- Pronouns
- He/Him
Yeah I do really want to do Split/Second, the rewards look great and who can resist a ???, but that's Janus' baby not P&F's.
DieShark — Today at 3:08 PM
C-Moon, what does Supervillainy entail? Is sending Khan or Norm guaranteed to be obvious it was us?
[3:09 PM]
Will Technor or Juniper make it obvious, because they're our hires?
[3:09 PM]
Or do stealthier units reduce the likelihood of being seen?
C-Moon — Today at 3:10 PM
The type of action is heavily influenced by whatever hero you assign, as was stated many times before.
[3:10 PM]
I'm not going to spoil what exactly would happen, but you probably want to think about who you assign to that action and what it would entail.
...
C-Moon — Today at 3:11 PM
Spoilers: Norm is not stealthy or intelligent enough to pull off a catburglar heist with zero witnesses and no alarms raised.
His half occult bonus seems to very rarely apply, unfortunately. It might be a quest only thing, or it might be a QM mistake. Also, again, Olivia works just fine.So either Lizzie or Tobe.
Tobe is probably the superior choice of the two and would roll 49 (20+20+7+2) in a DC 85 action, for a 74% chance of success with XP.
His half occult bonus seems to very rarely apply, unfortunately. It might be a quest only thing, or it might be a QM mistake. Also, again, Olivia works just fine.
Yes, but Olivia is basically guaranteed to be PR consequence free, whereas Tobe might not be stealthy enough.Stratagemini lists her Martial at 23 and that's the relevant stat for perform supervillainy. Tobe is the better choice, unless that trait turns out to be Quest only.
Khan has a 55 to martial, +8 Loyalty. And doof is 20 Martial. Base roll is 83 which means on a 2 he hits 85. A Success. Without XP.So either Lizzie or Tobe.
Tobe is probably the superior choice of the two and would roll 49 (20+20+7+2) in a DC 85 action, for a 74% chance of success with XP.
Loyalty gives him a +8. He hits 85 on a 2.Khan has a 55 to martial, which means on a 2 he hits 77. A bare fail. Without XP.
He succeeds on 10 (again, without XP).
Right loyalty. Calculations updated.
Khan has a 55 to martial, which means on a 2 he hits 77. A bare fail. Without XP.
He succeeds on 10 (again, without XP).
We have far, far, far less leeway than any normal king. For any other king, they could just want money. Doof... also probably just wants money, but he might destabilize the social order while doing it, and thus the government will be much harder on Doof.He may be less deniable an asset. However, he'd most certainly bring in the most loot, and the government tends to give Kings a lot of wiggle room where the law is concerned! Shere Khan gave fusion power to a rogue state and everybody believes he did it on purpose, but he's still ticking along after a Diplomacy followup. Supervillainy seems like a rather smaller deal than what Khan's already more or less been able to get away with. And we have government channels now, and we've already offered to collaborate with them using our PMC and whatnot, I trust we can adequately navigate any fallout and that the rewards will be well worth it.
And I suppose we could always try either chatting with Khan (which does give a further +3 from loyalty) or giving him personal attention, to make sure Doof's more in the loop with the raid planning, but I don't really think it would even be necessary.
November/December 2015
[ ] Combat organized crime in Doofania DC ??? (Reduced by XP)
15+13+55+8-30 (??? interference) = Miserable (but not critical) Failure
Temujin went out to eliminate all the crime he could find, and was brutally effective in doing so. Unfortunately, he wasn't quite literal enough when considering that crime could've gone underground. Professor Von Drake took special care to ensure he had an adequate understanding of metaphors, slang, figures of speech, especially with so many Toons around, so he took the statement to mean they were lurking in the shadows rather than being literally below the earth. Unfortunately for everyone, that means he overlooked a rather crucial component in the underworld…
Is the no penalties on a crit success thing actually true? It's the best possible version, but kid Khan decides to just go and loot a place, the best possible version might just mean more loot.I should note that We HAVE sent Khan on an action like Supervillainy before:
Real Life Khan crushed crime with heads on Spikes. So he's probably not going to kill anyone.
I am sort of worried that he'll ride out into Zootopia at the head of a band of Dino-Mounties and just steal everything not nailed down though.
But he's also been pretty pragmatic? Khan is probably the hero of ours with the most common sense now that Russ is gone. And we aren't likely to get any penalties if we crit succeed. There's never been any crit success we've had where we were penalized.
I've looked through our actions and the only time we crit succeeded but got penalties are when the crit was mixed in an interlude with a failure or crit failure. And even then those penalties were usually from the failures and crit failures?Is the no penalties on a crit success thing actually true? It's the best possible version, but kid Khan decides to just go and loot a place, the best possible version might just mean more loot.
EDIT: QMs, what would be the DC for Steal Something Stealthily?
We would ether roll a 1 or a 100, no in-between.Resonaiator: A device which encapsulates the targets luck and applies it to EVERYTHING. If their luck is good, they will have a swell time. If bad, they will have a horrible time. The Resonation spreads from a single chosen point.
Doofenshmirtz rolls once, and that roll applies to all actions for this turn. Explosion rolls do not happen.
I wish there was a 'screaming in absolute horror' emote for this 'inator idea.
Would this apply to quest rolls as well? Just trying to see if this is insane insane or just insane.Resonaiator: A device which encapsulates the targets luck and applies it to EVERYTHING. If their luck is good, they will have a swell time. If bad, they will have a horrible time. The Resonation spreads from a single chosen point.
Doofenshmirtz rolls once, and that roll applies to all actions for this turn. Explosion rolls do not happen.
Good idea, but consider: if we rob some of our covered banks as well we can decrease suspicion and show our coverage in action.For supervillainy, have someone rob banks not covered by Insuricare to make money and eventually scare banks and businesses to switch over to Insuricare and their excellent super-coverage. Obviously this can't be traced back to us for it to work.
That was a suggestion I made in Discord, or to at least stage a failed robbery thanks to Insuricare pressuring banks they cover to increase security or something along those lines, it's not just to make money, it's to make the banks think Insuricare is the best coverage.Good idea, but consider: if we rob some of our covered banks as well we can decrease suspicion and show our coverage in action.
That's why I'm putting forward a concrete plan, not leaving it open for interpretation.Just putting it out there that I am against performing supervillainy, especially after the Lovemuffin thing.