Brockton's Celestial Forge (Worm/Jumpchain)

Wiki says 19 at this point in time.

So legal but unlikely.

Honestly, how many perks would be genetically inherited by any hypothetical kids?
  • Legacy of Hephaestus (Percy Jackson)?
  • Half-blood Wizard (Harry Potter)?
  • ?
Seems like even clones of Joe wouldn't inherit much of his abilities. But it is kind of funny to imagine the CUI heavily investing in producing an army of Apeiron clones... that turn out to just be a bunch of mundane introverts with depression/anxiety issues. 😟
 
So legal but unlikely.

Honestly, how many perks would be genetically inherited by any hypothetical kids?
  • Legacy of Hephaestus (Percy Jackson)?
  • Half-blood Wizard (Harry Potter)?
  • ?
Seems like even clones of Joe wouldn't inherit much of his abilities. But it is kind of funny to imagine the CUI heavily investing in producing an army of Apeiron clones... that turn out to just be a bunch of mundane introverts with depression/anxiety issues. 😟
There's also the zoanthrope genes. There's Strike Witch potential for any girls ("If I had children they could inherit the power, but only if they were girls." - Incapacitated).
 
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even than good luck if March with her timing, Lung, bakuda bombs and Oni lee spamming annihilator bombs didn't stop apeiron, how is some low grade mercs and a breain dead march gonna be any different if not worse.
...That's such a stupid strat. He'll just show up, kill/kidnap March, then fuck off. Say you manage to Surprise!Sting him without Oni Lee, he's got Backup(Undersiders) right behind him.
I would remind you the goal of plan "stupid" is not to kill or hurt Apeiron.
It just occurred to me that Coil has a REALY easy way to contact Joe here: Just have one of the Undersiders get hurt!
Joe is contractually obligated to come and heal them!

Ether by sending the Undersiders into dangerous missions or just asking Alex to break his own arm would do the trick.
I wonder if the Travelers would figure this out on their own? They might even attack the Undersiders themselves, if they get truly despite.
It's to summon a hard to reach tinker to ask him for help.
Injuring someone to get the medic involved is not a great way to get a favor from the medic. More when you could just pay them to ask.
Edit: Changed to more complete quote /Edit

Also coil timelines and tattletale arent gonna work remember? March screws over precogs.
I have seen nothing about it messing up Coil's, multiple comments about it messing up Dinah's precog,
WOG chapter 43 said:
I am just not touching interactions with Coil's power. All the WoG stull defining limits and conditions and specific natures of the power that apply except when they don't... yeah, that's a power that's going to be worked around, not subverted. I am not getting into that debate. I've seen how it goes and it's not pretty. No quantum devices sending messages out of Coil's timelines.
And this comment about not messing with Coil's
 
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I would remind you the goal of plan "stupid" is not to kill or hurt Apeiron. It's to summon a hard to reach tinker to ask him for help.
Even worse! How can you trust that he'll stick around long enough for you to ask? How do you get close enough to the battle to get such info communicated??? Do you really want to interfere in a fight between MARCH and APEIRON
 
Honestly, how many perks would be genetically inherited by any hypothetical kids?

If Jozef himself is actually involved in the process rather than thru genetic material taken from discarded body parts, at least some of his perks will be involved and influence the child as well. Just as one example, Decadence from Dune, among other things, triggers whenever Jozef "creates" something, a child should count for that.

Also, he has several traits such as increased creativity and intelligence, and certain talents, that he has received from the forge that are now a complete part of himself, so children should have as great a chance of inheriting some of those traits as any child would any other traits a parent has. So, no guarantee of high intelligence, but a greater chance than with Joe from before the Forge.
 
Btw, if someone going to make a PHO sidestories, may you add there that:
"I have created an open petition to change Apeiron's official name to "The Bullshit". Because it is the name that most fully and accurately reflects him and his powers.
[LINK]
You support is appreciated.

edit: Changed "Because he is" to "Because it is the name that most fully and accurately reflects him and his powers", to make it look more formal."
:V
 
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I have been enjoying the story, but I'm struggling to stay interested. I wasn't really happy with how the fight worked but I decided to just let it go and move past it. Except we aren't moving past it. Four months and almost 190k words and we are still basically on the fight. The very disappointing fight where, despite all his progress, Joe got his ass handed to him and managed to destroy significant part of the city. Sorry, I'm trying to not rehash that, but it's hard, cause that is all the story is doing, rehashing this cluster.

