So for next turn, I'm thinking we can have Phineas and Ferb do the SPLIT/SECOND thing to try and repair our reputation a bit after the Lovemuffin fiasco and increase our Income, have Bradley try to fix the doors security again, have Janus or Jumba do Cure Genetic Diseases for more good publicity, have someone do Extradimenionsal Tech to open that up, and depending on how much the Coven DC has lowered, we could do that or look into some Basic Occult theory. In addition, I think we should continue the Felldrake's World Tour quest line. We do know the Three Cabelleros have already taken down one of his strongholds, so if nothing else I'd like tot try and get at least one for ourselves.

Those ought to help with repairing our currently damaged reputation while increasing our yearly Income, make some progress towards that Council idea, and nab some more mystical stuff/stuff we can convert to a one-time Income boost from Felldrake.
We have collaboration with Olympia to consider, also I quite tired of grinding DoofOs option. As alternative we can try Alan secret personal, maybe he will manage to help Tron somehow. Split/Second issue already was mentioned, the rest i agree.
 
For Split/Second the QM clarified that we wouldn't be the ones making the show just doing the legal paperwork and the like (we are sponsoring not making), so P&F both couldn't Big Idea it and would most probably hit their anti corpo trait.
Ah, unfortunate. Perhaps we could have them Comedize our Supply Lines then? Or maybe Study Die-Cast Robotics? Collaborate with Smarty-Mart? ...Improve the Recycling Program? It's difficult to find something we can use their trait for at the moment.
 
Ah, unfortunate. Perhaps we could have them Comedize our Supply Lines then? Or maybe Study Die-Cast Robotics? Collaborate with Smarty-Mart? ...Improve the Recycling Program? It's difficult to find something we can use their trait for at the moment.
Improve the Recycling Program was the popular thought last time this discussion happened, and is the one I support since I think a Big Idea with that could help both the Greevil Initiative and TECHNOR's power malus.
 
For Split/Second the QM clarified that we wouldn't be the ones making the show just doing the legal paperwork and the like (we are sponsoring not making), so P&F both couldn't Big Idea it and would most probably hit their anti corpo trait.
Did the QM clarify that it wasn't Big Ideable, or did they say it was just sponsoring and we assumed it wasn't Big Ideable?
 
A few problems with that:
  • The only hero ball we can do right now is a black ops team.
  • It will take awhile to recruit them all and we need a black ops team to have the option to take special martial actions sooner rather than later, as a black ops team is another mechanic we have yet to unlock like the council (the council is a higher priority but the black ops is a runner up)
  • If we have a black ops team made with BH6 members, we will be heavily restricted in what we can actually have them do because they are extremely heroic.
  • Making a black ops team first will free up 3 hero slots right away.
So, a couple of corrections.

1. The only hero ball we can do right now without a write-in is the black ops team. Presumably we'll get a special action to rebuild Big Hero 6 once we unlock enough of them/figure out enough secrets.
2. We actually can't recruit all of them right now and we don't know how to get them all. Presumably recruiting more BH6 will unlock more clues as we figure out their secrets. That takes time, but more importantly, it requires recruiting them as swiftly as possible so we have more time to work on them.
3. We don't do much villainous stuff anyway. We tried doing something kind of villainous this turn and the thread was appalled. The fact that we can't use BH6 for anything they don't want to do in canon is less of a limitation than you'd think because by and large? we don't seem to actually want to do any of the stuff they wouldn't want to do in canon. Even black ops actions like assaulting fellow kings? Well, those kings are supervillains, so it's not likely BH6 Would balk at fighting most of them. That includes Xanatos or Shego.
4. Sure, it would. But we need not just 4 capes, but 4 capes that work well together. As we learned from Lovemuffin, a badly optimized Heroball can have lower stats than the individual members.

I don't want to make a BH6 Black ops team (I'd prefer Juniper, Lizzie, TECHNOR, and either a stewardship or intrigue cape who isn't Wasabi or Tobe). But I don't think it'd be the end of the world. We could also in theory make a second black ops team through a write in, or Expand BH6's Heroball as we recruit more members.
 
