Yeah, a lot of Kings can do some pretty bullshit stuff in their respecrive settings. The trouble with Doof is that there's nothing he conceivably can't do if you give him even a little time. While everyone has a specialty, he's a wild card who is also crazy and easy to set off. Like, in raw capability to affect universal change, I'd rank him as only behind Bill and Toffee.

The Doof we are playing here is a heavily nerfed version of his canon self, because a Doofenshmirtz who was actually rational would be freaking terrifying. If I was playing in a quest and I saw a Doof who actually shows basic awareness (without being aware of the nerfs), or even saw the effect of one of his weirder Inators, I'd feel paranoid, because you don't need to be competent to be dangerous, and Doof is very much dangerous.
I don't know much about the other two, but can either of them time travel? Both Bill and Toffee (to my understanding) didn't have that. Also, I'm fairly sure Doof almost destroyed the universe once, and, as shown above, he can seemingly build an -Inator which makes him auto-pass Diplomacy checks (and that's one of his less ridiculous ones). Plus, he seemingly works on conceptual stuff, as opposed to more straightforward reality warping (again, maybe Toffee and Bill can too, it's just my brief looks at their pages don't indicate it).

So I'd say if you let Doofenshmirtz build literally anything up to his best -Inators, you might genuinely have a terrifying threat, especially if you have reason to believe he's recruited Phineas and Ferb, as well.
 
I don't know much about the other two, but can either of them time travel? Both Bill and Toffee (to my understanding) didn't have that. Also, I'm fairly sure Doof almost destroyed the universe once, and, as shown above, he can seemingly build an -Inator which makes him auto-pass Diplomacy checks (and that's one of his less ridiculous ones). Plus, he seemingly works on conceptual stuff, as opposed to more straightforward reality warping (again, maybe Toffee and Bill can too, it's just my brief looks at their pages don't indicate it).
Remember, he built an inator that can INSTANTLY teleport-replace anything, of any size, including multiple objects one of which was the size of a space dragon, across the known universe to the nearest chicken. Thats insanity.
 
Edit: I do feel our negaverse omakes tend to run towards the self-congratulatory and patting ourself on the back, but am actual thing that would happen is paranoia and salt. For example, say your negaverse QM suddenly announced that due to the RER roll, all actions are now criticals (success or failures), and we hadn't planned the turn actions around that and decided to a risky but possibly rewarding option. The salt would flow for days.

Oh, they're 100% self-back-patting, but that's half the fun, to be honest. I like that kind of feeling, because it reminds me that, yes, we failed on some things, but we are making an impact. It's the same reason I like seeing reaction chapters in general.
 
Doof is the kind of character that if he wasn't a loveable idiot would be absolutely terrifying. I keep drawing parallels to black mage (8 bit theater) not in how they act but that both could be super scary if they had a different personality.
 
Doof is the kind of character that if he wasn't a loveable idiot would be absolutely terrifying. I keep drawing parallels to black mage (8 bit theater) not in how they act but that both could be super scary if they had a different personality.
I played into that just a bit with my Goodbye Summer Omake, take Doof and place him in a situation where he doesn't care what happens to him, doesn't even hesitate for a moment to do something guaranteed to kill him if it stops Bill.

I wouldn't want to be on the receiving end of that no matter how nerfed he is, Bill didn't stand a chance the moment the End-Inator was built...

Now that I think about it that could be an interesting line of Inator to think about, very powerful but with built in major drawbacks. In this case utterly wrecks Bill and turns one of his greatest strengths against him but the user is going to die or risk being possessed by him. That one is almost certainly too powerful to work but a similar vein might.
 
Just imagine Doof using *both* the Yodel-Inator and the Handsome-Inator on himself at the same time.

The sheer charisma he´d possess would overwhlem pretty much everyone.

...But NOT the Big-Sad-Eyes-Inator...that one was simply horrifying once the lights got switched on again.
 
