Cursed Inator idea I had that kind of got out of control:
Fursuit-inator: Honestly, you don't know why you made this Inator. With the large amount of meaningful interactions with intelligent animals in your life, it honestly could of been for any reason. Whatever the case, now everyone is stuck dressed as technicolored fauna for two months, which certainly puts a damper on any stealth plans anyone had. Though, now that you think of it, there are ways to take advantage of the situation...
All hero units across all factions are stuck wearing a fursuit this turn, giving them a temporary -20 Intrigue malus due to the garish costume... by default. At the start of the turn, each unit rolls d100 to determine their fursuit's "Uniqueness Factor," with higher numbers indicating commonness. Rolling 50 or below does nothing; however, rolls above 50 gradually reduces the malus as the suit's commonness allows the wearer to more easily impersonate someone else, with the malus outright negated at 81 and above. In addition, if a unit rolls above 90, the resulting suit ends up being fairly realistic looking, allowing the unit to take a Personal Action to convert the suit into a piece of equipment that grants the wearer +15 Intrigue when dealing with areas with large amounts of anthro animals and +5 for rolls related to undercover work. Otherwise, all fursuits will cease to exist after the turn's end, preventing long term infiltrations. Kings, who generally take a more backseat approach to Intrigue, only have the malus applied when going on Quests; otherwise, they are unaffected baring an above 90 roll.