Hell no. Failure means critfail. Low dc stuff next turn.
That's for the random event roll, not actions. Actions instead are binary critfail/critsucceed.
I see. So we want to maximize odds of success without attempting to get crits, since they'll be automatic.

As for the Drug Ring, we've got some options. We can use the info as payment for a research cooperation with Shego, get her rocket or armor tech. We can use it to cooperate with her on taking out the drug ring, use both our bonuses on it, maybe get some tech. Personally, not in favor of it, I don't actually want to help Shego with her problems. What I'd prefer to do is track down and blackmail the ring so they cough up something we want for protection. That way, we get [thing we want] and the drug ring is still happily working in Middleton.
 
I don't even live in this country, so I'd probably still be in the BEEP wondering what the heck is going on in America. Hell, a third my childhood ceases to exist since Disney and cartoon animation aren't popular. Also the first fanfic I've ever written was based on a Disney Property, hmm...
 
Unfortunately, they commemorated their newfound friendship by splitting the Multiverse's Greatest Sandwich.

Dennis and 625 have both received a loyalty boost! The Multiverse's Greatest Sandwich was declared to be delicious!
Of everything, this is probably the only one I find annoying. I am kinda incentivized to push towards researching the Crystal Key soon though, if only for the minute possibility of ever finding another one of those beasts and getting a second sandwich. We are reverse engineering this thing or we'll die trying! :mob:

(This is a jokey post. I am not incredibly torn up about it, though IC it's probably annoying since Doof spent I think it was six figures on that sandwich :p)
 
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You know, this mission is hitting home for me since I live in the middle of Iowa, so in this timeline I'm probably a corpse berried under a mountain of trash from when the paradox dropped it on top of me, along with everyone I know and love.
Meanwhile, I'm adopted, but my birth mother is a lifer in the Society for Creative Anachronism, which probably led her in rather more interesting (and/or tragic) directions on this world than just moving to Chicago and hanging out for a while until she met a fellow D&D nerd. More likely than not, I never happened in this quest.

Even if I did, I'm unclear on what specifically has gotten fucky with New Orleans or Pittsburgh, which are the two main cities that intersect with my adoptive parents and childhood, respectively.
 
Alright, take 2(3?) of my old plan:

kash said:
Assault a rival(tobe)
You and the technocreeps will guard technor while he drains power from key parts of doom's infrastructure

There, a way to raise doom's dcs while keeping casualties to a minimum, and gives TECHNOR a large loyalty bonus to boot!

Edit: also we should assign them the fire potion for good measure


Edit 2: big thing to note: doom's failures will be narratively worse if we do this
 
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[ ] Build a personal suit of power armor (Ludivine von Drake)
DC 95 (Reduced by XP)
77+20+15+20+3=135
Decent Success

Ludivine was a great help with designing your power armor. Definitely the best choice. She knew exactly how to work your own personal style into a suit that was also, you know, good at keeping you alive in a pitched battle. She even helped you integrate a few inators (which you're desperately hoping won't explode) and all sorts of built-in extra features like cupholders and a miniature coffee machine! Sure, it doesn't look exactly like you were planning, but it's still pretty impressive regardless.

Any enemy Martial actions made against Doofenshmirtz directly will be made at a -5 penalty!

Option to outfit troops with power armor unlocked!

Doof gains a +5 to direct combat against enemies on quests!
This only applies on quests if an enemy is directly targeting Doofenshmirtz! It will not apply every time that Doof applies his Martial to the quest roll!

This is great, especially the option to outfit our troops with Power Armor. Although I'm thinking that we should try to recruit a Martial/Learning Hero with an speciality so we can free Ludivine from this actions so she can start tutoring some of our other Hero Units, like Wendy Wower or Alan, or LOVEMUFFIN (Man it'd help a lot if they had just +10 more of Learning).

[ ] Reach out to leaders of the Zaibatsu (Mirage)
DC 35 (Reduced by XP)
64+18+24+3=109
Critical Success

To be continued in Interlude: Executive Summary

Isn't this the highest degree of success we've had until now? I mean we've tripled the initial DC. I can't wait to see what it does.

[ ] Investigate the Middleton Drug Cartel (Dickens Detective Agency (Large))
DC 90 (Reduced by XP)
81+17+55=153
Great Success

With Shego having taken down High Command last month, it was considerably easier for the Commodore and his family to snoop about and assemble a dossier on the cartel that's been plaguing Middleton for the last year or two. Or so you thought! It was only a short time into the investigation that the Dickens realized that the cartel was continuing to operate on a much more subtle level. This led them to search the wreckage of High Command for clues (they refuse to explain how they got access). They discovered the twisted remains of a floorplan with a multitude of empty rooms, no redundancies whatsoever, and a lack of actual function. This all led towards one inexorable conclusion: High Command was a distraction!

The cartel used their image of absurd, over the top villainy to convince the world they had been crippled, simply as a means to hide their relocation! They must have secreted their operations away somewhere far from prying eyes, somewhere no one is likely to find them. This is great news! And terrible news! It's terrible because this means the drug ring is way more competent than they looked like and are probably planning to expand, but it's good because A. you have a much better idea of how they operate now, and will be able to hold off any inroads into your own land more easily, and B. you now have an extremely juicy bit of info that you're pretty sure Shego doesn't. Now you just need to decide on something to do about that.

DC for the drug ring to infiltrate Doofania increased significantly!
High Command has been revealed as a ruse, and the drug ring is alive and well!
You now have some very valuable information Shego could use! The drug ring might be a good thing to cooperate with Shego on, or at least spend a personal to let her know. Or you could sell her out.

I really think we should tell Shego and Collaborate on this if only to improve our relationship with Shego even more.


