Outta curiosity and discounting Doof, who are your guys' favorite heroes of ours? Mine would be Hego (1), Tobe (2), Janna (3), Technor (4) and Kitsune (5). Just sorta curious on what people think after having had so many heroes working under us - I'm sure everyone has their favorites by this point.
 
Outta curiosity and discounting Doof, who are your guys' favorite heroes of ours? Mine would be Hego (1), Tobe (2), Janna (3), Technor (4) and Kitsune (5). Just sorta curious on what people think after having had so many heroes working under us - I'm sure everyone has their favorites by this point.

I really like Technor, Janna and Jumba. No real reason besides them being fun XD
 
I really like Technor, Janna and Jumba. No real reason besides them being fun XD
I feel that! Technor and Janna are the same for me. As for Hego and Tobe, both of them have had legitimate moments of character growth that I adore; for Tobe it's not in any big life changing ways, it's at times as simple as being more aware of the people in his group and interacting with them in more friendly ways. For Hego it's every crisis he endures and his refusal to abandon his idealism; to others it may make him seem like a static character - but here we get to see that those lessons he's learned are incorporated, he understands not everyone is willing to play by the "rules", that it's not a game. He's changed so slowly that it's hard to even understand there's been any changes at all, but to that I say, would Hego of two years ago have even considered the strangeness of what's going on in this situation, to even have the awareness of elements around him? He wants to do good and his refusal to give up is something I admire a great deal, but that he's actually taken some lessons to heart is what I appreciate about his character.

Kitsune is fun. :p
 
Look at what the symbols resemble, rather than trying to find out what they'd literally translate to:
工卞'己_丹_亡回冊尸しヨ卞ヨしと_凵几日工丹己ヨ句_丹亡亡回凵几卞_回乍_廾回山_句凵冊日_廾ヨ_工己.

工_山回几句ヨ尺_山廾回_山尺回卞ヨ_工卞?
IT'S_A_COMPLETELY_UNBIASED_ACCOUNT_OF_HOW_DUMB_HE_IS.
I_WONDER_WHO_WROTE_IT?
 
Also, I have zero complaints because Samurai Pizza Cats are one of my favorite Saturday Morning cartoon properties, but are they here because Disney used to own Saban, out of curiosity?
 
So, on the topic of hero units, I think we need to start focusing a bit more on Max. We had... someone... helping him out with using his nature as a Toon to improve his martial, but frankly, Max has made it fairly clear he's none too thrilled about going on adventures. Maybe we should consider what other career options we could suggest to him?
Stats

Martial: 8 (Max has some degree of resiliency from technically being a toon, but he shuns most Toon-y mannerisms and has never had combat training.)

Diplomacy: 13 (Max is reasonably personable but not an expert.)

Stewardship: 9 (Feels too much like schoolwork.)

Intrigue: 12 (Max can barely trick his own dad.)

Learning: 13 (Max was doing fine in college before the X-Games incident.)

Traits

Rubberhose:No matter what sort of critical fail might befall Max, he is still a toon. So long as you keep him loyal, he will never take permanent damage or need time to recover after a crit fail- whatever went wrong, he's ready to try again.

The In-Crowd: Max has +10 Diplomacy on tasks related to other youths.

Loyalty: 5

Gave Me a Job: +10 (Max is grateful that you've given him a job that's better than his position at the Doofenshmirtz Evil Megamart.)

Declares Yourself Evil: +5 (Max thinks it's actually pretty cool that you declare yourself to be evil.)

Eccentric Kook: -5 (You're a bit too wacky for Max's tastes.)

Evil Benefits: +5

Funny Farm: +10

Worst Trip Ever: -10 (Max hated the trip to Peru with a passion. He hates traveling to the far corners of the earth in general.)

