I say we accept. Not only is this at least a decent trade by itself, its also a decent way to get a look under the hood at what the aproximate tech base of this Wasteland is.

Also this is already a diplomatic In-road that could give us an easier IN to this Wasteland, and an ok source of info on the factions here.
 
Apparently the Duke of Detroit wants your car. This is… not how you expected today to go. Fortunately he's willing to trade you a working model, so the offer wouldn't exactly leave you high and dry.

[ ] Agree to the Duke's offer
He's on friendly terms with you right now, and he did just save you from near-certain death. Unload all of your stuff and make a trade.

[ ] Try to negotiate (Diplomacy check)
He wants something for saving you, that much is obvious. Maybe it doesn't have to be your car? You might be able to talk him down. Or you might just make him angry.

[ ] Offer to 'owe him one' later (Diplomacy check)
He seems like the type of guy who holds debts in high regard. Offer to 'owe him one' later in return for letting you go now. I mean, what are the odds he ever actually comes to collect ...right?

There will be an eight hour moratorium on voting.
We came into the wasteland expecting Wall-E, then we get Motor City instead. That's what we get for using a toon as the Quest Leader I suppose. All expectations are thrown from the Dam.

Now, the Duke. He is surprisingly making this offer in good faith. He also respects actions a lot. Frankly, I think we should make the trade. Diplo isn't our strong suit for this team. Plus, new tech. And Janus can just make more custom vehicles anyway.

Our crew was heading back anyways. Let's not prolong this quest any longer and book. It would be... beneficial to have someone in the wasteland viewing us as friendly.
 
Does the jet car have a functioning radio-transceiver? Because if it does we can set up a permanent line of communication with the Duke that way.
 
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The wasteland is truly massive. And how the trash has damaged/blocked the proper use of roads/highways, making navigating it truly difficult and time consuming, which is especially bad as it takes a lot of resources to survive in the wasteland, so longer travel times are doubly-punishing as they will require more resources, more storage, etc.

Giving the duke a flying car to reverse engineer, will probably greatly accelerate their development of flying vehicles (and perhaps even a flying airship or something), which will end their isolation, making them a lot more relevant as a faction on the world stage, and potentially being a huge wrench to break the masquerade apart (unless we devote a good number of actions to reach out to them and get them to be pro-masquerade). So we're committing to more than just the trade, especially if we want to avoid Russ's loyalty tanking a ton.

Not saying that we shouldn't make the trade because of this, but we should be aware of what might happen as a result of the trade to make an informed decision.
 
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Even your current assailants were caught off guard. The vines stopped squeezing your vehicle as tightly as they were before, the plant lady that looked to be the leader was staring off in the distance… and then the singing began.
Who the everloving hell, this wasteland is clearly more going on than Wall-e
Giving the duke a flying car to reverse engineer, will probably greatly accelerate their development of flying vehicles (and perhaps even a flying airship or something), which will end their isolation, making them a lot more relevant as a faction on the world stage, and potentially being a huge wrench to break the masquerade apart (unless we devote a good number of actions to reach out to them and get them to be pro-masquerade). So we're committing to more than just the trade, especially if we want to avoid Russ's loyalty tanking a ton.
This is clearly a different, much less stable masquerade, and even if it drops because of this action (pretty unlikely for one action like this to directly cause the fall, my man has his own shit going on) I doubt Russ would blame us, especially for a decision made solely by Wile and argued by Wile, Hego, Technor, and Lizzy only two of which can even be expected to have above average decision making.
 
my god

it's full of cars



If someone doesn't say "Witness me!" before this Quest is over, I'm calling a foul on the play. You hear me, beautiful writing people whom I have no power over?! Foul play!
 
This is clearly a different, much less stable masquerade, and even if it drops because of this action (pretty unlikely for one action like this to directly cause the fall, my man has his own shit going on) I doubt Russ would blame us, especially for a decision made solely by Wile and argued by Wile, Hego, Technor, and Lizzy only two of which can even be expected to have above average decision making.
As one masquerade breaks, the rest become easier to break. (Government was able to hide a bunch of states being replaced with trash? What else are they capable of hiding?) Like a crack on a piece of glass.

