Tell the Truth-Inator (Good): Ah, one of the classics! Made to destabilize society by destroying the lies that hold it together, you realized it could be useful to foil your enemies plans! The next hostile Intrigue action taken against DEI automatically crit fails.

Tell the Truth-Inator (Bad): Should have accounted for mirrors: One of DEI's Tier 1 or Tier 2 secrets becomes known to the public.

For something like this, leaning away from it being a held effect. Maybe something like...

Tell the Truth-Inator: Ah, one of the classics! Made to destabilize society by destroying the lies that hold it together, you realized it could be useful to foil your enemies plans! The first hostile Intrigue action taken against DEI this turn automatically crit fails. If no one attempts such an action, a random spy is instead exposed. In addition, one of DEI's Tier 1 or Tier 2 secrets becomes public knowledge.

50 xp.

Money-Attract-Inator (Good): You have fairly recently figured out how your company actually makes money, and it does not involve making it out of thin air. That seemed weird to you, so you built this, which should be able to attract money to you on a probabilistic level! Any action DEI takes this turn that has a gain in funds as part of the reward cannot crit-fail this turn, with any crit-fails that do occur being automatically upgraded to regular failures. In addition, any successful actions to gain funds generate twice the funds they otherwise would.

Money-Attract-Inator (Bad): Why did you even add a reverse switch? Any actions taken this turn that generate funds is one degree less successful then rolled. Successes become Bare Successes, ETC.

This isn't bad per se, but I'm not feeling it. It creates some interesting incentives but we're probably going to be restructuring elements of the quest once a certain seminal even has occured, and Income/Funds are on that pile. Pass.

Silver Tongue Inator (Good): This Inator was intended to allow you a better understanding of other people, making you much more convincing! One Diplomacy action DEI does this turn gains a +20!

Silver Tongue Inator (Bad): Ow ow ow. Well, good news is it's just plating. Bad news, you are lain up while they surgically remove the silver. Doof can only take one personal action this turn, and cannot use Personal Attention. Talk with the Bossman and Elocution Training cannot be taken.

This one is technically fine but very boring. Inators can be weirder than this. Pass. Between this and the last one, another 25xp for effort.

@Argidoll Behold, the Dice-Size-Inator
Sick and tired of constalty being forced to play D20 systems, you have decided less is more by having more dice of a lesser value be used! Now, all dice rolls in the TRI-STATE AREA must be done using D6!

For the rest of the turn, instead of rolling a D100, you roll 15d6; which, in turn, makes it so your far more likely to roll a number in the middle of the graph then on the outer edges.

As written, this makes critical success and failure impossible, with a minimum dice roll of 15 and a maximum dice roll of 90. That's fine. It's boring. Makes boring turns. Pass for the time being.

The Project-Inator!

Who could tell that the live of a CEO could be so rushed? You really don't have the time to make inators like you used to before, so there was this plan: a Inator that made other Inators! Ah, you are a genius! Look at that machine...oh, that other one seems a bit dangerous. It seems the machine is as a iffy as you in doing these!

Mechanic: on the next turn, roll twice for Inators. No Neutral Inators here: the dice shall only stop when one dice has a good result and the other has a bad result. Then, apply both effects in the next turn.

Going to pass on this one because we've already had one of these go off.

The Myster-Inator!

Well, you somehow lost the keys to your home. That was embarassing. Good thing you had this Inator ready! Now you can use it to get a detective and...no, wait, it was in the back pocket of your pants. Huh. Could as well put this guy to good use.

In the next turn, you gain access to one formidable detective as a unit! You can't recruit him, but he can be used to solve any one Intrigue action without wasting any of your actions! If you use him, however, you must pay a hefty price for his services. Crime doesn't pay, but solving crimes sure does!

This is a little vague on specifics, which I understand if you want us to be able to slot in whatever we want.

Sure. Since you've been so kind to offer, the Myster-Inator has been added to the list as a Neutral Inator. We already have someone in mind.

100 xp.

Edit: On second thought, 150 xp for inspiration.

The Fus-Inator (Good)!

Seeing one of those animes in television gave you this idea. If you could combine some of your guys for some time...what would happen.

Two random units are selected, then, in the next turn, they are treated as a single entity, adding their stats and traits to form a fusion character. Loyalty is that of the character with the highest.

The Fus-Inator (Bad)!

Dough! You should have known that it wouldn't be that simple! It turns out that compatibility is a thing, after all...

Two random units are selected, then, in the next turn, they are treated as a single entity. Their stats are equal to the average between them, only one character's traits are inherited, and the loyalty equals that of lowest number.

The logistics are this are pretty annoying to sort through (the nightmare scenario would be two heroballs). Obviously we'd have control, over who gets picked, so it wouldn't be a huge issue, but it's actually like, bad for you guys, because you lose out on nationals. Overall, it's workable but I'm going to pass because of the work we'd have to put in on it.

The Haunting Stabiliz-Inator!

Hey, maybe if Malf got to hang out of the city for a bit, his humour can improve a bit!

For this turn only, Malifishmertz's Spellbound trait is negated, meaning he can leave the city! He will want to go to see the world regardless of anything else, lest you want to suffer a loyalty drop. If he's a member of the Council at the time, it means he won't give his stats to help in the situation.

Needs a bit more elaboration on the mechanics.

The Haunting Stabiliz-Inator!: Hey, maybe if Malf got to hang out of the city for a bit, his humour can improve a bit! For this turn only, Malifishmertz's Spellbound trait is negated, meaning he can leave the city! He will want to go to see the world regardless of anything else, lest you want to suffer a loyalty drop. If he's a member of the Council at the time, it means he won't give his stats to help in the situation. Malifishmertz's Opinion is raised by 5, or 15 if you take a personal action to spend time with him.

Good Inator. 50 xp.

