What's their Deal
What's their Deal
Shego sat in her office, silently fuming over what she saw as the universes biggest joke. Not only did she arrive at a Convention Center over 80 miles away, her idiot Brother had somehow managed to become the single biggest Hero in the USA (Which was surely going to go to his head), but now Edna was demanding to see all the companies files on a "Miss Elizabeth Pena, her employer, and her tailor" while refusing to take no for an answer.

Even if she wanted to share with Edna what they had on Doofenshmirtz mysterious secretary(?), the truth was there just wasn't anything worth keeping. The woman covered her tracks well, and even amongst the… odd menagerie of employees on the Mad Pharmacist payroll. Her spies never got to the Doctors Inner council, but her understanding was it wasn't likely to help much, the woman was just as much an enigma to her coworkers. All she did know was Miss Pena was once a member of the Kronos Corporation, she conducted her interview via cell phone, and she knew a far greater deal about espionage then most people would expect (This coming from Shego's own Testimonial).

The rest of DEI's important staff were even odder then this mystery woman. She could understand hiring a competitor's industrial espionage expert. She could not understand hiring a SFIT drop out whose biggest claim to fame was a series of annoying Edutainment videos on Buzztube. Or a teenager who spent more of her time pranking him then attending board meetings. Or that weird Toon who seemed to only care about finding an almost certainly dead star and making Sandwiches. A group of ninja's who, instead of hiding, lived in the main Lobby. And especially not 2 elementary schoolers who can only "work" for you during the summer.

The most irritating thing was, all these absurd hirelings and deals were working. The drop out just made the single biggest breakthrough in robotics history. The teen was regarded as a hero for her role in stopping last Christmas' Gargoyle attack. The Toon single handedly took down an entire resistance and invented an entire martial art. The elementary schoolers managed to do a massive, go green campaign that enabled them to fix their power issues without going to fusion. And the ninjas… well apparently Doof was very happy of their Arizona report and their leader would sometimes be heard shouting about how "The Power of Love" allowed him to "Make Ninja Magic Real" so they were probably competent enough.

Company Secretwise, many areas were off limits to even her most high ranking infiltrators. The place was loaded with traps, even in public, frequently traveled areas. Entire Labs, including L.O.V.E.M.U.F.F.I.N.S. old place (She shuddered at the thought of having an entire thinktank of Drakkens) were on a need to know basis. While she could get in some, such as their Dinosaur growth lab, many others she didn't even know what they could theoretically do since the Lunatic didn't label them beyond room number. Then there was the entire issue of Toffee. She didn't know what the Lizard did to this guy, but apparently after the Doctor rejected a deal you weren't even supposed to talk about him outside of special conference rooms and all information on him was handed to Doofenshmirtz himself. She was originally gonna assume it was another case of the Mad Pharmacist's incredible pettiness, not allowing a rival in the food industry to even be talked about; but then it was pointed out to her that Doof is never that quiet about his "Enemies". Something is amiss with the Doctor and Lizard…
The man was very much a person who should be taken as a complete joke, yet somehow, someway, was making national Headlines. One month he could be losing his city to super-powered cats, the next his hit musical manages to lead to True AI being created. His Inator's were similarly absurd; from making it rain meat to fundamentally altering probability for the entire solar system.

Shego was glad she, at the very least, didn't have to meet with Doofenshmirtz for the next couple months, or possibly ever again. During the last couple of check ins after he gave her brother to Olympia, Shego had been considering just ceasing all contact with the man. His eccentricies were seriously starting to grate on her, but Edna was right in one thing. DEI was hiding something, and she wanted to know what it was. Mode was going to get approval for this project, even if their reasonings for undertaking it were completely different.
So this is my first attempt at an Omake, or really creative writing in general, sorry if its bad. Also I really can't get Edna's voice down (Or Dialogue in general) right so I cut the final conversation
 
A group of ninja's who, instead of hiding, lived in the main Lobby.
You see Shego, this is what we in the business call "hiding in plain sight". Now, there's no need to feel bad, it's totally cool not to know about this, they teach it pretty late in the advanced ninja course after all.

During the last couple of check ins after he gave her brother to Olympia, Shego had been considering just ceasing all contact with the man.
Oh yeah, I'd forgotten about that. There's no longer any reason for the meetings with Shego anymore.

Ironic that his happened right at the exact moment Bueno Nacho finally became a place worth having lunch at while chatting.
 
