at +25 loyalty right now so any changes wouldn't boost stats until we gathered a few more, it can wait :)
the actual +loyalty was russ, who's gotten +20 more for the time being, enough to put him at +75, which is pretty big. (please don't try and brute force bossman chats with him though @Soberan 123 , it'll happen when it happens? he's already revealed information and might not actually have what we need to know, it's just now he hopefully trusts us enough to share it when needed.)

now the whole "giving up" situation is a bummer but hopefully it doesn't need to be the end? don't forget that we're doing this to influence the internal affairs of a secret organisation by putting a reliable actor who likes us in a position of power, that's hella evil, they just don't know our active schemes.
who cares about some random piece of paper, really? well aside from the ritualists of course.
 
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the actual +loyalty was russ, who's gotten +20 more for the time being, enough to put him at +75, which is pretty big. (please don't try and brute force bossman chats with him though @Soberan 123 , it'll happen when it happens? he's already revealed information and might not actually have what we need to know, it's just now he hopefully trusts us enough to share it when needed.)
We don't really have a choice?

The dream queen thing is happening immediately after the negaduck thing thanks to the stuff we voted for. We don't have time to wait.

If we don't learn the secret now then we can't save Russ according to that prophecy.
 
If we don't learn the secret now then we can't save Russ according to that prophecy.
sorry, let me rephrase, the actual quote in Wile E. Peyote is as follows
"Sooner or later, the Dream Queen will come for one of your allies because of the greatest secret he ever kept. You will need to have learned the rest of them before then, or you will lose him forever"

sounds like rather than one big secret it's multiple smaller ones, and a bossman chat doesn't assume we'd get everything? i'm not sure what caused it and there might be other materials you're pulling this from, but basically we just agreed on +75 loyalty being what we needed for finding those secrets to work out, but the important thing is we can't say for sure what's going to happen? it's possible we already have the other secrets, even.
or maybe those secrets could be part of the big one that russ's forgotten, so maybe to figure out them in the first place russ himself needs to work on personals for instance
maybe the dream queen arriving is an extended thing, where once they become active we get a countdown clock? rather than russ instantly dying after negaduck
 
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Now we are just another boring reformed villain.
Not really.

All we did was start becoming a more practical and less delusional but still evil and petty villain.

Exactly according to Technor's plan.

We still, for example, are gonna have to send Mezmerella and QMS to do some villainy at some point. Probably should talk to Russ first, as we finally reached 75 loyalty with him.
 
But the delusional is our most interesting personality trait!
If you aren't delusional then you aren't a Super villain. Your just like... just a standard CEO of a multination company. Being evil in this position does not make us special. It was the delusional that made us stand out!


Ah well. I guess the end state now is the professor time timeline where we untangle all the overlapping apocalypses and put time back in the correct order.
 
Ah well. I guess the end state now is the professor time timeline where we untangle all the overlapping apocalypses and put time back in the correct order.
Well, I dunno about putting all the timelines back, everyone has intermingled and made enough friends, allies, enemies, and more with each other it'd probably be healthier to smooth over all the rough edges and make everything fit together better instead.
 
Well, that was certainly bittersweet but I really enjoyed the feeling of everything here/

Definitely curious about what the rival reports are going to have for us this time... at the very least, I'd expect some of the negaduck preparation of others to be visible
 
Ah well. I guess the end state now is the professor time timeline where we untangle all the overlapping apocalypses and put time back in the correct order.
apparently(according to Interlude: Deep Into Your Mind, Part IV) one of the QMs(or such) really hates that? hopefully we can still keep up evil as an aesthetic and either do illegal stuff that's still moral (or make things we want to do legal first and then do them)

come on, it's villains victorious, if we stop being evil we're automatically cursed to die heroically stopping some apocalypse or other. or at the very least we lose our "proclaim yourself evil" loyalty boosts from the QMS/janna/jumbika :P

(timelines is a bit dubious, there's every chance poking it with a stick will cause negative consequences or at the very least be un-fun like @KnownParadox says, even if that's not what you're getting at. besides, right now chronodynamics is actively against letting us find out about that masquerade)

