Brockton's Celestial Forge (Worm/Jumpchain)

Garment had already come up with about three dozen ideas modifications to it, which had already been tested thanks to the indulgences of my duplicates.
ideas for modifications to it?

It was unnatural. There was no point even denying that. This was what happened when the full extent of my powers, including by Master Craftsman, was applied to every facet of an environment. It was practically a realm unto itself. Actually, with the magecraft and bounded fields present it kind of fell into that category by default.
including Master Craftsman?
The purpose of this, of all of this, was building dedicated persistent forms for Fleet, Survey, and to a fashion even the Matrix. A basic human form could have been thrown together from technology I'd had for ages, but this wasn't about blending in, this was about providing a dedicated form, a single body that they could express themselves through.
and in a fashion even the Matrix?
 
On one hand, I am completely alongside everyone complaining that somer's rock is still probably two chapters away if nothing comes up.
I'd say at least a month in RL and that's counting a week or two if LordRoustabout can't write. Still have to have the reactions of the Undersiders + every other faction going to the meeting + prep time before meeting.
Probably before Christmas tho.
 
I'd say at least a month in RL and that's counting a week or two if LordRoustabout can't write. Still have to have the reactions of the Undersiders + every other faction going to the meeting + prep time before meeting.
Probably before Christmas tho.
IDK about that tbh. The only thing I can imagine after this is some sort of multi-interlude covering a couple perspectives. Sunday Morning would just be final preparations, maybe checking on the undersiders? And seeing as all the important prep (outside of Gen5 Nanobots) is already done, I would honestly expect a timeskip if not an interlude, assuming next chapter isn't Somers Rock.
 
Great chapter, he's really starting to feel the pressure of his own growth, isn't he.

I wonder what will happen when he maxes out every single ability the Forge can grant him.
 
I'd say at least a month in RL and that's counting a week or two if LordRoustabout can't write. Still have to have the reactions of the Undersiders + every other faction going to the meeting + prep time before meeting.
Probably before Christmas tho.
Has there ever been an interlude/preamble/addendum from a perspective we saw in a previous interlude, aside from Taylor a few times and Brian twice? The answer is no. I feel like people project too much Taylor Varga on this story.
 
Has there ever been an interlude/preamble/addendum from a perspective we saw in a previous interlude, aside from Taylor a few times and Brian twice? The answer is no. I feel like people project too much Taylor Varga on this story.
In order of perspectives shown:
Brian/Grue: 2 Times
Taylor/Lady Khepri: 4 Times

Amy/Panacea: 1 Time
Thomas/Coil: 1 Time
Weld: 2 Times
Dennis/Clockblocker: 1 Time
Alec/Regent: 1 Time
PHO: 2 Times
Rory/Triumph: 1 Time
Hannah/Miss Militia: 1 Time
Sophia/Shadow Stalker: 1 Time
Emily Piggot: 1 Time
Missy/Vista: 1 Time
Accord: 1 Time
Mike/Lightstar: 1 Time
James/Victor: 1 Time
Melissa Garrick/Youth Guard: 1 Time
Ethan/Assault: 1 Time
Chris/Kid Win: 1 Time
Dragon: 1 Time
Margaret: 2 Times
The Bay Bulletin: 1 Time
Meeting Report: 1 Time
Leet: 1 Time
Rey/Blasto: 1 Time
Kenta/Lung: 1 Time
Gully: 2 Times
Emergency Alert: 1 Time
Chen: 1 Time
Victoria/Glory Girl: 3 Times
Jeanne/Citrine: 1 Time
Tammi/Rune: 1 Time
Marissa/Sundancer: 1 Time
Aisha/Lethe: 1 Time
Joe/Apeiron: 1 Time
Fleet: 2 Times
Uppercrust: 1 Time
Colin/Armsmaster: 1 Time
Roy Christner: 1 Time

So on 8 occasions have we had more than one Interlude/Preamble/Addendum from the perspective of the same character, with Taylor at 4 times, Vicky at 3, and Brian, Weld, PHO, Margaret, Gully, and Fleet at 2 each. So the actual answer to '
Has there ever been an interlude/preamble/addendum from a perspective we saw in a previous interlude, aside from Taylor a few times and Brian twice?' is Yes. You aren't wrong about the Taylor Varga bit, but you need to get your facts straight when it comes to counting.
 
So, in this wog LordR wrote:
Either Guru or Mega Bomb (whichever comes first) will come with the Chrono Trigger magic system, with the second one giving the free Gate Key. Unlike Joe's earlier magic systems that actually comes with spells and a progression mechanism, rather than needing him to research everything from first principles.
Given the expensive perks are coming left and right, unless someone has a quote on what element Apeiron would have, then what do you think he would get?

There are four elements in Chrono Trigger, Light, Fire, Water and Shadow and everyone with Chrono Trigger magic can use one element (though Shadow appears to be made from the other elements combined). Here is the element description from the jumpdoc:

Light: Light's the element of the sky, and it covers pretty much everything up there.
You've still got your beams of light and holy power, but lightning's also a fair choice, as
is wind' if you'd like something unique. It also has some decent healing potential,
though not as much as water does, and is good at blinding or dazing your foes.

Fire: Fire's the element of the world, from the day it was born until the day it dies. It's
a pretty simple element, generally in the form of blasts of flame and explosions, but
molten lava's not impossible, and you can even go with rock and earth if you want. It's
also offers a good mix of support for your allies and debuffs for your enemies.

Water: Water's the element of, well, water - the sea, the rivers, and everything in
between. Typically comes in solid or liquid, although steam's a possibility, and you could
probably get away with plant magic if you're feeling adventurous. Water's really good
for healing, and has some nice supportive magic that you could send your friends' way.

Shadow: Shadow's the element of darkness, covering everything from the space
between the stars to the shadows in a cave. Void and gravity are two obvious uses,
and curses and status magic fall within its domain as well. However, it's also the magic
of harmony, so you might be able to throw around some elemental combos instead.

I would guess either Fire or Shadow because the canon fire user is a mad scientist/inventor and he has pyrokinesis while Shadow has shown to be the element of many technological attacks, especially lasers and may have the diversity needed. While Joe isn't a master of magic, but he could be considered a Jack of All Trades Master of Some (with C Rank Magecraft, the two Thaumaturgical Focuses, Talisman magic and a lot of alchemy plus more), and the canon Shadow element guy was a master of magic. Shadow also has a tendency to show up in team attacks when multiple elements are blurred together, and Apeiron has a great deal of elemental experience and perks that grant mastery thereof.
 