The Collab-Inator! (Good)

Well, you were making lots of collaborative works with other groups, so why not collaborate with some of your fellow inventors? It turned out that Phineas and Ferb passed by at the moment, so you decided to call them. You feel good things will come out of this!

Next turn, you and the Flynn brothers are in the same wavelength! If rolling for a Inator, roll two dices and then sum the results. Great shot of getting something more ephemereal than usual -and that's saying a lot!

The Collab-Inator! (Bad)

You thought that two evil minds -in this case, yours and Jumba's -would make something good. Unfortunately, your fields of expertise are a bit different, so...

Next turn, you and Jumba are in the same wavelength! Oh no! If rolling for a Inator, roll two dices and subtract the lower from the bigger one. The resulting Inator will be a chaotic thing! Watch out!

I can work with this. Adding the following to the Neutral Inator list.

Collabor-Inator: A random Hero Unit has been drafted for ideas. A custom Inator will be automatically activated themed around that hero's interests. Whether this is good or bad is, as with all Inators, random.

50 xp.

The Job-Inator!

Well, you have to waste a lot of time recruiting people for your company. Why not make them come to you?

Next turn, a random unit currently in your Rolodex joins the company.

We've made a post, presumably after this was written, as to why we're going to be a bit more selective with recruitment. You'll get characters, and they'll be way better than average, but you'll have to find them in their own particular questlines.

The Mewni-Detector-Inator!

You heard that the Star that Janna and Marco are looking is from other dimension...maybe you should take a shot in helping with that. With a bit of talk with Janna, you are sure that something will come from that.

On activation, roll a 100 face dice. If it lands in any number between 1 and 100, the DC for "Hunt for Star" is reduced by a equivalent amount. A 1 gives you nothing. A 100 allows you to find the next place where she will appear.

No.

The Retreat-Inator!

Ah, company retreats. They are usually productive times (You don't talk about the Drusselstein retreat). Shame you only have time for one at the year. Unless you could delay some events for enough time for a little week of respite...

Until the end of the year (next year, if done in the November/December turns), you can do two company retreats.

The Dump-Inator!

Ack! You were attempting to find a way to take your garbage automatically, but it went haywire and now you have to deal with this! Better prepare to clean up...

A big dumping ground is formed in the middle of the city, and everyone is putting their trash there! Until it is removed, negate the benefits of Greevil power, as you are accused of being a hypocrite.

The Doom-Inator!

Ergh! As if one Judge Doom is not enough, you have to deal with two of them! Hm? Wait a second. He's actually obeying you. This won't do many wonders for your Toon relations, but it would be a shame to not use it to your advantage...

You create a doppelganger of Judge Doom for the turn! Creepy! Slight hit for toon relations. Chance to cause some mischief. Note: this copy is only affected by what is know of Doom, so it may lack some traits.

The Kink-Inator!

...You don't want to talk about this or it's purpose. All it must be said is that you understood how hard it is to escape certain bindings.

Doof gains a +10 bonus for escaping any physical bindings.

These aren't very interesting.

Behold, my Redistribute-Inator!
You have done it! Your most recent Inator will redistribute your brainpower to cover literally every potential weakness. Sure you won't be nearly as good at science, but certainly it won't be that bad, right?

You gain the Average of all your current Stats for the next turn, rounded Down. AKA, you roll a +20 for everything instead of what Doof would normally roll (This may change depending on if Doof gets a Stat Bonus)

Fun concept, interesting characterization opportunities. Good Inator. 100 xp.

Dloheb, ym Rotani-Esrever!
Whoops, what was intended to force everyone to have to rewind a video when you did has instead made it so everyone acts in reverse! Next turn all actions show up in the reverse order. Yay.

This does nothing, we already have one of those on the list. Fun sell though.

Behold, my Rice-Pudding Inator!
No longer will you be forced to eat this at the company Goulash! This Inator will suck up all the Rice Pudding in the Tri-State Area; and blast it somewhere else! Hopefully Thembria, but eh, you have no idea where its set to, you kinda just punched in a random set of coordinates. A Random King has to deal with a large, pudding based projectile crashing into their city of operations, damaging infastructure and hindering any operations they make until cleaned up.

This is missing a little spice of some kind. Five-Spice, maybe. As is, I think it needs a bit more before we'll take it.

Behold, the Californ-inator!
Why does everything seem to happen in California these days? Your tired of that, and will deal with it the only way you know how. By Making Every State California! That will help right?

No one reads the discord.

The Platypus-Inator!

Oh. Uh...you were thinking a lot about Perry the Platypus recently, so you must have created this by accident. It...turns people into platypus. Yeah.

One of your units is turned into a Platypus for the turn! It's a semi-aquatic egg-layin' mammal of action, so it gains some bonus in the water! Doof has -10 Learning this turn, as he reminisces of those old times...and because the Inator blew up and bonked him in the head, meaning that he's are not all there.

No.

The Space-Inator!

Telescopes wouldn't do. Neither did most conventional ways of seeing the skies. What did you do? You used it a Inator, of course! You only needed to iron some quirks, and-oh, dammit, where that monkey came from? And why did it have to pull the lever down?!

Sends a wave energy that allows you to map the entire solar system! It's a quite big map, but it can lead to reveal some interesting secrets! Chance of outer space civilizations taking notice of that.

This is far too much work at this state in the game.

The Xanatos-Inator!

You had to admit: there was a certain charm in having situations where, regardless of what happens, you still get out winning. Of course you won't ask the man himself, but maybe something that can allow you to think like him will help with your plans.

This turn, one action that would end in failure insteads turns to be successful, as you sets things up to go right regardless of any hiccups. In addition, in the Rival Reports, you can see more of Xanatos' actions.

To quote Arathnorn, "It's not very Xanatos-y." Still, we can work with this.

The Xanatos-Inator! If you can't figure the guy out, you can at least beat him in chess! Or, uh, try to. This turn, you choose to reroll a single national action of your choice, but take the second result, even if it's worse.