Then there was the entire issue of Toffee. She didn't know what the Lizard did to this guy, but apparently after the Doctor rejected a deal you weren't even supposed to talk about him outside of special conference rooms and all information on him was handed to Doofenshmirtz himself. She was originally gonna assume it was another case of the Mad Pharmacist's incredible pettiness, not allowing a rival in the food industry to even be talked about; but then it was pointed out to her that Doof is never that quiet about his "Enemies". Something is amiss with the Doctor and Lizard…

Just saying that thanks to an implied "alliance" of some kind between Shego and David Xanatos, I expect her to know at least *something* about Toffees whole "deal", even if it´s only David telling her "do not trust that lizard - he is BAD NEWS".

Also, I am not sure just how openly known our involvement in repelling Demonas attack is - so Shego might not even consider all that noteworthy after discounting that.

But yeah, Edna/Shego finding about just what Mirage did under Syndrome would be *not good at all*, so our relations with Drakktech might be cooling down quite a bit soon, which isn´t something I want tbh.
 
Just saying that thanks to an implied "alliance" of some kind between Shego and David Xanatos, I expect her to know at least *something* about Toffees whole "deal", even if it´s only David telling her "do not trust that lizard - he is BAD NEWS".

Also, I am not sure just how openly known our involvement in repelling Demonas attack is - so Shego might not even consider all that noteworthy after discounting that.

For Janna, we know Candace found out about it on the news from one of her interludes, and for Toffee yeah. I was torn on it as well, but figured Xanatos has a decent chance of just not bringing it up, and played more into Doof's relationship with him then just what Toffee's deal was.
 
For Janna, we know Candace found out about it on the news from one of her interludes, and for Toffee yeah. I was torn on it as well, but figured Xanatos has a decent chance of just not bringing it up, and played more into Doof's relationship with him then just what Toffee's deal was.

Yeah, but Shego and Toffee share a "border", so some business spill-over is very likely.

This means that David nudging Shego away from doing business with Toffee in some form with Toffee would be a reasonable course of action just to be on the safe side with her.
 
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Just saying that thanks to an implied "alliance" of some kind between Shego and David Xanatos, I expect her to know at least *something* about Toffees whole "deal", even if it´s only David telling her "do not trust that lizard - he is BAD NEWS".

Also, I am not sure just how openly known our involvement in repelling Demonas attack is - so Shego might not even consider all that noteworthy after discounting that.

But yeah, Edna/Shego finding about just what Mirage did under Syndrome would be *not good at all*, so our relations with Drakktech might be cooling down quite a bit soon, which isn´t something I want tbh.
We should probably try and get in on that.
 
Eh the baby head is just some sort of eldritch unchanging abomination thats either a fundimental facet of reality or where the baby head verse is the orgin of it or a reversal of our reality where there is only one diffrent entity thats not a baby head or as many as we have baby heads in our reality
 
We've been discussing some ideas for Black Ops team in discord.

Prior idea was Technor + Juniper + Mez + Red Feather, but would have to wait for mech for 3 turns at a minimum, and we can do better.

The new idea is to swap Technor for Cruella to make her the face / leader of the ball.

Cruella + Mezmerella + Red Feather would be an amazing core group for intrigue especially and diplo as well, perfect for making underground connections and the like. Plus really want to see Cruella and Mezmerella interacting. Plus this frees up Technor as a diplo/flex unit that can go on a bunch of quests, and could become an even better martial unit too with his mech complete.

4th Member can be Juniper, but I think a much better fit would be Wiley (plus Tech E bonus assuming it would be added to his sheet) to the heroball, he would be stronger and provide more well balanced stats.

In the interests of fairness, Technor + Mez + Juniper + Lizzie is also an option if you want a heroball without any recruitments, but it seems like many people don't want her to be broken up with her current friend group.
 
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I do think it is best to wait at least 2 rounds before we make the team, so we shouldn't be in to much a rush. New hero options might open up or be discovered by then as well.
 
n the interests of fairness, Technor + Mez + Juniper + Lizzie is also an option if you want a heroball without any recruitments, but it seems like many people don't want her to be broken up with her current friend group.
That's hardly the interest of Fairness. You don't even list the benefits! Let's lay Out Just how Awesome this Heroball would be:
Martial:
Queen Lizzie 27 (+5 on Quests)
Juniper 26 (+15 on any rolls related to dancing. Adds Occult to Martial +8 when doing dance battling)
TECHNOR 26 (+10 if Juniper assigned with him, can be overclocked)
Mezmerella 15 (Can use 29 Intrigue instead of Martial in specific, mostly-quest circumstances)
Total: 94