So, in this wog LordR wrote:

Given the expensive perks are coming left and right, unless someone has a quote on what element Apeiron would have, then what do you think he would get?

There are four elements in Chrono Trigger, Light, Fire, Water and Shadow and everyone with Chrono Trigger magic can use one element (though Shadow appears to be made from the other elements combined). Here is the element description from the jumpdoc:

Light: Light's the element of the sky, and it covers pretty much everything up there.
You've still got your beams of light and holy power, but lightning's also a fair choice, as
is wind' if you'd like something unique. It also has some decent healing potential,
though not as much as water does, and is good at blinding or dazing your foes.

Fire: Fire's the element of the world, from the day it was born until the day it dies. It's
a pretty simple element, generally in the form of blasts of flame and explosions, but
molten lava's not impossible, and you can even go with rock and earth if you want. It's
also offers a good mix of support for your allies and debuffs for your enemies.

Water: Water's the element of, well, water - the sea, the rivers, and everything in
between. Typically comes in solid or liquid, although steam's a possibility, and you could
probably get away with plant magic if you're feeling adventurous. Water's really good
for healing, and has some nice supportive magic that you could send your friends' way.

Shadow: Shadow's the element of darkness, covering everything from the space
between the stars to the shadows in a cave. Void and gravity are two obvious uses,
and curses and status magic fall within its domain as well. However, it's also the magic
of harmony, so you might be able to throw around some elemental combos instead.

I would guess either Fire or Shadow because the canon fire user is a mad scientist/inventor and he has pyrokinesis while Shadow has shown to be the element of many technological attacks, especially lasers and may have the diversity needed. While Joe isn't a master of magic, but he could be considered a Jack of All Trades Master of Some (with C Rank Magecraft, the two Thaumaturgical Focuses, Talisman magic and a lot of alchemy plus more), and the canon Shadow element guy was a master of magic. Shadow also has a tendency to show up in team attacks when multiple elements are blurred together, and Apeiron has a great deal of elemental experience and perks that grant mastery thereof.
If I recall correctly, LR plans for Joe's Chrono Trigger element to be Shadow. He also said that if Joe happens to roll Pyrokinesis as an Esper ability when he gets Hard Science, he would probably give Joe the Fire element just to uphold the theme. But I don't know if that last part was joking or not, so I'm just going to assume Joe's going to get Shadow.
 
Here's a old WoG on that:
"And Joe's path towards being the ultimate pyromancer continues." and on Joe's Chrono Trigger element:
I'm not selecting fire options by default (actually going with dark as Joe's Chrono Trigger element), but the fire powers Joe has gotten have been both powerful and meaningful, so they stand out. That said if Joe rolls Pyrokinesis on the Railgun Esper table I should probably just give up and commit to a theme.

And all WoG on the subject of his Fate Elements:
"What are Joe's Elements and Origin?":
I haven't settled on Joe's element or origin yet, so those will be explored as he trains in magic. They could also be subject to change as additional aspects of his existence shift due to new perks and abilities.

More in response to questions on Joe's Elements and Origin:
I haven't made a final decision on Joe's element or origin, so they'll probably come up during his magical training. Joe has comprehensive knowledge of Transmutation, but is weak on other forms of magic. He's going to have to work on his basics in order to get a handle on introductory spells, much less more advanced forms of magecraft that fall outside Transmutation. That's the point where his elemental affinity and origin will start becoming relevant.
 
Last edited:
I'm looking forward to how everyone else will try to make an entrance at Somer's Rock. Will everyone dress up more? Even the Merchants?

"Bitch, are you fucking wearing makeup?"
"Shut the fuck up, Skids. Those rhinestones won't impress anyone."
 
In order of perspectives shown:
Brian/Grue: 2 Times
Taylor/Lady Khepri: 4 Times

Amy/Panacea: 1 Time
Thomas/Coil: 1 Time
Weld: 2 Times
Dennis/Clockblocker: 1 Time
Alec/Regent: 1 Time
PHO: 2 Times
Rory/Triumph: 1 Time
Hannah/Miss Militia: 1 Time
Sophia/Shadow Stalker: 1 Time
Emily Piggot: 1 Time
Missy/Vista: 1 Time
Accord: 1 Time
Mike/Lightstar: 1 Time
James/Victor: 1 Time
Melissa Garrick/Youth Guard: 1 Time
Ethan/Assault: 1 Time
Chris/Kid Win: 1 Time
Dragon: 1 Time
Margaret: 2 Times
The Bay Bulletin: 1 Time
Meeting Report: 1 Time
Leet: 1 Time
Rey/Blasto: 1 Time
Kenta/Lung: 1 Time
Gully: 2 Times
Emergency Alert: 1 Time
Chen: 1 Time
Victoria/Glory Girl: 3 Times
Jeanne/Citrine: 1 Time
Tammi/Rune: 1 Time
Marissa/Sundancer: 1 Time
Aisha/Lethe: 1 Time
Joe/Apeiron: 1 Time
Fleet: 2 Times
Uppercrust: 1 Time
Colin/Armsmaster: 1 Time
Roy Christner: 1 Time

So on 8 occasions have we had more than one Interlude/Preamble/Addendum from the perspective of the same character, with Taylor at 4 times, Vicky at 3, and Brian, Weld, PHO, Margaret, Gully, and Fleet at 2 each. So the actual answer to '
Has there ever been an interlude/preamble/addendum from a perspective we saw in a previous interlude, aside from Taylor a few times and Brian twice?' is Yes. You aren't wrong about the Taylor Varga bit, but you need to get your facts straight when it comes to counting.
I did count though, what the hell. That's embarrassing.
 
I turned to check on Matrix, but was met with the novel sight of a scaled down mobile suit shrugging. "I believe risk assessments have been adequately conducted with regards to this project. Given the ongoing delay in the design of Generation Four nanobots I am pleased to be involved with this work."

Is this the first time Matrix has spoken?
 
I think the Shadow element is more suitable for Joe because of the control of gravity and emptiness. He already has the pyrokinesis of the son of Hephaestus with a buff and the blessing of Hestia. And when will "Glory to me" and the blood of Prometheus (or Hyperion?) get into it? Blaster is a Triumvirate-level pyrokinetic, with a fairly high Brutus rating. Tinkers are weak without their equipment, they said. Easy prey, they said. I think these will be the last thoughts of the Trickster if the Coil still decides to send Wanderers against Joe. Well, or this has already happened in some of the canceled parallels of the Coil.
 
