Honestly, I don't really care for Lovemuffin.

Beyond that... my priorities for Talks are the following from most to least of who I actually want to have the action done with: Janus Lee, Janna, Kitsune, Wasabi, and Cazador.

Of course, I'm fine with waiting if someone actually wants to do more talks with Lovemuffin for some reason.

Usually, I'm all for caring about narrative and character more than mechanics, but, uh

Lovemuffin's a free action every turn? We want them around?
 
4. Have Jumba meet with them.
5. For our other two Learning actions, have Alan work on the SHIVA Laser and Janus Lee on exotic vehicles.
6. Last but not least, Talk To The Bossman with LOVEMUFFIN. Again. And hope the dice don't screw us over on personals. Again.
And, that's about it. I'd be interested in hearing your thoughts.
I'd rather Exotic Vehicles be taken alongside Sublight Drive for the synergy bonus. So not next turn. Since we're planning to have Dino entertainment done next turn due to low DC and finally getting out of the way, Jumba or Janus should do Large Herbivore Domestication for synergy bonus.

Edit: Also Chat with Bossman does not stack
 
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Usually, I'm all for caring about narrative and character more than mechanics, but, uh

Lovemuffin's a free action every turn? We want them around?
Narratively, Lovemuffin has nowhere else to go. If they want to sabatoge us, even if we give them sciencey things from now on, then we should take them down.

Edit: Besides that, I think cutting them loose is one of the best ways to give Lovemuffin a dose of reality.
 
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I'd rather Exotic Vehicles be taken alongside Sublight Drive for the synergy bonus. So not next turn. Since we're planning to have Dino entertainment done next turn due to low DC and finally getting out of the way, Jumba or Janus should do Large Herbivore Domestication for synergy bonus.
You just need to combine them to unlock it. They don't need to be taken at the same time.
 
In all fairness, a gender-swapped version of this would be totally plausible. Powerful male conquering warlord finds himself bored to tears by administration and puts in minimal effort at governance, often in inefficient manners like personally obliterating his enemy's giant distraction while failing to root out their presence. He clearly desires the Large and In Charge benefits, but has no interest in running the domains his power has conquered for him.

A female, ah... warlady? Mad scientist? From the next domain over, one with a claim on part of his lands, attempts to maneuver into a position of actually administering territory and taking care of tiresome detail, leaving him as the figurehead.
Now you made me want to see a gender-swapped version of DoofQuest.

Damn you.
 
No? From where have you got this?

as many issues with you now as they did back in the day, making your attempts to talk with them an exercise in futility. Rodney just glared at you the entire time and the rest of the muffinheads weren't great conversationalists either. They've been getting unpleasantly surly lately, and pretty obviously discontent with the jobs you keep assigning them to… it might be time to start thinking about how to seriously restructure these guys lest they just up and leave, and probably sabotage a vending machine or three on their way out.
This is why.
 
Hm... Maybe what we end up having to do is staple them to someone's statblock, giving them either an ability like Atomic Genes (2x Actions, at 2/3 power) or just giving them the outright "bonus action" trait. With no stat bonuses at all. They're just Technor's Technocreeps now.
 
I was aware of that, however, that isn't the same as them being in immediate danger of leaving.
How immediate would you like the danger to be before doing something about it? For what it's worth, to me this is a pretty significant hint from the GM that this is something we might want to handle before it becomes a problem. It fits with the previous pattern, like Max and crazy adventures.
 
Hm... Maybe what we end up having to do is staple them to someone's statblock, giving them either an ability like Atomic Genes (2x Actions, at 2/3 power) or just giving them the outright "bonus action" trait. With no stat bonuses at all. They're just Technor's Technocreeps now.
We could sort them by interests, and attach them to our bigger science heroes: "Hello, what would you like to work on? Genetics, go to Jumba. Robots and AI, go to Wendy. Coding and cyberspace, Alan. Vehicles, Janus Lee. Energy and options, Wasabi. Anyone else, go right down with Dr. Von Drake."

Not sure what purpose that'd serve, though.