I'm trying to figure out what we learned in this chapter that really matters. We learned Damsel is in town, that might have been hinted but seems new to me. We learned that the Travelers want Joe to help Noelle, seems a bit obvious, but I think its new. That's about all I can think of, am I missing something? Neil was somewhat sympathetic, but to be honest, I don't really care about him. Marries wasn't even sympathetic, and I definitely don't care about her.
 
I have been enjoying the story, but I'm struggling to stay interested. I wasn't really happy with how the fight worked but I decided to just let it go and move past it. Except we aren't moving past it. Four months and almost 190k words and we are still basically on the fight. The very disappointing fight where, despite all his progress, Joe got his ass handed to him and managed to destroy significant part of the city. Sorry, I'm trying to not rehash that, but it's hard, cause that is all the story is doing, rehashing this cluster.

I'm trying to figure out what we learned in this chapter that really matters. We learned Damsel is in town, that might have been hinted but seems new to me. We learned that the Travelers want Joe to help Noelle, seems a bit obvious, but I think its new. That's about all I can think of, am I missing something? Neil was somewhat sympathetic, but to be honest, I don't really care about him. Marries wasn't even sympathetic, and I definitely don't care about her.
Each his own i guess. You have your opinion and I respect it.
Personally, i like it because it show different perspectives and viewpoints because I care about these characters. They are well written so I want to read more about them. Rune, Neil and Mars are completely different from each other with their own lifes, opinions and problems so I don't mind when the narrative slow down a bit because I want to learn more about them.
 
... Sundancer.
Or Ballistic shoots cars at them at bullet speeds.
Or we just go with (Trickster) swaping them into a truck, handcuff them to a chair, drive them back to base and try as many implements of destruction at once as you can. Alternatively, just try to physically remove the watch or give them to Noelle.

I doubt any of those would work, because we are talking about serious Apeirontech.

It's a concentrated personal EM barrier projected from the watch using a charged plasma circuit and a micro-deflector array. It will hold against most man-portable weapons, but sustained damage or extremely strong attacks could bring it down. You're at least good for a 50 cal.

Keep in mind that's extremely strong attacks by Apeiron unrealistic standards. To give an idea on Apeiron's standards, he also said :
"Well, if someone breaks one of these watches what you need to do is, from a very safe distance, ask them to help in the next Endbringer fight."

As for removing the watch, that's a big no, because Coil isn't even aware of them (and even if he was, he would still have to go through the forcefield):
These watches wouldn't be easily lost or stolen. They wouldn't draw unfriendly eyes and would reinforce rather than detract. They would sit comfortably and cause no inconvenience for their bearer. They would remain unnoticed until needed, then be at the ready.

Realistically, Coil can't damage the Undersiders even if he wanted to. That will have a subtle impact on the story, because it mean he can no longer torture Tattletale for info.

Probably not if they were used by a terrifying tinker villain.

Is he really a villain (in the public mind) ? All he did was to stop other villains.

If Jozef himself is actually involved in the process rather than thru genetic material taken from discarded body parts, at least some of his perks will be involved and influence the child as well. Just as one example, Decadence from Dune, among other things, triggers whenever Jozef "creates" something, a child should count for that.

...would it create 5 babies ? Poor mother.
 
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If Jozef himself is actually involved in the process rather than thru genetic material taken from discarded body parts, at least some of his perks will be involved and influence the child as well. Just as one example, Decadence from Dune, among other things, triggers whenever Jozef "creates" something, a child should count for that.
Not really. Even if it did count, he isn't the one finishing the creation so it doesn't count. At best, he would produce 5 times more sperm in various locations near where he came, or he would release roughly 25 times the volume of sperm in one place.
 
...Are we really talking about how much sperm a fictional character might theoretically make with their powers? Get your minds out of the gutter, people!
 
...Are we really talking about how much sperm a fictional character might theoretically make with their powers? Get your minds out of the gutter, people!
I was merely pointing out that in the process of "crafting" a baby, the only thing the perk workaholic would apply to is the sperm, and even that is a stretch.

When it comes to biology what workaholic applies to becomes tricky, since when he heals people he doesn't give them extra organs. Or cancer. Though that could be counted as modifying something rather than crafting. But the same applies to making a child.

Maybe if he took an egg and artificially inseminated it it would count as crafting. But short of that I don't think the perk would kick in.
 
I doubt any of those would work, because we are talking about serious Apeirontech.