Thanks for the great chapter Roustabout. I personally, while excited for Somers rock, enjoyed this chapter greatly. While I understand that some readers only appreciate certain aspects of your work, to me it's always a delight to read anything you write.


Wand

I don't think that's actually true, both because I can't find a WoG for it, the fact that certain thinker powers, like Taylor's or flechete's thinker ratings are based on granting improved/unique senses and/or better processing of information.

I'm especially doubtful when considering that the fact that shards are specifically designed to use distinct techniques, as exemplified by manpower and gully both being brutes, but using radically different effects to do so.

I suppose it could be argued that all shards could share a singular method of sensing, much like flight is supposed to be a very common shard ability, but that wouldn't mesh with the supposed "throw everything at a wall and see what works, and then do it again and again in a massive evolutionary cauldron until we get new things" methodology of the entities. While it is known that numerous aspects of "difference" between shards are in actuality the result of distinctions in the restrictions on shards, it's highly unlikely that every distinction between thinkers is solely the result of restrictions imposed by a shard, certainly some are likely the result of "close relatives" finding different expressions of the same mechanism, but every single thinker shard, even if we're soley talking about just precognitive shards? It's a bit of a stretch.

I suppose Joe could attack the common denominator of the shards themselves, or their connection to this dimension, but that seems like less spoofing data and more "violently attacking". Their's ultimately a pretty big difference between "hiding from detection/creating false data" and causing the detection system/the operators of the system to have a seizure/explode.


Those aren't mystical codes/enchantments or elemental infusion, so actually it is entirely true.
Thank you, corrected.
Connections: Hell

delete ideas

delete by

delete of, add comma after Apeiron

fucked

Aura



All of these should be Mystic Forge
Thank you, corrected.
Thank you, corrected.
Here's the WoG on that.
"Question, I know there is a reason, but once Joe gets the Armsmaster Perk that comes with Blank, why does it 100% work against PTV and ZIZ but not Coil? Coil's power is still precognition right?":


If only it were that simple... That situation and Lisa's manipulations is just a powder keg waiting to explode.

capitalize Rock
Thank you, corrected.
ideas for modifications to it?


including Master Craftsman?

and in a fashion even the Matrix?
Thank you, corrected.

I have said that I wouldn't be responding to comments about the pacing, but given the reaction to this chapter I feel I should make a general statement without directing it to any response in particular.

One thing I want to be clear about is that I feel everyone should be able to express how they feel about the story, whether positive or negative. I do not want to curate reactions or limit topics in this thread. If someone is annoyed or unhappy with something I have written they should be able to freely express their thoughts on the matter. On the same note, people should be able to freely respond to those thoughts. I just want to make it clear that there is no need to defend me or start arguments on my behalf. While I regret that the pacing is such an issue for many readers, I have accepted the reality situation.

I have seen people say that I don't owe my readers anything. While I appreciate the sentiment, that's not exactly true. While I am not charging for this fic, that doesn't mean people haven't been paying for it. They've just been spending time and engagement rather than money, and I understand how valuable those things are. Any time spent reading this story or engaging with people about it is time that wasn't devoted to other material or pursuits. I'm not going to pretend that is an insignificant commitment. Given the size of the story even investing enough time to catch up to the current chapter represents a serious investment.

That level of commitment creates a certain amount of responsibility towards my audience, but at the same time there is a limit to what I can do in response to that responsibility. Despite everything, this is still a side project for me. It is something I am fitting in around my job and the other obligations of my life. There is only so much time I can devote towards the story and the readership that had grown around it. With my own limitations it is an unfortunate fact that, in some areas, I will be unable to live up to the level of enthusiasm and investment that the readership has shown.

I have made attempts to try to account for these problems and push forward by modifying my writing and changing the focus of the work, but I recognized the toll that was taking on me. As an alternative to burn out I shifted to a pace and style that I knew I could maintain. While it isn't fair to people who have invested so much of their time and energy towards my story only for it to become a source of frustration, I have had to accept my limits in this area, and the fact that I am will be effectively disappointing a portion of my reader base.

That is why I am not opposed to people complaining about the pacing or the level of detail spend on what they consider to be unimportant aspects of the story. They aren't saying anything that I'm not already aware of. Changing the story would require me writing in a different way, in different circumstances, and most likely with a different posting schedule. Given the near-burnout that occurred the last time I tried, I am not willing to make another attempt at such changes.

I will push on writing the story in a way I can manage, and have had to accept that will leave some people disappointed. All I can promise is that I will get there eventually. Plot will advance, setups will pay off, key interaction will happen, major battles will be fought, and hanging story threads will be resolved. It does kind of feel like I've committed to finishing a marathon even if I need to walk the last half of it. That metaphor does extend to explaining why some people are losing interest in seeing things out, but I would rather take a pace I know I can handle.

Now, In a small deviation from my usual responses, I'm going to focus on comments from the latest chapter first. I will try to address earlier comments and questions another time.
Feel it out sounds like a way to preform sorcery levels of tracing.
Joe's understanding of magic and construction already makes him excellent at tracing, but the inherent comprehension provided from Feel It Out will take that to a new level. The fact that it works on items means he can break down the nature of enchantments or unique effects. It's not quite tracing an items entire history, but it's a meaningful boost. Of course, it's less useful in a world without other Noble Phantasms that he could copy, but it does mean projected items will be nearly as good as things he can make himself, barring fiat backed effects.
Could we get pics or something to see what their new bodies look like, as reference?
This will be covered in the next chapter. Joe tried to build forms that were in line with their personalities and previous preferences. Survey already had a basic avatar design, so Joe used that as the template for her new body. That said, he does have a lot of beauty and style perks that come out automatically, much less when he's actually trying. In this case, when he was going all out, that's going to have a noticeable effect.
God I don't think I've ever wanted an in-depth description of bodies so bad.

Who wants to speculate?

Anyone got some art they wanna post for the sake of visualization? Anybody?


Absolutely foaming at the mouth while reading for law classes rn. My sleep schedule is on hold and my brain is swimming in P O S S I B I L I T Y.


10/10 I forgot we were supposed to get to Somer's Rock lol.

Man imagine if the power rolls delay it another chapter.

ALSO how big is the Passenger Realm Exploration Fortress now??????

It's currently bigger than all constructions in modern human history according to the story….so I'm guessing Moon sized at minimum.