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Something keeps on bugging me. Our new inator effects all characters right?
Does that mean it will effect everybody on the planet? If so, think about how it effects ordinary people.

A student could have a critical success on a programming assignment, and instead of creating a sorting algorithm, they create a AI that can sort everything and everything.
A person could try to wash their dishes, and a critical failure creates a circumstance that leads to breaking every dish and plate-ware in their house.
Chefs would make meals fit for kings, someone studying the occult in their free time could get actual magical powers from a critical sucess.

It would be madness.
 
Yeah, a lot of Kings can do some pretty bullshit stuff in their respecrive settings. The trouble with Doof is that there's nothing he conceivably can't do if you give him even a little time. While everyone has a specialty, he's a wild card who is also crazy and easy to set off. Like, in raw capability to affect universal change, I'd rank him as only behind Bill and Toffee.

The Doof we are playing here is a heavily nerfed version of his canon self, because a Doofenshmirtz who was actually rational would be freaking terrifying. If I was playing in a quest and I saw a Doof who actually shows basic awareness (without being aware of the nerfs), or even saw the effect of one of his weirder Inators, I'd feel paranoid, because you don't need to be competent to be dangerous, and Doof is very much dangerous.

Edit: I do feel our negaverse omakes tend to run towards the self-congratulatory and patting ourself on the back, but am actual thing that would happen is paranoia and salt. For example, say your negaverse QM suddenly announced that due to the RER roll, all actions are now criticals (success or failures), and we hadn't planned the turn actions around that and decided to a risky but possibly rewarding option. The salt would flow for days.
But once again, you are not including the fact that a negaverse would have the same metaknowledge we do. We know that Doof as a character is clumsy and generally incapable of living up to whatever "raw capability to affect universal change" he may have. We know that characters outside of the PC act according to a mixture of how they act within their own franchises and how they act according to DVV lore. Finally, we know that any and all characters that aren't supposed to be end-game threats like Bill are nerfed to make the setting more workable. There is no reason to suggest a negaverse would be so overly paranoid of Doofenshmirtz. It'd be like the equivalent of being scared that Jar-Jar Binks is secretly a Sith Lord.

And yes, negaverses do tend to be rather self-congratulatory. That is a good part of the problem.
 
Finally, we know that any and all characters that aren't supposed to be end-game threats like Bill are nerfed to make the setting more workable. There is no reason to suggest a negaverse would be so overly paranoid of Doofenshmirtz.
Do we?? Shego has 70+ martial, and she's the bottom tier of Doofquest kings. We haven't even encountered some of the theoretical mid-tier kings like Tommorowland, Doris, and remember Toffee has a multidimensional army and is fighting Phobos offscreen, a pretty serious upgrade from regenerating lizard dude with an army of monsters that couldn't even take over Mewni.
 
But once again, you are not including the fact that a negaverse would have the same metaknowledge we do. We know that Doof as a character is clumsy and generally incapable of living up to whatever "raw capability to affect universal change" he may have. We know that characters outside of the PC act according to a mixture of how they act within their own franchises and how they act according to DVV lore. Finally, we know that any and all characters that aren't supposed to be end-game threats like Bill are nerfed to make the setting more workable. There is no reason to suggest a negaverse would be so overly paranoid of Doofenshmirtz. It'd be like the equivalent of being scared that Jar-Jar Binks is secretly a Sith Lord.

And yes, negaverses do tend to be rather self-congratulatory. That is a good part of the problem.
You're conflating "competence" with "danger", and that's the mistake. Sure, in a normal quest where we played, say, Shego, 99% of the time Doof's Enemy Action Reports would just be random shenanigans and crackpot pettiness, but on a lucky roll Doof could have fundamentally changed the rules of the game, possibly without us (or him) even noticing. Particularly since the only reason Doof is largely a self-contained threat is Perry the Platypus, who is no longer around to stop him.