Keep in mind that's extremely strong attacks by Apeiron unrealistic standards. To give an idea on Apeiron's standards, he also said :

As for removing the watch, that's a big no, because Coil isn't even aware of them (and even if he was, he would still have to go through the forcefield):

Realistically, Coil can't damage the Undersiders even if he wanted to. That will have a subtle impact on the story, because it mean he can no longer torture Tattletale for info.
Serious at the time. If he built them now they would be better. Not going to look about at all the improvements he had since he built them, but there have been some significant ones.

I would remind you that Noelle was only killed when Skitter convinced Sundancer to do it. Not Legend who was there, not even Eildion. I don't know any faster description of the raw power she can throw around, then the Trimunutive, and a crowd of capes, being upstaged in one shot.
As for Ballistic, I did some quick and dirty math and assuming a smaller then average car (3000 pounds) fired out of a 10mm it would have the force of ~6000x the force of the 50cal. Even with cars being less then ideal ammo, I would argue that is an extremely strong attack for something rated in 50 cals to endure barrages of.

That is for the watches, only not the forcefields. The watches have the advantage of being made of exotic solid materials and being able to be directly built by his hand, as opposed to the forcefield which is built by the watch. Direct comparison are not very useful.

He would be aware of them after the first timeline.

It's like a safe. The goal of a security safe is not to keep people out indefinitely, it's to keep them out long enough for the security guard to notice. In this case, the guard noticing is the goal. Even if for the sake of argument bullet car barrages are not enough to break the shield, this step of plan "stupid" has still succeeded if Apeiron shows up.
 
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can Joe make boxing gloves would they function like combat boots in the way they're both a weapon a defensive armor and maybe a machine because of the secret of steel I love that the more you think about this the better it gets and while I'm on a quick rant I want to say to Lord you are an amazing man and I admire your determination your creativity and your mad genius your amazing and I want you to know it man keep shining like the brightest star in the sky
 
It's like a safe. The goal of a security safe is not to keep people out indefinitely, it's to keep them out long enough for the security guard to notice. In this case, the guard noticing is the goal. Even if for the sake of argument bullet car barrages are not enough to break the shield, this step of plan "stupid" has still succeeded if Apeiron shows up.
But it would defeat the point of wanting him to help them. No point in getting him to come if he will attack you instead of help you.
 
can Joe make boxing gloves would they function like combat boots in the way they're both a weapon a defensive armor and maybe a machine because of the secret of steel I love that the more you think about this the better it gets and while I'm on a quick rant I want to say to Lord you are an amazing man and I admire your determination your creativity and your mad genius your amazing and I want you to know it man keep shining like the brightest star in the sky
Gomaeron, The Earthshakers
Given the Name of Sculptors in Sidarin, These Divine, Heretically Adapting, Earth-dust percipitated Mithril/Adamantium Knuckles are covered in runes and earth-shaping transmutation circles. They feature an HF capacitor, and with a combination of The Arcane Craft and That Undefinable Thing, they also act as useful aura focuses. They can expand into large Tonfas which are also covered in runes, allowing for stronger effects.

That's just the active effects that come to mind after like 20 mins of brainstorming. I loathe to think of what Joe could come up with and create.
 
Gomaeron, The Earthshakers
Given the Name of Sculptors in Sidarin, These Divine, Heretically Adapting, Earth-dust percipitated Mithril/Adamantium Knuckles are covered in runes and earth-shaping transmutation circles. They feature an HF capacitor, and with a combination of The Arcane Craft and That Undefinable Thing, they also act as useful aura focuses. They can expand into large Tonfas which are also covered in runes, allowing for stronger effects.

That's just the active effects that come to mind after like 20 mins of brainstorming. I loathe to think of what Joe could come up with and create.
It's amazing right and btw I have read your spinoff Brocton bays grand Grimoire it's great too what do you think Joe would do with something like the magus perk the one that let your character make mystic codes
 
Is this conniption, or should we be expecting something in 9 months?




OSHA gets everywhere.
Thank you, corrected.
The word you were thinking of was 'conniption'. Conception would require at least two people to be involved, one male one female.
Thank you, corrected.
couldn't sleep?
extra"?

wouldn't help
Thank you, corrected.
Thanks for the omake.
Thanks for teh omake.
... So, uh, how many interludes are you planning? Are you doing interludes instead of main character writing to stop getting celestial forge powers or something?
It's not about avoiding powers, though I am trying to not need to explain new powers at the start of one of Joe's chapters. That's why if a chapter doesn't involve him he's not getting points from it. The impact of powers as they arrive is significant and I don't want to have to spend the first few thousand words of a new chapter explaining what Joe got offscreen. The in-universe explanation for powers is the connection to Joe's engagement with the world, so vignettes of something happening exclusively to another person with no direct involvement from Joe don't grant points.