Good Inator. 50 xp.

The Ant-Inator!

You were hanging out with Lizzy too much. So long, in fact, that you had the idea to make a ant-like machine that can dig deeper than most drills can! Yeah...

Vehicle Ant-Inator (allows for travel through the earth) added to your stuff. Also adds 5 Martial to the hero equipped with it. If Lizzy, she also has a continuous +10 Loyalty.

This is too replicable without Inators to warrant a spot on the page.

The Acume-Inator!

You heard that some people had this thing called a "Business Acumen." You weren't quite sure of what it was, but you decided to make a Inator either way. Now shoot it at yourself and...woah, you had this sudden feeling that something will happen soon. You had the feeling that if you order things a bit, you could make a place for yourself in some industry...

Before the start of a turn, select one random industry: this turn, any actions performed in that area by DEI will have significant chances of improving their standing in the industry.

This is not particularly inspiring. It's not technically bad we just don't think it's interesting to write.

The Balance-Inator!

You did this to reduce the difficulty of a game that had no difficulty selection (seriously, who does that kind of thing these days?) by passing part of the difficulty to one of Vanessa's childhood games. Then, Mirage wondered if this had some more...practical applications, and you decided it was as good a time to test it.

Select one random category of action (except Lobby and Espionage actions): this turn, the actions with the lowest and highest DC have their DCs be the medium number between them.

This seems like it could be interesting. Taken. 100xp.

Behold, My One-Step-Two-Step-Inator!
This Inators meticolous ability to plan will let you pivot a lost endevour into something far better. Next turn, for every Regular (Non Bare or Crit) Failure you get, another Action is considered to have Bare Failed.

Xanatos doesn't win when he loses, he pivots, or has a subgoal. He still failed, but lowered the damages. It also encourages us to do long shot actions, instead of just "Safe" actions.

Unfortunately, this overlaps with the Xanatos-Inator, and isn't quite sparkly enough to warrent adding on.

Behold, My Golden-Rule-Inator!
This incideus device will allow you to use your scientific genius on more then just science! Like... accounting, or talking to people. The only issue is you made it coin operated for some reason, and require oh... several thousand dollars in quarters to activate. For the next turn, you may spend a fund on any action to replace whatever stat it uses with your learning, multiple actions will take multiple funds.

Based off Glomgold's supposed Ability to spend funds to use his Stewardship instead of whatever Stat is actually there, this lets Doof mimic it for one turn. It also gives us a choice, how many funds to spend on swapping Attributes?

Behold, My Golden-Rule-Inator!
This incideus device will allow you to use your scientific genius on more then just science! Like... accounting, or talking to people. The only issue is you made it coin operated for some reason, and require oh... several thousand dollars in quarters to activate. For the next turn, you may spend a fund on any action to replace whatever stat it uses with your learning, multiple actions will take multiple funds.

Based off Glomgold's supposed Ability to spend funds to use his Stewardship instead of whatever Stat is actually there, this lets Doof mimic it for one turn. It also gives us a choice, how many funds to spend on swapping Attributes?

That's not how that ability works, but good guess. Very Good Inator. 100 xp.

Behold, my DUAL-KING INATOR!
You now know that you know that your not the best choice for everything, luckilly you have employees! This Inator will give them CEO PRIVLEDGES FOR A FULL 2 MONTHS! WITH ALL THE RESPONSIBILITIES THAT COME WITH IT! For one turn, a random non-contractor hero unit will get equal billing for the turn, with your second action in every catagory using their bonus instead of doofs (Or if they're a counciler, half of Doofs instead of half of theirs), and making it so both you and them get 2 Personal actions, in return they can not do any Quest or National Actions. The have the ability to, if they dislike an action they are assigned, do a random other action they prefer. They also get a Talk with the Bossman personal action, though it will not generate loyalty.

Based off how Sinatron and Winston share a kingship, this forces us to get one as well... though who it is is up for debate.

This is the On-Ice-Inator again, in a lot of ways. Not every one, but close enough we're not compelled to repeat tricks.

Behold, the Lamb-Inator!: After one to many nights of being bugged by you mother for not having a pet, you've created a machine that turns drawings of animals into ACTUAL ANIMALS! And with a push of a button... wheres the old drawings Vanessa made for for you? They were just on the... oh no.

For the next few months sheep of all shapes, sizes and ages roam DEI headquarters, eating any documents they find. Next turn, any action in DEI headquarters has a maximised Crit-Fail chance, as important documents and sheep wool gets shredded and stuck everywhere. Any actions outside of DEI headquarters are uneffected.

This would, as written, affect enemies taking infiltration actions. Accepted as a Bad Inator. 100 xp.

Brain-Enhance-Inator!

This Inator is actually a product of you working together with Ludivine, in hopes of improving how well your science division works. It enhances whomever is hit by it to be even smarter. It… may also have some side-effects.

Mechanically, it hits a random hero unit and increases their learning by half the difference between their Learning and Ludivine's, while also giving them the Absent-Minded (with the chance of wandering being 1/2) and Omnidisciplinary traits. And of course, it lasts only one turn.

Fey-Mood-Inator: A random Hero Unit undertakes a random national action in their highest attribute, rolling on their own with no aid. Learning Heroes do not suffer a critical failure chance penalty from lacking a specialization.

Very Good Inator. 50 xp.

Legalise-Inator (Good): Lawyers. Back in Drusselstein, they didn't belive in lawyers, as the practice of law was technically a form of witchcraft. But you figure nothing that Drusselstein hated could be all that bad, so you've built this machine that you belive will allow you to harness their dark powers, bamboozling opponents with an endless string of legal buzzwords! Quid pro quo, directed verdict, attorney-client privilege, ETC. This turn, Doof may use his Stewardship in place of his Intrigue or Diplomacy scores on one national action of player choice!