Diplomacy:
TECHNOR 33 (can be overclocked)
Mezmerella 20
Juniper 17
Queen Lizzie 4 (-5 on Quests versus people who don't like sarcasm)
Total: 74

Stewardship:
TECHNOR 22 (can be overclocked)
Queen Lizzie 15
Juniper 8
Mezmerella 8 (+5 on InfoSec)
Total: 53

Intrigue:
Mezmerella 31 (+5 to Infosec)
TECHNOR 24 (can be overclocked)
Queen Lizzie 18
Juniper 16
Total: 89

Learning:
Queen Lizzie 32
TECHNOR 30 (can be overclocked)
Mezmerella 20
Juniper 14
Total: 96

Occult:
Juniper 8
Queen Lizzie 4
Total: 12

Now, it's possible (somewhat probable, actually) that the stats aren't necessarily always added. But even if we take the best stat in each category it's still: Martial 27, Diplo 33, Steward 22, Intrigue 31, Learning 32, Occult 8. And we're probably adding at least something for multiple good stats.

Heroballs are locked off behind Black-Ops. We cannot make Marcnificent few without Black ops first and Marcnificent Few currently has 6 characters. We don't actually have one of the characters (star). One of the characters is explicitly disloyal to us (Tom). And the other one is also explicitly not loyal (Marco). We've also been told in the Quest that Lizzie isn't actually friends with Marco (or by implication, Tom or Star). At best that's a half dozen turns away from reality. At worst? It's never going to work out properly.

Now, Character Synergy is important in a heroball, But Lizzie's whole thing is supervillainy, Exploring Magic, and bitter Sarcasm. Mez and Technor love supervillainy. Juniper is also exploring magic. None of them seem to have any issues with Sarcasm. Juniper's exactly the kind of friend Lizzie needs. Technor's a clear mentor figure. and Mez is like... a drunk aunt, maybe? I've not completely got a handle on her character yet.

Lizzie in the Black ops ball gives us a Martial focused Black Ops ball (which is what the ball is designed for), with a lot of Intrigue use (which seems useful in Black ops), with a common thread of Supervillainy and a whole lot of Learning. It's a great set. It's especially useful if we can use it as the leader on Quests. Having a Really good high multi-stat hero to lead quests who *has an occult score*? That's honestly kind of a dream.
 
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Lizzie in the Black ops ball gives us a Martial focused Black Ops ball (which is what the ball is designed for), with a lot of Intrigue use (which seems useful in Black ops), with a common thread of Supervillainy and a whole lot of Learning. It's a great set.
Personally I find that breaking up a team we know works (already has the trait for that) and that has great character interactions with each other (Janna, Kitsune and Lizzie so not even counting Marco and Tom there) just to try to make the BO 1~2 turn early to be a very bad idea.

So personally I'm completely against putting Lizzie on the BO and breaking her from the rest of The Marcnificent Few.
 
I'll be honest, I'd really not do this just because were putting a bit to many multipurpose heroes in one basket. Both Technor and Lizzy are amazing flex picks, but by putting them into a Single Heroball we make it so we have to go all in whenever we use them, and it might cause further issues if we need someone versatile to go questing with. I think Lizzy has been in the single most quest of anyone at this point just do to how good her versatile skill set is, by putting her into a Hero ball we make it so she can't contribute to seperate actions and is locked into whatever Technor is.

I think a Specialised Black ops team would be far better then a Versatile one, since unless we can use it for multiple actions they often will be using a single stat anyway. We could use them on quest, but I think the QM has stated that its generally not adviced to Heroball on quest.
 
Anyway, I think the BO team shouldn't have Technor and Cruella, but one or the other
I would rather keep one or the other as a solo unit.
If we want Technor BO, start mech ASAP. If we don't, then there isn't a rush to get mech done.

If we do Technor as leader, make it Technor + Juniper + Mez + Red Feather/Wiley. (Needs 1 recruitment and 3 personals)
If we do Cruella as leader, make it Cruella + Mez + Red Feather + Wiley/Lizzy (Needs 2 recruitments)

I think Juniper is better outside the black ops team if Technor isn't on the team.

Cruella can shine in the black ops team as the leader, which is basically what she did in the movie.
 