The Old Country: -10 (Drusselstein was horrible. Decays September/October 2017)

Known Preferences

Max Goof wants a quiet life and greatly dislikes going on quests to the far reaches of the Earth! Can you blame him?
From his stats, and noted preferences, he'd probably do best in either Diplomacy or Learning. And personally, I think he would get along quite well with Wasabi, so I'm thinking that maybe we should suggest that he shadow/assist Wasabi next turn, or at least sometime soon.
 
I honestly don't want to deal with Max all that much.

I think we'd all be better off that once he gets trained on Toons, if he left the hero roster.
 
I honestly don't want to deal with Max all that much.

I think we'd all be better off that once he gets trained on Toons, if he left the hero roster.
I mean, I can definitely see an argument for him leaving, but a) we don't really need the space just yet and b) this is likely just going to be throwing him at personals, which we would be doing anyway. They would just be potentially useful personals. It doesn't really hurt to give him a shot to improve.

That said, I'm kind of curious as to why you want to train him them let him go. I'm not really following that.
 
I mean, I can definitely see an argument for him leaving, but a) we don't really need the space just yet and b) this is likely just going to be throwing him at personals, which we would be doing anyway. They would just be potentially useful personals. It doesn't really hurt to give him a shot to improve.

That said, I'm kind of curious as to why you want to train him them let him go. I'm not really following that.
I have several reasons. The first is that I believe we should cut down the amount of heroes we have working for us. The less heroes we have, the more timely the turns and the tighter the narrative focus on the ones we value.

The second is that Max really isn't interesting, at all. So far he's whined about being put on quests and angsted about woe is me!

The third is that Max is essentially useless for us. We already have Learning heroes who do and always will knock Max out of the park. And our Stewardship heroes are decent enough that having him in stewardship actions would hurt more than help. Now, there are other heroes that don't really have the best stats, like Dennis, but he's fun. He goes on adventures. His failures are amusing to read. I want to see Max grow and then fly on his own.
 
I have several reasons. The first is that I believe we should cut down the amount of heroes we have working for us. The less heroes we have, the more timely the turns and the tighter the narrative focus on the ones we value

Hard, HARD disagree. My favorite parts if this quest are when people just knock a roll out of the park and create a narrative. Janna and her ridiculous dice. Tobe mastering ninja magic with the power of love. Dennis beating all the odds and becoming better at intrigue!

They weren't interesting until they became interesting. And any hero we have could do the same thing if they get lucky.

And our amount if units has very little to do with turn speed I feel.

The second is that Max really isn't interesting, at all. So far he's whined about being put on quests and angsted about woe is me!

The third is that Max is essentially useless for us. We already have Learning heroes who do and always will knock Max out of the park. And our Stewardship heroes are decent enough that having him in stewardship actions would hurt more than help. Now, there are other heroes that don't really have the best stats, like Dennis, but he's fun. He goes on adventures. His failures are amusing to read. I want to see Max grow and then fly on his own.

These are much better arguments for your point. I think several people have floated the idea of Max and Vanessa going off to college.
 
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Hard, HARD disagree. My favorite parts if this quest are when people just knock a roll out of the park and create a narrative. Janna and her ridiculous dice. Tobe mastering ninja magic with the power of love. Dennis beating all the odds and becoming better at intrigue!

They weren't interesting until they became interesting. And any hero we have could do the same thing if they get lucky.

And our amount if units has very little to do with turn speed I feel.

These are much better arguments for your point. I think several people have floated the idea of Max and Vanessa going off to college.
Yes, and Janna and Tobe are actually doing stuff. They aren't wasting our time managing them. And I even mentioned how Dennis ads to the quest's value.

More heroes would just take away from what we already have, and it is quite evident that an increasing turn time has correlated with the increasing turn time. Now, obviously that sort of thing is inevitable, QMs have more time to focus at the beginning, ect. But hero bloat is a very real thing.
 