We could work with this as a base, but have no ideas for it.



XP Distribution Totals

@woweed +50 xp.
@Underdog Emiya +300 xp.
@Penguinbowler +300 xp.
@BurnBright +50 xp.
 
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Sure. Since you've been so kind to offer, the Myster-Inator has been added to the list as a Neutral Inator. We already have someone in mind.

This isn't bad per se, but I'm not feeling it. It creates some interesting incentives but we're probably going to be restructuring elements of the quest once a certain seminal even has occured, and Income/Funds are on that pile. Pass.
Concerning....Actually, the seminal event is probably Negaduck...Or is it? And i'd be willing to bet the detective is the Commodore, maybe we should hire him soon.

Also, not to complain, but this should be a +75, since you gave me 25 extra for the effort.
 
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More Inator Ideas I had in the Shower @Argidoll
Behold, My Expect-Inator!
Ah, Person the Spy, how Incredible, and by Incredible I of course mean COMPLETELY CREDIBLE! By pinging off the minds of everyone if DEI, This Inator will increase the TN of every espionage action against DEI by 30, and reveal any spies that fail their action to you immediately.

Behold, My I-Plot-You-Plot-inator!
You are tired of waiting for news reports and all that stuff to tell you what your many rivals and enemies are planning. It's so... anxiety inducy isn't the right term, maybe the fear of missing out? Eh, details. So you made this cool Mirror that tells you whats on everyones dockets! Kinda, It can't see into the future or anything, and your pretty sure that most actual like, secret information won't be nabbed, but it will tell you what the others are plotting in a vague sense that you'd already know later. At the start of the turn, before you make that turns plan, receive what actions will show up on the Rival Reports. You won't see what the rolls or results will be like, and not any infiltration gained information; but will know what the actions the others are attempting that turn publically will be.

Behold, My Gambl-Inator!
Man that trip to Vegas is really sticking with you huh? The chances of winning big, getting the gold, the high of when you succeed for no reason of your own! You made this nifty Inator to get some of that thrill again! At the start of the turn, you can assign any number of funds to a betting pool; and then pick an action (Corperate, Personal, or National) to bet on. The Action can not have a Higher Success Chance then 50%, but if you do succeed, double the funds you put into the pool. If you fail, lose all the fund you bet. You have no idea where the money comes from or goes, and your frankly to scared to ask!

Behold, My NecRomance-Inator!
With the amount of ghoulish specters you've been working with, you figured it couldn't hurt to get more undead! The fact you used many, many dead flowers from failed Valentines days of the past to get the correct resonance won't matter at all right? With a push of a button, several dozen ghost will begin haunting DEI, and they all are the same thing. Hopeless Romantics. Now Celena is getting anxious saying this just like home with all the suitors, and Malf is getting anxious saying this is just like home thanks to the constant rejections he's been getting. You need to resolve this issue quickly, before Celena and Malf start sulking in their rooms. You must take one of the following actions next turn, no matter if they succeed or fail, the Ghost will be dealt with, but success can give bigger rewards and failure nay have consequences:
  • Diplomacy-Speeddating the Spectral: Sending you employees out to flirt and date for a month, getting everyone of these phantoms the date they need to pass on. Maybe you'll even hear something on the Haunted Grapevine!
  • Stewardship-Danse Macabre: Create a Haunted Ball, for the Dead to Dance in one last time. Everyone in DEI will get a bonus or penalty to their loyalty for 3 turns depending how you roll, if the Danse Macabre is a success or failure.
  • Intrige-Lov Motel: Trick the Ghost into thinking that a nearby, abandon Motel is a Love Hotel, and hope they sort themselves out. At least they'll be out of your hair for a while. The E fell off the proposal page somehow.
  • Occult-Summon Bigger Fish: Summon a Love God, Grim Reaper or other supernatural to deal with this for you. You can't see how this can POSSIBLY GO WRONG!
  • Russ Personal-Call Paranormal to Deal with it: The US Government will Have Tier Three Infiltration of DEI for the Entire Turn, and can make Espianage Actions Against You at a +20.
Behold, My Truth-Is-Out-Inator!
This machine has the
the incredilous ability to... teleport any boxes contents outside the box. You could have sworn it did something else? Who cares, you can use this to do so much evil like... open safes you don't have.

What's this about me suddenly having an important meeting with one of your employees about a "critical secret", how'd it get here? A Random Employee with a Secret will feel compelled to tell Doofenshmirtz the secret. Depending who it hits, will depend on if you recieve a loyalty penalty or not.
 
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More Inator Ideas I had in the Shower @Argidoll
Behold, My Expect-Inator!
Ah, Person the Spy, how Incredible, and by Incredible I of course mean COMPLETELY CREDIBLE! By pinging off the minds of everyone if DEI, This Inator will increase the TN of every espionage action against DEI by 30, and reveal any spies that fail their action to you immediately.

Behold, My I-Plot-You-Plot-inator!
You are tired of waiting for news reports and all that stuff to tell you what your many rivals and enemies are planning. It's so... anxiety inducy isn't the right term, maybe the fear of missing out? Eh, details. So you made this cool Mirror that tells you whats on everyones dockets! Kinda, It can't see into the future or anything, and your pretty sure that most actual like, secret information won't be nabbed, but it will tell you what the others are plotting in a vague sense that you'd already know later. At the start of the turn, before you make that turns plan, receive what actions will show up on the Rival Reports. You won't see what the rolls or results will be like, and not any infiltration gained information; but will know what the actions the others are attempting that turn publically will be.

Behold, My Gambl-Inator!
Man that trip to Vegas is really sticking with you huh? The chances of winning big, getting the gold, the high of when you succeed for no reason of your own! You made this nifty Inator to get some of that thrill again! At the start of the turn, you can assign any number of funds to a betting pool; and then pick an action (Corperate, Personal, or National) to bet on. The Action can not have a Higher Success Chance then 50%, but if you do succeed, double the funds you put into the pool. If you fail, lose all the fund you bet. You have no idea where the money comes from or goes, and your frankly to scared to ask!