I'm just saying, if we make the trade, we probably should commit to reaching out to them with a diplo action next turn.
 
Intrigue write-in that won't work:

[ ] Lie and say Technor will die.
Technor needs a lot of juice to stay running. Extrapolate that into a fib about him needing to plug into the nuclear powered cigarette lighter to avoid becoming dead weight.​
 
I say we take the offer as-is because

- I don´t trust our odds of making a Diplo check at all and - as many shoulda guessed by now - I am not keen on making any unneeded enemies if I can help it.
- We definitely do owe him one for him saving our asses against those Gaia nutjobs.
- We got the guy who built our ride *on our payroll*, so he can just construct another one, given time and effort of course.
- Depending on just how close his ties are (specifically on the tech side), going with the trade might give us some inside of what Kane is capable of
- I just genuinely like the Duke

Does the jet car have a functioning radio-transceiver? Because if it does we can set up a permanent line of communication with the Duke that way.

I´d definitely be up for getting some connections with Detroit going while we´re already here, especially once we end up sponsoring SPLIT/SECOND at one point (you can´t tell me that the Duke won´t be interested in that event at all - it´s got his kind of hamminess written all over the grill, you know?).

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It was revealed on Discord that the reason behind Shego's actions and outlook in this quest is that while Doof is treating his area of Influence as a Kingdom? Shego is treating hers as a business. So She actually didn't care about the drug ring until it caused issues for her business. She doesn't think of herself as a King, she thinks of herself as a CEO.

So she is bored outta her mind *because she looks at her lot in a thoroughly boring fashion*

If I learned one thing while suffering bouts of chronic depression, it´s this:

"Expecting your mood to get tanked will prove you right, come time...just try making the best of it"

(Not saying that I am heading that advice on the regular, just that I am intellectually aware of it)

Yeah, she definitely could use some DEI-brand lessons of "livening up things for and enjoying yourself"

In all fairness, a gender-swapped version of this would be totally plausible. Powerful male conquering warlord finds himself bored to tears by administration and puts in minimal effort at governance, often in inefficient manners like personally obliterating his enemy's giant distraction while failing to root out their presence. He clearly desires the Large and In Charge benefits, but has no interest in running the domains his power has conquered for him.

A female, ah... warlady? Mad scientist? From the next domain over, one with a claim on part of his lands, attempts to maneuver into a position of actually administering territory and taking care of tiresome detail, leaving him as the figurehead.

...

Basically, this could totally be a gender-swapped version of Doof doing this to a gender-swapped version of Shego and the main problem wouldn't be "this violates gender-coded expectations," it'd be that any version of Doof being credibly able to take the 'tiresome administrative work' off of someone's hands is kind of laughable, as is any version of Shego trusting the Doof to do it. Doesn't matter whether the particular iterations of Doof and Shego are gendered male, female, all, or none of the above.

They repeatedly experienced events analogous to critical failures in the show and it never caused them to sober up.

The group's dynamic doesn't lend itself to learning from failure and adversity; they just bicker and blame each other for the problem and get more demoralized. They need positive ways out of the hole- a guiding light of some kind.

Trust me:

If genders were revesed, everyone would accuse F!Doof of being a power-grabbing gold digger of a hag and M!Shego a weak-willed nancy who should just "man up" instead of crying "how boring living an actual live is"...among other things, of course.

Usually, I'm all for caring about narrative and character more than mechanics, but, uh

Lovemuffin's a free action every turn? We want them around?

Us wanting and even *needing* them around doesn´t mean that we have to accept every single one of their BS kinks as-in. To me, they are little more than a necessary pain in my ass I still am of half a mind to just give the Hoover Dam treatment anyways.
 
I´d definitely be up for getting some connections with Detroit going while we´re already here, especially once we end up sponsoring SPLIT/SECOND at one point (you can´t tell me that the Duke won´t be interested in that event at all - it´s got his kind of hamminess written all over the grill, you know?).