Definitely curious about what the rival reports are going to have for us this time... at the very least, I'd expect some of the negaduck preparation of others to be visible
there's been some discussion in the discord about what mirror reports might look like, sure to be interesting
IMO we're at a weird spot right now since events are heating up. a lot of kings have to have their own stuff going on that'll show up in reports, but also like it'd be very undramatic for something intimidating to happen right now? will have to see regardless
 
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I mean we can still become an unelected dictator all we have to do is find an uninhabited planet or dimension and set up shop there.
don't forget Drusselstein
not sure about random planets/dimensions since it doesn't count if there's no people on it? and also logistics will be far wobblier until we can tech up to affordable/permanent dimensional gates somehow
 
Sudden insane realisation: DEI is the world (or at least national) leader in necromancy.
We resurrected multiple extinct species.
We resurrected a dead art-form/medium.
Also we employ multiple ghosts.

We should find a way to work this into our brand.
 
I'd prefer we forget about Drusselstein, making that waste of breathable air into a utopia is... not going to happen anytime prior to the heat-death of the universe, no matter how hard we'd try.
do we have to aim for utopia? I'd be fine with just breaking even on it being not worse than when we started (that way it's not super unethical), and at that point the issue is getting anything useful out of the territory.

still, getting a force in there feels way lower tech (and not just because they'd try and burn anything advanced) than interdimensional colonies, or at the very least more relevant to us personally (the interdimensional wars are more relevant to DEI as an organisation). maybe call it a trial case for working out how to exert military influence across large distances?
 
Am I the only one slightly put out by still trying to be a dictator? I'm not super into "Doofquest does colonialism and absolute dictatorship". I know it's a classic and all, but, like, the whole point here was that power was never the point. Having people actually like us was the point, and, as Doof just put together...WE HAVE THAT. And plus, there's already a fuckton of nation-building quests on this forum. I want to do something different.
 
Am I the only one slightly put out by still trying to be a dictator? I'm not super into "Doofquest does colonialism and absolute dictatorship". I know it's a classic and all, but, like, the whole point here was that power was never the point. Having people actually like us was the point, and, as Doof just put together...WE HAVE THAT. And plus, there's already a fuckton of nation-building quests on this forum. I want to do something different.

I think that the average person who reads the quest sort of "gets" that Doofania is bad in all its various forms and getting people to like him was Doof's real goal.

I think the people above are just spit balling ideas because the idea is a fun sounding concept. But when it comes down to it, people will vote against/not vote for the needed actions required to properly found a Doofanian state, either because something more pressing will have come up and we will need to focus on that, or because the cost required will be the sort of thing we won't want to pay. Like losing hero units, or irreversibly tanking our rep with the U.S. government, or it causing an interlude where Vanessa is really sad her dad backslide.
 
I think the people above are just spit balling ideas because the idea is a fun sounding concept. But when it comes down to it, people will vote against/not vote for the needed actions required to properly found a Doofanian state, either because something more pressing will have come up and we will need to focus on that, or because the cost required will be the sort of thing we won't want to pay. Like losing hero units, or irreversibly tanking our rep with the U.S. government, or it causing an interlude where Vanessa is really sad her dad backslide.
I mean, I wouldn't be TOTALLY opposed to invading Drusselstein (still mostly opposed), but, yeah, actually properly founding a Doofanian state sounds like it would be a black hole of money and actions we would not commit to, require us to give up on a lot of other things we want to do, and get several hero units pissed at us.
 
For my part, I think the best way to go about making Doofania a thing would be getting a very good rep with the government and then lobbying to change the name of Danville to Doofania. No legal changes, no invasions, no creating a new state from scratch, just renaming a city for the bit Doof's ego marketing reasons. Or maybe something like cleaning up the wasteland, building a new city happens to be a beneficial option we take due to all the absolutely wrecked land we can now make use of, and, well, the city is going to need a name anyway, isn't it?

Ultimately, I think that making Doofania "a thing" isn't a bad thing to do, so long as it's something we just so happen to get on the way to a goal that's going to be more beneficial, and we achieve it in a way that minimizes friction. It may not be the original Doofania that Doof envisioned, but it's more achievable and far, far less likely to cause problems.
 
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