Behold, My NecRomance-Inator!
With the amount of ghoulish specters you've been working with, you figured it couldn't hurt to get more undead! The fact you used many, many dead flowers from failed Valentines days of the past to get the correct resonance won't matter at all right? With a push of a button, several dozen ghost will begin hunting DEI, and they all are the same thing. Hopeless Romantics. Now Celena is getting anxious saying this just like home with all the suitors, and Malf is getting anxious saying this is just like home thanks to the constant rejections he's been getting. You need to resolve this issue quickly, before Celena and Malf start sulking in their rooms. You must take one of the following actions next turn, no matter if they succeed or fail, the Ghost will be dealt with, but success can give bigger rewards and failure nay have consequences:
  • Diplomacy-Speeddating the Spectral: Sending you employees out to flirt and date for a month, getting everyone of these phantoms the date they need to pass on. Maybe you'll even hear something on the Haunted Grapevine!
  • Stewardship-Danse Macabre: Create a Haunted Ball, for the Dead to Dance in one last time. Everyone in DEI will get a bonus or penalty to their loyalty for 3 turns depending how you roll, if the Danse Macabre is a success or failure.
  • Intrige-Lov Motel: Trick the Ghost into thinking that a nearby, abandon Motel is a Love Hotel, and hope they sort themselves out. At least they'll be out of your hair for a while. The E fell off the proposal page somehow.
  • Occult-Summon Bigger Fish: Summon a Love God, Grim Reaper or other supernatural to deal with this for you. You can't see how this can POSSIBLY GO WRONG!
  • Russ Personal-Call Paranormal to Deal with it: The US Government will Have Tier Three Infiltration of DEI for the Entire Turn, and can make Espianage Actions Against You at a +20.
Behold, My Truth-Is-Out-Inator!
This machine has the
the incredilous ability to... teleport any boxes contents outside the box. You could have sworn it did something else? Who cares, you can use this to do so much evil like... open safes you don't have.

What's this about me suddenly having an important meeting with one of your employees about a "critical secret", how'd it get here? A Random Employee with a Secret will feel compelled to tell Doofenshmirtz the secret. Depending who it hits, will depend on if you recieve a loyalty penalty or not.

Expect-Inator is already effectively on the list.

I-Plot-You-Plot-inator works, that'd be a fun positive Inator. 100 xp.

Gambl-Inator is vetoed on the grounds that Doofquest is a family friendly questing environment that has no interest in being investigated by regulatory authorities. We're already on the list for the rat related offenses. More seriously, it is a potential salt generator and is entirely metatextual. It's just a skinner box lever for the players.

NecRomance-Inator is usable! No notes. Bad Inator. 100 xp.

Truth-Is-Out-Inator! Not feeling it. It happens to mess with character stuff in weird ways.

All told, 200 more xp to Penguinbowler.
 
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@Argidoll Lemme cook for a bit.

Behold, the Plushie-Inator!

There seems to be always a place to sell Marketable Plushies. You can't blame those who like them, even you admit they're kinda of adorable! You were going for something that produced a bunch of those spontaneously, but you accidentally created something that turned people in plushies and got hit by it! At least Mirage found a way to make this work...

This turn, you are transformed into a Marketable Plushie! A sharp decrease in Martial for the turn, for obvious reasons! In exchange, sharp increase in Diplomacy, for people are somehow more open to speak with you because you look adorable! Also, gain +1 income, because Heinz Doofenshmirtz plushies are the new rage. Also, opens a special action with Kermit the Frog - you're kinda like a muppet, but not really, he's understandably interested.

Behold, the Wrestle-Inator!

That collaboration with Olympia for Titan Wrestling was pretty good, you weren't going to lie. You began to want to see more of that, of capes beating the snot of each other in the ring, and decided to build a Inator to help you attract enough wrestlers to put on the first ever...Mania of Wrestling? Iron Fist Tournament? Star Ladder? Big Bet? Eh, you would figure out when push came to shove.

Our Inator installs a worldwide love for sports entertainment professional wrestling! Wrestlers of all around the world join to hold on a big wrestling celebration! Options on how to handle the event become available. The option to call Olympia for a collaboration is available.

Behold, the ***************-Inator! (Dubbed the Censure-Inator by DEI)

Well ****. You don't know how the **** this **** happened, but every single **** on your ******* company is cussing like asshole sailors. Well, that was just ******* ****** excellent.

Your units will cuss like crazy this turn! -10 for Discipline actions, as they have to get around the fact most words that come out of their mouths end up being swears. Also, any team sent in quests gets a -10 Intrigue, as sometimes, their swears are switched by bleep sounds.

Edit: A few extra ideas.

Behold, the Sufficiently-Advanced-Inator!

You read from a book once: 'Sufficiently advanced science is indistinguishable from magic.' Well, some people called you a magician with all the crazy inators you did, so...downside is that you can't have both science and magic, so you're stuck like this until you figure out what ritual will bring you back to normal.

This turn, your Learning and Occult Stats are switched! Some options may be altered thanks to Doofenshmirtz's more magical-oriented mindset this turn.

Behold, the Divino-Dominator-Inator!

Gomez keeps pestering you about these Divino things. A quick glance makes it clear that it's something really dangerous you shouldn't be messing with...but what if you did?

The Personal action "Summon Divinos" is performed by Gomez/QMS this turn, as you decide to see if it's actually possible to tame them. Then, roll a dice. If you pass the check, you can seize control over the Divino. If not...well, time to deal with a Crisis, with the upper C.
 
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Say how popular is Heinz inside his territory?

As for attempts to rejoin the US, sounds good on paper but horrible in pratice for the federal goverment, why?

