Does not seem like a good idea. Likely would lead to more internal conflict. If we have a bunch of troops lyingly around you want to have something to do with them. The games help, but not enough.
We can drain martial with retraining or warships if we have the wealth.
High Martial. High Martial, Navy, Light Cavalry, and lots of Mercenary Companies is what you are looking for.
Armament should have its own effects and I want to know whether it'll increase reaction speed for mass levy.
 
[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
 
Upping to 2 kicks because 10 horse-archer cavalry is scary. That puts us at -1 Stability which is lower than we'd prefer but still safe.
Keeping my old [Trade] vote pending answering of my questions.

[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 2 Stability, 4 Temp Econ damage
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)
 
*background of Forhuch forces rampaging over Ymaryn cavalry who they vastly outnumber*

Forhuch 1: Hohoho! I dost not know why these Ymaryn hold such a high reputation, mine associate! They fall before us like a vastly inferior force of cavalry in comparison to our own forces-
Forhuch 2: -which they are!
Forhuch 1: Indeed, my chum! I do reckon that our king hath been fully legitimized by this semi-necessary spectacle of going and beating up a bunch of valley farmers.
Forhuch 2: His prestige phallus has grown to sky-darkening length and girth!

*they idly trample a wounded Ymar, causing him to crack and crunch and generally emit sounds of pain*

Forhuch 1 & 2: Dohohohoho!
Forhuch 2: I canst not believe no one ever tried this before! This is both easy and fun!

*rumbling rises out of the background noise*

Forhuch 1: What is that, I do wonder, bucko of mine?
Forhuch 2: I concur, fellow horse person guy! I propose we intestivigate this phenomenon henceforth!

*they go ride towards the direction of the rumbling, which rises swiftly in volume and intensity*

Forhuch 2: I think I see something on the horizon, chum!
Forhuch 1: What is it, friendo?
Forhuch 2: ...
Forhuch 1: Well, compadrion? What do your horse-elevated eyes see?
Forhuch 2: We appear to be spit-lubed and roasted, my dude.
Forhuch 1: ...Spit-lubed and roasted?
Forhuch 2: As in we're going to be shortly fucked and then incinerated.

*the rumbling resolves into a seemingly endless wall of Ymaryn that shake the ground with their collective footsteps*

Ymaryn: CAW CAW HORSEFUCKERS

*Forhuch pompadours collectively wilt*


No, I don't know why the nomad people resolved themselves into stuffy pseudo-aristocratic mannered assholes.

@Academia Nut, please threadmark this. This is so funny!
 
But it was a vital trade good Irl as well as a foodstuff/preservative/medicine.
Olive yards generated massive wealth. It's on the same level if not greater than the wine trade, so it makes little sense for wine to be a good whilst oil isn't.

It falls under the general 'Food' bulk good, and you are not generating a surplus for export.

However, now that you have more efficient internal trade, the markets are generating massive amounts of wealth from internal trade, which includes foodstuff. So yeah, you are making mad bank off of olives and olive oil right now.

Are you telling me that our sacred orders and the mercenary companies, and the Yeomen if I remember right...don't have enough crossbows? Or are only equipped with the slightly outdated composite bows?

Composite bows are strictly better in all but one way to your crossbows, and that one way is "ease of training". You can make a decently competent crossbowman with about a season of training. If you want a good archer, you need to start with his grandfather's generation and train constantly. Also, it's a problem of numbers and mobility anyway. The issue is that the vanguard are pretty much always going to be locally outnumbered because the nomads have superior strategic mobility and scouting, so they can generally chose when and where they want to engage, and they can always disengage if they want. With mass levy you can saturate a region in crossbowmen, but if you were to keep them all up and running non-stop you would shortly starve because you can't afford to have that many crossbowmen active all at the same time.
 
@Academia Nut seconding these questions (especially 1 and 4)
@Academia Nut
1) Astrological prediction roll? We did have a study stars.
2) Is PSN disabled while on mass levy?
2a) Specifically, is [PSN] Expand Econ and [PSN] Plant Cash Crops disabled?
In regards to [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
3) Does this tech trade trigger our tech refund?
4) Does this option stop the Trade Disruption?
 
We are sending 37 martial (+Thunder Horse, +Txolla, +Memory of Spirits) and 4 cavalry at the Forhuch right now.
Next turn we'll be sending an additional 49 martial at the Forhuch.

It seems to me that whether or not we win this fight is going to be determined by how much martial we have left at the end of this phase and who the HK decides to attack first.
 
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[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)
 
Mass Levy is basically THE BUTTON, isn't it?
Not really. The button involves conscripting every man, woman, and child, equipping them with whatever they can get their hands on, and just about every dishonorable tactic in the book (flights of arrows while your people are engaged with the enemy, fighting in a forest while the forest is burning down, etc.).

It is deeply traumatizing for every polity involved. The mass levy is just the mass mobilization of our civilization.
 
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Seriously, what do you people think about kicking harder? It would be more effective to do so now, and while it puts as at uncomfortable -1 stability, it's not the end of the world. 10+ Cavalry under Heroic Martial king is more than enough reason to do it.
 
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[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 2 Stability, 4 Temp Econ damage
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)

Super Cavalry is a fair enough reason to up the kick I suppose.
 
Given our problem is that they're cavalry and we levy infantry, I don't really see the point to a second kick.

The only reason for the FIRST kick is that we utterly decimate our own cavalry in the hopes of bleeding theirs enough it blunts their raids on our lands and it's not a decisive force when it engages our infantry. That's pretty much it, and it's a gamble. More war missions isn't always a help.
 
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Given our problem is that they're cavalry and we levy infantry, I don't really see the point to a second kick.

The only reason for the FIRST kick is that we utterly decimate our own cavalry in the hopes of bleeding theirs enough it blunts their raids on our lands and it's not a decisive force when it engages our infantry. That's pretty much it, and it's a gamble. More war missions isn't always a help.
More war missions means more soldiers in the Lowlands means better chance of actually engaging their army and bringing our numerical superiority to bear. We are so hopelessly outmatched on cavalry front that it will not be decisive anyhow, we need more infantry to force them into the fight. Mechanically, more War Missions will be good for us as long as we have martial score to support them, and with Levy we will have it.
 
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[x] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[x] [AG] They may join (Open games, ???)
[x] [Policy] Switch to Mass Levy
[x] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
[x] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Kick] 2 Stability, 4 Temp Econ damage
 
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