The reason for the number of interludes is because the stations of canon are basically flaming wrecks at this point. Normally in a worm story you can coast on the established aspects of the characters, but things have shifted so much that it feels like I need to spend time covering how each character is managing things if only to maintain consistent characterization given the situations. Manpower isn't in the same position he was in canon and therefore I needed to spend time establishing where he was mentally as well as what has been happening with New Wave. It's fairly introspective, but sets the baseline that lets the story move forward properly. I get that it's not to everyone's taste, but stuff like this is kind of important to round out the impact things have had on people other than the protagonist.
Banish the thought of plot progression. I won't rest until I know what everyone thinks about everything. Give me Rachel's dogs perspective. Emma's sister. Fuckin Blackwell, idc. 20k interlude on Chubsters thoughts of the fight.
I know, Chubster, right? Who would want to read about him? I mean, a look at the mindset of Ben Cothran, Los Angeles protectorate member and S-class responder? What could possibly be interesting or insightful about that? Why would I spend time from the perspective of someone who devoted themselves to fighting the worst disasters in the world could while also working directly under Alexandria, a member of the Triumvirate and secret director of the PRT? What could a man who saw the highest level of combat but also maintained enough humor and grace to maintain a joke cape name say about the situation in Brockton Bay? What could a divorced father who's only daughter was head of the LA Wards team think about the conduct of young parahumans in a disaster area on the other side of the country? Why would I bother any of that?

Okay, enough sarcasm. I get people are tired of interludes and want to move on. I'm going to be trying that with the next chapter, and am hoping to have the situation wrapped up within the next two. I'm not actually going to write a 20,000 word Chubster interlude out of spite, but the idea did get more appealing the more I though about it to the point where we might check in with Ben at some point in the future.
Huh, lots to comment on, but I'm busy so I'll keep it to one topic. More and more, it looks like one of Joe's best utilities in the future will be using Elven Enchantment (Singing in particular, maybe the third-tier depending on how far into the future and what perks are squired for a heavy case like Noelle/Oliver where it's not so much adjustment/enhancement needed, but outright major repairs) to adjust Powers in the future. There's New Wave as a form of reputation/stabilizing the city, the Undersider's as he gets more and more drawn into their social circle by Tay/Tats/Coil, Accord, PRT members he's more comfortable with, etc. Whenever and however this happens, if it does, his interaction with Oliver may be the most interesting meta. Because Oliver is a nerd like all gamers somewhat are, and his Power-boosted memory could recognize Sindarin (assuming it's Sindarin, that's what the Noldor used anyway) especially if Joe provides a translation. And that might finally poke Joe into actually going and looking up his powers in sci-fi/fiction (not that many would be remotely recognizable or even existent in Bet/Aleph, but accepting Transformers tech at least could give a lot of ideas) like it seems he will otherwise be too stubborn to accept.

On a somewhat different note...nobody has gotten around to giving info on Gundam's magic particles? I did get the impression that Joe himself is not yet active and the new updates are a Clone tasking the AI to make updates with drone scans and databases (specifically, the limited-but-still-extensive amount of Data Survey has from tech Joe has directly informed her via Throne connection or that the Labotoreum AI-in-denial have gleaned from all the Bakuda devices captured) every now and then when they get the chance, but besides the locations/conditions of survivors for S&R, the biggest issue the city faces is the continuous EMP. Even if the clones/drones can't just clean it up by themselves (presumably they could make an ritual, alchemical circle, or their combined scientific knowledge to make a device to do the job, but they don't actually have a pre-existing blueprint for that sort of thing from Gundam and thus can't take the time off from getting Joe back on his feet and ultimately saving more lives)... they've got plenty of useful information. Giving their full knowledge may not be acceptable (weird and magical as it is, it is also clearly based in recognizable physics physics like normal Tinker-tech is NOT and risks giving the game away that Joe's tech isn't Tinker-tech like being able to derive basic Fusion principles from 'magic' normal Tinker-tech can't), but they could still at least provide useful information like how exactly it reacts to EM bands or what is sufficient hardening so that the recovery groups don't have to completely trial and error this crap at the same time as rescue and bomb-disposal. Even better would be plotting the exact 'cloud' and it's relative effects to go along with the Master Map Survey is already providing. They definitely have that informarion from scanning already, tie-ing a chart to show what intensities have what basic effects and adding the whole thing as another layer to the Map would be VERY helpful to the Bay while basically only requiring Survey to do a little bit more coding on top of what she already has.