Because it would be 'Doofania' choice, outside of a minor smear campaing, the US didn't absoluty nothing against us as far the public is aware, in fact they pretend it never happen in the first place. I repeat the US goverment has it's authority challenge and was found wanting.

They certanly will try to spin the tale on they favour, however the general public would know this ballony since there wans't a single news piece about larger plans about the situation besides the odd comment here and there, in fact taxes still get payed so it would look like the US only cares for money. Heinz wihtout meaning weaken the govermental authority more than the other kings ever did and thw only they could get it back if was to wage war against the rebellios states.

Even if they did come back it would still would be 'Doofania' all but name because I doubt the federal govement would be able to get rid of DEI infrastrucure that give Heinz power without a severe outlash. I mean local politicans certanly would not like the dismantling of CJ, since it make they jobs easier, and the AI is fairly loyal to her creator.

Sure the option is good for Heinz mental state, since is his own initiative, but not so much for the federal goverment.
 
Gambl-Inator is vetoed on the grounds that Doofquest is a family friendly questing environment that has no interest in being investigated by regulatory authorities. We're already on the list for the rat related offenses. More seriously, it is a potential salt generator and is entirely metatextual. It's just a skinner box lever for the players.
I suppose you are correct, this thread is infamous for two things, our refusal to take even the most basic risk, and the sheer amount of salt whenever the consequences of our own actions comes up.
 
Say how popular is Heinz inside his territory?

As for attempts to rejoin the US, sounds good on paper but horrible in pratice for the federal goverment, why?

Because it would be 'Doofania' choice, outside of a minor smear campaing, the US didn't absoluty nothing against us as far the public is aware, in fact they pretend it never happen in the first place. I repeat the US goverment has it's authority challenge and was found wanting.

They certanly will try to spin the tale on they favour, however the general public would know this ballony since there wans't a single news piece about larger plans about the situation besides the odd comment here and there, in fact taxes still get payed so it would look like the US only cares for money. Heinz wihtout meaning weaken the govermental authority more than the other kings ever did and thw only they could get it back if was to wage war against the rebellios states.

Even if they did come back it would still would be 'Doofania' all but name because I doubt the federal govement would be able to get rid of DEI infrastrucure that give Heinz power without a severe outlash. I mean local politicans certanly would not like the dismantling of CJ, since it make they jobs easier, and the AI is fairly loyal to her creator.

Sure the option is good for Heinz mental state, since is his own initiative, but not so much for the federal goverment.
I mean the thing is that as far as the public knew, Doofania was never more than a weird ad campaign. Taxes were still getting paid, the U.S. government was still providing services, to the average person nothing changed either way. The reason the government had a problem was they never knew when Doof might try and go hot and explicitly take over the city with Normbots or something.
 
I mean the thing is that as far as the public knew, Doofania was never more than a weird ad campaign. Taxes were still getting paid, the U.S. government was still providing services, to the average person nothing changed either way. The reason the government had a problem was they never knew when Doof might try and go hot and explicitly take over the city with Normbots or something.

Nah the public fully knows Heinz take two and half states and secced from the Union. The QM even says this move shake the masquarade.

Federal goverment right now is ignoring him in order to focus in other matters but if he decide to rejoin by his own initiative it will make them weak, specially with all the infrasture put in place that centers around DEI in very public ways diferent from the shadow manipulation the other kings operate and has no way to dismantle them without backlash.

It will be very obvious the federal goverment have little to no authority.

Edit: you know we need a name for Heinz army because calling them PMC is a bit bland, peharps calling them DESS, Doofenzmith Evil Security Services, and a omake to show the typical life of DEI goons and at least some characters that can be recruited from they ranks as a Hero unit, who says we need to look outside for everything when some employes may show potential. We already did with the black ops unit.
 
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Nah the public fully knows Heinz take two and half states and secced from the Union.
Yes, that's what Doof claims, and everyone knows that Doof is very big on 'Doofania', but literally everyone treats it at best as a aspirational thing and at worst as something that Doof really believes in that they have to work around.
Mirage sees Doofania as a neurosis; a thing she has to work around when working with Doctor Doof. Your other hero units mostly see Doofania as a joke, or also as a neurosis, depending on how well they know him and how observant they are, or, in the case of some more observant units, as an aspirational goal they think Doof is working towards. Doof is not working towards it. He thinks he already has it.
A few have even taken to the company's 'Doofania' insistence, albeit in a mostly jocular or humoring manner. It's seen as a repudiation and mockery of the classic CEO delusions of grandeur, rather than… delusions of grandeur itself.
DEI's weird 'Doofanian' fixation is ignored by most, seeing it as a marketing ploy or grandiose delusion that some choose to play along with because of monetary incentives.
None of these people think Doofania exists now, except for Doofenshmirtz and Malifishmertz.
'Doofania' as it is right now exists only in Doof's head - we haven't actually secceeded from the US - we see this in Kataclysm where they still file it as 'Danville' when sending the federal aid money. It's something that's been in the background of most of Doof's PoV moments, and spelled more overtly in Out of Character notes:
Doof does not have the capacity to actually administer taxes, provide public services, or maintain a major army right now. He's taken steps that get him closer to that! He provides extremely good healthcare to his employees, is effectively subsidizing super and cape activity anywhere Insuricare operates, and runs a PMC. He even gives out some meals to charity. He isn't paying to feed every single person within Colorado, Utah, and Wyoming, that would put a far larger dent in his bottom line than there currently is. He could do it if he had the kind of cash collecting taxes would bring, but if Doofenshmirtz actually tries to assume the functions of the federal government it would lead to a considerably harsher response than he has thus far gotten, at the same time that he is trying to build that system up.
Heck, even Doof is aware on some level that people aren't 100% into the Doofania thing
Even if some people still call it Danville when you aren't looking, it's hard to argue you haven't made your mark on this city.
The Federal Government rolls with it because we're not actually doing anything, and as long as we don't try and go 'hot', it's a relatively harmless thing we can shout from the rooftops and a worthwhile trade for us actually being a benefit to the area, and not something else to add to their multiple plate spinning act. Us rejoining right now wouldn't be a major sign of their or our authority - I'm pretty sure to the general public it's closer to "Hey, DEI's moving on from that Doofania branding they're doing".
 