Like, on a quest where we WEREN'T Doof, a good percentage of the RER tables could just be "Doofenshmirtz did something and now things are wonky for a turn" and that would work, because it's on brand.

And that's just him on his own. Now consider the possibility of Bill or Toffee (or anyone competent really) actually manipulating him, which is easily enough done, and at least a vocal minority of questers would be paranoid about that, because we love doomsaying. He's the sort of Magikarp Power - Improperly Utilized Power that SV is all over.

Edit: TLDR, on any negaverse quest, Doof would be a Deus Ex Machina waiting to happen.
 
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You're conflating "competence" with "danger", and that's the mistake. Sure, in a normal quest where we played, say, Shego, 99% of the time Doof's Enemy Action Reports would just be random shenanigans and crackpot pettiness, but on a lucky roll Doof could have fundamentally changed the rules of the game, possibly without us (or him) even noticing. Particularly since the only reason Doof is largely a self-contained threat is Perry the Platypus, who is no longer around to stop him.

Like, on a quest where we WEREN'T Doof, a good percentage of the RER tables could just be "Doofenshmirtz did something and now things are wonky for a turn" and that would work, because it's on brand.

And that's just him on his own. Now consider the possibility of Bill or Toffee (or anyone competent really) actually manipulating him, which is easily enough done, and at least a vocal minority of questers would be paranoid about that, because we love doomsaying. He's the sort of Magikarp Power - Improperly Utilized Power that SV is all over.

Edit: TLDR, on any negaverse quest, Doof would be a Deus Ex Machina waiting to happen.
I wasn't confusing the two. I explicitly mentioned much to the same conclusion earlier in this discussion.
Pretty much the only thing to be paranoid about Doof compared to other Kings is that Doof might accidentally set something off while trying to bake a Doonkelberry Pie or something because he is known to be clumsy with great power like that.
I just don't think "extremely paranoid to put him right below Toffee and Bill in tiers" is a reasonable take. It feels far too much like a "pat-on-the-back" kind of statement much like was mentioned before that negaverse omakes tend to be. Authors of those omakes always want to portray rivals, enemies, and other characters as perceiving the MC - our MC Doof in this case - as having some great fear and horror of the MC's might beyond what is necessarily reasonable. As I said, a more reasonable take would be them being surprised or becoming fearful or paranoid when Doof starts doing things unknown to his character; like DoofOS, or being competent at heisting from ShegoQuest perspective specifically. That would more indicate things aren't always like they seem than Doof setting off another inator because he is incompetently competent.
 
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Something keeps on bugging me. Our new inator effects all characters right?
Does that mean it will effect everybody on the planet? If so, think about how it effects ordinary people.

A student could have a critical success on a programming assignment, and instead of creating a sorting algorithm, they create a AI that can sort everything and everything.
A person could try to wash their dishes, and a critical failure creates a circumstance that leads to breaking every dish and plate-ware in their house.
Chefs would make meals fit for kings, someone studying the occult in their free time could get actual magical powers from a critical sucess.

It would be madness.
Nah, it only impacts national actions, those are personal actions.
 
You're conflating "competence" with "danger", and that's the mistake. Sure, in a normal quest where we played, say, Shego, 99% of the time Doof's Enemy Action Reports would just be random shenanigans and crackpot pettiness, but on a lucky roll Doof could have fundamentally changed the rules of the game, possibly without us (or him) even noticing. Particularly since the only reason Doof is largely a self-contained threat is Perry the Platypus, who is no longer around to stop him.

Like, on a quest where we WEREN'T Doof, a good percentage of the RER tables could just be "Doofenshmirtz did something and now things are wonky for a turn" and that would work, because it's on brand.

And that's just him on his own. Now consider the possibility of Bill or Toffee (or anyone competent really) actually manipulating him, which is easily enough done, and at least a vocal minority of questers would be paranoid about that, because we love doomsaying. He's the sort of Magikarp Power - Improperly Utilized Power that SV is all over.

