The inevitable San Fransokyo implosion is one big factor in why I want to work closely with the Zaibatsu over there. In terms of Industries we basically match up perfectly with all three, once things go hot we can pick up the pieces and have the remains slot seamlessly into our company.
 
The inevitable San Fransokyo implosion is one big factor in why I want to work closely with the Zaibatsu over there. In terms of Industries we basically match up perfectly with all three, once things go hot we can pick up the pieces and have the remains slot seamlessly into our company.
While Ill probably be against any corp takeovers, i am fine with using our connections to either reinforce a person we want in charge, or just poach reasources.
 
Considering Negaduck's Crisis is hitting 6 cities, 4 of which are on the West Cost already, the other 2 being where the Quest is based and the most developed city in the setting, I really doubt that they'll do a Sokyo one yet.
sokyo being the presumable next crisis but not active at the same time as negaduck makes sense yeah, (especially since negaduck's crisis would presumably impact sokyo, so it doesn't disagree with anything i was saying). would make sense in character too for people to not set it off while negaduck's going on, since it would be pretty hard to take action with everyone actively on guard+fighting supervillains.

also agree that it's definitely best to either get liv involved with the project before they do something evil or not at all, that would make sense and they *hopefully* won't ruin everything? whatever she's planning is presumably doesn't involve it so far, which would hopefully mean any advantage she takes of the project/our assets would be incidental? like, if we have something that'd advantage her she'd probably get that, but the project itself won't be playing into her hands...

personally I would be fine with bringing her in, but not a fan of taking drastic action when Janus lee doesn't really like humanity. (all three of project members are pretty unstable and playing god, which isn't ideal. it feels safe to say that a healthier opinion on what constitutes a flaw would probably help make improvements that are good for everyone). that said it's not like they'll do a bunch of personals and completely change perspective since they're on the council right now

how do you think her being involved with us/the new man project would change the results of the crisis? if she does something *super evil* and our involvement comes out that would be some major egg on our face/potentially ruin the face of human genetic modification? hopefully we can get any regulations concerning it passed before that becomes an issue.
Shame we don't have a Winston over there to prop up into a second ally.
might be remembering this wrong but wasn't there that person that mirage got along with? might have been at SFIT or i could just be talking about one of the triad head

come to think of it, if the zaibatsu collapse, maybe that school will end up becoming more relevant? it's not exactly a powerbase but it's pretty influential...
 
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She considers the public CEO of Bakamono, Judy Silverman, to be a friend.
It's so hard to tell what that woman is thinking, honestly. She seems so Normaltm that it makes it impossible to see past her poker face and see what she really thinks. Do we know what her Loyalty to the Yokai is? Because from the text proper she could be anywhere from slightly annoyed to exasperated by all this nonsense and murder, to rightfully wanting a delusional mastermind to stop fucking around with her company and murdering people.

Simply put I trust Judy Silverman less than I do fucking Di Amara and Bellwether. At least I understand those two, and know how their particular neuroses will warp their behaviour towards one goal or another.

On the other hand, that principle lady Mirage ran into seems much more trustworthy, and SFIT is rather influential place.
 
It's so hard to tell what that woman is thinking, honestly. She seems so Normaltm that it makes it impossible to see past her poker face and see what she really thinks. Do we know what her Loyalty to the Yokai is? Because from the text proper she could be anywhere from slightly annoyed to exasperated by all this nonsense and murder, to rightfully wanting a delusional mastermind to stop fucking around with her company and murdering people.

Simply put I trust Judy Silverman less than I do fucking Di Amara and Bellwether. At least I understand those two, and know how their particular neuroses will warp their behaviour towards one goal or another.

On the other hand, that principle lady Mirage ran into seems much more trustworthy, and SFIT is rather influential place.
From what I know about Judy, she is firmly neutral in her opinions on Yokai. I doubt she likes the man, but she is basically a super loyal employee to her company turned CEO who doesn't really care what Yokai orders her to do. He's the boss now, and she worked fine under Krei, so is it really much different to go from incompetence to maliciousness.

If we remove Yokai, I doubt she'd care; but she also won't really be a key to getting rid of him. Our best bet there if finding whatever dimenion Alister Krei ended up in, reinstating him in the company, and keeping him under heavy, heavy guards.
 
If Mirage is already friends with Judy and that continues to develop.

And Amara and Janus bond over the New Man project.

And Trevor and Wendy continue to do what they do together.

Then we could potentially have 3 employees with close relationships to the three CEOs of the Zaibatsu.
 
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Then we could potentially have 3 employees with close relationships to the three CEOs of the Zaibatsu.
sounds good for positive working relationships, but sadly not as good as something can be leveraged super effectively. all of these CEOs aren't going to roll over even if relationships develop/they probably network with a whole bunch of different noteworthy people/some of them have other friends, maybe

what i'm trying to say is that rather than just us networking with them, they're also networking with us? and it's best to be aware of that rather than assuming we can leverage that for huge amounts of influence (it's just particularly beneficial because they have more power than a single hero unit and we're pretty friendly to our hero units).

though on second thought, i think this might change if we get super deep into their respective stories (knowing their respective dirty secrets and being able to get them to do what we want without holding it over them excessively). that might take a while though, probably longer than we have before the san fransokyo crisis hits and potentially ruins things? so for now, befriending people sounds like something we can do as part of our san fransokyo preparations(shouldn't be a resource sink if it was already happening, maybe just need to use specific heroes/personals more?) the hope being to have us in a good position when things go down.
 
