This turn was honestly pretty great... But seriously, can we just scrap DoofOS and start from scratch? I know setting Alan on the Shiva thing and then sending Khan in to "debug" might finally work, but. Haaaaah.

At this point this is a huge action sink that could be better spent on a lot of other stuff? We keep accumulating failures and going back to try again.
Rebuilding DoofOS has a DC of 150. Which is more than upgrading the firewalls.

I am hoping that the SHV laser will allow us to get some sort of bonus in coding. After that I do not really give a damn what we do with DoofOS.
 
Failures are going to happen. We are at the point we have to try for higher risk things and those will fail more regularly.

Until we find a way to boost our rolls (the council) we just have to go for it.

And unfortunately DoofOS is now home to people fleeing encom and the cybugs. People want to keep that going. I agree.
 
Depending on how we spin it maybe we could have Olympia collaborate with us on making a new OS? Sure, we'd split the profits but since our real objective is to create a safe space from the MCP and the Cybugs I think it would be an acceptable loss.
 
I'm very curious how the collaboration process is going to work next turn.

Whether each company has a list of actions they are able to work with us on or if we have to suggest things to get rejected till we find one they will do?

Does collaboration take up a national action slot in addition to the diplomacy action they already took or does passing the diplomacy action give us a new national action slot for the collaboration meaning each passed collaboration action gives a extra action next turn in addition to our normal stuff?

Would the collaboration be part of the next turns plan or a entirely separate vote considering the amount of different things the collaborations could be?

I've been wanting to find this stuff out for a very long time and we're finally doing it.

Exciting times.
 
Does collaboration take up a national action slot in addition to the diplomacy action they already took or does passing the diplomacy action give us a new national action slot for the collaboration meaning each passed collaboration action gives a extra action next turn in addition to our normal stuff?
It takes up one of our existing National Actions, which makes our Stewardship actions quite tight next turn.
 
Well for the Zaibatzu I'd say Cure genetic diseases I would be a good one. Isn't the ceo of their genetics company a clone looking to cure the original or something? Seems like that could improve relations and that's a learning action.

As for Olympia, Study Diecast Robotics (stewardship) or Research Animal Uplink Suits (learning) seem like they would be appropriate considering their focus on robotics.

But if we can't collaborate on learning actions that kinda throws a wrench in it. Is that confirmed?
 
Well for the Zaibatzu I'd say Cure genetic diseases I would be a good one. Isn't the ceo of their genetics company a clone looking to cure the original or something? Seems like that could improve relations and that's a learning action.

As for Olympia, Study Diecast Robotics (stewardship) or Research Animal Uplink Suits (learning) seem like they would be appropriate considering their focus on robotics.

But if we can't collaborate on learning actions that kinda throws a wrench in it. Is that confirmed?
If we wanted to do Learning, we'd need a research agreement.
 
If we wanted to do Learning, we'd need a research agreement.

If that's true and we can't do learning with any collaboration then I guess we are still in decent shape.

The Zaibatzu one was a research one it seems so genetic diseases 1 is fine and then Olympia can do the die cast robotics one with stewardship.

So only one learning and stewardship free next turn.
 
If that's true and we can't do learning with any collaboration then I guess we are still in decent shape.

The Zaibatzu one was a research one it seems so genetic diseases 1 is fine and then Olympia can do the die cast robotics one with stewardship.

So only one learning and stewardship free next turn.
I personally think that we should collab with Olympia on something they propose (and no doubt SRA-related) first. Bear in mind that we have practically no reputation with them. They reached out to us for help with the SRA. Coming to the first collab between us and them, and insisting on something completely unrelated seems rather off-putting.
 
I personally think that we should collab with Olympia on something they propose (and no doubt SRA-related) first. Bear in mind that we have practically no reputation with them. They reached out to us for help with the SRA. Coming to the first collab between us and them, and insisting on something completely unrelated seems rather off-putting.
Nope. Check the text. They're willing to collaborate other things.
While Olympia is still gearing up for a major push on Super rights, you get the feeling they would be receptive to most reasonable proposals at this point, if only to butter you up for their own plans.


Collaboration unlocked for next turn- one acceptable action of your choice can be completed with Olympia's collaboration!
 
Question.

As we go through the upcoming quest, would people prefer longer interludes posted at our usual pace of one every 2-3 days, or more frequent, shorter interludes posted as soon as a good stopping point is reached, even if it doesn't contain a vote?
 
Question.

As we go through the upcoming quest, would people prefer longer interludes posted at our usual pace of one every 2-3 days, or more frequent, shorter interludes posted as soon as a good stopping point is reached, even if it doesn't contain a vote?

Whatever is easiest on the writers.

If you're writing a fairly substantial interlude and think you've hit a appropriate break point, go for it.

We don't need to split larger ones up with votes necessarily.

The Nega-Quest one was interesting and funny but, unless I'm mistaken, the stuff we voted on didn't really impact stuff mechanically as much as giving it flavor.

But again, whatever helps you writers enjoy doing this. You guys burning out is the biggest worry.
 
Question.

As we go through the upcoming quest, would people prefer longer interludes posted at our usual pace of one every 2-3 days, or more frequent, shorter interludes posted as soon as a good stopping point is reached, even if it doesn't contain a vote?
I'd be pretty happy with the latter, honestly. But don't feel you need to keep a consistent schedule or anything, just post whenever you guys are comfortable with it, and don't break where you don't feel you should've. Essentially, whatever you guys feel like is good.
 