Edit: TLDR, on any negaverse quest, Doof would be a Deus Ex Machina waiting to happen.

What would really happen is that the questers would seek to ally with him as fast as possible, get as good a grip on him as they can. The same way you're so comfortable reaching out Shego or Xanatos, really, because the players know from metaknowledge that Doof isn't that malicious and would potentially be an incredibly useful ally.
 
What would really happen is that the questers would seek to ally with him as fast as possible, get as good a grip on him as they can. The same way you're so comfortable reaching out Shego or Xanatos, really, because the players know from metaknowledge that Doof isn't that malicious and would potentially be an incredibly useful ally.
I agree. That is pretty much exactly what happened with Xanatos towards us the second he had even an inkling of information that Doof could be a good player in the game.
 
I wasn't confusing the two. I explicitly mentioned much to the same conclusion earlier in this discussion.

I just don't think "extremely paranoid to put him right below Toffee and Bill in tiers" is a reasonable take. It feels far too much like a "pat-on-the-back" kind of statement much like was mentioned before that negaverse omakes tend to be. Authors of those omakes always want to portray rivals, enemies, and other characters as perceiving the MC - our MC Doof in this case - as having some great fear and horror of the MC's might beyond what is necessarily reasonable. As I said, a more reasonable take would be them being surprised or becoming fearful or paranoid when Doof starts doing things unknown to his character; like DoofOS, or being competent at heisting from ShegoQuest perspective specifically. That would more indicate things aren't always like they seem than Doof setting off another inator because he is incompetently competent.
Oh. Yeah, I ranked Doof below Toffee and Bill on "capability to change the rules", not on "paranoia generation". I agree that he wouldn't be anywhere near those two on a rank of paranoia generation, mostly because he's non-malicious.

What would really happen is that the questers would seek to ally with him as fast as possible, get as good a grip on him as they can. The same way you're so comfortable reaching out Shego or Xanatos, really, because the players know from metaknowledge that Doof isn't that malicious and would potentially be an incredibly useful ally.
Absolutely. And that would be, on some level, an expression of preferring the madman on our side than possibly against us.
 
Absolutely. And that would be, on some level, an expression of preferring the madman on our side than possibly against us.
¿Por qué no los dos? ;)

In all seriousness, having an element of mostly benign chaos (as opposed to Bill's malicious chaos) always makes for a fun game or quest to me. I understand why the others might not like it realistically - it could trash their plans as you mentioned with the Probabilinator - but I feel it helps keep us on our toes and makes sure things aren't too monotonous. :)
 
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What would really happen is that the questers would seek to ally with him as fast as possible, get as good a grip on him as they can. The same way you're so comfortable reaching out Shego or Xanatos, really, because the players know from metaknowledge that Doof isn't that malicious and would potentially be an incredibly useful ally.
I agree. That is pretty much exactly what happened with Xanatos towards us the second he had even an inkling of information that Doof could be a good player in the game.
Absolutely. And that would be, on some level, an expression of preferring the madman on our side than possibly against us.

Pretty much my opinion what is happening at least on Davids side of the fence.

He realized that while Doof is insanely petty at times and pretty random about what he does and how he does it (seriously? using an Inator to amplify and broadcast his heartbeat to *enthrall an army of babies to do his bidding*?), he also has flashes of absulte brilliance that simply need a bit of guidance, to say nothing of the fact that having your enemys food production being frozen over a pretty grudge he holds is preferable to having your own frozen.

So David decided to do something between informally allying himself with the RNG guy and tutoring him on how to not fuck up so much.
 
Crisis: Twelfth Night- Signum Crucis
"We need to go warn Xanatos." Janna said after a moment of indecision.

"Won't he already know?" Marco asked.

"I'm not taking the chance. You and Tom, hold them off long enough for us to get inside."