Actually, on the topic of safety, some warnings for Dust are probably due. Assuming it doesn't all magically teleport out when Joe's suit repairs itself in a day or so (I don't think it does, and honestly I hope it won't. Part of the fun is the accidental or not release of exotic substances that other Tinkers can play around with or marvel at Apieron for. Tech too, but I'm already resigned to that potential chaos being eliminated by fiat.)...well. Dust, particularly activated Dust, doesn't seem naturally aeresolize like normal fine particles (even the Wind line is still fairly stable in it's position. Though it could be that it's all embedded into the ground, and loose divinely refined Dust is just powerful enough that it's effects can be manifested even many meters away from it's physical location on top being more powerful and longer lasting). But if people mess around with the 'lines' before they burn out, and they definitely can with the milder elements, then they risk disturbing the particles and sending them into the air. And while the Dust types at risk of this aren't the type that would be dangerous if it's in the air around/on people in small amounts...it very much is if ingested. So far the actual behavior of it is still weird (why is literally nothing about the lines moving even hours later when at least some should have scattered a little from it's own force or the elements? Why is the distribution so even till the very ends of the lines? Etc.) and Joe only actually stuck to it's use in Dust-Weaving/Cloth-circuits so he knows little about the behavior of normal Dust much less his stuff on its own. He has no idea how stable or not it is, if powers could set it off, if it could spread in the air when disturbed, etc. This is probably the fourth priority of information to get to the clean-up crew (after defusing remaining bombs, S&R of survivors/ABB hostages, and restoring communications/tech from the EM dampening field) simply because there is so little known and the risks are so potentially high (really mass aerosolized Dust followed by somehow detonating all the remaining Dust) if the PRT disturb it like they eventually have to. Gully got lucky using her power on compatible Dust, but the rest of the PRT should know that they are making a gamble if/when they work on other Dust lines (not that the gamble is necessarily wrong in the right circumstances, but it should be known), and what their potential issues are (deadly when inhaled, extremely energetic if fully activated instead of 'simmering' like it currently is, potentially still present even without visible effects either because it just isn't 'active' like Quake-dust or because it has done dormant without fully being used up.
Joe's not going to need Oliver to point out connections. The online reaction will already have made the Gundam connection and the rest of the details will fill in from there. Joe is going to have to come up with some way of explaining things that lets him keep some level of grounding in reality, probably a broader multiverse perspective than what Professor Haywire proposed, but the 'fiction influenced powers' thing is out of the bag.

Precise details of the Minovsky particles are being withheld because of both the significance of that technology and the 'fictional origin' thing that's being dealt with. The stuff that can be done with Minovsky particles and I-fields is significant, even without the ability to create them yourself, and the duplicates don't want to pour gas on that particular fire. Publicly the suggestions being made online that there's an I-field in Brockton Bay aren't being taken particularly seriously at the moment and the duplicates would prefer for it to stay that way, at least for the foreseeable future.

The real issue with the Dust trails isn't that they have Dust in them, it's that they have divinely crafted, Heretically Adaptive Dust that's been enhanced by Joe's workshop and powers. That's the cause of the unusually clean distributions and persistent effects, and is what will cause complications with duration and cleanup. In terms of safety people aren't exactly poking the mysterious tinker effect with sticks to see what it does. The only reason they aren't avoiding the effects entirely is they need to cross them to evacuate the area. That's the limit of their exposure, and as many precautions as possible are being taken around those effects.

Also, they are less significant than the assorted Bakuda blasts that are still active, so the focus is really on those.

well.... that interlude was about what I expected. Technically very well written. Great character exposition, scenery description, views into other parts of the world, etc. Nothing really happened though. It was basically filler, nice filler, well written filler, but still filler. It doesn't really push the plot or narrative further, there's no growth in the story happening.
It suffers from an extreme amount of bloat. The entire story does. What took 27,000 words (about a third the length of the first Harry Potter novel) could likely be compressed and cut down to about 7k and still come across as well and likely even better as it doesn't drag as much. The story is 800k words long. Typical novels are only in the 80k-100k range and epics are about 150k words on average. Mainly because of editors helping authors cut down their manuscripts into something that's readable.