The third is that Max is essentially useless for us. We already have Learning heroes who do and always will knock Max out of the park. And our Stewardship heroes are decent enough that having him in stewardship actions would hurt more than help.
That is a good argument for Learning and Stewardship, but maybe less so for Diplomacy. Most of our decent to good Diplomats are actually pretty multidisciplinary, and could be better used elsewhere. If we could train up Max into a viable diplomat, that could be useful. Unfortunately, I don't really see a good of a way to do that off the top of my head.

I want to see Max grow and then fly on his own.
OK, yeah, that's about what I thought you might be getting at. And that's fine with me, if anything, I see my suggestion as an alternate way for Max to potentially grow up and move on, if that's the best option.

Though... it might be worth considering that that mentor- student bond... Someone had with Max might be a string to getting our missing Someone back. In which case, character growth for Max could be a way to pull things along.
 
That is a good argument for Learning and Stewardship, but maybe less so for Diplomacy. Most of our decent to good Diplomats are actually pretty multidisciplinary, and could be better used elsewhere. If we could train up Max into a viable diplomat, that could be useful. Unfortunately, I don't really see a good of a way to do that off the top of my head.

OK, yeah, that's about what I thought you might be getting at. And that's fine with me, if anything, I see my suggestion as an alternate way for Max to potentially grow up and move on, if that's the best option.

Though... it might be worth considering that that mentor- student bond... Someone had with Max might be a string to getting our missing Someone back. In which case, character growth for Max could be a way to pull things along.
From what I recall of the movie Max's specialty was more in Stewardship-esque actions.

One thing to keep in mind about Max is that Malifishmertz is better at Diplomacy than Max. Genghis FUCKING KHAN is better at Diplomacy than Max.

Now, Khan being decent at Diplomacy is hardly surprising given his achievements, but you still have to keep in mind he died in the thirteen century.

We have thirteen heroes who are better at Diplomacy than Max.
 
From what I recall of the movie Max's specialty was more in Stewardship-esque actions.
Haven't really seen the movie, so I was just going by the contents of his stat block, where Diplomacy is tied for highest, it implies he might have undeveloped talent or inclination, and he has a social oriented trait. I figured that was a decent indication of growth potential.

One thing to keep in mind about Max is that Malifishmertz is better at Diplomacy than Max. Genghis FUCKING KHAN is better at Diplomacy than Max.

Now, Khan being decent at Diplomacy is hardly surprising given his achievements, but you still have to keep in mind he died in the thirteen century.

We have thirteen heroes who are better at Diplomacy than Max.
Oh, I can't say I'm surprised, but what Max does have going for him is youth. Sure his stats are pretty bad, but that's because he's got potential to learn and improve that more established heroes don't necessarily. So I'm considering the possibilities of how he might grow.

Of course, that's likely a long term investment kind of thing, so it's probably best to get him off our hero list by sending him to college or something. But, while we have him, we may as well promote growth.
 
Haven't really seen the movie, so I was just going by the contents of his stat block, where Diplomacy is tied for highest, it implies he might have undeveloped talent or inclination, and he has a social oriented trait. I figured that was a decent indication of growth potential.

Oh, I can't say I'm surprised, but what Max does have going for him is youth. Sure his stats are pretty bad, but that's because he's got potential to learn and improve that more established heroes don't necessarily. So I'm considering the possibilities of how he might grow.

Of course, that's likely a long term investment kind of thing, so it's probably best to get him off our hero list by sending him to college or something. But, while we have him, we may as well promote growth.
The main reason, I think, why Max's stats are so unbalanced are
A) the QMs have stated Max and Vanessa got higher stats than they should have in order to make them useful, rather than them actually reflecting the character
B) Max got expelled from college because of Bradley, and hasn't done anything about it since

Youth does not really mean much when talking about Toons. For instance, Max is at least 36 years old.
"Phoneboo- listen here Million Dollars and No Sense. How long were you in prison?"

"Since late February."

"Of what year, rich twit?"

"2000, why? Hey, is Hillary Duff still popular?"
This happened in Max's first year of college.
 
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