Honestly, I get that going for independence would be fun, but I just feel like stuff like hunting for Star or doing the New Man project is more important. Let's do things for our friends and allies that help us, not things that basically just take up actions and don't help much.
 
I still say going full CK2 in terms of becoming a wholly independent faction sounds boring and would upend too much else of what's going on to appeal to me. I want to take over Drusselstein and maybe eventually colonize another dimension, but I also want to keep DEI in place as a megacorp and hopefully "rejoin" the US eventually. I'll vote against any plans where we go down the independent Doofania path.
 
Honestly, I get that going for independence would be fun, but I just feel like stuff like hunting for Star or doing the New Man project is more important. Let's do things for our friends and allies that help us, not things that basically just take up actions and don't help much.
I'm keeping well out of this discussion because I figure I've already upset a number of people, but just to note that on a first glance, the New Man project seems like it'd synergize well with independence?

Whoever volunteers for being turned into a lizard person (yes, Janus, volunteers, we're not Liv Amara) would also make for a good first group of settlers, and I can't imagine the US government will be very supportive of Janus' (presumably highly illegal) efforts to remake humanity.
 
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Ahh, right I see what you all mean.

I'm perfectly fine with waiting until we get to the finale of Star's quest line, and honestly the Wasteland isn't too appealing to me anyways-but if we just have to do it, I'm fine with waiting for that too
 
Idea, just throwing it out there. Instead of some sort of hostile takeover type thing, but in an effort to still shoot for having an independent faction, why not operate within the States as we have been, and spend some actions akin to Xanatos in building a separate and therefore non affiliated base elsewhere? Realistically we have the resources to start pushing to creating and developing a private island, and even just setting up an area away from prying eyes and ears would also be nice.

Invest and develop that area slowly and over time until we have the needed infrastructure. It keeps us out of the spotlight where taking over somewhere else wholesale would be a noteworthy action, and it's not as extravagant as Xanatos' moonbase plan either.
 
Hm...so hypothetically Doof can get his desired nation-state but it requires alot of effort, searching, and luck.

Like before, I can see the benefits, but my main concern is how much more limited we would be to take deal with the issues of the US proper, especially Doom and Bellwether's separate, Anti-Toons/Predators Crusades.

...Though, now that I think about it, those two groups could be two we could entice to move to this hypothetical Doofania if we ever cross that Rubicon. Still wouldn't fix the source of the issue, but atleast less people would be subject to their tyranny.
 
Given we've had several incident within the last couple years in-Quest, I agree that it's on shaky ground, and there's a sort of 'Global DC' effect in regards to any one Masquerade failing in turn weakening all the rest, and the Flubber/Hawaii Masquerade is basically guaranteed to fail at some point. People will eventually realize that, hey, it's still there. If Lunaris invades, the Alien Masquerade is going to be absolutely gutted, and in the worst-case for the Masquerade, responding to his invasion leads to direct damage to other Masquerades. I could see troop movements to respond to his assault passing by Hawaii, for example.
Preferably the Hawaii reveal will be after Russ learns enough GalFed lore from Pleakley and 625 to figure out the Hawaii Admission Act exploit. It won't actually get GalFed to leave Earth, but it should at least prompt them to stop actively occupying American territory, at which point they can hopefully spin it from "we faked a Flubber holocaust to cover up that aliens invaded and we couldn't/didn't do anything about it" to "we faked a Flubber holocaust to prevent panic/xenophobia from disrupting First Contact before we could get things settled in," which is at least moderately less embarrassing.
 
Weird thought, completely unrelated: Supervillain Money Laundering.

There has to be a market for fencing and laundering large amounts of money or stolen goods for supervillains, right? With a company as large as ours, plus Mirage, it should be possible to launder significant amounts of money. And we already operate Cape Insurances, at a loss. If we could get into supervillain money laundering, we might be able to profit from both insurance against supercrimes, and the supercrimes themselves.

I'm not sure if it would allow us to break even on the insurance losses, but it is a way to support our local supervillains and be fiscally responsible.
 