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The Federal Government rolls with it because we're not actually doing anything, and as long as we don't try and go 'hot', it's a relatively harmless thing we can shout from the rooftops and a worthwhile trade for us actually being a benefit to the area, and not something else to add to their multiple plate spinning act. Us rejoining right now wouldn't be a major sign of their or our authority - I'm pretty sure to the general public it's closer to "Hey, DEI's moving on from that Doofania branding they're doing".

Saying that is downright possible the Federal government would reject the proposal simple because is more beneficial for them having 'Doofania' around simple to benefits of the area. I mean the QM did mention the rolls in the decision to rejoin the Union is for Heinz accept the idea.
 
As for attempts to rejoin the US, sounds good on paper but horrible in pratice for the federal goverment, why?
I don't think rejoining america would put the american government on the back foot, since their PR machine is already active (focused on downplaying any wild declarations we make to avoid making people think we actually want to leave the USA(or think that we have)/shaking the masquerade), but for us it'd definitely be better than being forced to stop making claims like that due to the government wanting to prevent it. them not having the chance to get aggressive puts us in a "the government isn't obligated to take action on us" area, which I'll personally appreciate a ton?
(even if the USA doesn't want to antagonise DEI as a whole, if threats to stop making a fuss are made there's likely to be consequences no matter what in order to show they mean business, or such)

in terms of effects that *do* happen, I wonder if the result of the "coming to terms" interlude will have mechanical impacts? maybe a trait (that we're possibly unaware of) being altered or an increase in diplomacy due to no longer being insistent on stuff that seems super petty to everyone else?
should totally have narrative impacts, and might even make doof less easily manipulated and the like...

they never knew when Doof might try and go hot and explicitly take over the city with Normbots or something.
I mean, we never did anything super evil with them but there are a whole bunch of normbots in the streets and the like right? do those not count? it's just not hot because they can be wilfully ignored.

Nah the public fully knows Heinz take two and half states and secced from the Union. The QM even says this move shake the masquarade.
don't want to be too petty but i wouldn't say that (you can check via the opinion tracker), it shook the "the government is stable" masquerade but they manged to maintain it so *seem* in control.

(as a note, in response to the previous message, it's an interesting idea but probably wishful thinking.
It would probably benefit the USA overall to have the problem go away, so any "this shows how doof's strong" reactions from it would be minor in comparison?
Fairly sure there wouldn't be a deal to be made between doof and the government either, wasn't the bulk of this action in doof admitting he was wrong? once that happens most things would resolve. it might be possible to try and extract benefits from the government but even if the government rejects that i don't think it'd matter for doof accepting he was wrong? it'd fail if doof couldn't admit he was wrong)
 
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Lobbying

Give Me Grant Money
DC 500 (Must be a coherent idea) (This would be easier if the government liked you)

Support Initiatives DC 500 (Must be a coherent idea) (This would be easier if the government liked you)

in terms of effects that *do* happen, I wonder if the result of the "coming to terms" interlude will have mechanical impacts? maybe a trait (that we're possibly unaware of) being altered or an increase in diplomacy due to no longer being insistent on stuff that seems super petty to everyone else?
Decent chance that Russ' loyalty malus will be dropped at a minimum.
Well, getting the government to give us help or money via Lobbying will be a lot easier now that we aren't seceding from the Union, we'll probably be able to enter National Defence as an Industry without getting slapped with a -20 each time we try, and yes Russ's loyalty malus will disappear and we break past 75 point with him. The Government might also treat us more leniently in the future.

Anything else?
 
in terms of effects that *do* happen, I wonder if the result of the "coming to terms" interlude will have mechanical impacts? maybe a trait (that we're possibly unaware of) being altered or an increase in diplomacy due to no longer being insistent on stuff that seems super petty to everyone else?
should totally have narrative impacts, and might even make doof less easily manipulated and the like...

I think the QM once said the die in question will be Heinz ability to consider the idea not that the government will accept the proposal, they probably have to role for even notice said proposal. A major step for Heinz it's the ability to recognize he don't know what Doofania is all about and the petition to comeback would allow him to think about what he wants his ideal country be about. Do note the this is will only rejoin officially, unofficially Heinz would still be very much in charge since CJ, the AI made to ease the bureaucratic burden, would still obey Heinz first and everybody else second while the politicians like to take ease.

It should be noted in cannon Vanessa describe her dad as a nice person pretending to be evil because he want to spite the world. Note she never mention a good person at best I think he would go to the neutral scale than full good, since the guy is more than willing to break the law to suit his needs and Vanessa is a bit like that too, she did take the toy from a little girl and leave her crying once.

I mean, we never did anything super evil with them but there are a whole bunch of normbots in the streets and the like right? do those not count? it's just not hot because they can be wilfully ignored.

If anything Heinz help cracked down organized crime so hard that virtually cease to be for some time, granted it come back but still, and normbots apparently handle you a new phone free of charge, after they destroy the model they deemed inferior, and since they have Norm personality they are probably quite helpful in other areas too, with various degree of success. I would not be surprise they are quite popular among the population or at least have a mix reputation.
 
they probably have to role for even notice said proposal.
well, i doubt it'd matter much whether the US goverment notices this or not (since this action is mostly regarding our perpsective). presumably they'd find out automatically though since they have tier 2 infiltration and also we'd stop posting on social media about it. there's probably people watching it, so it'd be obvious to those departments at least

(feels like you're responding to the wrong thing there but not too sure)

unofficially Heinz would still be very much in charge since CJ, the AI made to ease the bureaucratic burden, would still obey Heinz first and everybody else second while the politicians like to take ease.
while we have some power, it really feels like you're being insistent on "doofania is strong" which strikes me as just getting hopes up unrealistically :/
we don't really have a good grasp of our assets business wise and how that compares to everyone else. I will say that our being a king is relatively unrelated to actually being in charge officially so don't worry about that. like we're influential because we have a megacorp's resources and lots of other cool stuff, which won't just go away from doing PR/diplomatic consessions (which is probably what this action is?)