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I'll be honest, I'd really not do this just because were putting a bit to many multipurpose heroes in one basket. Both Technor and Lizzy are amazing flex picks, but by putting them into a Single Heroball we make it so we have to go all in whenever we use them, and it might cause further issues if we need someone versatile to go questing with. I think Lizzy has been in the single most quest of anyone at this point just do to how good her versatile skill set is, by putting her into a Hero ball we make it so she can't contribute to seperate actions and is locked into whatever Technor is.

I think a Specialised Black ops team would be far better then a Versatile one, since unless we can use it for multiple actions they often will be using a single stat anyway. We could use them on quest, but I think the QM has stated that its generally not adviced to Heroball on quest.
Except this is what our Martial set up looks like:
Martial (21)
Genghis Khan 55 (-20 To tech)
Norm Prime 38 (Half bonus [18] when leading or organizing, +8/-2 coinflip on Martials, +5 versus previously fought foes)
Marco Diaz 31 (+7 in combat on quests), +5 as defender in combat, Costs income to use)
Jumba 28
Queen Lizzie 27 (+5 on Quests)
Wasabi 26
Juniper 26 (+15 on any rolls related to dancing. Adds Occult to Martial +8 when doing dance battling)
TECHNOR 26 (+10 if Juniper assigned with him, can be overclocked)
Wile E. Coyote 25 (+10 to Hunting Nemeses on Nationals, +5/-5 Coinflip)
Olivia Dickens 23
Kitsune 22 (+11 to sabotage/impair other factions, Limited availability)
Tom Lucitor 22 (+22 in Combat, Limited availability)
Goofy 21
Tobe 20 (+7 to Martial rolls on QUESTS, +5 against those with higher Martial)
Dennis 19 (The first time Dennis is targeted in combat, the roll automatically fails.)
NOWCA 19 (+10 to rolls to combat, infiltrate, or otherwise deal with villains with DC of 100 or lower. May drop action to do government things instead.)
Mezmerella 15 (Can use 29 Intrigue instead of Martial in specific, mostly-quest circumstances)
Ludivine von Drake 15 (17% chance to do a different action, +20 to "applied science")
Agent Russ 14 (+12 on Combat-based nationals and quests, +10 when Toons are involved)
Janna 14 (Effective Score of 29 for combat actions, 17% chance to change DCs of Occult actions, +9 To combat actions [WHICH DOES NOT STACK WITH the 29])
Roddy Blair 14
Janus Lee 10
Alan Bradley 10
Max 8
Gomez 7 (+10 to any rolls that involve summoning Divinos)
Mirage 5
Wendy Wower 5 (+30 to AI and Robots)
Malifishmertz 5
Phineas and Ferb 4 (Limited Availability)
Let's go down that list shall we?
Genghis Khan 55
Norm Prime 38 (Explicitly not Black Ops Material)
Marco Diaz 31 (Not Loyal to us, probably unwilling to be in any group star's not in)
Jumba 28 (No chance in hell, already a heroball)
Queen Lizzie 27 (Second Strongest available Martial after Khan)
Wasabi 26 (Literally has a Trait saying this is a terrible idea, also has another Heroball)
Juniper 26 (Our third strongest available martial after Khan))
TECHNOR 26 (Our Fourth Strongest martial after Khan)
Wile E. Coyote 25 (Fifth Strongest martial after Khan)
Olivia Dickens 23 (Limited Availability and not loyal)
Kitsune 22 (Sixth Strongest Martial)
Tom Lucitor 22 (Limited availability, not loyal)
Goofy 21 (Not Black Ops Material)
Tobe 20 (Already a heroball)
Dennis 19 (Better suited to Jumba's Heroball)
NOWCA 19 (Already a Heroball)
Mezmerella 15 (Eighth Strongest available martial)
Ludivine von Drake 15 (Seems a very unlikely pick for a Martial Black ops team)
Agent Russ 14 (+12 on Combat-based nationals and quests, +10 when Toons are involved)
Janna 14 (There's no way in hell the thread will put Janna in a heroball except for one with Star, Marco, and Tom (and maybe others but there's leeway on the thread's opinion there)
Roddy Blair 14 (At this point we are no longer martial specialists.)
Janus Lee 10 (Really?)
Alan Bradley 10 (Seriously.)
Max 8 (He will leave.)
Gomez 7 (I'm open to it, but not really a "martial specialist")
Mirage 5 (No way in hell.)
Wendy Wower 5 (Not possible)
Malifishmertz 5 (Can't Leave Doofania)
Phineas and Ferb 4 (Limited Availability, can't put them in danger)

So you see, apart from Mez (who I swapped for Coyote), this is the martial specialist ball.

