So to start off rolls analysis... apparently someone else is also doing this now so idk if I should continue. Please let me know if I'm adding anything with my commentary vs the sparser record that's already been provided:
Roll 1: Time Contellation (400): Time constellation is solidly 600CP
Roll 2: Knowledge Constellation (500): There was a solid mix of options here. A third of the clusters, 6 to be precise, in this constellation were possible including the Plecian Tome at the top end. The Tome is of limited use without the Arch-Magos perk but Joe could have managed something. We could also have gotten a shocking 5 of the remaining 6 Star Trek Skills, or unlocked Mantra Technology from Asura's Wrath.
Roll 3: Magic Constellation (600-600): We got Feel it Out. This is as described in the story a major introduction to psionic ability and apparently another boost to Joe's mental health. It synergized well with heretical adaptation and spiral energy with the ability for boundless improvement.
Roll 4: Clothing Constellation (100): The forge is a troll. I have no other explanation.
Roll 5: Alchemy Constellation (200): We had a 1/6 chance of getting mixing Mixtures which would allow Joe to have 8 duplicates simultaneously.
Roll 6: Size Constellation (300): Size constellation starts at 400 points now.
Roll 7: Resources and Durability (400): We had a 50% chance of getting either Scavenger which gives Joe yet more options for having equipment available at all times or Armsthrift which seems to have effects already present in Joe's abilities so I'm not sure how they'll stack.
Roll 8: Magitech Constellation (500): We had a 1/8 chance of getting the 400 point Technomancy perk from Mage the Awakening. This would likely have made it more possible to do remote metal transmutation and upgrade Joe's Arsenal Bird with exotic materials like Cybertonium.
Roll 9: Quality Constellation (600-400): Mechanical Master boosts a number of fields of crafting, adds yet another type of phlebotinum and of course unlocks the Digistruct ability. Overall very solid.
Roll 10: Time Constellation (300): We haven't added a 300 point perk in the middle of the chapter.
Roll 11: Alchemy Constellation (400): Missed another 1/6 chance for Mixing Mixtures
Roll 12: Capstone Constellation (500): We had the points for 7 of the 8 capstone clusters in the forge. The only way we could have missed is by rolling the 800 point Glory To... cluster from Percy Jackson.
Roll 13: Quality Constellation (600-600): Daedalus' Student This is one of the big ones enabling truly divine levels of crafting. This is right up there with Master Craftsman in flipping the table over as far as what's possible to accomplish and it hasn't even reached it's final form. It'll be further boosted by the Capstone booster Titan's Blood.
Roll 14: Resources and Durability (100): This constellation starts at 400 points.
Note: there were 3k words after the last roll so it's possible the total for next chapter will be adjusted upwards.
The reference doc has been updated. We have two new clusters unlocked in the Capstone Constellation.
Can we increase the word count cost for every power he gets? the story is great and i get both sides of the problem with the pacing. But there is no denying we have been stuck in a loop of getting power up -> explaining -> getting power up fo long while now. This is my first (and only so far) celestial forge fic so i dont know all the mechanics, but maybe if we doubled o tripled the cost for each mote then we will have enough time to get the best of both worlds.
Amusingly enough most other Celestial forge fics do rolls twice as often. Earning 100 points every 1000 words. That said they also go into less detail so there's less of a feedback effect.
I'm so lost at this point. How many days have passed in world?
It's still Saturday the day before Somer's Rock. This chapter and the previous one both happened after his Therapy session.