3. We don't do much villainous stuff anyway. We tried doing something kind of villainous this turn and the thread was appalled. The fact that we can't use BH6 for anything they don't want to do in canon is less of a limitation than you'd think because by and large? we don't seem to actually want to do any of the stuff they wouldn't want to do in canon. Even black ops actions like assaulting fellow kings? Well, those kings are supervillains, so it's not likely BH6 Would balk at fighting most of them. That includes Xanatos or Shego.
While your overall point of DoofQuest not really doing any villainy is fair, I don't believe using this turn as an example is. The thread was apalled by the fact that they expected LOVEMUFFIN's mad science to be like Jumba's - big and potentially dangerous, but not needlessly destructive and petty for the heck of it since it would still have some research and alternate applications. Doof is a reflection of those same voters in the sense that both forgot that "petty and needlessly destructive" is what LOVEMUFFIN's modus operandi is. This, combined with the complete lack of self-awareness and continued arrogance of LOVEMUFFIN, is what turned people away from them this turn, not the thread's continued aversion to committing villainy (which is a real thing).
 
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While your overall point of DoofQuest not really doing any villainy is fair, I don't believe using this turn as an example is. The thread was apalled by the fact that they expected LOVEMUFFIN's mad science to be like Jumba's - big and potentially dangerous, but not needlessly destructive and petty for the heck of it since it would still have some research and alternate applications. Doof is a reflection of those same voters in the sense that both forgot that "petty and needlessly destructive" is what LOVEMUFFIN's modus operandi is. This, combined with the complete lack self-awareness and continued arrogance of LOVEMUFFIN, is what turned people away from them this turn, not the thread's continued aversion to committing villainy (which is a real thing).
I'm not sure that changes my recommendation at all. If anything it makes me think we want a black ops group filled exclusively with heroic capes so that their inherent inclinations to avoid collateral damage and civilian casualties pulls through into the actions we assign them.

We definitely don't want edgy anti-heroes or god forbid, villainous capes like Megavolt (I know he's not an option, but as an example) in our black ops group if their natural tendencies will influence how the new Heroball acts.
 
I'm not sure that changes my recommendation at all. If anything it makes me think we want a black ops group filled exclusively with heroic capes so that their inherent inclinations to avoid collateral damage and civilian casualties pulls through into the actions we assign them.

We definitely don't want edgy anti-heroes or god forbid, villainous capes like Megavolt (I know he's not an option, but as an example) in our black ops group if their natural tendencies will influence how the new Heroball acts.
Well yeah, I explicitly said your point was fair and that I agreed that the thread has an aversion to villainy. I literally said that I was disagreeing on your example as a really bad one.
 
Eh, I'd like a Heroball that's actually morally questionable. One of the big arguments for never doing anything fun - oops, I meant, Evil - ever is that people will recognize our employees and pin it all on us. Having a Black Ops Team will let us do it deniably. If the thread still won't do anything even vaguely evil then, then yeah, I give up on villainy.
 
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Eh, I'd like a Heroball that's actually morally questionable. One of the big arguments for never doing anything fun - oops, I meant, Evil ever is that people will recognize our employees and pin it all on us. Having a Black Ops Team will let us do it deniably. If the thread still won't do anything even vaguely evil then, then yeah, I give up.
I mean, I proposed many turns ago striking at Doom using Kitsune's illusions and some of our items to ensure she gets in, burns down important places and generally creates mayhem for Doom, and gets out. No one even found it worth discussing. I get the feeling that a few people may genuinely feel that people recognizing our employees is a problem, but most of the thread has a legitimate aversion to committing villainous attacks and will not accept it regardless of our level of deniability.
 
Hmm, talking about Heroballs I see?

I'd say that while putting certain people together is enticing, some of them work way better as their own unit. These currently include Janna, Tobe, Mirage, Jumba, and Agent Russ.

Plus remember, heroballing them means their personals are gonna undergo a dramatic shift.
 
I mean, I proposed many turns ago striking at Doom using Kitsune's illusions and some of our items to ensure she gets in, burns down important places and generally creates mayhem for Doom, and gets out. No one even found it worth discussing. I get the feeling that a few people may genuinely feel that people recognizing our employees is a problem, but most of the thread has a legitimate aversion to committing villainous attacks and will not accept it regardless of our level of deniability.
Striking Doom with Kitsune was actually an idea that was discussed a lot, I think people didn't go for it because it was "too risky".

And that's what I mean, if having a purpose-built squad for those sort of jobs isn't enough to make it a manageable amount of risk, then nothing will be and we may as well rewrite our jingle.
 