 
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So you see, apart from Mez (who I swapped for Coyote), this is the martial specialist ball.
Still not the biggest fan tbh, Lizzy is just a bit to versatile for me to be super into just shoving her into a Heroball. Like, I understand the appeal, but we don't even know if Heroballs are strictly additive like this since we have literally never made one before. If it was, shoving Khan in it is probably better then Lizzy anyway.

Lizzy is great for using on quest not just because of the Marcnifect Few, but because she has a solid all round stat spread. Moreover, she is one of our only learning heroes who doesn't hate adventuring. If we really needed another Martial, just hire a specialist instead of Red Feathers since we're gonna be waiting 2 turns anyway to do this.
 
Still not the biggest fan tbh, Lizzy is just a bit to versatile for me to be super into just shoving her into a Heroball. Like, I understand the appeal, but we don't even know if Heroballs are strictly additive like this since we have literally never made one before. If it was, shoving Khan in it is probably better then Lizzy anyway.

Lizzy is great for using on quest not just because of the Marcnifect Few, but because she has a solid all round stat spread. Moreover, she is one of our only learning heroes who doesn't hate adventuring. If we really needed another Martial, just hire a specialist instead of Red Feathers since we're gonna be waiting 2 turns anyway to do this.
Okay, But here's the thing, HEROBALLS can go On Quests but count as 3 Heroes.


TECHNOR as a Leader of this Team of Mez (engineer), Lizzie (Engineer), and Juniper (Maybe an engineer? They had tech based powers), would very likely keep Technor's Mech Suit Personal.

As my earlier post includes, Heroballs count as 3 Units in quests, so they're really useful to have one of them as a Generalist. Martial 27, Diplo 33, Steward 22, Intrigue 31, Learning 32, Occult 8 is a really good statline for a leader of a quest, and that's just if they only get the highest stat from their component parts.

I would be willing, however to swap Liz out for Wile E..
 
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Still not a Big fan of this Strat, partially narrative this time since I like the leaders of our quest to be somewhat thematic. We are effectively locking ourselves into using this one unit for most quest since we got rid of all our flex picks. And while it might make "Mechanical Sense" it very much feels super gamy.

Like, Lizzy is good, Lizzy could make the hero ball good, Lizzy is not needed to make the Hero Ball really Good, and Lizzy could be used in their later heroballs or once again, as a character we could put on a quest or do an action with.

We get 4/5 hero choices a Quest, and while im not against bringing a homemade hero ball in every once and a while, i am against making it so we have to take said hero ball if we want a decent learning score. Not only do we lose on the Marcnificent Few buffs, we lose Lizzy, who is probably our single best filler. She has good all round stats and excellent Martial and Learning, plus is actually willing to quest.

Also even if they get to keep the Personals, why waste several turns building the mech suit AFTER WE MAKE THE HEROBALL? Its probably the same amount of time either way, we just made it so that now we can't use Mez, Juniper, or Lizzy for several turns since they're busy helping Technor. Turns they could be doing their own Personels or National Actions or Quest. Getting a Heroball quickly changes nothing if we just are gonna be using a pre-existing personal on them.

I get you want the Heroball fast, but I think we are wasting to many resources in order to make it happen. We are unlikely to get it for 2 turns no matter what anyway, so waiting another for Technor to finish his Suit or recruit a final filler is fine.
 
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Still not a Big fan of this Strat, partially narrative this time since I like the leaders of our quest to be somewhat thematic. We are effectively locking ourselves into using this one unit for most quest since we got rid of all our flex picks. And while it might make "Mechanical Sense" it very much feels super gamy.

Like, Lizzy is good, Lizzy could make the hero ball good, Lizzy is not needed to make the Hero Ball really Good, and Lizzy could be used in their later heroballs or once again, as a character we could put on a quest or do an action with.

We get 4 hero choices a Quest, and while im not against bringing a homemade hero ball in every once and a while, i am against making it so we have to take said hero ball if we want a decent learning score. Not only do we lose on the Marcnificent Few buffs, we lose Lizzy, who is probably our single best filler. She has good all round stats and excellent Martial and Learning, plus is actually willing to quest.