[ ] Dennis the Duck (Study the Perfect Sandwich)
5

Dennis started to study the Multiverse's Greatest Sandwich, but was quickly distracted by 625, who demanded to know what he was working on. The two of them hit it off rather well, sharing their knowledge of sandwichcraft and their love of all things between pieces of bread. In fact, it's safe to say that both of them have found a new friend!

Unfortunately, they commemorated their newfound friendship by splitting the Multiverse's Greatest Sandwich.

Dennis and 625 have both received a loyalty boost! The Multiverse's Greatest Sandwich was declared to be delicious!

NOOOO, the Sandwich:cry:

[ ] Tobe and the Vagabond Ninja (Study the Jo-Lan Scrolls)
96+5=101

To be continued in Interlude: Absolutely No Jutsu

Man, I really love it when things turn out so well. Celena tells Tobe to search for his True Love, and now his dream (I think this was his dream?) will come true.

[ ] Tinker with your Inators
28

You didn't have much time to devote to tinkering at all. Choose one inator to activate:

[ ] The Probabilitor-Inator, doubled!
Every success is a critical success. Every failure is a critical failure. Roll 1d20 for the random event roll, and flip a coin. If it's heads, the 1d20 corresponds to 80-100. If it's tails, the 1d20 corresponds to 1-20.

[ ] The Groundhog-Day-Inator, doubled!
Roll four times for each hero action, and take the worst.

This isn't even a choice, we've to go with the first one and play a secure turn next turn, and probably use personal attention on some action.

I'm also thinking that it may be a good idea to start to thinker with our inators each turn to mitigate the real bad ones and choose good ones instead.

[ ] Max (Job Shadow Russ)
89

To be continued in Interlude: Fredzilla meets Agent Unknown

I feel really happy for Max. It was finally time that something went well for him.
 
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Fred may not be as scientifically or technically minded as his friends but he understands and can use narrative instinctively as long as it is the superheroic genre.

If we're lucky Max has a second tutor.

Agent Russ and Max are probably the best recruiters to deal with Fred's major negative with DEI - run by a supervillain. He'd certainly enjoy our wackiness.
 
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Where do you want to go?

[ ] The BnL Wall-To-Wall Hyper-Mega-Mall

For provisions, tech and knowledge.

Which inator do you want to use?

[ ] The Probabilitor-Inator

With just a bit of prep on our side (by focusing on NAs that we can reliably auto-succeed at), we can steamroll our next turn, while every one else will be subject to random chance.

That being said, I do hope that any Rival critfails will happen to the more antagonistic ones, like Doom, Toffee and DOR15 - while I want those Kings that are more benevolent (Shego, Xanatos, Von Flügel) to crit-success. After all, that way we (as in "us and anyone roughly on our side) would profit even more.

...I actually wouldn´t mind an ability to warn our "friends" among the Kings of the Probability-Inator, so that they can prepare accordingly.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

As for my analysis of our turn, that´ll come in a separate post soon.
 
Why? We already know there are paradoxes everywhere. Why would learning about this one be especially useful?

we do.

but IC only Feldrake has noticed. Having found things from a completly different timeline is rather hard proof.

that said I'm against the library. No book could have survived this chemical hellscape and the place certainly wouldn't have been a top priority to reinforce.

it's possible that the ship or something related to Wall-e is over by that peak but he is dead for sure.

I'd argue the mall is our best bet. BnL was running the show so it's probably the most reinforced building here, it'll give them some idea of what happened.

and it's indoors so there will be protection from the storm and that dust devil.

As for what that was?

well we know magic Runs on meaning and that this place is even worse thenCanon. I'm willing to bet the planet itself is pissed and lashing out vengefuly at what hurt it so badly.

the Malice and neglect from so much stuff and from a world that was killed and left by it's humans would be immense.

this probably is a good reason why Auto hasn't done anything. The Rust malice is probably doing a number and a half on the Axium which iirc was damaged before.
 
we do.

but IC only Feldrake has noticed. Having found things from a completly different timeline is rather hard proof.

that said I'm against the library. No book could have survived this chemical hellscape and the place certainly wouldn't have been a top priority to reinforce.

it's possible that the ship or something related to Wall-e is over by that peak but he is dead for sure.

I'd argue the mall is our best bet. BnL was running the show so it's probably the most reinforced building here, it'll give them some idea of what happened.

and it's indoors so there will be protection from the storm and that dust devil.

As for what that was?

well we know magic Runs on meaning and that this place is even worse thenCanon. I'm willing to bet the planet itself is pissed and lashing out vengefuly at what hurt it so badly.

the Malice and neglect from so much stuff and from a world that was killed and left by it's humans would be immense.

this probably is a good reason why Auto hasn't done anything. The Rust malice is probably doing a number and a half on the Axium which iirc was damaged before.
Maybe he never made it onto the ship?
 
Next turn is going to be chaos.

I'm nervous as hell about it but kinda excited too.

We seem to have a bunch of low dc stuff we can near guarantee. Some of which could have ridiculously good effects for us if they crit like recruiting villains and heros, Dinosaur Park, collaboration with smarty mart, several learning actions.

It could be a absolutely incredible turn for us.

But everyone else gets crits too. So who knows what doom, toffee, encom, drug ring, or even bill is going to do.

We can only hope they fail and get critfails.

It's going to be soooooo stressful.
 
Maybe he never made it onto the ship?
It crashed.

my bet is he made it and got the captain the sample while they were closer to earth. Fight ensued and the captain was able to wrest control away but put the ship into a crash which gave Auto emergency control to prevent the ship from being totaled but also prevented the captain from regaining control or spread the news.

Wall-e and Eve would have been round up by Auto's minions atsome point and delt with. Possibly reset Eve and Scraped wall-e regardless Auto can't let anyone know aboutthe sample or the truth. So he had to get rid of any witnesses
 
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