Edit: I actually have my own visualizations.
But I wanna see the "canon" ones for reference for when I visually replay chapters in my head lol.
The fortress is more of a super-ultra-carrier ship than a space station. It was described as bigger than any structure in human history, so think one of those urban mega-projects where you have a complex sprawling over several blocks, or the world's biggest dams, the Great Wall if your rolled it up. It's essentially the size of a good chunk of major city, and is still growing, helped along by Joe's ability to ignore the constraints of scaling up technology. Thanks to the Matrix's hated 'Tier Five' nanobots, it's also in a state of exponential growth, so pretty soon the question will be 'how big to do we want this to get?'. Fortunately, Shardspace has more than three spatial dimensions, so there's plenty of room to build out, so to speak.
Oh, yes, now the Fleet and the Survey with the Matrix are officially not unholy artificial intelligence that is repugnant to the God-Machine. Now they have a soul and these are the venerable spirits of machines. The Laboratory rejoices.
The biggest factor in the Machine Spirits' ability to accept Fleet, Survey, and the Matrix's new bodies is the fact that sections of their code have been indelibly written into their bodies. They have the ability to grow, but there is a core to their operation that cannot be altered or compromised. It provides the kind of limits and security that is intrinsic to 40k technology. Additionally, they have spirits of their own, and ones that are significantly advanced. There is going to be a significant amount of deference paid to them by the skulls on account of that.
I'm still waiting for the reveal of Joe's element and origin, which should have a massive impact on his magecraft and mystic codes. He definitely knows his origin at this point based on all of his different soul perks, and I'm curious why he hasn't incorporated it into any of his projects. His alignment would also be helpful to know, although he's probably an average one based on all the different varieties of magecraft he can practice, and not some out there limited alignement.

It would be cool if based on all of his soul related perks he could trace his origin to the root, but that probably isn't something he would do.
Joe's origin will become more relevant if he gets Chosen of Death since it will line up with his Aspect. With everything that's happened to him his element is likely to have mutated to something non-standard, the same way Shirou ended up with 'Sword' as his element. Alignment is more complicates to pin down, though there could be plenty of jokes about ones like "Lawful Reckless" or, considering his housekeeping skills, "Neutral Bride". Not something that's particularly likely to come up in story as that's getting into Servant metadata.
Stopped reading in the middle of the chapter for a stray thought. Do one thing at a time counts for one's actions, not just his creations right? Is this a meta thing or has it gone unnoticed by Joe that standing still and drinking a clone potion might count for its effect? Just popped into my head and I had to say it.

Edit: just finished the chapter, I forgot this was already covered in a previous chapter between Joe and the workshop crew.😅 Was not expecting the classical elements to be used with Infusionist so I got that wrong, still hold out hope something will have dragon element.
Stopped reading in the middle of the chapter for a stray thought. Do one thing at a time counts for one's actions, not just his creations right? Is this a meta thing or has it gone unnoticed by Joe that standing still and drinking a clone potion might count for its effect? Just popped into my head and I had to say it.

Edit: just finished the chapter, I forgot this was already covered in a previous chapter between Joe and the workshop crew.😅 Was not expecting the classical elements to be used with Infusionist so I got that wrong, still hold out hope something will have dragon element.
Drinking a potion is something you can only do so well. Joe would be guaranteed to be able to absorb it properly and never choke or spill, but the magic isn't going to be boosted just because he's drinking it properly.

Dragon is still a possible element, since it's part of Monster Hunter lore. It's just that Joe can push elemental abilities in both breadth and depth, so anything that can be counted as an 'element' in some regard is a possibility, depending on the weapon and his skill. At this point really just the weapon, as his skill is more than enough to cover everything.

"Show not tell" is quite important in my opinion and we didn't really saw anything in action since Lung fight in January. We read about a ton of upgrade but we didn't saw them in action. Tons of perks but do they really matter if Joe never leave his workshop?
I know I said I wasn't responding to comments about the pacing, but this is something I felt I should speak to. Specifically, the "Show not tell" part. The reason things are dragging out is because I AM showing, because I want to show and that's how I'm writing the story. I think you mean show 'in action' rather than show in development, because the 'telling' version of this chapter would be something like "Tybalt helped with the souls then everyone practiced alchemy. Aisha got a magic watch and bracelet and is safe from precogs. Joe made Tybalt a weapon, upgraded his wand and then unlocked Tybalt's aura. He also got powers that let him understand machines, project objects in a new way, and add additional properties to the stuff he makes. Then he made bodies for Fleet and Survey and a nanite for the Matrix using a lot of his powers and went to bed."

That's telling. Its not showing what any of those events were like or how they affected the people participating in them. It doesn't convey any detail about the experiences or items, because you aren't seeing any of it. Yes, the chapter can be summarized in a paragraph, but the nuances, details, and consequences of those interactions would be lost. That's why I handle scenes like this the way I do, because they have an actual impact on the characters beyond just being a power-up or a way to get a new piece of equipment.

I think the confusion of terms might come from how much time Joe spends in his own head. He is naturally introspective, and the distinction between showing someone's thoughts and telling what they are thinking is kind of vague. I understand the desire to get out in the world and show how these powers and upgrades will change things, and we will get there, but I'm not going to pretend that the process of getting there was meaningless for the characters involved.

Anyone remember which chapter he got the tech/materials for the mantic circuits in?
The mantic circuits are from the game Bastion. The perk was Build That Wall and Joe got it in chapter 30 Crescendo. Ironically he got it just as he was cracking open the exterior wall of a building. For most of the story he was fairly limited in terms of what he could do with that technology since he lacked any of the materials and could only create small energy loops. Now he has the alchemy to transmute essential components, meaning he can bring out serious tech like Rippling Walls, Skyways, or Mantic Cores. The peak of this tech is the Bastion itself, which is the kind of thing that would end up on Joe's S-class list fairly quickly.
I just want to ask but people have talking that somer's rock is going to be the end of season 1, does that mean that BCF is about end or is it like the ending of chapter or book and you move on to the next, or something?
I wouldn't call Somer's Rock the end of Season 1 because I think the story has gone through several distinct phases already. Where you place the season boundaries could vary with opinion, but I'd consider Somer's Rock the end of the post-Lung season. It's the completion of Joe's recovery from that incident and the point where he fully moves on to new concerns. If I had to assign 'seasons' to the story I'd say Season 1 was up to the aftermath of the Bank Job, Season 2 would have been the period leading up to Bakuda's attacks. Season 3 would either carry to the end of Joe rescuing Aisha, Season 4 would be the build up to the ABB fight, with the fight itself possibly counting as a Season itself.