We have Lee in-house. If we grab Motor Ed and set up a partnership with Abraham Kane, we could have a real impact in the car industry. And with a big name on the car industry selling our flying cars that run on our propietary uburnium fuel, we can undercut both Doom and Khan!
 
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We have Lee in-house. If we grab Motor Ed and set up a partnership with Abraham Kane, we could have a real impact in the car industry. And with a big name on the car industry selling our flying cars that run on our propietary uburnium fuel, we can undercut both Doom and Khan!
Abraham Kane hates cars so that's a problem for us as a car manufacturer.
 
So what do we have from this quest so far?

Maybe some future vending machine food from the first part (not sure if we just ate it), some wall-e bodies, a captured member of the drug cartel, and potentially a new (to us) kind of supercar. Plus intelligence on various factions we hadn't heard of till now.

Not seeing much of a chance for a new hero unit or even someone to recruit.

Unless something unexpected happens in the rest of the quest I'd say this would probably be in the bottom half of quests as far as results.

But what do I know.
 
We have Lee in-house. If we grab Motor Ed and set up a partnership with Abraham Kane, we could have a real impact in the car industry. And with a big name on the car industry selling our flying cars that run on our propietary uburnium fuel, we can undercut both Doom and Khan!

Why Khan, though? We´ve got no beef with him and no reason to have beef with him aside from standard corporate competition.

But for the moment, we might wanna keep any dealings strictly with the Duke himself - makes things easier, if nothing else.

Abraham Kane hates cars so that's a problem for us as a car manufacturer.

Doesn´t keep Kane from being a really skilled driver himself.

We're going to forget him in the trunk, aren't we?

In that case the idiot gets squeezed by the Duke for his friends pissing him off...no loss for us.
 
In that case the idiot gets squeezed by the Duke for his friends pissing him off...no loss for us.
Kitsune or Felldrake/Janna have to have some sort of interrogation spell. If not then Russ would know non-violent interrogation skills.

We might be able to get a 20-30 point roll bonus against the drug ring if we bring him back.
 
Kitsune or Felldrake/Janna have to have some sort of interrogation spell. If not then Russ would know non-violent interrogation skills.

We might be able to get a 20-30 point roll bonus against the drug ring if we bring him back.
We could probably crit-succeed an Investigate the Cartel action next turn, coincidentally at the same time they suffer from multiple critical failures. Anyone up for stealing the cartel's tech?
 
Kitsune or Felldrake/Janna have to have some sort of interrogation spell. If not then Russ would know non-violent interrogation skills.

We might be able to get a 20-30 point roll bonus against the drug ring if we bring him back.

Point...although Russ might wanna can the "*enhanced* interrogation techniques" he might know, because that term is just fancy-talk for "torture" and that stuff is both inhumane and not effective at all (the target will just tell you everything you wanna hear - regardless of whether it´s true or not - just to make the pain stop)

But yeah - maybe *not* forget that druggie after all?

We'll also have to move over the bedrolls, medkits and other survival supplies to the new car.

Pretty sure the Duke won´t mind us grabbing our stuff before we trade him.

He really isn´t a thief and - given just how friggin wealthy/powerful he seems to be - he got no need to pilfer some shmucks for supplies.

We could probably crit-succeed an Investigate the Cartel action next turn, coincidentally at the same time they suffer from multiple critical failures. Anyone up for stealing the cartel's tech?

I am - if only so that nobody else gets it that we don´t want to get it.
 
Point...although Russ might wanna can the "*enhanced* interrogation techniques" he might know, because that term is just fancy-talk for "torture" and that stuff is both inhumane and not effective at all (the target will just tell you everything you wanna hear - regardless of whether it´s true or not - just to make the pain stop)

But yeah - maybe *not* forget that druggie after all?
Yeah I said non-violent for that very reason.

Russ comes across as brilliantly competent so I'm sure he can handle the 'I am your only way out of this' game.
 
Duke clearly appreciates a good musical number so he has that in common with doof at least. I wonder if he would want to get involved in the musical?
 
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