Martial Check: Disengage
DC 100 needed: 45+44+29+5=123
Success!

Marco and Tom managed to hold off the Pack as the rest of the team moved inside. The Pack were strong, but they moved like berzerkers. They were easy to distract. Tom and Marco glanced at each other as they followed behind.

"When did Janna get so… competent?" Marco asked.

"I have no idea! She was like this when I showed up." Tom replied.

Marco thought for a moment. "Do you think secretly she was… always like this?"

"...that would explain a few things."

---

"Amur?" Janna asked as she stepped through the now somewhat superfluous front door. The gargoyle beast was indeed inside the building, whimpering slightly at the sounds going on outside.

"I believe he is reluctant to attack his own kind." Kitsune supplied, a neutral tone conveying neither support nor condemnation for the beast.

"I guess I can understand that." Tom said, rubbing the back of his neck. "Little guy must be so confused."

"He's bigger than you are." Lizzy pointed out.

"Mmh, still."

Janna pressed on. "Come on, we need to get to Xanatos fast."

---

Pack Combat Check: 38+33+52=123
Huntsmaster Contest: 97+30+10+20=157

Jackal and Hyena leveled their machine guns at a small group of Dracon mobsters, smiling sadistically as they pulled the trigger… only to be knocked off of their feet by a barrage of laser fire! The looming visage of the Huntsmaster looked down on the two mercenaries with disgust.

"Huntsclan! We will deal with these filthy traitors who stand against us, daring to fight with the vile gargoyles!"

"Yeah!" One of the mobsters cheered. "Let's light 'em up!"

Dracon Mob Martial Check: 80+21+20+15=136
Demona's horde contest: 33+33+25=91
Dracon Mob Success!

Hunstmaster Martial Check:74+30+10+20=134
Demona's Horde Contest: 54+33+20=107
Huntsmaster Success!

While the Mob continued to fire on the mass of gargoyles from within the bunker, the newly arrived Hunstclan began pressing the horde from the other direction.

Despite their fearsome appearance and strength, it was quickly becoming clear that Demona's army was not much more than untrained rabble pointed at a target and told to attack. While whoever was leading the troops appeared to be skilled, the warriors they were working with had neither the discipline nor the experience to manage real combat. Most of their tactics amounted to rushing at their enemy and trying to claw them to death, and while a few mobsters fell, they had no easy solution to the hundreds of bullets tearing them to shreds.

Demona's Horde Martial Check:
64+33+15=112
Huntsclan Contest:
100+88+30+10+20=248
Huntsmaster Critical Success!

"Filthy creatures!" the Huntsmaster snarled. He moved like lightning, halting the last faltering charge of the horde dead in its tracks. The few remaining civilians, finally cognizant of their danger, cowered behind him. "You cannot kill the Huntsclan. We are more than men, we are an idea. And as long as one of us lives, we will never stop hunting you."

From above, WVRN helicopters broadcast the scene across the city.

And then beyond.

---

Demona Intrigue Check: 80+34+28=142
Xanatos Contest: 69+72+33=174
Xanatos (moderate) success!

In the bunker, far away from the chaos currently engulfing the streets, Boston's most eminent industrial spy was carefully checking a bank of monitors for the target. He could scarcely believe his luck when David frikkin' Xanatos hired him, and while a security detail like this wasn't his specialty he could hardly argue with the paycheck.

One mechanical arm dutifully cycled through every camera within a thirty-block radius while another reached over to grab him a cup of coffee. It was dull work, especially with the fighting being so far from-

The multiple lenses of his metallic helm all zoomed on the same screen at once.

Another metallic leg flicked open a new channel.

"Ey uh, boss? Youze might wanna look at this. We gots a bit of a sitcheation."

---

Outside, the tide was clearly turning. The NYPD had shown up in force with an entire squadron of Iron Gargoyle robots, and between them, the mob, and the furious Hunstclan, the gargoyles were clearly outnumbered. Wolf, Hyena, and the others looked at the encroaching horde with sneers, snarls, and frowns.