Also even if they get to keep the Personals, why waste several turns building the mech suit AFTER WE MAKE THE HEROBALL? Its probably the same amount of time either way, we just made it so that now we can't use Mez, Juniper, or Lizzy for several turns since they're busy helping Technor. Turns they could be doing their own Personels or National Actions or Quest. Getting a Heroball quickly changes nothing if we just are gonna be using a pre-existing personal on them.

I get you want the Heroball fast, but I think we are wasting to many resources in order to make it happen. We are unlikely to get it for 2 turns no matter what anyway, so waiting another for Technor to finish his Suit or recruit a final filler is fine.
As I said, I'm perfectly willing to swap Coyote for Lizzie if you wish, but this is basically as close to specializing for martial (which My assumption is we should probably do at least a little given that it's a martial to build them, and we're getting some "black ops actions), as we can get without putting Khan, Lizzie, Technor, and Juniper all in one team (or Coyote to leave a high level martial free in Khan).
 
As I said, I'm perfectly willing to swap Coyote for Lizzie if you wish, but this is basically as close to specializing for martial (which My assumption is we should probably do at least a little given that it's a martial to build them, and we're getting some "black ops actions), as we can get without putting Khan, Lizzie, Technor, and Juniper all in one team (or Coyote to leave a high level martial free in Khan).
I am perfectly fine with swapping her out for Wile E or Khan, Lizzy's big advantage, as I've been saying, is she has a massive Learning Score to add to Quest Rolls, and a good enough Martial Score to not be dead weight if they get into a fight (Sorry Wendy). Thats what makes her more valuable to me as a flex pick then just another boost for the Martial Ball. She can fight and give stats.

I still am against rushing the team if we're going for a Technor Squad instead of a Cruella one, since that means they waste several turns on personals. But if we wanna do a no recruit, Technor, Mez, Juniper, Khan/Coyote is probably my prefered choice.
 
Prior idea was Technor + Juniper + Mez + Red Feather, but would have to wait for mech for 3 turns at a minimum, and we can do better.

The new idea is to swap Technor for Cruella to make her the face / leader of the ball.

Cruella + Mezmerella + Red Feather would be an amazing core group for intrigue especially and diplo as well, perfect for making underground connections and the like. Plus really want to see Cruella and Mezmerella interacting. Plus this frees up Technor as a diplo/flex unit that can go on a bunch of quests, and could become an even better martial unit too with his mech complete.
We need a Martial Heroball to hit all the high DC Martial actions that have been out of reach for a while now, an Intrigue Heroball is cool but doesn't help us get the Second Martial Action and put Khan on the council.
 
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I am perfectly fine with swapping her out for Wile E or Khan, Lizzy's big advantage, as I've been saying, is she has a massive Learning Score to add to Quest Rolls, and a good enough Martial Score to not be dead weight if they get into a fight (Sorry Wendy). That's what makes her more valuable to me as a flex pick then just another boost for the Martial Ball. She can fight and give stats.

I still am against rushing the team if we're going for a Technor Squad instead of a Cruella one, since that means they waste several turns on personals. But if we wanna do a no recruit, Technor, Mez, Juniper, Khan/Coyote is probably my preferred choice.
Waiting to put Technor in the ball is a good point, But It's also kind of a slippery slope that could be used to justify waiting until they've all finished all their personals. Technor isn't going to finish his mech suit any time soon and Heroballs are supposed to be the next big thing. I've been getting the sense that they're kinda like NOWCA; like, "you'll be kicking yourself that you didn't do it sooner" if that makes any sense? I don't think waiting 2 or three turns would be catastrophic, but I'd rather not do so, and Technor probably isn't going to just take personals until the mech suit is finished.

How about this? We assign Technor to personals to build the mech suit and assign Juniper, Coyote, Liz, and Mez to help him build his mech suit. That gives us a sense of the synergy. And if the thread agrees with you that Liz should not get hero-balled, then it lets Liz make more friends which is something we want anyway.

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We need a Martial Heroball to hit all the high DC Martial actions that have been out of reach for a while now, an Inteigue Heroball is cool but doesn't help us get the Second Martial Action and put Khan on the council.
So since we want Khan on the council we should not put him in the hero ball.
 
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So since we want Khan on the council we should not put him in the hero ball.
Yes? That's what I said. I meant that we shouldn't make a Heroball with Cruella and Red Feather now, but one that focuses on Martial, so we can put Khan on the council and have the Heroball attempt the action that unlocks the second Martial slot.

We could later make a Cruella - Red Feather intrigue Ball, if it came to it.
 
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