Considering Negaduck's Crisis is hitting 6 cities, 4 of which are on the West Cost already, the other 2 being where the Quest is based and the most developed city in the setting, I really doubt that they'll do a Sokyo one yet.

But, let's not just use that as an example of why I don't think Russ will cause a Sokyo Crisis. Let's also think of who the most likely causes of the Crisis would be, Amara, or Obake. But more likely Amara. Amara seems to be doing a lot of set up right now, like how Negaduck was doing before Kataclysm, meaning she is likely the next Crisis (Which is also why I want to research agreement Sokyo, even if it means sending Monogram if he is avaliable next turn: We need her for the higher TN New Man Projects and she might stop being an option 6 turns from now). What this says to me is that while Amara isn't gonna go loud soon, we are being given options to work with her.
I'm hoping we can defuse that by showing her the Project, honestly. Her main motive is wanting to cure herself, and...We happen to have two of the best geneticists in the setting on staff. With her working with them, a cure would be way easier, without going loud.
 
I'm hoping we can defuse that by showing her the Project, honestly. Her main motive is wanting to cure herself, and...We happen to have two of the best geneticists in the setting on staff. With her working with them, a cure would be way easier, without going loud.
To be fair, I don't think the real Amara has a genetics disease as much as actual parasites in her bloodstream that need to be destroyed.
 
Quest: Magic Missile's Red Glare- The Washington Post
"Hello, Agent Russ. Agent Russ? Come in, Agent Russ!"

Impulse.

Breathe.

You're not dead yet, Agent.

Your eyes snap open with a ragged intake of breath. The call to report draws on deep held instincts and your mind, automatically, throws its senses open to your circumstances and spills the vaults of your memory wide open.

This is a terrible mistake. The latest of many.

You are sitting in a softly lit, wood-paneled room, with two doors. One is open, but a shimmering barrier over the opening makes it clear that you will not be leaving. Your coat, glasses, and watch are sitting on a small carved stand infuriatingly out of reach on the other side, leaving you with a dress shirt, slacks, and shame. There is a chair, an ankle-high bench, and a window fully obscured by some tightly knit lattice. A crucifix hangs on the wall.

For some reason, you are in a confessional. Great. What a lovely place to recount your sins.

You have no idea where the rest of your team is. You've been captured by some of the most magically powerful people on this continent. Every trick you had was not enough, every step you took was your choice down this road, and you have not actually accomplished anything since the last thing you trusted melted into a crazed laugh, and the impression of mad red eyes.

"Agent Russ!"

Your brain finally comprehends that you are being spoken to by an actual voice, not the ghost of your first boss calling you to account.

"Monogram?" You croak, eyes roaming. The voice is coming from-

Your watch!

You leap towards the barrier and are rewarded with a nasty burn for your troubles. You allow yourself the luxury to swear inside your own head.

A moment later you 'allow' yourself the luxury of swearing aloud.

"Agent Russ?" Monogram's voice comes again, confused, muted.

He's been hearing you the whole time. Of course he has.

"Monogram. Where is everyone?" You ask, still reeling from the burn.

"Kitsune and the wizard got away. The Muppets…"

"Uh… h…hello." A quiet voice croaks out from the as yet unopened door.

"Great." you scowl. "I've roped them into this as well."

"Russ, where are they keeping you?" Monogram asks, a question that strikes you as pointless.

"Your guess is as good as mine." You say with the limited energy you have. "A church, obviously. Small. Probably has a mirror somewhere you can look out of." That makes one of you who can accomplish anything right now.

"Russ, we need to plan, fast. Before someone comes back."

"Then plan." You say. "Go back and see if they can find a way to pull this one out. I don't know anything you don't know, and my contribution to an escape plan is going to be to burn myself on arcane plasma."

"But we need-!"

"Me? You don't." You stand up from the floor and start pacing. "Where have I led us? Directly into a trap with a smile. I take responsibility for this fiasco." You wave a hand. "If I hadn't wasted time with rats-"

"Hey!" A small voice comes from the other side of the lattice.

"Not. Now." You snap. You hear Kermit making a noise of concern.

"If I hadn't let my emotions get the better of me, we would have focused on the mission. We never would have been noticed. I led the Morganians to Blake. It's a miracle I didn't hand deliver our founding document into the hands of the deranged sorcerer who wants to burn it!"

You run a hand through your hair, the tight military crop beginning to wilt slightly.

"I don't know what you expect from me at this point." You sigh, slumping back to the ground.

The door behind you opens, and a frog steps out. Of course, that door was never even locked. It was the perfect setup for a confessional gag, which you completely missed because you can't even get that right.

You choke out a laugh. You can't help it. It's funny.