I think he would go to the neutral scale than full good
doof's morality is a bit weird, as far as i know he's mostly lashing out due to various trauma. separate to that, he's a relatively good person who doesn't have much interest in needless cruelty but at the same time has an interest in evil for the asthetic. and like overall that's fairly balanced? but it can probably be whatever's needed for the situation tbh
 
Saying that is downright possible the Federal government would reject the proposal simple because is more beneficial for them having 'Doofania' around simple to benefits of the area.
I feel like this is a gross overestimation about how much Doofania is actually a thing overlapping with how we do stuff for Danville/the world actually is working.

Doofania only exists as a concept in Doof's head, and I guess Malf believes it but he's not a reliable indicator of anything. Nobody else believes it's actually a country: Not Mirage, who actively works around it when she tries to get us to do stuff, not Xanatos who actively uses it as a manipulation tool, not the people who thinks its an aspirational thing that we are aiming to get, not the general public who just see it as a general marketing thing DEI does as an extension of its EVIL branding, and certainly not the government who still consider our home city Danville. Removing the 'Doofania' branding doesn't change much, because most of what we do falls under the scope of DEI the corporation, and I'm pretty sure most of our business contacts accept calling us Doofania when working with us because we at least back up our end of the deal and pay them pretty well.

The government's problem is not that we actively secceeded and they have to work with that, it's that the government walks a very thin rope of "Oh he's shouting that impotent thing from the second floor again" versus "That guy who actually believes he has a country also has a lot of combat robots to try and force the issue.", and there is the very real concern that Doof will take that delusion and actually make good on it, especially since Doof keeps perpetuating his belief in it. It's why they'll like us more if we stop doing it.
 
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Say what would happen if, or better when, we will have the showdown with Judge Doom and won?

It will be like a hostile takeover where DEI will take his company and territory or it will be necessary to buy them?

I would put Topp but we still yet to come with a game plan to take him down.
 
Say what would happen if, or better when, we will have the showdown with Judge Doom and won?

It will be like a hostile takeover where DEI will take his company and territory or it will be necessary to buy them?

I would put Topp but we still yet to come with a game plan to take him down.
I imagine if we just had a showdown with Doom out in the jungles of Amphibia or something we wouldn't get Cloverleaf automatically, but I bet without him at the head it'll be a lot easier to move into Los Angeles, tear chunks out of Cloverleaf for ourselves, or maybe if we're lucky just snap the entire company up at once in a hostile takeover. I imagine taking Hollywood would do wonders for our movie business and toon relations.
 
I imagine if we just had a showdown with Doom out in the jungles of Amphibia or something we wouldn't get Cloverleaf automatically, but I bet without him at the head it'll be a lot easier to move into Los Angeles, tear chunks out of Cloverleaf for ourselves, or maybe if we're lucky just snap the entire company up at once in a hostile takeover. I imagine taking Hollywood would do wonders for our movie business and toon relations.

Also people would finally take Heinz serious, I imagine the government will not like it since DEI will mess with the balance of power, even if were to stop a genocidal maniac. However possible would unlock decisions to increase popularity or turn the public against one of the kings.
 
Also people would finally take Heinz serious, I imagine the government will not like it since DEI will mess with the balance of power, even if were to stop a genocidal maniac. However possible would unlock decisions to increase popularity or turn the public against one of the kings.
Most of the mover and shakers of the world do have some level of wariness or respect for Doofenshmirtz, after all he is a very successful CEO, the one guys trying to show it to ENCOM, he rewrote probability on the fly and helped take down Syndrome, and controls a good like, 80% of the Parts industry, meaning almost all of them rely on DEI products.

It won't shift Public Opinion to much besides making everyone decide to do unrestricted corporate warfare to avoid their Megacorps from being bought up. It's why I am against buying a Zaibatsu, as beneficial as that could be.
 
Most of the mover and shakers of the world do have some level of wariness or respect for Doofenshmirtz, after all he is a very successful CEO, the one guys trying to show it to ENCOM, he rewrote probability on the fly and helped take down Syndrome, and controls a good like, 80% of the Parts industry, meaning almost all of them rely on DEI products.
Honestly a good example of this is from Sandbagging, because Xanatos cared just enough to make sure we were very much out of his way before we accidentally kicked at his Negaduck preparations tower. So he thought we had the potential to do significant damage.
 
Most of the mover and shakers of the world do have some level of wariness or respect for Doofenshmirtz, after all he is a very successful CEO, the one guys trying to show it to ENCOM, he rewrote probability on the fly and helped take down Syndrome, and controls a good like, 80% of the Parts industry, meaning almost all of them rely on DEI products.

It won't shift Public Opinion to much besides making everyone decide to do unrestricted corporate warfare to avoid their Megacorps from being bought up. It's why I am against buying a Zaibatsu, as beneficial as that could be.
On the other hand, we know from the Fall of Kronos we can just snap up the bits that fall off and nobody will mind.

Honestly a good example of this is from Sandbagging, because Xanatos cared just enough to make sure we were very much out of his way before we accidentally kicked at his Negaduck preparations tower. So he thought we had the potential to do significant damage.
It is a lot easier to mess things up than do it correctly, any idiot could probably mess up his plans if he was unlucky enough.
 
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