Honestly, rather than seasons I've come to think of the story more in arcs and sub-arcs like the kind you see in shonen series. It's an oddly appropriate way of looking at things, what with the power scaling and the fact that you can have two dozen episodes covering a couple of hours of time. It also provides a parallel to the types of pacing problems I'm dealing with, but at least there are no horrible filler arcs.

Can we increase the word count cost for every power he gets? the story is great and i get both sides of the problem with the pacing. But there is no denying we have been stuck in a loop of getting power up -> explaining -> getting power up fo long while now. This is my first (and only so far) celestial forge fic so i dont know all the mechanics, but maybe if we doubled o tripled the cost for each mote then we will have enough time to get the best of both worlds.
To be completely honest with you, my reaction when reading this comment was "I fucking wish.".

The problem of power-> description-> new power is not lost on me. If I had a way to justify it in story I'd happily suspend rolls for the next fifty or hundred thousand words just so I could get the plot on track and let Joe actually get some use out of the powers he already has. The thing is, I feel that I have made a commitment to my readers regarding the mechanics of power gain, and it would be wrong to change it half way through.

I am not going to break established rules of the story. I can introduce features based on new events, such as the new constellations, but I am not changing the system that has already been established. I'm doing what I can to mitigate things, but the rate of point gain had been something I've been working around to the best of my ability. The broad plans for the story account for Joe's current and future power level and the unlockable Personal Reality constellation will serve as something of a non-disruptive point sink, but there are still going to be issues. One modification I considered that I wish I had included was the addition of a cooldown period after 600 point perks, meaning after a major perk was rolled there was a certain number of words before points would start accumulating again, basically allowing the description and implementation of the perk to be handled without other rolls getting in the way. It didn't really seem necessary at the time, and it wouldn't make sense to add it now. This is a prototype of the concept and despite a couple of trial runs I never saw this particular problem coming. I am managing it as well as I can and will be able to account for it in any future attempts at a story like this.

Considering MC powers, this last word should be... replaced. Because all of his style powers should've made sure that it decidedly does not feel "unnatural". This is including his godly sense of beauty.
It's didn't feel unnatural, it was unnatural. It 'felt' like the most natural thing in the world, something perfectly comforting and normal, but Joe was aware of how every element of the place was actually a carefully controlled detail. He was probably the only one able to see behind the curtain and recognize the room for what it was, and the terrifying potential that could come with that level of interior decorating ability.
Roll 4: Clothing Constellation (100): The forge is a troll. I have no other explanation.
The first time this chapter when I said 'are you fucking kidding me?' to the results of a roll.
Roll 12: Capstone Constellation (500): We had the points for 7 of the 8 capstone clusters in the forge. The only way we could have missed is by rolling the 800 point Glory To... cluster from Percy Jackson.
The second time this chapter when I said 'are you fucking kidding me?' to the results of a roll. I figure we finally land on Capstone with enough points to get almost anything. A chance to explain the change in the Forge and bring in a capstone booster perk to Somer's Rock. Instead I land on the one perk that that was to expensive and then run into two 600 point perks in the same chapter. So yeah, the Forge is a troll. Or it's truly random and we only notice the trollish outliers through confirmation bias.
It's still Saturday the day before Somer's Rock. This chapter and the previous one both happened after his Therapy session.
Technically Sunday. The construction was conducted at midnight to maximize the impact of the ceremony, meaning it's spilled over to Sunday morning by chapter's end.
I think the biggest issue is that people aren't used to stories like this.

Stories like Hybrid Hive, Taylor Varga, and Mauling Snarks are less about the original story of Worm and more giving the characters a freedom to be happy and do better and more bright things then anything the original did. They take Wildbow's original story and mock it for its darkness and give a different story entirely.

This one is set to a similar theme, even if the darkness is as deep.

Right now, if Roust wanted, he could have Joe rush for the end. There is little, if anything, left on the planet that could stop him save the Endbringers and Scion himself. With the tech at his disposal, he could conquer the world and uplift it. The Forge has already reached a point where Joe is going to stomp over the enemies he faces.

One other thing, I am okay with the pacing now that I think more about it.

Because, quite simply, the story is going to hit a fever pitch if it continues on the canon rails. The events of Worm are dark, horrific, and terrible. And Joe is going to have to deal with them. Leviathan. The 9. The Fallen. The Dragonslayers. Cauldron. All of the villains of the story are going to have to be dealt with.

So @LordRoustabout taking his time before he is thrown headlong into the overarcing plot that will give him no time for technology porn like this is a good thing.

And who knows, one day Roust may unseat mp3 for the longest Worm fic.

He has so much material left to go over. And as we're all eager for what is to come, I also am going to enjoy the events along the way.
Thank you. The 'pace' of the story, in terms of action compared to buildup, is going to shift after Somer's Rock and probably keep trending upward. Once Joe starts acting in the public sphere there are going to be serious consequences that will mean sequestering himself in his workshop is not going to be possible. You will have a number of major players working against each other and the situation will escalate. Once it reached that level there is no going back. That's a big part of why I'm making sure to get every detail of the situation covered before the meeting. It's important to know the landscape going into that situation, and there will be limited time to focus on those kinds of details once things start to pick up.
What's the worst possible roll Joe can get at Somer's Rock? At this point it's clear he'll get at least one big perk that'll raise even more concern among the villains, so what's the worst-case scenario?
It would either be rolls that cause immediate, permanent physical changes like Chosen of Death, Cyborg Hindu Godbody, and Monstrous Strength or rolls that bring new memories like Spectre, Arch-Magos, or various 600 point perks. Monstrous Strength at least has a perception filter over its changes, but it's one that can be breached to various degrees depending on the observer.
On a seperate note, the over-description has got so excessive in places that by the time I read the bit with the RWBY aura awakening, I laughed out loud. Ascribing meaning to something that exists solely for the Rule Of Cool is, for me, like trying to psychoanalyse cartoon characters. There doesn't have to be a meaningful reason, it just is.
RWBY is an interesting case in terms of style and substance, particularly when you look at the early years. There are innumerable aspects that look like meaningless rule of cool elements by the standards of the current show, which is mostly because they went unexplored, undeveloped, or completely ignored. So many things that people were convinced would be pivotal and intrinsic aspects of the show now look like empty spectacle or nonsense written by people trying to sound cool.