@LordRoustabout Again, great technical quality, you're a fairly good writer. You desperately need an editor, a real editor, not a beta. I don't even care that it's *only* supposed to be fanfiction. You've got the skills to hold yourself to a higher standard.
Unfortunately, I need to clarify the limitations of this story again. The format and schedule I've committed to mean that editing really isn't possible. Elements of the story are driven by wordcount, meaning the emphasis will always be to push forward rather than circle back and revise for conciseness. That is a core problem of how this started. I didn't begin this story with a grand epic planned out. It was a writing exercise mean to make it easier to maintain the pace or my writing. I did four of these before I decided to post and continue this one. Unfortunately, there are some flaws that go right back to the foundation of the story. As it stands this is still exercise for me, a way to keep writing and try to improve. I'm trying to do the best I can within that format, but that's still how this is structured. Sometimes side stories go deeper than I had intended and the overall progression lags. I'm trying to improve that, but there's only so much I can do without changing the structure or intention of the work.
Well, he didn't want to fight with Marth either. Just her power is a hack like that. Btw, he could've beat Marth + Oni Lee, or Bakuda + Oni Lee, or Marth + Bakuda. Just not all three at once.


I don't think that costume is fiat backed? Or, at least, not Dust-weaved version.
Actually, I don't think so. Just most of fanon paint her as incredible powerful Thinker.
Oh, and here's also Marth's power in the game, who is a cheating hack.
No need to worry about Marth. Joe hasn't rolled Fire Emblem: Awakening's Armsthrift perk yet, so he is safely insulated from that series. :D
Tattletale has been hit so hard with the nerf bat in this story she might as well be a squeaky toy. It doesn't help that the undersiders have been doing nothing after the first Bakuda showdown.


That and his passenger is going to scream they are capital B- Bad News. Ziz bombs with S-class Noelle are very much in the "kill it with fire" category.
I meant more than anything else her power is operating at pretty much garbage tier right now. Between Joe, March, and whatever environmental factors are in play how useful is her power currently? When was the last time she was a source of useful or accurate info from her power. The hard data she had seems to be mostly from stealing the PRT's data.

It might help to ask this question: how useful or effective do you expect her to be based on what has happened so far? Admittedly March fucks her over hard (and how much that will be a problem going forward is up for debate), but I think the real problem is she synergized really well with Joe. She should be able to help him track down targets really fast based on what she did in Worm. But that would be too useful; so she can't operate at that level, and thus becomes pretty much irrelevant.
Tattletale has been operating at a handicaps for most of the story, first from Joe's out of context growth and passenger and then from March's interference. You can see how much that's been wearing on her, but I wouldn't call that nerfing. March's ability to spoof thinkers is canon, even if it was a contentious fact about her. With her blocked from coordinating forces a lot of thinkers are functional again.

With respect to Tattletale's current capacity and what she could manage, I have to ask. Didn't Coil seem unusually confident in his statements? Perhaps more so than could be explained by the combination of Dinah's and his own power being back at full capacity? Perhaps something that might indicate a certain powerful thinker is steering analysis towards a perspective more favorable to her and her team?

Just something to think about.

Is Krouse implying that Dinah made a prediction involving Apeiron's tinkering abilities? I thought that his lab's privacy field blocked out all precogs, and that's (presumably) where he currently is. Or is her power assuming he's going to eventually leave his lab, and just modelling from there?
The Workshop's curtain blocks any data from being acquired through it as it's Washu level privacy. It doesn't affect any information gained outside the field, so Joe still exists in thinker models, they are just wrong the moment he enters the workshop. It's a complicated interaction, but generally predictions made before Joe went into the workshop are held until he emerges and scrambles everything again. It's not like Out of Context Problem where he's just returning errors, which is actually a point in his favor. Rather than get a response of "Joe who?" or "404: Prediction not found" precogs get useless results that used to be valid but shortly won't be. It's the kind of think that works to avoid attention because unless careful attention is being paid to the predictions it's not clear that Joe is the one responsible for any inaccuracies.

In a similar way, out of context powers like psychic abilities will be better at spoofing thinkers than the actual Out of Context Problem perk. Those let Joe be modeled, the models just change every time the power is used, meaning the thinker believes they have the data they need when they are really working from junk. It's a different situation than Joe being a blind spot and everyone knowing that he's a blind spot.
 
To be honest, considering your knack for interludes and the way you phrased it, I'm honestly not gonna complain if we get a look at Chubster even as a Preamble.

I'm looking forward to the confirmation and reaction from both sides to the fact that Joe's using legit Gundam stuff that runs on Gundam Physics cuz some of them can get pretty awesome or insane depending on which Gundam series ie. GN Drives etc.
 
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