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I've got absolutely no interest in pursuing a independent Doofania in any capacity, either by leaving the US, dimensional colonization, or taking over Drusselstein.

We have tons of stuff to do already. Plenty of plot hooks and opportunities.

I know people are just talking about it and having fun. Fair enough.

But I can't wait till another update happens to distract people and the "Hail Doofania!" discussion gets buried for a while.
 
I'm sorry you're not having fun with all of the Shadowrun in this Shadowrun-inspired setting.
Having megacorps in your setting does not begin to justify calling it Shadowrun-inspired.
Particularly when you bolted a nonsensical maquarade to the setting.
Even more so when you try to claim that the people running the megacorps are the ones playing Shadowrun. Star and Donald might qualify as shadow runners. Shego and Doom sure as heck don't.
 
I'm not sure what you're asking here. What's a member state? Are you asking me to explain Federalism to you?
I'm asking what the difference is, because as far as I'm aware of there's basically no difference between independent nation and member state of the united states other than some fluff. Was trying to ask if you could explain if there was a difference between Doofania, and staying as a member of the USA in it's current form in the quest.
 
...Why don´t we just *lowkey combine* the Drusselstein and ODI paths for getting our own sovereign domain, people?

Meaning we march into that Fourth-World-Shithole, erect our own rule in a place the UN/Nato explicitly doesn´t give a shit about, push around all those that made our past a living hell, put up the ODI *There* so that the US can´t take a stab at us and then colonize some second-rate other dimension far away from the Metaworld Wars, using Drusselstein as a sort-of gateway
 
I'm asking what the difference is, because as far as I'm aware of there's basically no difference between independent nation and member state of the united states other than some fluff. Was trying to ask if you could explain if there was a difference between Doofania, and staying as a member of the USA in it's current form in the quest.
First off, there's a great deal of difference between a "State" (one of the fifty states) and a "Member state" and furthermore even territory like puerto rico gives up a great deal of autonomy to the united states, allowing federal laws to affect them, giving agents of the government full authority, etc, in exchange for some fairly nebulous bonuses like the protection of the US military and access to non-tariffed trade with the rest of the country. As opposed to an independent nation which gets literally nothing that they can't pry out with diplomacy and politics.
 
Having megacorps in your setting does not begin to justify calling it Shadowrun-inspired.
Particularly when you bolted a nonsensical maquarade to the setting.
Even more so when you try to claim that the people running the megacorps are the ones playing Shadowrun. Star and Donald might qualify as shadow runners. Shego and Doom sure as heck don't.
I don't really see the nonsensicality to it? The magic thing seems to be largely self-imposed (although the feds certainly do have big investments in keeping it up), and the aliens, well...The US got invaded by aliens whom the government has no actual way to combat because they could gas us from orbit at any moment. Would you want people to know about that? Also, like, you know what he means by Shadowrun IE corporate intrigue, major corporations jockeying for power against each other and the down-but-not-out federal government, while weirdness lurks in the shadows and we all pretend to sleep...Also, seriously, man, are you arguing with one of the guys who made the setting about what inspired the setting? Really?

Either way, seriously, i'm not getting the appeal of owning a nation-state. It feels like a boondoggle, a vanity project not worth the time investment. Drusselstein maybe (although I still think that's kinda a dumb idea), interdimensional colonization...Maybe someday, but not right now. We still have way too many problems on the home front.
 
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90% of your population would take to the now extremely unstable streets in protest if you just suddenly... yoinked Doofania away. There is a limit to how much weirdness even the people of this city will tolerate. They are very happy where it is. Also the United States would immediately declare you a terrorist, and act accordingly.
The proles will fall in line ere they be tossed into the brine. When the city is flying, it's easy for us to control all the logistics.
The US can cry all they want. They can't shoot us down cause the entire city is hostages. Which means they would have to try some sort of infiltration to sieze the means of locomotion. But we would have the advantage there since. You know. fortress. flying. Also we don't have to hang out in US. We could go trade with people in africa or something.
 
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