The question of whether those parts of the show ever had meaning is an interesting one. If someone sees symbolism in a work that the author didn't consciously put there does it actually exist, or is it just the result of an effort to find meaning where there is none? I myself have seen comments talking about the thematic flow of my chapters when all I was doing was trying to write in a consistent tone.

I think it really gets into a question of why any detail is included in a piece of art, literature, or animation. In any work were the creator controls the world they have to make decisions about every aspect of how it's presented. Everything from the word choices by a writer or the complete universe of a work of animation. If you ask them why they chose some detail, a turn of phrase, the color pallet in a work, or the way a scene is framed, often they won't be able to tell you. If they have formal education they might be able to walk you through the literary techniques, color theory, or cinematic conventions they used, but, at least in my experience, those aren't being consciously considered during the creation. They do what feels right, and that feeling is based on their own experience with both other people's works and their own past creations.

In a lot of current conversations about RWBY people talk about Monty Oum's vision, usually when criticizing broad plot decisions made after his death. I think that's the wrong angle to take. The loss of Monty Oum had an impact on the show, but the loss of his vision wasn't necessarily in the larger narrative, it was in the thematic weight of the world and how it was presented. He could take the management of minor details and handle them with enough care that every aspect of the universe felt rich and alive, like you could take a random accessory from a gust character of a single episode and find a fascinating history behind it. It's a level of attention to detail and engagement that reminds me of the original Star Wars trilogy. A place where everything feels so weighty that you have complete backstories for characters that appeared for fractions of a second in the background of a single scene.

That is what I think was the biggest loss for the series, even more so that the incredible fight choreography. Monty was able to make the world feel significant, and since then it has become noticeably less so. Over the course of writing this story I have become both more frustrated and more sympathetic to the writers of RWBY. I can see where opportunities for character growth, development, worldbuilding, and a thousand other things the fans were desperate for fell by the wayside. I can see how the symbolism and impact of the show's themes became muddled. I can see long term fans turn against the show as they became increasingly frustrated.

But I can also be sympathetic, because I know from personal experience what it's like to attempt a style of writing that is not right for you. I don't have any personal insight, but I don't think anyone but Monty really understood the scale of what they were attempting with RWBY. The writers had never worked on something that size before. They have done good work in isolated scenes and RWBY Chibi is a delight, but even people who are still engaged with the show feel elements could have been handled better, with more focus on the main characters and tying them into the actual plot of the show.

In the early days of RWBY there was excitement over every aspect of the series, with people picking over minor details and constructing theories of how the elements would tie together. That was the version of the show got me into it, and that's what I'm trying to represent in this story. Maybe there never was any depth intended and they were just putting up whatever they though looked cool, but people found meaning in it anyway, and there are some beautiful concepts there. The concept of self-expression as a form of power, semblances being a manifestation of how we interact with the world, the symbolic potential or the Grimm, of Dust, themes of perseverance, of nature and technology, of the importance of a sense of self.

There is a very clear difference between what people wanted RWBY to be and what it became, and possibly what it was from the start. That is something I can relate to, given how this story has grown and some people's feelings about it. Maybe nothing would have come of those themes even if Monty hadn't passed away, but for the purposes of this story, I'm writing from that early interpretation, and at the very least awakening someone's aura should be a personally significant act under that system.

Honest question, would the presence of the Workshop Crew in his head or his brain chemistry expertise help with the whole insanity thing? Is it something that can be mitigated?
Being a Spark is more than just brain chemistry. There are indications it's actually a form of directed reality warping. That gets very complicated especially when the Ascension level is considered. The Spark can be moderated, but it will probably require the Arcane Craft rather than just a balancing of brain chemistry.
It's really a shame because @LordRoustabout you're actually very good at character development/interaction and when your chapters focus on it your writing & story are top tier. Perks and tech are fun within the context of a story. A story within the context of perks and technobabble is not fun.

Perks and tech are really pointless at this stage of the story; we are dealing with an entity (Joe) capable of creating/using clarketech to do essentially anything and everything.
I greatly appreciate the compliment, and know that the disappointed reactions wouldn't be as strong if people didn't enjoy the story. The mechanics of this writing method are a crutch that has allowed me to stay with the story well past any previous writing project I have attempted, but it is also a limitation. A leg brace makes it easier to walk, but it keeps you from running. At this point Joe doesn't need more power. He has enough that can be refined and developed to take him to the endgame, though additional powers would improve his chances against Scion. The thing is, people have been waiting for specific perks for ages. Everyone has something from the lists they wanted to see in the story. Minecraft, Halo, Starcraft, Strong Spark or any number of others. Changing the point system would mean delaying or locking out those possibilities, and I don't feel that would be fair to people who have been waiting to see Joe explore the Nether, or get a Transformer body, or become a Titan.

One thing I will say is that perks and tech are not pointless. They have an impact on Joe, as we saw in this chapter. They influence his mindset and how he approaches not just technical problems but his own issues. That is not pointless, even if the actual impact on a parahuman battle would be negligible.

@LordRoustabout don't listen to those complaining about the story, you are doing great and should feel proud of what you've accomplished. You can't please everybody, but that doesn't mean you didn't please somebody. Personally, I love this chapter, especially that ending bit where Joe makes Penny-Style Ensouled Physical Forms including a HyperBUMA for Fleet, a Sari Sumdac-like cyber-organic Cybertonium body for Survey, and an Omega Nanite for Matrix, that he then Sang to the Unseen to make even better. Especially love the bit about Joe finally overcoming his aversion to using Life Fibers.

*Edit: Actually, I loved that scene so much, here's a Gift.
Thank you very much. I was barely aware of subscriptions or gilding before this and thank you profusely for your generosity.

Given that this was a permanent change in the way Fleet and Survey are able to interact with people I wanted to give the scene the weight it deserved and make it clear what their capabilities were in their new forms. I am glad that came across as well as it did.
Can anyone turn up any images for what Fleet's based off of? HyperBUMA gives nothing in Google images...
BUMA are another way of writing Boomer, which are the humanoid robots that serve as a common enemy for Bubblegum Crisis. Super Boomers are a class of extremely powerful military androids with additional abilities, enough to make them a serious threat. In Episode 6 (Red Eyes) they introduced an even more powerful Boomer who had been mascaraing as a human for most of the series.
When confronted he transforms into an even more powerful combat form and trounces one of the main characters, demonstrating extreme speed, strength, and shockwave attacks.
In the end it took a new hardsuit upgraded with the same level of technology as he was using and a direct hit from a tactical satellite cannon to bring him down.