"This is a losing proposition." Jackal said.

"Mmmh." Wolf growled. "When yer right, yer right. Let's leave the beasties to their fate."

The Pack martial check: Extricate yourselves from the combat
DC 130 needed: 70+33+52=155
Decent Success

As one, the Pack blasted a hole through the remaining forces, friendly and otherwise, taking advantage of the same thing Janna had: it's easier to get a handful of people through a cordion than a whole army. They bowled through the crowd, making a mad dash through turret fire in a frantic approach to the warehouse.

---

Janna led the way back through the fortified halls of the bunker, passing gun emplacements and security cameras just short of a run.

"Come on, Xanatos, why did you need to make your bunker so twisty?"

"Is that a genuine question?" Tom asked.

"Access denial." Lizzy answered dryly, riding along on one of her antborgs.

Perhaps by design, the bunker was hard to navigate. Passages seemed to twist around to create killboxes, the halls angled in on themselves in an almost labyrinthine design. After several false starts and wrong turns, the group finally managed to emerge in the center. Xanatos was waiting at the heart of the bunker, standing by the trapped pedestal that held… whatever it was Demona was after. He stood covered in the red armor that looked so similar to his Iron Gargoyles- probably so he could join them incognito, Janna mused. He was alone except for his ever present manservant, Owen.

Kitsune Occult Roll: ???
DC 100
73+20+22+15=130
Success!

Janna Intrigue Check: ???
DC 110
44+22+20=86
Failure!

Kitsune, for some reason, stopped short the instant she entered the room, fists clenching and glamor flickering for a brief moment. Owen, obviously confused by her behavior, looked at her for a moment. Focused on the oncoming disaster, Janna didn't catch more than that.

"Hey, Xanatos? You should probably-"

"Know that Demona's disappeared from the battlefield and is making her way here? I'm well aware, but thank you for the information. The tide of battle is turning outside, the Huntsclan managed to make a decisive push against the horde and nearly rout them. I am moderately disappointed to find them exceeding my expectations."

"Disappointed?" Lizzy asked.

"I was happy for the assistance, but I will admit a certain willingness for them to spend their lives I would not accept for my own men." Xanatos continued. "Regardless. Demona encountered a squadron of Iron Gargoyles several minutes ago, but I have little doubt she'll outwit them. The Pack are also enroute, though they have taken a less… cautious approach, and are paying dearly for it."

Screams of pain and several creative curses could be heard echoing through the halls, followed by the whining discharge of lasers.

"Why didn't you call us back in then?" Janna asked.

"I have more backup on the way." the billionaire replied.

The roof of the chamber promptly exploded as someone, apparently, reached their goal.

"Oh yeah. They had rocket launchers." Marco recalls.

"Ha! Hey guys, I was just about to ask how long it would be before Demona got here!" Tom chuckled. "Could you imagine if I said that and then she immediately busted in? Ha, I'd look like an idiot!"

Janna glared.

As the smoke cleared, three gargoyles leaped down into the chamber, framed by the shape of the crescent moon. The first dark blue, the second rust red, and the last a dead, unnatural shade of grey.

"Ah, David Xanatos." Demona began. "So good to see the rat and his friends trapped in their little warre-"

Demona was forced to cut herself off as the automated turrets around the room opened fire.

Demona Martial Check: Disable the Turrets
DC 100 needed: 44+33+30=107
Bare Success

Unfortunately the gargoyles reacted in the nick of time. Just before they were torn to shreds by a volley of bullets, Demona and the red gargoyle managed to dive out of the way, leaving the grey cyborg to fend for himself. The small caliber bullets were minimally effective on his metallically reinforced frame, allowing him to methodically eliminate the turrets by means of a wrist-mounted rocket launcher.

"Your toys are not going to save you this time, Xanatos."