Quest: Who Framed Bonkers Bobcat?- What's Up, Doc?
"Are you really bringing this up again?" recently promoted Sub-Director Doctor Theodore Riddle asked.

You are Secret Agent Bob Russ. And you are bringing it up again.

"It's very suspicious." You respond.

"The whole town is absolutely certain he did it. Even if they weren't, this is a job for the local police, not you."

"Sir." You reply carefully. "You've read my report. There are… mitigating factors. Commissioner Cleaver is very new to his position, and close to the case himself. That's not beginning to consider the inconsistencies, and the potential relationship of the mayo-"

"Agent Russ." Riddle responds, heavy-set eyes glaring beneath a bare scalp. "I assure you I am aware. I do not need to be a psychic to know where this conversation is going, as you have insisted on having it a half a dozen times before!"

"If you would just give me a few days in Las Angeles." You plead. "This doesn't add up."

"And what if it doesn't?!" Riddle snaps, frown lines deepening. "The country is falling apart at the seams and here you are worrying about a housecat. This 'Bonkers' is one singular inkstain in an ocean of injustice. Even if he were innocent, we have dozens of other problems to deal with, all of which are likely to decide far more than the fate of a single man. You know this. The Department does not have time to indulge your sentimentality towards a single Anthrofictus-"

"A what?" You ask, mostly to distract yourself from whatever Riddle had been about to say.

"Some… new term filtering down from R&D. Apparently the new research department has theories. Waste of money if you ask me. The point is, Agent Russ, that you are already assigned to one of the most dangerous and unstable threats the government is aware of. Your efforts in keeping him under control are far more vital than a single homicide. You've been far too lenient with the Doctor lately."

"The Good Doctor is not as great of a threat as I had originally anticip-"

"Aha! It may have started as a way to emotionally distance yourself, Agent Russ, but it has become a term of endearment. You've grown fond of the doddering fool, and it's blinded you to his dangers."

You bow your head slightly and choose to say nothing.

"Don't imagine you can hide your thoughts from me." Riddle said archly. "You know I'm right. Just last week he sent a gaggle of his lesser whackjobs out to terrorize the populace in the name of Science."

"The G…Doctor Doofenshmirtz is chaotic, but he can be m-"

"Then manage him!" Riddle replies. "Control the chaos. I take it you're supposed to be good at that."

You frown, and in response Riddle adopts a conciliatory tone. "Looook. If you really feel the need to take on a new task, why not see if the Doctor needs anything done by his 'government friend'?" His voice hardened. "It'll give us more cover if we ever have to turn on him."

---

You trudge back into DEI headquarters, a hint of moroseness breaking through your usual emotionless facade. You sigh, riding the purple elevator towards the upper floors in a moment dragged out to eternity.

"Ahhh, Agent Russ, there you are!" Doctor Doofenshmirtz cries happily as the door opens with a ding. "Just the man I wanted to see. I have a job for you!"

"Oh?" You reply, trying to cover your malaise with your normal neutral professionalism. "What do you have for me Doctor?"

"Well! Have you been following the Alonso Hawk case?"

"Wh-?"

"As you probably remember, but I'll remind you anyway just in case you forgot, we worked very hard to deal with the issue that was old Alonso when he was working against us. His sudden death right after his usefulness as a tool ran out seems highly suspect!"

You realize dazedly that Doofenshmirtz is repeating, almost word for word, the mildly irritated rant you may or may not have given in the breakroom last week.

"Highly suspect." The Good Doctor repeats. "I want you to look into it for me. See what you can see, find what you can find, spy what you can spy with your little spy eye. And… so forth. I've already booked you a hotel, you'll have enough time left in the day to check in and get some sleep before starting. Now go out there and bring me the skinny!"

The Good Doctor leaps slightly, smiling beautifically. "Oh boy, giving out secret missions is fun. This must be what Monobrow feels like! Ahhhh." he says happily.

"Mmmmmhn." He added, concernedly.

"Huuuuuhn." He finished uncertainly.

You smile, despite yourself.

"I'm on it."

---

Thanks to a successful personal action last turn, you can pick up to three heroes to purge from your rolodex. You will no longer have their contact information and will be unable to hire them.

[ ] Momakase
[ ] Mesmerella
[ ] Warren Peace
[ ] The Birthday Bandit
[ ] Radium Dog
[ ] Duff Killigan
[ ] Fredzilla
[ ] Buzzsaw Girl
[ ] Dingo
[ ] The Fujitas
[ ] Megavolt
[ ] Naughty Kitty
[ ] Motor Ed
[ ] Go Go Tomago
[ ] Gomez
[ ] Jet Headstrong
[ ] The Arrow
[ ] Toolbox
[ ] Man-Moth
[ ] Vladimir Keitawa
[ ] Roman

Tinkering with your inators will allow you to choose the inator that goes into effect for next turn.

[ ] The Deviled-Egg-Inator
(One random, non-villainous hero becomes stereotypically, mustache-twirlingly evil for the next turn, gaining +5 to rolls on anything they would consider evil and -10 to anything that they consider good.)

[ ] The Garum-Farm-Inator
(Must devote 1 income and 1 successful Stewardship action within 3 turns, or suffer public opinion drop and a supervillain attack)

There will be a six hour moratorium on voting.
 
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