That was the model that Hyper BUMA was referring to, mostly to separate it from the standard Super Boomers. The model is actually listed in the Bubblegum Crisis as a Super Boomer with the following description:
Super-Boomer - 400 CP - Humanity is over-rated. You're stronger, smarter, faster, tougher, and more powerful than even other Military Boomer. Your combat form doesn't even look that different from your normal configuration, merely exposing some armor plates and shifting your skin and eye tone. You're fast enough to catch railgun rounds, dodge hardsuit-assisted kicks and make it look easy, and unleash powerful shockwaves with a punch.

That was the basis for Fleet's body and an indication of what it WOULD have been capable if Joe had built it a week and a half ago. With the combination of every bit of added technology, advanced material, enchantment, and quality boost that 'Divine Beast' classification is well earned.
I think Mind-Open is a referens to Mother of Learning or is it from somewhere else?
Just a reference to the fact that Tybalt speaks a language that developed in a different environment from the modern world. They wouldn't have words for concepts they haven't encountered, but have enough vocabulary to at least describe them. It's probably similar when he talks about computers or the internet. Tybalt knows the more specific words and concepts, but there's not a direct translation of everything into Felyne, or everything from Felyne into other languages.

Though by Mother of Learning Aranea standards Joe wouldn't count as a flickermind anymore. He's not limited to telepathy, but its one of the schools he can develop through practice and training.
Personally, I just want to go on record and say that I loved everything about this chapter and love everything about this story. So thank you for everything you've done @LordRoustabout . No matter what happens, you have continued support.

Also funny thing. Yesterday was my birthday and I was waiting all evening in anticipation for this update (and would have been disappointed if it got delayed again) but had to sleep due to work the next day (today).

Seeing the update on the alert bar was one of the best things to wake up to and considering I'm near addicted to this story it felt like I got my fix when reading it. I even made a mental joke about me just injecting the story into my eyes so that I can enjoy all the tech wank and character interactions presented to us.
Thanks, and happy belated birthday. I'm glad you're enjoying the fic. Hearing about how the story has become part of some people's weekly routines means a lot and is one of the biggest factors in keeping me on schedule, and why I always regret having to announce a delay.
On Victor, folks keep mentioning him going after Joe. His best target would actually be Aisha. He might not notice her or think she's no one of importance. So what would happen to him when he tries to steal Fleet's or Matrix's skills?
Victor's power works through interfacing with human brains. It's going to fail against anything without neural structures that his power can recognize. It won't even work on Survey, and she has an emulated nervous system thanks to the protomater in her body.
Switching thoughts, I don't think the base carrier in the shard space is really that large. Why? Because it apparently can't hold Survey. If it was remotely as large as some have stated, she'd easily fit in it.
Survey's problem is that's she's developed code structures that require advanced processors, the kind that can't be emulated with normal computing hardware. It's the same type of thing that lets Joe's computer work to solve a technically impossible encryption problem. You could have an optical computer the size of a planet and it still couldn't run her properly. Consider trying to transfer something emulated by the Moon Cell onto a normal PC. The PC could be impossibly advanced by PC standards and it still wouldn't be able to handle that kind of computation.

Additionally, her program is too big to transfer through in any meaningful time. They need to build a stripped down version of her code so that they won't end up tying up the entire bandwidth of the QEC for more than a month.

Hmm, back in the library, she didn't think Joe could tinker a solution to her bullying issue. Um, wouldn't the solution be fairly simple for him though? All he needs to do is arrange for a transfer to a different school. I know not nearly as much fun as punching someone in their face, but moving away from the issue and never seeing them again would solve so many issues.

Joe might need to get Taylor into college to avoid high school entirely. It'd be one of those he could teach her most of the info, but she'd still end up needing to go somewhere to get a degree.

Joe could just make an anti-bully item for her. Presto problem solved.
The bullying is a complicated issue that needs to be handled carefully. Making an ant-bullying item would get close to mind effects. Joe could make something that would cause the bullies to ignore her, but that probably won't be the best route, particularly if anyone identifies the effect.

Taylor also doesn't want to drag Joe into her school problems. She has a side of her life where (she believes) she's helping the strongest cape in the world on a mission of dire importance. Where she's strong and doing vital work and not the scared girl who got stuffed in a locker. She's justifying it as not wanting to distract Joe with things unrelated to her mission, but really she likes having part of her life separate from the bullying and everything that was connected to it.
 
I think the Shadow element is more suitable for Joe because of the control of gravity and emptiness. He already has the pyrokinesis of the son of Hephaestus with a buff and the blessing of Hestia. And when will "Glory to me" and the blood of Prometheus (or Hyperion?) get into it? Blaster is a Triumvirate-level pyrokinetic, with a fairly high Brutus rating. Tinkers are weak without their equipment, they said. Easy prey, they said. I think these will be the last thoughts of the Trickster if the Coil still decides to send Wanderers against Joe. Well, or this has already happened in some of the canceled parallels of the Coil.
How did he get such a high Brutus rating? Did he betray too many people or is his animagus form a dog. Real talk though Joe unlocking his Animagus form would be awesome. If his animagus form isn't a Inostrancevia maybe he could be a combo of his animagus form and a saber tooth wolf.
 
Last edited:
Alignment is more complicates to pin down, though there could be plenty of jokes about ones like "Lawful Reckless" or, considering his housekeeping skills, "Neutral Bride". Not something that's particularly likely to come up in story as that's getting into Servant metadata.
Ah, in this context alignment is just another word for element. The reason I figured he had all the classical ones is because most magecraft is based upon them even if it isn't immediately obvious, and I'm not sure if non-standard element alchemy is even possible besides some of the mental stuff atlas practices. Even if it was, you'd likely get different results since thaumaturgical attributes are expressed differently depending on the element(s) used.
That's the reason why Shirou is so limited after all. Although it's also the reason UBW and tracing work in the first place.
 
Last edited:
To be completely honest with you, my reaction when reading this comment was "I fucking wish.".

The problem of power-> description-> new power is not lost on me. If I had a way to justify it in story I'd happily suspend rolls for the next fifty or hundred thousand words just so I could get the plot on track and let Joe actually get some use out of the powers he already has. The thing is, I feel that I have made a commitment to my readers regarding the mechanics of power gain, and it would be wrong to change it half way through.