"Demona, so kind of you to join me."

Xanatos Intrigue Check: Keep her talking
49+72+33=154
Demona Contest: 13+34+28=75
Xanatos Critical Success!

"Your protections have come to naught, Xanatos." Demona taunted. "Twice you tried to stop me from achieving my goal, and twice you failed." At this, Demona hefted the spear in her hand. It was enormous, taller than her own monstrous form, and it was old… very old.

Occult Check
DC 80 needed: 59+13+22+7=101
Decent Success!

The spear seemed to glow with a gentle light that Feldrake did not like. He said as much, grumbling to himself in the same breath he warned Janna not to discount it. The spear was obviously part of what Demona intends to do here. Beyond that, her plan is a mystery.

"Now, with one final piece of the puzzle, I shall have revenge for all the times you have stymied me."

"I'm honored you care so much." Xanatos replied, voice coming through clear as day despite the power helmet over his face. "I appreciate you holding me in enough esteem to mark me a… Janna, what was it your employer liked to say? A nemesis?"

Janna Intrigue Check: understand Xanatos' plan
DC 154
67+22+20+30(Previous explanations)=139
Failure

"Xanay, it's probably just stalling for time." Janna said. "I don't care if she can't be killed, start with the other two."

"Excuse me?" the rust red gargoyle growled.

"I'd hardly say you're in a position to be arguing morality, Brooklyn."

"Your fancy words are not going to fool me this time, Xanatos."

"No?" Xanatos asked. "Then listen to them." Above them, three more gargoyles swooped into the room.

"Oh shi-" Janna immediately aimed Feldrake at the incoming gargoyles, but faster than she could blink, Owen was beside her and gently but firmly lowering her arm. Kitsune's tail puffed up as he traversed the intervening space unnaturally quickly.

"Dude, what-"

"We are all a bit jumpy tonight, Ms. Ordonia, but please, control your impulses."

Janna looked again. These were Hudson, Lexington, and Broadway, the three gargoyles Xanatos had introduced to the world. Oh. The largest of them, Broadway, set down a gargoyle beast that sniffed the air and then looked with interest at Amur.

The three gargoyles took in the scene before turning to Brooklyn. "So Xanatos was right." Hudson said somberly. "Ye still stand by Demona."

"In this!" Brooklyn replied, throwing both arms and wings wide to take in the entire room. "I can't just sit by and let the men who killed Goliath walk free!"

"This is about far more than that, lad." Hudson replied, while Lexington and Broadway watched Demona warily.

"What lies has Xanatos been filling your heads with?!" Demona demanded immediately.

"We're here for vengeance. Justice." Brooklyn said simply. "We need that artifact, and it's enough for me to know Xanatos doesn't want us to have it."

"Demona is lying to you!" Broadway yelled, pain obvious in his voice.

"Xanatos is lying to you!" Brooklyn retorted. "Look at who he joins with- the Huntsclan! The criminals who killed our leader! You're the ones dancing to his strings, not me!"

"Enough of this." Demona said, and Coldstone raised the augmentic cannon on his arm.

"We won't fight you, Brooklyn." Lexington said softly.

Brooklyn clenched his teeth for a moment, and then looked away.

Janna Diplomacy Check: Perform some quick self-reflection
DC 80
97+6+26-5=124
Success!

A wave of nausea passed over Janna as she watched four old friends being torn apart. The snarling, raging brutes outside had been easy to fight. They were monsters, all too easy to compare to that monster. But these gargoyles spoke, they cried, they… mourned. Janna remembered the sound of tortured screams and scraping bones. Those were all… people...

"Still too weak to face your old friends?" Demona asked Brooklyn, snapping Janna out of what could have been a very poorly timed spiral. The spear Demona carried began to glow with a blinding white light.

"Then I'll do it myself."

Demona Martial Check:
71+35+30+35(Sanguis et Aqua)=171
 
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