"And now…" Your mouth can't quite form the words, so instead your hand makes abortive motions intended to convey the idea of 'in front of my hero'. "Because I can't-"

You say a few more things, but none of them matter. You're repeating yourself, refusing to let silence fall at least until you drop unconscious again. A bone-deep narrative sense knows what will happen if the silence falls. So you keep moving. It's a sound strategy.

It has only the mildly inconvenient side effect of making everyone watching you seriously concerned.

"I don't know what to do." You admit finally.

Kermit Diplo Check: Cheer Russ Up
DC 50/85/120
97/62/27% CoS, 98+ 0-
38+35+11+10 (I Promised Me.)=94
Medium Success

Kermit hops up onto the rail beside you, and grabs you by the face. "Mr. Russ."

You blink. Kermit the Frog is forcing you to stare into his eyes. "Kermit, What are you-"

"Now Mr. Russ, you listen to me." Kermit says, firmly and calmly. "Maybe you did screw up. I don't know. I certainly don't understand any of this spy stuff, myself. But why did you go after those rats?

You answer faster than you can think to stop. "I was worried-"

"That uh… someone would get hurt, right?" Kermit asks, and you can't say no.

"Mr. Russ." Kermit says. "I don't think you're a failure. You did what you did because you wanted to help people. Even if you made some bad choices, you've never done anything but worry about others since I met you. Well. That and ask for my autograph, I suppose."

"How come he didn't ask for my autograph?" Rizzo complains.

"Not now Rizzo." Gonzo shushes.

Kermit continues. "Right now, I'm locked in a possibly sacreligious holding cell by a bunch of extravagant evil wizards. And- and there's no one I'd trust to get us out of it more than you."

"Really?" Rizzo asks.

"Think about the people he knows." Gonzo replies.

"Ah."

Kermit stops in front of you, looking up into your eyes.

"...Mr. Russ?"

Right.

Right.

"Monogram, I need you to keep running communications." You say, leaping to your feet. "Using your condition was a brilliant idea. If you can, see if you can spy on them. Listen when they're not expecting to be heard. Figure out where we are and convey it to the others. I'm counting on you."

"That's more like it." Monogram replies with a nod. "What about you?"

"Well." You say, knocking on the confessional walls. "There's only one thing I can influence from in here. If they're pumping me for information… turnabout is fair."

As if on cue, the sound of footsteps echoes through the nave.

"I need to go." Monogram says with a quick glance. "Good luck, Agent."

A polished black boot steps into view just outside the cell. You're still in a very bad spot right now. You're about to be interrogated by a morally unfettered magician, you're completely trapped, your only allies are noncombatants, and you very nearly lost the spark for a moment there.

Are you better? Maybe.

But you are here.
 
...therapy. We're putting Russ on therapy until he gets better, no exceptions. This may help a bit, but I'd rather we get professional help with this.
 
Technor was heroballed, so therapy is now impossible.
Umm... you sure about that?
[ ] Psychoanalyze
The first step to recovery is admitting Technor is right about everything. Despite the megalomania, Technor is a qualified therapist. Send him to talk to one of your employees to make sure they're still within two standard deviations of mental health. This can shed light on their issues or even reduce the burden of their manias for a short while!
[ ] Which employee?
From this turn.
 
I wonder what that roll did mechanically other than partially unfuck Russ' mind.
the toonforce is real and russ just had a heart to heart with someone he looks up to after a major screwup, and it wasn't even forced/specifically set up! so I'm very much anticipating him getting a second wind now, even if it's not the beating people up sort. trying to get information out of his captors seems a promising idea so long as they can keep monogram's circumstances a secret, especially compared to somehow pulling one over the captors. good chance to show those secret agent skills

it feels weird, but I think I prefer a moderate success compared to something with more enthusiasm. it might be less effective but how it worked out feels more legitimate? even if a full success would be what we have and more, I can't shake that impression.
 
"I don't know what to do." You admit finally.

Kermit Diplo Check: Cheer Russ Up
DC 50/85/120
97/62/27% CoS, 98+ 0-
38+35+11+10 (I Promised Me.)=94
Medium Success

Kermit hops up onto the rail beside you, and grabs you by the face. "Mr. Russ."

You blink. Kermit the Frog is forcing you to stare into his eyes. "Kermit, What are you-"

"Now Mr. Russ, you listen to me." Kermit says, firmly and calmly. "Maybe you did screw up. I don't know. I certainly don't understand any of this spy stuff, myself. But why did you go after those rats?

You answer faster than you can think to stop. "I was worried-"

"That uh… someone would get hurt, right?" Kermit asks, and you can't say no.

"Mr. Russ." Kermit says. "I don't think you're a failure. You did what you did because you wanted to help people. Even if you made some bad choices, you've never done anything but worry about others since I met you. Well. That and ask for my autograph, I suppose."

"How come he didn't ask for my autograph?" Rizzo complains.

"Not now Rizzo." Gonzo shushes.

Kermit continues. "Right now, I'm locked in a possibly sacreligious holding cell by a bunch of extravagant evil wizards. And- and there's no one I'd trust to get us out of it more than you."

"Really?" Rizzo asks.

"Think about the people he knows." Gonzo replies.

"Ah."
That'll do frog. That'll do.
 
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