I am not going to break established rules of the story. I can introduce features based on new events, such as the new constellations, but I am not changing the system that has already been established. I'm doing what I can to mitigate things, but the rate of point gain had been something I've been working around to the best of my ability. The broad plans for the story account for Joe's current and future power level and the unlockable Personal Reality constellation will serve as something of a non-disruptive point sink, but there are still going to be issues. One modification I considered that I wish I had included was the addition of a cooldown period after 600 point perks, meaning after a major perk was rolled there was a certain number of words before points would start accumulating again, basically allowing the description and implementation of the perk to be handled without other rolls getting in the way. It didn't really seem necessary at the time, and it wouldn't make sense to add it now. This is a prototype of the concept and despite a couple of trial runs I never saw this particular problem coming. I am managing it as well as I can and will be able to account for it in any future attempts at a story like this.

I say this not as a "please do this thing or I will be mad, author", but as genuine feedback.

I've been following this story for ages, and the only thing that keeps me from joining the power description complaints is that every time he gets a new power, I scroll without reading until I see dialogue from characters that isn't about the power. I'm sure I've missed TONS of stuff because of this, but I'd have dropped the story if I forced myself to read through the various power descriptions. My proposed suggestion would be to contain the actual description of the powers (as well as interactions that do not advance the plot in any way beyond, "explaining/showing off the new power") in quotes or the like. You could either include those quoted segments in the word count towards power gains or not, but either way it'd isolate it nicely and allow people who care to read those parts, and people like me to skim past them without the problem of skipping other parts of the story. It'd be useful as an author to analyze exactly what percentage of your story is dedicated to that dynamic too.

I personally find the descriptions of the powers unnecessary because after the first 20 chapters or so I've been operating under an assumption that Apeiron is effectively omnipotent and will have a power suited to handle any problem he faces. I honestly haven't ran into many cases where that assumption has left me confused or let me down.

Again, I don't expect you to actually implement any of that, but as a reader, that's my feedback!

Thanks for writing a story I enjoy.
 
Thanks to the Matrix's hated 'Tier Five' nanobots, it's also in a state of exponential growth, so pretty soon the question will be 'how big to do we want this to get?'. Fortunately, Shardspace has more than three spatial dimensions, so there's plenty of room to build out, so to speak.
[Insert time shenanigans here]
...and thus Joe accidentally created the first Shard...

Please remind me what's the difference between multidimensional crystalline Clarke tech and Shards. I seem to have forgotten. 🤔
 
The thing is, I feel that I have made a commitment to my readers regarding the mechanics of power gain, and it would be wrong to change it half way through.

Everyone has something from the lists they wanted to see in the story. Minecraft, Halo, Starcraft, Strong Spark or any number of others. Changing the point system would mean delaying or locking out those possibilities, and I don't feel that would be fair to people who have been waiting to see Joe explore the Nether, or get a Transformer body, or become a Titan.

I will say that having one new perk immediately chain into another means that the slightly older new perk doesn't really get much focus. I suspect that a lot of people won't mind having the perk they are looking for slightly delayed if it means that the one they are interested in plays a larger role. Really, I'd say to not worry too much about the reaction to having a perk pushed back a bit if it makes the story flow better (whether that is by inserting a cooldown, or only counting words that are more plot advancing rather than meta reflecting on the new perks, or just increasing costs).

However, one of the things I have seen people complain about is how descriptive you are in things, and I disagree here. I enjoy the lengthy descriptions of what is going on. Building the bodies for his friends/creations was a good scene. The back and forth with Tetra over incorporating life fibers in Tybalt's spear was an important scene that advances Tetra's character arc. It may not be to everyone's taste, but the amount of work you put into thinking about the powers, and then describing their usage as more than just cosmetic reskins of previous creations is incredibly impressive and is one of the things I enjoy in the story.
 
To be completely honest with you, my reaction when reading this comment was "I fucking wish.".

The problem of power-> description-> new power is not lost on me. If I had a way to justify it in story I'd happily suspend rolls for the next fifty or hundred thousand words just so I could get the plot on track and let Joe actually get some use out of the powers he already has. The thing is, I feel that I have made a commitment to my readers regarding the mechanics of power gain, and it would be wrong to change it half way through.

I am not going to break established rules of the story. I can introduce features based on new events, such as the new constellations, but I am not changing the system that has already been established. I'm doing what I can to mitigate things, but the rate of point gain had been something I've been working around to the best of my ability. The broad plans for the story account for Joe's current and future power level and the unlockable Personal Reality constellation will serve as something of a non-disruptive point sink, but there are still going to be issues. One modification I considered that I wish I had included was the addition of a cooldown period after 600 point perks, meaning after a major perk was rolled there was a certain number of words before points would start accumulating again, basically allowing the description and implementation of the perk to be handled without other rolls getting in the way. It didn't really seem necessary at the time, and it wouldn't make sense to add it now. This is a prototype of the concept and despite a couple of trial runs I never saw this particular problem coming. I am managing it as well as I can and will be able to account for it in any future attempts at a story like this.

Personally, I as a reader would not at all be offended by a change to the way power acquisition is handled. The rate of power acquisition is already in flux anyways due to wordcount compared to in-universe time, so it slowing down or having cooldown periods would not be very unbelievable. Joe would notice "huh, it's going a little slower now, I wonder why" and that's basically it. It's not like the rules of the Forge are nailed down in-universe, it's purely on the author/reader side that the rules are precisely defined.

Then again, I'm not one of those people who are waiting on a certain specific perk, I just enjoy the story in general, so it might not be me that the lack of changes is meant for in the first place.
 
Genuine question, regarding the eternal issue of Joe Power Level Hell - I understand why you might be hesitant to change the point scaling system- like you said, there's an argument that it might not be fair to your readers to suddenly make a change in the system of how you write the Forge, and that's completely fair. My question is, why don't you just make a vote? Obviously, of course, it would have to be right after a chapter drop to make sure you actually get the widest sample of the audience possible, but I think just having numbers for audience consensus on the Joe Power Level Hell issue would be very useful!

Also, other questions less relevant to the eternal Discourse : Why did you choose to write about the character that you did? That is to say, why did you choose to write the character who in canon, is only relevant insofar as being an aspect of Parian's trigger, and write the character of Joe around that? Certainly it's a bold choice, considering how most OP Stomp Fics tend to give the OP powers to Taylor.

Final question, and I'll make it a short one : Once the Celestial Forge is finished, do you have any other writing plans? If so, what are they?
 
Back
Top