So, a couple of corrections.

1. The only hero ball we can do right now without a write-in is the black ops team. Presumably we'll get a special action to rebuild Big Hero 6 once we unlock enough of them/figure out enough secrets.
2. We actually can't recruit all of them right now and we don't know how to get them all. Presumably recruiting more BH6 will unlock more clues as we figure out their secrets. That takes time, but more importantly, it requires recruiting them as swiftly as possible so we have more time to work on them.
3. We don't do much villainous stuff anyway. We tried doing something kind of villainous this turn and the thread was appalled. The fact that we can't use BH6 for anything they don't want to do in canon is less of a limitation than you'd think because by and large? we don't seem to actually want to do any of the stuff they wouldn't want to do in canon. Even black ops actions like assaulting fellow kings? Well, those kings are supervillains, so it's not likely BH6 Would balk at fighting most of them. That includes Xanatos or Shego.
4. Sure, it would. But we need not just 4 capes, but 4 capes that work well together. As we learned from Lovemuffin, a badly optimized Heroball can have lower stats than the individual members.
1)Write-ins often have higher DC than expected. This turn fiasco comes primary not from misjudging LOVEMUFFIN intentions but from not checking write-in DC first.
2)Fred has his own thing going. He either will drag us into it or will quickly become dissatisfied and frankly we have other concerns for now. If we grab him early then we will need to keep him satisfied and as Hego shows we kind of dry on super heroics. You are correct that we tend to avoid blatantly villainous actions but typical example of our heroic action is removing cats from trees, so having team that actively wish to involve himself in heroic is drawback as well.
3)I think that having option and not using it is better than not having option at all.
4)With your fourth point I quite agree.
 
The last time commit villainy was suggested I wasn't appalled that it was a thing, I was appalled people were asking to have Khan put on...

You know, Genghis some parts of the world still haven't recovered Khan, on to turn where all successes were critical.

It wasn't exactly well thought out is what I was saying.
 
The last time commit villainy was suggested I wasn't appalled that it was a thing, I was appalled people were asking to have Khan put on...

You know, Genghis some parts of the world still haven't recovered Khan, on to turn where all successes were critical.

It wasn't exactly well thought out is what I was saying.
I mean, he's clearly the most effective villain that we have on staff!

Besides, We injected him with the super-mongol serum. That makes him more effective! There was no way he could fail to do whatever nebulous goal He thinks we told him to do!
 
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I mean, he's clearly the most effective villain that we have on staff!

Besides, We injected him with the super-mongol serum. That makes him more effective! There was no way he could fail to do whatever nebulous goal He thinks we told him to do!
There is no way that giving a man who would literally divert rivers from his enemies to render the very land upon which they dwelled uninhabitable a nebulous goal he is guaranteed to critically succeed on could possibly go wrong for us in any way.
 
There is no way that giving a man who would literally divert rivers from his enemies to render the very land upon which they dwelled uninhabitable a nebulous goal he is guaranteed to critically succeed on could possibly go wrong for us in any way.
Exactly! If the last turn has taught us nothing, and it clearly has. It's that giving people with totally different mindsets than the questers nebulous goals that we don't understand, can definitely never backfire in any way shape or form!
 
The hero who would probably get the best results out of the other dimension machine would probably be Ludivine since she is Omnidisciplinary and has good chances of criting and maybe double criting or close. She is unavailable next turn but for the one after it would be great to have her do that.
Gomez could potentially beat her since our inator falls into his specialty of mixing magic and science
 
Gomez could potentially beat her since our inator falls into his specialty of mixing magic and science

Additionally, Ludivine isn´t aviable next turn because we took her on the LA quest - same as with Wile E. Coyote and Mirage (which will suck since we want/NEED to kiss up to the the Feds with a Government Contract)
 
Additionally, Ludivine isn´t aviable next turn because we took her on the LA quest - same as with Wile E. Coyote and Mirage (which will suck since we want/NEED to kiss up to the the Feds with a Government Contract)
To be able to do Government Contracts we still need to open diplomatic channels with them so we even if we wanted we couldn't use them for that.

Next turn the plan was to put Goofy (he is our best Diplomat and we need to do other hard stuff so we can't overclock Technor) on that and pray that his trait doesn't bend us over.
 
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