Edit: if we had to choose someone to attach them to, I'd attach them to Coyote. I'm sure that couldn't possibly go wrong.
 
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How immediate would you like the danger to be before doing something about it? For what it's worth, to me this is a pretty significant hint from the GM that this is something we might want to handle before it becomes a problem. It fits with the previous pattern, like Max and crazy adventures.

That warning is enough for me, however not this turn that we've to deal with the Probability-inator and Personal Attention is such a good pick. So let's just deal with them the next turn to this.
 
Not sure what purpose that'd serve, though
Mildly buffed stats in exchange for losing a free action. I'm not sure it's a trade worth making.
That warning is enough for me, however not this turn that we've to deal with the Probability-inator and Personal Attention is such a good pick. So let's just deal with them the next turn to this.
We don't have to take 'talk to the bossman'. I included it in interests of including the full gamut of actions available to fix LOVEMUFFIN. If that's your main sticking point, then that's fine. The impression I was getting was that you thought we didn't need to take any actions to deal with a potential problem in the shape of incompetent ex-villians. Even if we just take the other three or four, that would be fine with me. As long as we do something.
 
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Mildly buffed stats in exchange for losing a free action. I'm not sure it's a trade worth making.

Still it is starting to look more like the choice is becoming mildly buffed stats rather than losing them completely. We need to improve Leage Of Vainglorious Egos (Mainly Used) For Fumbling Inventions and Necessities or accept their loss.

That's what I get for doimg things late ay night. Forgetting MU
 
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The three actions I see as being the most critical are TECHNOR, Ludivine, and Jumba for fixing LOVEMUFFIN's technical incompetence. Technor for their megalomania and insane egos, Ludivine to address their learning shortcomings, and Jumba for...actually, I'm not sure what his personal action does for them. It's a mystery box. Still, I suspect it does something impressive on a good roll.
 
The three actions I see as being the most critical are TECHNOR, Ludivine, and Jumba for fixing LOVEMUFFIN's technical incompetence. Technor for their megalomania and insane egos, Ludivine to address their learning shortcomings, and Jumba for...actually, I'm not sure what his personal action does for them. It's a mystery box. Still, I suspect it does something impressive on a good roll.

Didn't Janus have one as well?
 
We don't have to take 'talk to the bossman'. I included it in interests of including the full gamut of actions available to fix LOVEMUFFIN. If that's your main sticking point, then that's fine. The impression I was getting was that you thought we didn't need to take any actions to deal with a potential problem in the shape of incompetent ex-villians. Even if we just take the other three or four, that would be fine with me. As long as we do something.

Yeah, that was my main sticking point. Well, more in general it's that we should aim all of our actions to crit this as much as we can this turn. I completely want to deal with LOVEMUFFIN, just not this turn that we have an extremely good opportunity to crit on everything and very severe penalties if we don't.

PA + Hire the Dickens is invaluable as that is 1 action more and being able to crit on an action that we wouldn't be able to normally.

Jumba on the other hand is just too good to pass on Genetics since he can basically auto succeed Large Herbivore Domestication (which is a DC110) and TECHNOR may be necessary to put on a National Action since he's our third highest Diplo hero, only behind Kitsune by 1 point, same with Ludivine if we've unlocked Personal Power Armor for our PMC.

Edit: to clarify, I wouldn't have any problem putting TECHNOR or Ludivine on them if that doesn't decrease our odds of success.
 
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*pinches bridge of nose*



Oh good gods.
This whole time.
It's been right there.

Each of these characters, Jumba, Ludivine, and Janus, who are each Major Learning Forces, have a "Talk with Coworkers" personal.

None of the others actually do.

They each call out "Talking with fellow scientists/The DEI Think Tank."

The second we hit the button on one of our Learning Masters, LOVEMUFFIN fuses with them as they find what they've needed this whole time.

A leader they can look up to and respect.
 
I'm not sure they will merge with anyone but I'd recommend not the person with a temper that likes to experiment on people. Maybe von drake or jumba.
 
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